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Updated: 03/15/17 02:09 PM
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Homestead (2.7)
Updated:03/15/17 02:09 PM
Created:06/25/16 12:39 AM
Monthly downloads:13,645
Total downloads:41,559
Favorites:125
MD5:
2.7
Votan's Mini Map  Popular! (More than 5000 hits)
Version: 1.1.0
by: votan [More]
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the build-in world map, because it is the build-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse (ZOS code)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks for testing

Remarks
There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.

If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.

ToDo
- Try to enable tooltips
version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


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Unread 03/10/17, 01:18 AM  
MarkusFox

Forum posts: 2
File comments: 81
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Any idea what's causing this to happen? It doesn't affect every sub-zone map, but sometimes when I enter a sub-zone (like Elden Root or Abah's Landing), the map (and thus MiniMap) freaks out and puts my "location" somewhere else on the map. In this instance, in the middle of the "bay". The sub-zone icons load in their right places though.

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Unread 03/05/17, 02:31 AM  
votan
 
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Originally Posted by Zewks
Would love the ability to change the shape/size of the window to be more rectangular, than square. Like allowing you to adjust the height and width of the minimap separately.
Well, I would like to do this, but the zoom calculations of ZOS assume height and width of the map area to be the same. Sorry.
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Unread 03/04/17, 08:02 PM  
Zewks

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Would love the ability to change the shape/size of the window to be more rectangular, than square. Like allowing you to adjust the height and width of the minimap separately.
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Unread 03/01/17, 12:21 PM  
votan
 
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Originally Posted by fodor362
Trying out Votan's Minimap for the first time. I tend to keep my minimap in the upper right hand corner, that being said, when I go through doors or re-zone so to speak, the in-game UI displays the name of the zone in the upper-right hand corner briefly and then disappears. This in turn causes to show up over the top of the existing zone text at the top of your Minimap.

More of a nuisance than anything, but I'd like to eliminate the in-game zone information from displaying in the first place.

Any tips on disabling this zone information from popping up in the game ui? Not having any luck finding the option to disable it.
Sorry, no such option (yet)
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Unread 02/28/17, 09:23 PM  
fodor362

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Trying out Votan's Minimap for the first time. I tend to keep my minimap in the upper right hand corner, that being said, when I go through doors or re-zone so to speak, the in-game UI displays the name of the zone in the upper-right hand corner briefly and then disappears. This in turn causes to show up over the top of the existing zone text at the top of your Minimap.

More of a nuisance than anything, but I'd like to eliminate the in-game zone information from displaying in the first place.

Any tips on disabling this zone information from popping up in the game ui? Not having any luck finding the option to disable it.
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Unread 02/28/17, 02:13 AM  
Jellyhorse

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Re: Re: Re: Re: how do i move the map

Originally Posted by votan
Originally Posted by Jellyhorse
Originally Posted by votan
Originally Posted by Jellyhorse
Hey Votan,
i have trouble moving the minimap, right now its just in the middle of my screen and everytime i press esc to bring up my mouse it just disappeared, i cant find anything in the setting either.
please help.
Thanks
Your have to acivate mouse pointer (normally the dot ".") Then drag the window at the titlebar or bottombar like in Windows.
im try but its not working
You are sure you have not "lock" enabled in the settings?
It works now, thank you
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Unread 02/27/17, 02:07 PM  
votan
 
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Forum posts: 359
File comments: 585
Uploads: 20
Re: Re: Re: how do i move the map

Originally Posted by Jellyhorse
Originally Posted by votan
Originally Posted by Jellyhorse
Hey Votan,
i have trouble moving the minimap, right now its just in the middle of my screen and everytime i press esc to bring up my mouse it just disappeared, i cant find anything in the setting either.
please help.
Thanks
Your have to acivate mouse pointer (normally the dot ".") Then drag the window at the titlebar or bottombar like in Windows.
im try but its not working
You are sure you have not "lock" enabled in the settings?
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Unread 02/27/17, 07:14 AM  
Jellyhorse

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Re: Re: how do i move the map

Originally Posted by votan
Originally Posted by Jellyhorse
Hey Votan,
i have trouble moving the minimap, right now its just in the middle of my screen and everytime i press esc to bring up my mouse it just disappeared, i cant find anything in the setting either.
please help.
Thanks
Your have to acivate mouse pointer (normally the dot ".") Then drag the window at the titlebar or bottombar like in Windows.
im try but its not working
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Unread 02/27/17, 03:07 AM  
votan
 
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Forum posts: 359
File comments: 585
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Re: how do i move the map

Originally Posted by Jellyhorse
Hey Votan,
i have trouble moving the minimap, right now its just in the middle of my screen and everytime i press esc to bring up my mouse it just disappeared, i cant find anything in the setting either.
please help.
Thanks
Your have to acivate mouse pointer (normally the dot ".") Then drag the window at the titlebar or bottombar like in Windows.
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Unread 02/27/17, 02:45 AM  
Jellyhorse

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how do i move the map

Hey Votan,
i have trouble moving the minimap, right now its just in the middle of my screen and everytime i press esc to bring up my mouse it just disappeared, i cant find anything in the setting either.
please help.
Thanks
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Unread 02/26/17, 04:36 AM  
votan
 
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Re: Why Add-ons? Instead of Add On panel just like other addons?

Originally Posted by Ar'tanis
Hey, I love using your minimap! It's very responsive, clean, light-weight and I find it a lot better and less buggy than Fyrakin's Minimap.

The only question I have is why is the addon setting for your minimap placed in a seperate "Add-Ons" panel as opposed to the usual "Add Ons" panel in game just like all other add ons? I know this is just a negligible, minor inconvenience, but I really don't understand the point behind this. Could you please move this back to the usual add on settings panel in game? I'm fine with it, but new users who are not used to addons might find this confusing and unnecessarily redundant to have two separate add on panels in the settings menu.

So, if you did not have any special technical reason behind putting minimap settings on a separate panel, I would love to see it included among the usual add on panel.

With this said, I love your add on! Please keep it updated, and I hope you could understand my reason behind this post.
Thanks

Oh, it has technical reasons. I use Harven's Addon Settings, because it uses pooled controls. So, the number of controls does not increase that much with every new addon I create.
Use has2lam (http://www.esoui.com/downloads/info9...AMadapter.html) to combine both libs and have the best out of both.
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Last edited by votan : 02/26/17 at 04:37 AM.
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Unread 02/26/17, 03:23 AM  
Ar'tanis

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Why Add-ons? Instead of Add On panel just like other addons?

Hey, I love using your minimap! It's very responsive, clean, light-weight and I find it a lot better and less buggy than Fyrakin's Minimap.

The only question I have is why is the addon setting for your minimap placed in a seperate "Add-Ons" panel as opposed to the usual "Addons" panel in game just like all other add ons? I know this is just a negligible, minor inconvenience, but I really don't understand the point behind this. Could you please move this back to the usual add on settings panel in game? I'm fine with it, but new users who are not used to addons might find this confusing and unnecessarily redundant to have two separate add on panels in the settings menu.

So, if you did not have any special technical reason behind putting minimap settings on a separate panel, I would love to see it included among the usual add on panel.

With this said, I love your add on! Please keep it updated, and I hope you could understand my reason behind this post.
Last edited by Ar'tanis : 02/26/17 at 05:57 AM.
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Unread 02/25/17, 04:46 PM  
Majulook

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I have always wondered why when the time is shown. Why show local time and game time?

Is this so we know night and day in game?
Last edited by Majulook : 02/25/17 at 04:50 PM.
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Unread 02/25/17, 04:09 PM  
JohnnyMcDoodles

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Any plans on making it so we can change where the area name can be? Like being able to change it from above the map to below the map?
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Unread 02/25/17, 03:54 PM  
Margrave

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Re: Re: Clock time type

Originally Posted by votan
Originally Posted by Margrave
Is it possible to have the time display in 12hr, instead of 24hr?
Yes it is. With one of the next updates.
Sweet!
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