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Updated: 04/14/14 10:22 AM
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Live (1.0)
Updated:04/14/14 10:22 AM
Created:04/04/14 02:41 PM
Monthly downloads:86
Total downloads:23,211
Favorites:95
MD5:
Exterminatus Rainbow Reticle  Popular! (More than 5000 hits)
Version: 0.9
by: Mitazaki [More]
Exterminatus.eu Presents Rainbow Reticle

Author: Mitazaki
Guild: Exterminatus ( Ebonheart Pact )

NEW in v0.9
> Show names for other targets in the world <
> Health Min/Max numbers and Percentages <


The Rainbow Reticile Add on with help you identify targets in game by coloring your reticle certain colors depending on what you are looking at.

In addition to this the character name of friends, guild mates and grouped players will be shown above the reticle.

This will make it easy to identify friends and guild members when there is quite a few players around and should make PVPing in groups a little easier too.

Hostile Mobs
Neutral Mobs
Friends
Guild Members
Group Members
0.9
- Added Health numbers and health percentages to right of the reticle. This can be enabled or disabled.
- Added level indicator next to name. This also can be toggled on or off.
- Tweaked the option menu.
- You can now toggle on and off name plates for different types of targets.

0.2
Fixed a problem with the directory structure. This was causing bugs with those that didn't already use certain libraries in other addons. Thx jnzooger.

0.13
Minor Fixes and changes

0.12
This update is mainly to address some problems with the addon and get it working properly. I'm still kinda ill but will be working on finishing off some new features that were suggested.
  • Text should no longer be display when looking at stuff.
  • Guild tags removed. I felt it was pointless to indicate the target was in your guild then show you the guild you are in anyway.
  • Added Groups to color and can now show group player names
  • Started adding options in the settings menu. For now you can disable all text and just use the colors or you can disable group names. More will be added with next main patch.

0.12
Fixed text not being removed when switching to menus etc.

0.1
Addon released, some improvements planned
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Uploader
Date
0.2
9kB
Mitazaki
04/11/14 01:07 AM
0.13
9kB
Mitazaki
04/09/14 08:19 AM
0.12
4kB
Mitazaki
04/04/14 04:13 PM
0.1
4kB
Mitazaki
04/04/14 02:41 PM


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Unread 04/04/14, 05:09 PM  
Visur
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Forum posts: 6
File comments: 22
Uploads: 4
Originally Posted by Mitazaki
Originally Posted by Visur
Is it possible to display the name of an enemy in PvP ?
Yeh thats something that can be added, it's just not poss to show their guild name, at least from what I can see so far.
Yep didn't see anything in the API*for the guild too…sadly.
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Unread 04/04/14, 05:02 PM  
Mitazaki
 
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Forum posts: 23
File comments: 44
Uploads: 5
Originally Posted by Visur
Is it possible to display the name of an enemy in PvP ?
Yeh thats something that can be added, it's just not poss to show their guild name, at least from what I can see so far.

I like the idea of that something to add in next day or 2
Last edited by Mitazaki : 04/04/14 at 05:04 PM.
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Unread 04/04/14, 04:44 PM  
Visur
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Forum posts: 6
File comments: 22
Uploads: 4
Is it possible to display the name of an enemy in PvP ?
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Unread 04/04/14, 04:03 PM  
Mitazaki
 
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Forum posts: 23
File comments: 44
Uploads: 5
Originally Posted by Dio
Nice, was hoping to see this.

I noticed you hardcoded the list of critters, I am *almost* certain another way of getting critters is these two checks combined:

Code:
function isCritter(unit)
    return GetUnitDifficulty(unit) == MONSTER_DIFFICULTY_NONE and IsUnitAttackable(unit)
end
That's a good point. That function was added before I found out about GetUnitReaction() I think it returns a 5 or 6 for critters/neutrals.

Yeh I should really replace the function with the likes of GetUnitReaction() or as you mention GetUnitDifficulty(unit)
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Unread 04/04/14, 03:59 PM  
Dio
 
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Forum posts: 29
File comments: 33
Uploads: 4
Nice, was hoping to see this.

I noticed you hardcoded the list of critters, I am *almost* certain another way of getting critters is these two checks combined:

Code:
function isCritter(unit)
    return GetUnitDifficulty(unit) == MONSTER_DIFFICULTY_NONE and IsUnitAttackable(unit)
end
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Unread 04/04/14, 03:01 PM  
Mitazaki
 
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Forum posts: 23
File comments: 44
Uploads: 5
Originally Posted by AFITR
Just downloaded this - this is going to be really handy when distinguishing my friends from other people running around.

Any chance that the nameplate-esque functionality can be implemented/toggled for friends and groupmates?
Yeh I wanted to add that but I've not play much of the game and wanna take a break but It will come soon.

However I find that it doesn't clutter my view too much cause in combat you won't notice it. Even if you look at a friend or guild mate if an enemy is in front or behind them the reticle will always focus on the enemy.
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Unread 04/04/14, 02:48 PM  
AFITR

Forum posts: 0
File comments: 5
Uploads: 0
Just downloaded this - this is going to be really handy when distinguishing my friends from other people running around.

Any chance that the nameplate-esque functionality can be implemented/toggled for friends and groupmates?
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