Quantcast


Welcome to The Elder Scrolls Online v3.2.5 and the Clockwork City where you can enter Sotha Sil's legendary creation and explore his mysterious mechanical world. In addition to new quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 12-player Trial: Asylum Sanctorium. We’ve also added 12 new item sets, two new Motifs, over 200 new furnishings, and a host of fun, new collectibles.

For players that own The Elder Scrolls Online: Morrowind, we’ve added a new Battleground game mode – Crazy King – where your team must seize a capture point location that jumps randomly around the map. It’s, well, crazy!

The base game update introduces the highly-anticipated Transmutation system which allows you to change the traits on your gear, including weapons and armors. We’ve also added a trait tracker that will allow you to see whether or not you've researched the unique trait on an item. Additionally, we’ve also made a number of performance optimizations resulting in better frame rate and shorter loading times.

We can’t wait for you to discover this mysterious, new zone. This update in its entirety is approximately 3.6GB in size. Enjoy!

UI

General
  • Changed the "Lorebook Discovered" center screen message to an alert (top right message) so it no longer blocks the text of the lorebook you may be trying to read.
  • The Collectible tab in the Quickslots menu has been broken out into Mounts, Pets, Appearance, Mementos, and Assistants tabs.
  • Adjusted the layout of the Currency section of inventory to support additional currencies, as well as to include a separation between currencies your character holds versus currencies that are account wide.
  • Fixed an issue where the fence sell warning text wouldn't display the item name.
  • Fixed an issue relating to Memento cooldowns occasionally not updating correctly in the Collections menu.
  • Changing your quickslot keybind on a Chroma keyboard will now work properly.
  • The window that opens when selecting a linked achievement will no longer appear behind other UI elements.
  • Fixed an issue in the Achievements menu where the progress bars weren't updating between sections.
  • Fixed an issue where navigating to an achievement from a Dye Station would not take you directly to the achievement in the corresponding UI window.
  • Updated the color of the reward preview display in the Dungeon Finder's random dungeon menu to reflect the quality of the set items received.
  • The Loot History will now display items gained from trading.
  • An error message will now display when you fail to lock pick a chest.
  • Fixed an issue where sorting by price did not work correctly at vendors.
Alliance War & Cyrodiil
  • A new option for AvA Announcements has been added to the Social settings. This allows you to configure when AvA Announcements, such as an Elder Scroll being returned, are displayed as center screen messages. These will now only display while you are in an Alliance War location by default, and you can turn them completely on or off as well.
  • The Cyrodiil map will now display the campaign name for the one you're in. While outside of Cyrodiil, this should be your home campaign.
  • Fixed an issue where conflict indicators could persist on the Cyrodiil map when switching between campaigns.
Crafting
  • Counter traits will now be discovered when they prevent an expected effect from being incorporated into an alchemy craft.
  • Survey Writ maps will now display their quickslot stack count on the quickslot action button the same it's shown on the quickslot wheel.
  • Fixed an issue during item improvement where the item name would not appear to have its quality adjusted after a successful improvement.
Crown Store
  • The Crown Crate preview now indicates what tiers the possible contents are in.
  • If you have purchased all new items in a Crown Store category, the New (!) indicator next to the category name will now disappear.
  • Selecting a wayshrine that requires a DLC game pack will now better direct you to that DLC in the Crown Store.
Gamepad Mode
  • Rearranged some elements of the Camera settings menu to reduce how often the camera shifts.
  • Fixed an issue that prevented some tutorials from scrolling.
  • Fixed an issue with the Guild History screen where the tooltip wouldn't update when switching pages.
  • Fixed an issue where the Improvement warning could persist into other menus.
  • Fixed an issue where you would not be prompted to import housing permissions for a newly-acquired home.
  • Quest items will no longer appear as Grey quality in the loot window.
  • Fixed an issue with the camera at crafting stations occasionally being too blurry.
  • Fixed an issue where switching between the Gamepad and keyboard UI would not fully update the Death Recap UI.
  • A message will now appear when you go to the Attach Items screen in the Trade Window and you don’t have any items, rather than it being blank.
  • Fixed an issue where your inventory count would not update immediately when un-equipping gear.
Gameplay
  • Fixed an issue where the Champion UI would display as if no points were allocated.
  • Enchants on weapons will no longer appear to be inactive/out of charge while viewed in a loot window.
  • Improved the error messaging for inviting players of other alliances to a group when they are in Cyrodiil.
  • Consumables will now remain quickslotted when you run out of them so they’re still there when you acquire more.
  • Fixed an issue that could result in the loss of camera control while sitting and using free-look.
Guilds & Guild Stores
  • Fixed an issue which could cause newly-created guilds to not have the “View Guild Bank Gold” permissions enabled by default for the guildmaster, though it could still be set manually.
  • Fixed an issue where the "View Guild Bank Gold" permission would also control viewing item deposit/withdraw history.
  • Guild members who do not have the “View Guild Bank Gold” permission can no longer view guild log entries for Heraldry change expenses.
  • Fixed an issue that could result in failing to receive an error message when attempting to invite a player into a guild.
  • Bind on Pickup tradeable items will no longer appear in the sell tab of Guild Stores.
  • Fixed an issue where Guild Store NPCs would sometimes not display their owned guild name.
  • Fixed an issue where you could get a UI error when switching from the Guild Store to another UI screen.
  • Fixed an issue where changing guild ranks could cause the guild bank UI to not load.
Housing
  • You can now Filter your furnishings by theme! These themes include the various playable races, as well as a few other more exotic options such as Daedric and the new Clockwork theme.
  • When loading permissions from another house, the dropdown menu will now scroll instead of extending off the screen.
Tutorials & Help Menus
  • Updated the Help Menu for Synergies added with the Warden class.
  • Reordered the help categories to make it easier to find new topics.
Source and full patch notes.
The Clockwork City DLC game pack is coming to PC/Mac this month and to PlayStation®4 and Xbox One in early November! Check out the release details for this exciting new DLC content and learn about how you can enjoy the Clockwork City prologue quest in game right now!

We're excited to announce that the Clockwork City DLC game pack will be released on October 23 for PC/Mac and November 7 for PlayStation®4 and Xbox One. This DLC game pack will be free to ESO Plus members and available for purchase for 2000 crowns in the in-game Crown Store.

In addition to the base version, the Clockwork City Collector's Bundle will be also available for 4000 crowns in the in-game Crown Store and will include the DLC game pack, the Clockwork Skeevaton pet, the Kagouti Fabricant mount, and Five Crown Experience Scrolls.

Want to get an early look into some of the mystery surrounding Sotha Sil's realm? Check out the Clockwork City prologue quest – now live in The Elder Scrolls Online base game!

Prominent diviners, scholars, and planar archaeologists are being killed by their own shadows, and it's up to you to investigate these deadly assaults. To get started, travel to any local Mages Guild headquarters in Tamriel and find the note on a nearby table titled “Order of the Eye Dispatch". Read the note to receive the quest “Of Knives and Long Shadows" and begin your new adventure.

Once complete, you will have the “Clockwork Obscuros" memento permanently added to your Collections UI as a reward!

Don't forget, you can continue the story and dive into the heart of the mysterious realm when the Clockwork City DLC game pack releases in just a few weeks. Will you unravel the secrets of the Clockwork City? Let us know on Facebook and Twitter @TESOnline!

Source

(0)
Aug 14, 2017 - 9:12 AM - by Dolby


OVERVIEW

Today The Elder Scrolls Online (v3.7.5) Horns of the Reach DLC/Patch was released for PC/MAC, these are the following main features of this update:
  • Tackle 2 all-new dungeons: Bloodroot Forge and Falkreath Hold
  • Earn new unique item sets and Monster Masks
  • New Achievements, boss collectibles, and titles
  • Complete all Horns of the Reach Achievements to earn exclusive costumes and a new dye
[ Learn More ]

UI

General
  • Clarified the text found in the dungeon cooldown to specify that it only prevents queueing for a new activity.
  • Fixed an issue where the "Too many searches in rapid succession" message would appear too frequently when navigating to the Listings tab of the Guild Store.
  • Fixed an issue where the conversation window wouldn't open while you were swimming.
  • Fixed an issue where the Deposit/Withdraw window would remain on-screen even when a banker walked away.
  • Fixed an issue where linked achievements would appear behind most UI elements.
  • Fixed an issue when selling the last item of junk to a vendor would cause keybinds to overlap.
  • Screenshots can now be taken at the Character Select and Creation screens, and will save in the same folder as they do when taken in-game.

Crafting
  • Added a minor clarification to Glyph tooltips to indicate the value is the maximum benefit the Glyph provides.
  • Reordered the actions list so Enchant and Charge aren't next to each other.
  • Fixed an issue in the German game client where selecting "Nirnhoned" in the Creation UI would cause text to overlap.

Crown Store
  • Longer product names in the Crown Store will now scale down in font size rather than truncating.
  • Fixed an issue with the alignment of the visual effects in the Gem Extraction screen.

Gamepad Mode
  • Added a quick chat option for "Thank you".
  • Added guild permissions for guild text chat.
  • You can now lock equipment from the Deconstruction menu at crafting stations.
  • Fixed an issue where the voting UI element could get stuck on your screen if it was open at the end of a vote kick.
  • Fixed an issue where your social list selection would not save after selecting a player.
  • Unlocking an item in the Bank Deposit screen will no longer cause a UI error.
  • Fixed an issue with the alignment of the temper chart in the Improvement screen.

Gameplay
  • Fixed an issue where the Champion UI could break if you changed zones while having pending Champion Points.
  • Fixed an issue where the Death Recap would occasionally not include the name of the creature (or player) that dealt the killing blow.
  • Added missing icons for Ravage Health potion abilities in the Death Recap UI.
  • Fixed inconsistencies between the attribute bars and the ability bar where they could appear in cursor mode while not set to Always Show.

Guilds & Guild Stores
  • You will now be able to preview furniture recipes and furniture at guild stores.
  • Permissions related to Guild Bank gold now have tooltips to explain their functionality.
  • Fixed the error message that appears when looking at the Hired Trader section of Guild History without the proper guild permissions.

Help & Tutorials
  • Fixed an issue where the Passive Abilities tutorial would not display when upgrading a passive ability.
  • Fixed an issue where the Crafting tutorial would not display when acquiring certain types of crafting materials.
  • Updated the Synergies section of the help menu to include the Warden’s synergies, “Harvest” and “Frozen Retreat”.
  • Removed an out of date loading screen tip that discussed level scaling in dungeons.
  • Updated the loading screen tip that describes DLC to include Chapters.

Housing & Furnishings
  • Decorative Wax is now listed as a furnishing material in the inventory.

Maps
  • Survey Writ maps will now display their stack count on the quickslot action button.
  • Fixed an issue where the icon for Public Dungeons was inconsistent between the door, map, and load screens.
  • Fixed an issue where Tempest Island sea caves weren't displaying its map pins properly.

Quests
  • Fixed an issue where quest markers on the map wouldn’t properly clear when completing some quest steps.


The upcoming launch for The Elder Scrolls Online: Morrowind is a global event, and we'll be going live on all servers simultaneously worldwide to allow players everywhere to jump on the boat to Vvardenfell and begin their adventurers together. Read on for all the launch details!

We're excited to announce that The Elder Scrolls Online: Morrowind will be live on all platforms and megaservers at 5:00am EDT on June 6! To prep for our worldwide launch, we will be bringing the PlayStation®4 and Xbox One megaservers down for maintenance beginning at 9:00pm EDT on June 5. Both PC megaservers will remain available as the update was fully applied yesterday at the start of our Early Access event; PC players will be able to start their adventures in Vvardenfell at 5:00am EDT.

You'll be able to pick up your copy of ESO: Morrowind from your retailer on the evening of June 5, beginning at 9pm local time in North America. In Europe, the game will be available when retail stores open on the morning of June 6. Once you have your copy, you'll be able to pre-load immediately, so all you'll need to do is download the ESO: Morrowind patch once it becomes available.

We look forward to welcoming players from around the world back to Vvardenfell in just two weeks. What's the first thing you plan on doing on June 6? Will you set out immediately to help Vivec, battle in the Ashlands against other players, join your allies to discover the Clockwork City's Halls of Fabrication, or something else?

Source
Hey guys, with any luck I hope to stay fairly active for the immediate future.

I've been coding for about 4 years now and decided to delve into Addons with some level of commitment as a result of this eso thread.

I updated my KillCounter installation to simply display data on Wardens, and instead I wound up poking around and re-writing a rather non-trivial portion of the Addon functionality over the next couple weeks. I then added a new feature here and there, fixed some functionality which was never quite completed, contacted the original author and got authorization to update the official Addon portal!

My biggest problem with coding has always been what to actually do with my coding ability. I eventually came up with the Bot Scanner idea, and I'm going to run with that for a while.

If you have any ideas to pitch for either Kill Counter or Bot Scanner, feel free to let me know!

Please download and favorite either or both Addons because it makes me look and feel more important than I am
You can download the latest version(1.03) to have a great combination of Auto Category and Inventory Grid View!

Take a quick look:



This integration also fixed the icon issue in IGV that you cannot hover icon with your mouse.

Now this add-on is in release! Please download at:

Add-on Download URL

Learn More
Sep 10, 2017 - 5:46 PM - rockingdice
RockingDice's Auto Category



Still worry about cleaning your inventory? Always full with items that you don't know how to deal with?

Having this add-on will make your life easier than ever!

  • Pre-defined rules and setting for beginners, download and use with no more settings. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank bag, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki
Sep 01, 2017 - 7:18 AM - Aetheron
Hey All, I haven't had time to update Combat Reticle for the latest ESO patch yet, but the current version works fine. You can either just run it as-is out of date, or edit the CombatReticle.txt file in the add-on folder and add 100020 to the APIVersion line - this will make it up-to-date.

-A
Download Info
Top Favorites
Most Downloaded
Link Us
ESOUI - Elder Scrolls Online - AddOns

HTML:
Disclaimer
Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first using the link at the bottom of the site. Please remember more than one person can make the same mod.