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Welcome to The Elder Scrolls Online v4.0.5 and our next Chapter: Summerset! For the first time in history, the long-closed borders of Summerset are open to foreigners by decree of Queen Ayrenn. But darkness looms over the ancestral home of the High Elves, and whispers stir of Daedric followers organizing in the shadows.

In addition to an entirely new zone to explore, we’ve added the Psijic Order skill line. Should you join the order, you'll gain access to five Active Abilities, five Passive Abilities, and a powerful Ultimate. Also available is the highly anticipated Jewelry Crafting system that will now allow you to craft, upgrade, research, and transmute Rings and Necklaces. With the addition of Jewelry Crafting, there are 9 Traits that can be applied to jewelry – 6 of which are all new! These Traits can be discovered and researched by acquiring jewelry found in various activities throughout the game. We can’t wait for you to try it out!

For a challenging group experience, you can gather your strongest allies to take on our newest 12-player Trial, Cloudrest, to face the Welkynar and their powerful gryphon companions. Similar to previous Trials, Cloudrest includes a Normal and Veteran version (the latter geared toward our more experienced players looking for a tougher challenge) for a chance to obtain unique item sets and rewards.

The base game brings a number of changes and improvements, too. First, you’ll find Battlegrounds are now available for all ESO players! We’ve also added a number of new Motifs, collectibles, and achievements, and have implemented a new Gifting system so you can send Crown Store items directly to your friends! And as always, you’ll find a number of bug fixes and improvements to existing systems and the game overall. Due to the high number of gameplay changes in this update, we're temporarily reducing the respec cost to one gold until next week’s patch.

General UI
  • Treasure types and Furniture behaviors are now listed alphabetically in the UI.
  • The resurrect icon no longer fades in and out.
  • DLC achievements are now in their own categories with subcategories, making them easier to look through.
  • Items with a category in the Collections menu will now be separated by Collected and Not Collected groupings.
  • Fixed an issue where the chat box could become unresponsive after hiding and unhiding the UI.
  • Fixed an issue where you could be kicked out of a Vendor UI while interacting with it.

Addons
  • Fixed an issue where calling the Lua API function SetFloatingMarkerInfo could cause your game to crash.
  • Fixed an issue where your game could crash when scrolling through the addon list quickly.

Alliance War
  • Fixed an issue where the icons for the Perfect and Praetorian ranks were swapped in the Alliance War UI.
  • The group leader is now the only one who can leave a group queue for Cyrodiil.

Collectibles
  • Renamed the “Facial Accessories” category to “Major Adornments”, and the “Jewelry” category to “Minor Adornments” to better reflect the variety of options found in these categories.

Crafting
  • Item Improvement will now keep the item slotted and default to a 100% improvement chance to help prevent accidental improvements that could result in the item being destroyed.
  • Attempting to craft a non-set item at an Item Craft Station will now display a confirmation dialog before finalizing the craft.
  • Clarified the error message that displays when attempting to use a dye stamp on a costume that cannot be dyed.
  • Fixed an issue where improving Bind on Equip items mistakenly showed the result as Bound.
  • Fix an issue where vendor items would not display if their trait was researchable.

Crown Store
  • Fixed an issue where items could be improperly sorted in the Gem Extraction menu.
  • The new indicator on Crown Store categories will now be removed if new collectibles within the category are purchased.
  • Fix an issue where you could get kicked to the log in screen when performing multiple searches in the Crown Store.

Gamepad Mode
  • Added a new Screenshot Mode as an option found in Video Settings.
  • When used, UI elements will fade out, and pressing any button (other than movement and jump) will display the option to Exit Screenshot mode.
  • Swapped the order of tabs in the Set Crafting stations; the Set will now be the first option.
  • Fixed an issue where the tooltips in the Champion UI could have extra blank space at the top.
  • Selecting "Convert to Imperial/Morag Tong style" will now display a message that the functionality has been moved to the Outfit Station.
  • Fixed an issue where the store buyback screen failed to categorize properly.
  • Fixed an issue where grammar tags would display in the Outfit selector header.
  • Fixed issue with potential morph tooltips being formatted incorrectly.
  • Fixed an issue in the Achievements menu where you could navigate to UI elements not visibly present on the screen.
  • Fixed a UI error that could occur when opening the guild heraldry window.
  • Collectibles within containers will now properly display a tooltip.
  • Fixed an issue where the Guild Bid UI wouldn't display the name of the trader or the time until bidding closed in the footer.

Gameplay
  • Fixed an issue where ability icons on the ability bar could flicker when your resources were close to the cost.
  • Added an error alert when you try to mount while in werewolf form.

Help & Tutorials
  • Made a number of minor improvements and corrected a number of small typos in the in-game Help Menu.
  • Corrected the Damage Shield image in the Help Menu.
  • Added approximately 30 new informative Loading Tips, covering aspects of the game like item sets, DLC-based skill lines, and other useful information.

Housing
  • When copying permissions between owned houses, the list of houses is now alphabetized.
  • Fixed an issue where previewing furniture from a vendor would force dismount you and kick you out of the UI window.

Maps
  • The Daggerfall Outlaws Refuge now has a map pin for Zulgozu, the guild trader.

Quests
  • New quests will now be automatically tracked as they are picked up.

Full Patch notes.

Welcome to The Elder Scrolls Online v3.3.5 and the Dragon Bones DLC Game Pack! As with previous updates, the base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership. Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Dragon Bones DLC Game Pack. If your ESO Plus membership ends or lapses, you will no longer have access to the DLC Game Pack content and areas, but you will still have any items you earned while you had access.

In this update, you’ll be able to explore and conquer two all-new 4 player dungeons – Fang Lair and Scalecaller Peak. These dungeons offer new item sets, Monster Masks, achievements and unique rewards! We’ve also added two new Battlegrounds maps – Mor Khazgur and Deeping Drome – which are available to anyone who owns The Elder Scrolls Online: Morrowind.

In the base game patch, we’ve added several new features including the highly-anticipated Outfit System, which gives you the freedom to customize the visual appearance of your gear, and Home Storage Furnishings! We’ve also added two new systems to aid players as they adventure throughout Tamriel: a Level Up Advisor and Skills Advisor. And as always, we’ve made several adjustments and improvements to combat abilities, including an overhaul to our Synergy system, and several bug fixes.

General UI
  • A message will now appear next to the Attributes section of the Character screen when you have unspent Attribute Points.
  • Fixed an issue that would cause UI elements to load in slowly when first loading into the game.
  • The load screen art will now be consistent to the zone you’re loading into.
  • Fixed some inconsistencies with how numbers display across all languages.
  • Fixed a number of entries that were lacking icons in the lore library.
  • Moved the "Quest Giver Icons" option to the interface menu from the nameplates menu.
  • Fixed several issues that could occur when attempting to purchase a home while your character was jumping.
  • As part of an ongoing effort to standardize icons across the game, we updated a number of placeholder and existing icons and images.
  • Timed notifications are now prioritized over non-timed notifications to help prevent you from missing them.
  • Items that are bound to your current character are now referred to as "Character Bound" in the tooltip. All functionality remains the same.
  • Fixed an issue where you could get stuck in the conversation window when attempting to open another UI window after beginning a conversation.

Addons
  • Addons will now only know about attacks that target you after they hit you in PvP areas.
  • Addons will no longer receive BEGIN combat events in PvP areas if they target the player, and come from a hostile source.

Collectibles
  • Assistants no longer appear active in your UI after being disabled by traveling to a new zone.

Crafting
  • Bound recipes will now display as bound.
  • When improving a Bind-on-Pickup Tradable item, the preview tooltip will now communicate that the item will become bound to you.
  • The Creation tab at Crafting Stations will now remember the level you have selected, rather than the number of materials. This is to prevent accidentally crafting the wrong level gear when switching between slots that require different material amounts, such as Helmet and Pants.

Crown Store
  • Replaced multiple missing assets in the Crown Store.

Gamepad Mode
  • Fixed an issue where Guest Campaign information was being inaccurately shown in the Campaign menu while not in the campaign. The information will now accurately display while in a Cyrodiil campaign.
  • Fixed an issue where items in the Deconstruct menu would not sort correctly.
  • Fixed an issue in the Crown Store UI where you could attempt to preview a home the same way other products are previewed (instead of being sent directly to the home).
  • Fixed an issue where large quest area markers on the map could display incorrectly.
  • Added a delay to the Ready Check UI to prevent accidentally accepting or declining while navigating menus.
  • Fixed an issue where the "new" icon wasn't displaying on collectible entries in the Gamepad Collections menu.

Gameplay
  • Health costs on ability tooltips will now be colored red, to match the paradigm used for Stamina and Magicka costs.
    Guild reputation gains will now appear in the Loot History UI.

Guilds & Guild Features
  • Reverted the recent change to the visibility of Guild Bank items. Guild members will now be able to see the items in a Guild Bank again, even if they aren't able to withdraw them.
  • Note: Viewing Gold is still controlled by the guild rank permission.
  • Fixed an issue where being demoted while viewing a Guild bank could change the Guild bank you were looking at.
  • Fixed an issue where rugs and carpets did not have their own subcategory in the Guild Store search for Parlor furnishings.
  • Fixed an issue where Target Dummies and Crafting Stations did not have their own subcategories in the Guild Store search for furnishings.

Quests
  • Fixed an issue where the quest tracker could reset your tracked quest after viewing your Journal.

Tutorials & Tooltips
  • Fixed an issue where linked achievement tooltips could display improperly.
  • Added a Help page covering how appearance collectibles interact with and override each other.

Welcome to The Elder Scrolls Online v3.2.5 and the Clockwork City where you can enter Sotha Sil's legendary creation and explore his mysterious mechanical world. In addition to new quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 12-player Trial: Asylum Sanctorium. We’ve also added 12 new item sets, two new Motifs, over 200 new furnishings, and a host of fun, new collectibles.

For players that own The Elder Scrolls Online: Morrowind, we’ve added a new Battleground game mode – Crazy King – where your team must seize a capture point location that jumps randomly around the map. It’s, well, crazy!

The base game update introduces the highly-anticipated Transmutation system which allows you to change the traits on your gear, including weapons and armors. We’ve also added a trait tracker that will allow you to see whether or not you've researched the unique trait on an item. Additionally, we’ve also made a number of performance optimizations resulting in better frame rate and shorter loading times.

We can’t wait for you to discover this mysterious, new zone. This update in its entirety is approximately 3.6GB in size. Enjoy!

UI

General
  • Changed the "Lorebook Discovered" center screen message to an alert (top right message) so it no longer blocks the text of the lorebook you may be trying to read.
  • The Collectible tab in the Quickslots menu has been broken out into Mounts, Pets, Appearance, Mementos, and Assistants tabs.
  • Adjusted the layout of the Currency section of inventory to support additional currencies, as well as to include a separation between currencies your character holds versus currencies that are account wide.
  • Fixed an issue where the fence sell warning text wouldn't display the item name.
  • Fixed an issue relating to Memento cooldowns occasionally not updating correctly in the Collections menu.
  • Changing your quickslot keybind on a Chroma keyboard will now work properly.
  • The window that opens when selecting a linked achievement will no longer appear behind other UI elements.
  • Fixed an issue in the Achievements menu where the progress bars weren't updating between sections.
  • Fixed an issue where navigating to an achievement from a Dye Station would not take you directly to the achievement in the corresponding UI window.
  • Updated the color of the reward preview display in the Dungeon Finder's random dungeon menu to reflect the quality of the set items received.
  • The Loot History will now display items gained from trading.
  • An error message will now display when you fail to lock pick a chest.
  • Fixed an issue where sorting by price did not work correctly at vendors.
Alliance War & Cyrodiil
  • A new option for AvA Announcements has been added to the Social settings. This allows you to configure when AvA Announcements, such as an Elder Scroll being returned, are displayed as center screen messages. These will now only display while you are in an Alliance War location by default, and you can turn them completely on or off as well.
  • The Cyrodiil map will now display the campaign name for the one you're in. While outside of Cyrodiil, this should be your home campaign.
  • Fixed an issue where conflict indicators could persist on the Cyrodiil map when switching between campaigns.
Crafting
  • Counter traits will now be discovered when they prevent an expected effect from being incorporated into an alchemy craft.
  • Survey Writ maps will now display their quickslot stack count on the quickslot action button the same it's shown on the quickslot wheel.
  • Fixed an issue during item improvement where the item name would not appear to have its quality adjusted after a successful improvement.
Crown Store
  • The Crown Crate preview now indicates what tiers the possible contents are in.
  • If you have purchased all new items in a Crown Store category, the New (!) indicator next to the category name will now disappear.
  • Selecting a wayshrine that requires a DLC game pack will now better direct you to that DLC in the Crown Store.
Gamepad Mode
  • Rearranged some elements of the Camera settings menu to reduce how often the camera shifts.
  • Fixed an issue that prevented some tutorials from scrolling.
  • Fixed an issue with the Guild History screen where the tooltip wouldn't update when switching pages.
  • Fixed an issue where the Improvement warning could persist into other menus.
  • Fixed an issue where you would not be prompted to import housing permissions for a newly-acquired home.
  • Quest items will no longer appear as Grey quality in the loot window.
  • Fixed an issue with the camera at crafting stations occasionally being too blurry.
  • Fixed an issue where switching between the Gamepad and keyboard UI would not fully update the Death Recap UI.
  • A message will now appear when you go to the Attach Items screen in the Trade Window and you don’t have any items, rather than it being blank.
  • Fixed an issue where your inventory count would not update immediately when un-equipping gear.
Gameplay
  • Fixed an issue where the Champion UI would display as if no points were allocated.
  • Enchants on weapons will no longer appear to be inactive/out of charge while viewed in a loot window.
  • Improved the error messaging for inviting players of other alliances to a group when they are in Cyrodiil.
  • Consumables will now remain quickslotted when you run out of them so they’re still there when you acquire more.
  • Fixed an issue that could result in the loss of camera control while sitting and using free-look.
Guilds & Guild Stores
  • Fixed an issue which could cause newly-created guilds to not have the “View Guild Bank Gold” permissions enabled by default for the guildmaster, though it could still be set manually.
  • Fixed an issue where the "View Guild Bank Gold" permission would also control viewing item deposit/withdraw history.
  • Guild members who do not have the “View Guild Bank Gold” permission can no longer view guild log entries for Heraldry change expenses.
  • Fixed an issue that could result in failing to receive an error message when attempting to invite a player into a guild.
  • Bind on Pickup tradeable items will no longer appear in the sell tab of Guild Stores.
  • Fixed an issue where Guild Store NPCs would sometimes not display their owned guild name.
  • Fixed an issue where you could get a UI error when switching from the Guild Store to another UI screen.
  • Fixed an issue where changing guild ranks could cause the guild bank UI to not load.
Housing
  • You can now Filter your furnishings by theme! These themes include the various playable races, as well as a few other more exotic options such as Daedric and the new Clockwork theme.
  • When loading permissions from another house, the dropdown menu will now scroll instead of extending off the screen.
Tutorials & Help Menus
  • Updated the Help Menu for Synergies added with the Warden class.
  • Reordered the help categories to make it easier to find new topics.
Source and full patch notes.
The Clockwork City DLC game pack is coming to PC/Mac this month and to PlayStation®4 and Xbox One in early November! Check out the release details for this exciting new DLC content and learn about how you can enjoy the Clockwork City prologue quest in game right now!

We're excited to announce that the Clockwork City DLC game pack will be released on October 23 for PC/Mac and November 7 for PlayStation®4 and Xbox One. This DLC game pack will be free to ESO Plus members and available for purchase for 2000 crowns in the in-game Crown Store.

In addition to the base version, the Clockwork City Collector's Bundle will be also available for 4000 crowns in the in-game Crown Store and will include the DLC game pack, the Clockwork Skeevaton pet, the Kagouti Fabricant mount, and Five Crown Experience Scrolls.

Want to get an early look into some of the mystery surrounding Sotha Sil's realm? Check out the Clockwork City prologue quest – now live in The Elder Scrolls Online base game!

Prominent diviners, scholars, and planar archaeologists are being killed by their own shadows, and it's up to you to investigate these deadly assaults. To get started, travel to any local Mages Guild headquarters in Tamriel and find the note on a nearby table titled “Order of the Eye Dispatch". Read the note to receive the quest “Of Knives and Long Shadows" and begin your new adventure.

Once complete, you will have the “Clockwork Obscuros" memento permanently added to your Collections UI as a reward!

Don't forget, you can continue the story and dive into the heart of the mysterious realm when the Clockwork City DLC game pack releases in just a few weeks. Will you unravel the secrets of the Clockwork City? Let us know on Facebook and Twitter @TESOnline!

Source
May 21, 2018 - 7:51 AM - Weper
Welcome to my portal! Here can you report bugs or ask questions.
Hey guys, with any luck I hope to stay fairly active for the immediate future.

I've been coding for about 4 years now and decided to delve into Addons with some level of commitment as a result of this eso thread.

I updated my KillCounter installation to simply display data on Wardens, and instead I wound up poking around and re-writing a rather non-trivial portion of the Addon functionality over the next couple weeks. I then added a new feature here and there, fixed some functionality which was never quite completed, contacted the original author and got authorization to update the official Addon portal!

My biggest problem with coding has always been what to actually do with my coding ability. I eventually came up with the Bot Scanner idea, and I'm going to run with that for a while.

If you have any ideas to pitch for either Kill Counter or Bot Scanner, feel free to let me know!

Please download and favorite either or both Addons because it makes me look and feel more important than I am
You can download the latest version(1.03) to have a great combination of Auto Category and Inventory Grid View!

Take a quick look:



This integration also fixed the icon issue in IGV that you cannot hover icon with your mouse.

Now this add-on is in release! Please download at:

Add-on Download URL

Learn More
Sep 10, 2017 - 5:46 PM - rockingdice
RockingDice's Auto Category



Still worry about cleaning your inventory? Always full with items that you don't know how to deal with?

Having this add-on will make your life easier than ever!

  • Pre-defined rules and setting for beginners, download and use with no more settings. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank bag, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki
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ESOUI - Elder Scrolls Online - AddOns

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Disclaimer
Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first using the link at the bottom of the site. Please remember more than one person can make the same mod.