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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:04/13/24 11:37 AM
Created:06/25/16 12:39 AM
Monthly downloads:44,357
Total downloads:3,456,256
Favorites:1,765
MD5:
9.3.0
Votan's Minimap  Updated this week!  Popular! (More than 5000 hits)
Version: 2.0.7
by: votan [More]
DependenciesDescription
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Customize pin scaling Done. => Extra settings page.
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 2.0.7:
- Fixed the hide map title option. (None font option)
- Try fixing issues with bad map locations reported.

version 2.0.6:
- API bump for U40.
- Handle ingame "missing map" bug.

version 2.0.5:
- Added SHIFT key for zoom-in/out fives times faster.

version 2.0.4:
- Update for Necrom.
- LibGPS 3.3.0 required.
- New option: "Show On Top".

version 2.0.3:
- Fixed sticky POI map pims.
- Updated mini map titles: Showing dungeon difficulty and campaigns.

version 2.0.2:
- API bump.
- Fixed issue with update 37.

version 2.0.1:
- Removed legacy code.
- Fixed sticky POI pins. (Hopefully)

version 2.0.0:
- Dropped support for TweakIt.
- Update for "Firesong".

version 1.8.5:
- Japanese translation. Thanks to @snorunt361.
- Update to French translation. Thanks to @lexo1000.

version 1.8.4: Fixed fonts issue due to recent changes by ZOS.

version 1.8.3: Fixed minor bug with reseting custom styles.

version 1.8.2:
- Fixed issue with floor buttons.

version 1.8.1:
- Fixed issue with switching gamepad mode. (As far as I can test)

version 1.8.0:
- Update to API 101032.

version 1.7.8:
- Allow to show/hide real-time and in-game time separately.

version 1.7.7:
- Russian translation update. Thanks to @lucelem.
- Update code to use WORLD_MAP_MANAGER.
- Fixed covering top level windows like "displayleads".

version 1.7.6:
- Update to API 100033 "Markarth".

version 1.7.5:
- Another try to fix battleground zoom.
- LibDebugLogger support.
- Changing draw delay for POIs, if world map is open, to 25ms from 200ms.
- Reverting the custom pin draw auto delay.

version 1.7.4:
- Reverted fix for pan to player in non-square map window. (Causing jitter. Fix will not work.)

version 1.7.3:
- Fixed Compass settings.

version 1.7.2:
- Update to API 100032 "Stonethorn".
- Fixed pan to player in non-square map window. (Beta)
- Fixed not zooming out to show dig zones.

version 1.7.1:
- Switched to a master on/off toggle. Revisit your settings and key-bindings.

version 1.7.0:
- Hopefully fixed the new scrying system: Handling new scene SCRYING_SCENE.
- Use new a WORLD_MAP_MANAGER.

version 1.6.9:
- Battleground zoom. But without testing. I don't do PvP.
- Say bye-bye to LibStub.

version 1.6.8: Sync built-in setting "Keep Square" across characters, which makes it account-wide. You may have to toggle it one last time.

version 1.6.7:
- For the peace of mind I changed to a simple camera heading from current view angle. And: No, I will not offer both as an option.

version 1.6.6:
- Limit "Field of View" indicator angle to 140 degrees maximum.

version 1.6.5:
- Added missing texture to zip.

version 1.6.4:
- Fixed overseen use of LibStub.

version 1.6.3:
- Update to API 100029 "Dragonhold".
- New option: Show Field of View. As requested.

version 1.6.2:
- There is a bug in LibHarvensAddonSettings, which I fixed for myself. Until Harven fixes it, the feature is disabled again. Sorry.

version 1.6.1:
- Update to API 100028 "Scalebreaker".

version 1.6.0:
- Update to API 100027 "Elsweyr".
- Custom pin sizes.

version 1.5.1:
- New option: Asynchronous Update is optional, now. Try it.

version 1.5.0:
- Update to API 100026 "Wrathstone".
- Allow to fix Mini Map at current mouse pointer position like setting a waypoint.
- Tweaked dead-zone handling of the zone/sub-zone toggling.

version 1.4.14:
- new option: Show Full Title. As requested by @mav1234.

version 1.4.13:
- Fixed gamepad levels buttons.

version 1.4.12:
- The fix of 1.4.10 introduced a new bug, that sometimes the mini map stops following the player pin.

version 1.4.11:
- The fix of 1.4.10 introduced a new bug, that does not allow to hide the mini map once the world map was shown.

version 1.4.10:
- Fixed leaving fast travel mode on dismounting. Thanks to @Jhenox.

version 1.4.9:
- Fixed overseen change to POIs.

version 1.4.8:
- Fixed gamepad hacks.

version 1.4.7:
- Update for "Murkmire".
- Update to LibAsync rev 1.8.
- Compabitility with PerfectPixel.

version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.0.0
504kB
08/04/23 05:48 PM
Addon
1.11
317kB
05/04/22 11:21 PM
Addon


Archived Files (80)
File Name
Version
Size
Uploader
Date
2.0.6
34kB
votan
10/15/23 02:48 AM
2.0.5
34kB
votan
08/26/23 07:05 AM
2.0.4
34kB
votan
06/08/23 07:28 AM
2.0.3
34kB
votan
04/01/23 10:37 AM
2.0.2
46kB
votan
02/11/23 08:01 AM
2.0.1
33kB
votan
11/05/22 10:39 AM
2.0.0
46kB
votan
10/23/22 08:58 AM
1.8.5
33kB
votan
06/05/22 08:06 AM
1.8.4
30kB
votan
05/14/22 06:32 AM
1.8.3
30kB
votan
02/12/22 09:35 AM
1.8.2
30kB
votan
12/05/21 10:04 AM
1.8.1
30kB
votan
11/28/21 08:15 AM
1.8.0
30kB
votan
10/02/21 11:38 AM
1.7.8
30kB
votan
04/18/21 07:53 AM
1.7.7
30kB
votan
01/16/21 10:02 AM
1.7.6
29kB
votan
11/02/20 04:41 AM
1.7.5
29kB
votan
08/16/20 01:06 PM
1.7.4
29kB
votan
08/15/20 09:19 AM
1.7.3
29kB
votan
08/07/20 01:17 PM
1.7.2
29kB
votan
07/31/20 01:57 PM
1.7.1
29kB
votan
07/05/20 08:58 AM
1.7.0
29kB
votan
05/31/20 05:11 AM
1.6.9
40kB
votan
02/28/20 02:11 PM
1.6.8
40kB
votan
12/02/19 12:24 PM
1.6.7
40kB
votan
11/23/19 12:45 PM
1.6.6
40kB
votan
11/17/19 04:37 AM
1.6.5
40kB
votan
11/12/19 02:13 PM
1.6.4
40kB
votan
11/09/19 10:43 AM
1.6.3
41kB
votan
10/19/19 08:26 AM
1.6.2
40kB
votan
08/13/19 02:13 PM
1.6.1
40kB
votan
08/12/19 11:13 AM
1.6.0
40kB
votan
05/18/19 08:08 AM
1.5.1
45kB
votan
02/05/19 12:49 PM
1.5.0
45kB
votan
02/03/19 08:59 AM
1.4.14
44kB
votan
01/13/19 01:22 PM
1.4.13
44kB
votan
11/17/18 10:53 AM
1.4.12
44kB
votan
11/10/18 10:48 AM
1.4.11
44kB
votan
10/30/18 01:34 PM
1.4.10
44kB
votan
10/28/18 11:36 AM
1.4.9
44kB
votan
10/22/18 11:51 AM
1.4.8
44kB
votan
10/20/18 10:34 AM
1.4.7
44kB
votan
10/13/18 09:22 AM
1.4.6
41kB
votan
09/16/18 08:12 AM
1.4.5
39kB
votan
08/13/18 02:11 PM
1.4.4
39kB
votan
08/13/18 12:19 PM
1.4.2
33kB
votan
05/20/18 08:39 AM
1.4.1
33kB
votan
05/04/18 01:20 PM
1.4.0
33kB
votan
04/26/18 11:58 AM
1.3.5
31kB
votan
04/02/18 11:20 AM
1.3.4
31kB
votan
04/02/18 08:17 AM
1.3.3
31kB
votan
03/30/18 08:29 AM
1.3.2
31kB
votan
03/22/18 02:54 PM
1.3.1
31kB
votan
03/17/18 11:51 AM
1.3.0
31kB
votan
03/14/18 11:55 AM
1.2.5
31kB
votan
02/04/18 02:41 AM
1.2.4
31kB
votan
12/26/17 01:09 PM
1.2.3
31kB
votan
12/13/17 01:04 PM
1.2.2
30kB
votan
10/31/17 02:53 AM
1.2.1
30kB
votan
10/22/17 01:21 PM
1.2.0
30kB
votan
07/20/17 12:03 AM
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


Post A Reply Comment Options
Unread 07/17/20, 06:32 PM  
Neverlands
 
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Forum posts: 7
File comments: 570
Uploads: 0
Re: Re: Re: Re: Bug when minimap is not square

Originally Posted by votan
Originally Posted by Neverlands
Originally Posted by Neverlands
Originally Posted by bidaum92
Bug appears when in a dungeon and the minimap setting to "Keep Square" is turned off

Can recreate bug by
- Turn "Keep Square" setting to off
- Make minimap a rectangle with longer width than height
- entering any dungeon/delve etc
- when in a location that is towards the edge of the map it will not track to character position properly and cut the top and bottom parts out of the window.
Same here.
Hello Votan,
do you see any chance to fix the issue with the rectangular Minimap window that the player icon cannot be seen in some dungeons when the player position is at the very top or bottom of the map?


Do you have an example? Which dungeons is that?
Here is a screenshot from Direfrost Keep (in the north near the endboss):





Originally Posted by votan
Originally Posted by Neverlands
PS Regarding excavation sites: Is there any possibility to add a function that displays the position of the the excavation site directly after having scried (before one has to hit the E key or pressing "Next")?
ehmm? It does already??!
For me, after having scried, the map sticks to position where I am and doesn't show the
excavation site. I have to press "Next", then I see the full map.
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Unread 07/16/20, 11:18 AM  
votan
 
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Forum posts: 577
File comments: 1670
Uploads: 40
Re: Re: Re: Bug when minimap is not square

Originally Posted by Neverlands
Originally Posted by Neverlands
Originally Posted by bidaum92
Bug appears when in a dungeon and the minimap setting to "Keep Square" is turned off

Can recreate bug by
- Turn "Keep Square" setting to off
- Make minimap a rectangle with longer width than height
- entering any dungeon/delve etc
- when in a location that is towards the edge of the map it will not track to character position properly and cut the top and bottom parts out of the window.
Same here.
Hello Votan,
do you see any chance to fix the issue with the rectangular Minimap window that the player icon cannot be seen in some dungeons when the player position is at the very top or bottom of the map?


Do you have an example? Which dungeons is that?
Originally Posted by Neverlands
PS Regarding excavation sites: Is there any possibility to add a function that displays the position of the the excavation site directly after having scried (before one has to hit the E key or pressing "Next")?
ehmm? It does already??!
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Unread 07/15/20, 01:07 PM  
Neverlands
 
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Forum posts: 7
File comments: 570
Uploads: 0
Re: Re: Bug when minimap is not square

Originally Posted by Neverlands
Originally Posted by bidaum92
Bug appears when in a dungeon and the minimap setting to "Keep Square" is turned off

Can recreate bug by
- Turn "Keep Square" setting to off
- Make minimap a rectangle with longer width than height
- entering any dungeon/delve etc
- when in a location that is towards the edge of the map it will not track to character position properly and cut the top and bottom parts out of the window.
Same here.
Hello Votan,
do you see any chance to fix the issue with the rectangular Minimap window that the player icon cannot be seen in some dungeons when the player position is at the very top or bottom of the map?





PS Regarding excavation sites: Is there any possibility to add a function that displays the position of the the excavation site directly after having scried (before one has to hit the E key or pressing "Next")?
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Unread 07/15/20, 08:47 AM  
Sharlikran
 
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Forum posts: 642
File comments: 2015
Uploads: 15
Re: Re: Re: Minimap Addon making map unusable after scrying

Originally Posted by LJ7
So I found a work around. The add on is definitely suppressing the prompt to push 'E' once your dig site is revealed that normally pops up after you're done scrying. It won't show it on screen but if you push 'E' you'll hear an audio prompt confirming the location then the map is usable again. If you accidentally close the map before hitting E it will remain unusable until you push E, hear the prompt and then it's usable again.
I also do not get this error with this list of mods >>link<< which are all the mods I use, or the mods listed at this >>link<<. So it's not caused by any of the mods in those two lists.
Last edited by Sharlikran : 07/15/20 at 09:02 AM.
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Unread 07/15/20, 08:33 AM  
Sharlikran
 
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Re: PVP transitus shrines not working with add on enabled

Originally Posted by LJ7
Hi,

I noticed last night in Cyrodiil that I wasn't able to use any of the transitus shrines to move between keeps despite having most of the keeps under our control. Only way I could get it to work was to disable Votan's MiniMap add on again. A few people in the group confirmed they had the same issue and that disabling it and /reloadui would then sort it out.
Tested this with various other addons. This list of addons is at this line >>link<<. I used that exact list of addons because the person had reported the exact same issue of not being able to use the transitus shrines during the event. I already used most of the same mods so it really was not much work. I had also tested with this list of mods >>link<<.

The solution was to simply open minion and start at the top of the list. Right click on one mod at a time and choose Reinstall. I made no changes to any mods. Didn't remove any embedded libraries which are bad practice for mod authors. I also didn't remove any LibStub requirements which I dislike as well.



There is no bug that this MiniMap causes that will prevent you from using the transitus shrines if your mods are up to date. Unless a mod you are using is not in one of the two lists I linked. Which then you should consider not using that other mod... or... you may just need to reinstall it.
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Unread 07/15/20, 12:05 AM  
maximoz
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Re: Re: Re: Re: Re: Minimap Addon making map unusable after scrying

Originally Posted by LJ7
Originally Posted by PhnxZ
Originally Posted by LJ7
So I found a work around. The add on is definitely suppressing the prompt to push 'E' once your dig site is revealed that normally pops up after you're done scrying. It won't show it on screen but if you push 'E' you'll hear an audio prompt confirming the location then the map is usable again. If you accidentally close the map before hitting E it will remain unusable until you push E, hear the prompt and then it's usable again.
Are you sure your addons are up to date? This issue was fixed ages ago for me...
Yep, have Minion set to auto update and I always open that before starting game to avoid outdated add on issues in game.
Sometimes minion even after updating the addon, it doesn't really update.

Happens to me 1 or 2 times ... i usually try to delete the addon and install again
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Unread 07/10/20, 12:14 PM  
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Re: Feature Request

Originally Posted by AlbertVonMoosseedorf
I am using the mounted zoom and it's a very useful feature. It gives me a better overview while fast riding, but the closer i come I need less zoom. So it would be an improvement either to toggle by function key between the mounted zoom and the normal zoom, or much better to have an autozoom that ranges betweeen the mounted zoom and the normal zoom depending on the distance to the target which is marked by the target setting.

Hope you find the a good idea and have time to implemet this.
Yes, I will try. Next week the new PTS cycle starts.
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Unread 07/10/20, 03:58 AM  
AlbertVonMoosseedorf

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Feature Request

I am using the mounted zoom and it's a very useful feature. It gives me a better overview while fast riding, but the closer i come I need less zoom. So it would be an improvement either to toggle by function key between the mounted zoom and the normal zoom, or much better to have an autozoom that ranges betweeen the mounted zoom and the normal zoom depending on the distance to the target which is marked by the target setting.

Hope you find the a good idea and have time to implemet this.
Last edited by AlbertVonMoosseedorf : 07/10/20 at 03:59 AM.
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Unread 07/09/20, 05:50 AM  
LJ7

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Re: Re: Re: Re: Minimap Addon making map unusable after scrying

Originally Posted by PhnxZ
Originally Posted by LJ7
So I found a work around. The add on is definitely suppressing the prompt to push 'E' once your dig site is revealed that normally pops up after you're done scrying. It won't show it on screen but if you push 'E' you'll hear an audio prompt confirming the location then the map is usable again. If you accidentally close the map before hitting E it will remain unusable until you push E, hear the prompt and then it's usable again.
Are you sure your addons are up to date? This issue was fixed ages ago for me...
Yep, have Minion set to auto update and I always open that before starting game to avoid outdated add on issues in game.
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Unread 07/08/20, 01:54 PM  
PhnxZ
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Re: Re: Re: Minimap Addon making map unusable after scrying

Originally Posted by LJ7
So I found a work around. The add on is definitely suppressing the prompt to push 'E' once your dig site is revealed that normally pops up after you're done scrying. It won't show it on screen but if you push 'E' you'll hear an audio prompt confirming the location then the map is usable again. If you accidentally close the map before hitting E it will remain unusable until you push E, hear the prompt and then it's usable again.
Are you sure your addons are up to date? This issue was fixed ages ago for me...
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Unread 07/08/20, 11:18 AM  
LJ7

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Re: Re: Minimap Addon making map unusable after scrying

Originally Posted by votan
Originally Posted by LJ7
Hi. Not sure if you've already been made aware but I've had an annoying bug the last few weeks of leveling scrying and excavation skill lines where the I wouldn't be able to interact with the map after scrying i.e. can't set waypoints, can't travel to wayshrines, can't zoom out and even other add ons like BeamMeUp were unresponsive with the map open. After disabling all add ons and turning them on 1 by 1 I eventually found it seems to be the Votan's Minimap add on tha's causing the issue. I've disabled it now and haven't had to reloadui every time I finish a scry. Hopefully it's something small you can fix as I find the add on itself extremely useful.

You can see more people confirming they've had the same issue with the add on here:
https://forums.elderscrollsonline.co...breaks-the-map
Of course I did.
So I found a work around. The add on is definitely suppressing the prompt to push 'E' once your dig site is revealed that normally pops up after you're done scrying. It won't show it on screen but if you push 'E' you'll hear an audio prompt confirming the location then the map is usable again. If you accidentally close the map before hitting E it will remain unusable until you push E, hear the prompt and then it's usable again.
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Unread 07/08/20, 08:51 AM  
LJ7

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PVP transitus shrines not working with add on enabled

Hi,

I noticed last night in Cyrodiil that I wasn't able to use any of the transitus shrines to move between keeps despite having most of the keeps under our control. Only way I could get it to work was to disable Votan's MiniMap add on again. A few people in the group confirmed they had the same issue and that disabling it and /reloadui would then sort it out.
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Unread 07/08/20, 12:07 AM  
Myrthian

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Border style and/or the mod itself seems to be doing weird things: I use the modern style, but sometimes it just randomly uses thick borders like the ones from the gamepad style.


Buggy


Default based on the modern style.

I did nothing but ALT+TAB out of ESO and waiting, as it just happened and went away on its own.
Last edited by Myrthian : 07/08/20 at 12:21 AM.
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Unread 07/06/20, 01:40 PM  
votan
 
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Re: The mini-map zooms out and show's the entire region

Originally Posted by Honestaly
Is there a way to stop that? I was trying to do Caldwell's gold quests in Bangkorai but I wound up spending most of the time with a zoomed out unreadable map. Is there a way to keep the map at a specific zoom level?
Did you check the zoom settings? Maybe they have to be set again by changing a bit back and forth?
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Unread 07/06/20, 11:22 AM  
Honestaly

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The mini-map zooms out and show's the entire region

Is there a way to stop that? I was trying to do Caldwell's gold quests in Bangkorai but I wound up spending most of the time with a zoomed out unreadable map. Is there a way to keep the map at a specific zoom level?
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