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Homestead (2.7)
Updated:02/25/17 02:21 PM
Created:06/25/16 12:39 AM
Monthly downloads:14,578
Total downloads:31,952
Favorites:95
MD5:
2.7
Votan's Mini Map  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.0.10
by: votan [More]
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the build-in world map, because it is the build-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • No gamepad support (yet), due to lines in ZOS source code, they call a "total hack" themself. Sorry
  • The window is resizable via mouse (ZOS code)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks for testing

Remarks
There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.

If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.

ToDo
- Try to enable tooltips

- Try to hook around the gamepad limitation (12.02.2017)
With help of Shinni a step further, but still not usable.
version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


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Unread 02/18/17, 05:16 PM  
votan
 
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Re: A question about moving the mini map around.

Originally Posted by trellik
I have been able to move the mini map around the screen once or twice now, but by accident since I do not seem able to do it when I want to. Perhaps I am missing something obvious.

I have been into the Settings and Add-Ons and toggled the Mimi Map (Lock Position & Size), reloaded the UI several times. But the mini map simply does not show up on the map screen for me to move around the screen.

A part from the once or twice it has happened for me that I was able to move it from the center of the screen to the side. I'm wondering what I'm missing.

Thanks for any help.
You still can see the map?
Make the background visible, because you can move the window with the title bar or bottom bar, only.
Afterwards lock the window again.
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Unread 02/18/17, 05:08 PM  
votan
 
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Re: house markers

Originally Posted by Zorvan
Is there any way to remove house markers from the map? Zen apparently tied them into wayshrines, so to turn off house markers via ingame ui you have to also turn off shrines.
That is annoying me, too. But if, it will be another addon, because that has nothing to do with the mini map.
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Unread 02/18/17, 03:18 PM  
trellik

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A question about moving the mini map around.

I have been able to move the mini map around the screen once or twice now, but by accident since I do not seem able to do it when I want to. Perhaps I am missing something obvious.

I have been into the Settings and Add-Ons and toggled the Mimi Map (Lock Position & Size), reloaded the UI several times. But the mini map simply does not show up on the map screen for me to move around the screen.

A part from the once or twice it has happened for me that I was able to move it from the center of the screen to the side. I'm wondering what I'm missing.

Thanks for any help.
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Unread 02/18/17, 01:45 PM  
Zorvan

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house markers

Is there any way to remove house markers from the map? Zen apparently tied them into wayshrines, so to turn off house markers via ingame ui you have to also turn off shrines.
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Unread 02/14/17, 03:35 PM  
votan
 
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Originally Posted by Kenza
Thanks for all your mods, theyre all great! Makes my game so much more pretty/organized!

Is it possible to add mouseover tooltips/descriptions for map pins on the minimap? or is that a feature that would make it much less 'lightweight' of an addon?
Not that easy, as it sounds. But I will try.
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Unread 02/14/17, 02:29 PM  
Kenza

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Thanks for all your mods, theyre all great! Makes my game so much more pretty/organized!

Is it possible to add mouseover tooltips/descriptions for map pins on the minimap? or is that a feature that would make it much less 'lightweight' of an addon?
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Unread 02/14/17, 01:28 PM  
votan
 
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Originally Posted by choekstr
So...not that it matters or I care much, but what's the point of having a seperate "Add-Ons" for your mods instead of having it in with the rest of the "Addons"?

Is it to stand out or just a mistake of typing what category to put it in?
It is another library. Look at the remarks and download has2lam.
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Unread 02/14/17, 01:11 PM  
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So...not that it matters or I care much, but what's the point of having a seperate "Add-Ons" for your mods instead of having it in with the rest of the "Addons"?

Is it to stand out or just a mistake of typing what category to put it in?
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Unread 02/11/17, 10:44 AM  
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Re: Not updating...

Originally Posted by kermudgen
So i saw the update this morning. I was on Minion and the it will not update when you click the 'update' button. I'll try ESOUI, but not sure if the glitch is on Minion or something you need to adjust on your end. All my other Minion updates went through fine though.
It's quite fresh. You may have to wait a bit.
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Unread 02/11/17, 10:34 AM  
kermudgen

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Not updating...

So i saw the update this morning. I was on Minion and the it will not update when you click the 'update' button. I'll try ESOUI, but not sure if the glitch is on Minion or something you need to adjust on your end. All my other Minion updates went through fine though.
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Unread 02/11/17, 10:32 AM  
kermudgen

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Originally Posted by Bierdeife
Originally Posted by kermudgen
Originally Posted by Bierdeife
Why there a two clocks? I just need one.
One is actual time... the other is in-game time.
Oh, okay. Thank you!
there's a few... like spawns for were wolves and bloodfiends.. but you also have align those with the moon phases.

And RP'rs love that sort of thing too.
Last edited by kermudgen : 02/11/17 at 10:33 AM.
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Unread 02/11/17, 10:31 AM  
Bierdeife

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Originally Posted by kermudgen
Originally Posted by Bierdeife
Why there a two clocks? I just need one.
One is actual time... the other is in-game time.
Oh, okay. Thank you!
Last edited by Bierdeife : 02/11/17 at 10:31 AM.
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Unread 02/11/17, 10:27 AM  
kermudgen

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Originally Posted by Bierdeife
Why there a two clocks? I just need one.
One is actual time... the other is in-game time.
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Unread 02/11/17, 10:13 AM  
Bierdeife

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Why there a two clocks? I just need one.
Last edited by Bierdeife : 02/11/17 at 10:15 AM.
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Unread 02/10/17, 12:00 PM  
Phinix
 
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Hi Votan,

So I along with many others have been experiencing this issue since the Homestead update where randomly dragging or using (double-clicking, etc.) an item from your inventory will cause a generic error:
Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:2325: attempt to access a private function 'PickupInventoryItem' from insecure code
stack traceback:
	EsoUI/Ingame/Inventory/InventorySlot.lua:2325: in function '(anonymous)'
	EsoUI/Ingame/Utility/ZO_SlotUtil.lua:14: in function 'RunHandlers'
	(tail call): ?
	ZO_PlayerInventoryList1Row1_DragStart:4: in function '(main chunk)'
After much trial and error (see this thread for details), I have been able to reliably generate this error with only two addons loaded: Map Coordinates by Garkin and this addon.

Keep in mind it is a random error. It may not happen simply by loading these two together. HOWEVER, I have been able to repeatably generate the error with only these two loaded. (Sometimes enabling a known working addon, reloading, then disabling that addon, so these two are the only remaining checked, and reloading, will cause the error to occur the next time you do one of these actions from the inventory.)

I haven't had a chance to look into the code, but as was discovered in the thread above and confirmed and clarified by Randactyl, the problem originates from an insecure hook somewhere. Something ZOS changed is now causing a hooked function to pass insecure code to a private function being referenced where it wasn't before.

So in troubleshooting my own addons, I first started by eliminating hooks, or converting them to ZO_PreHook where possible.
Last edited by Phinix : 02/10/17 at 12:05 PM.
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