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Homestead (2.7)
Updated:03/25/17 02:21 PM
Created:06/25/16 12:39 AM
Monthly downloads:15,209
Total downloads:45,202
Favorites:135
MD5:
2.7
Votan's Mini Map  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.1.1
by: votan [More]
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the build-in world map, because it is the build-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse (ZOS code)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks for testing

Remarks
There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.

If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.

ToDo
- Try to enable tooltips
version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


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Unread 02/26/17, 04:36 AM  
votan
 
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Re: Why Add-ons? Instead of Add On panel just like other addons?

Originally Posted by Ar'tanis
Hey, I love using your minimap! It's very responsive, clean, light-weight and I find it a lot better and less buggy than Fyrakin's Minimap.

The only question I have is why is the addon setting for your minimap placed in a seperate "Add-Ons" panel as opposed to the usual "Add Ons" panel in game just like all other add ons? I know this is just a negligible, minor inconvenience, but I really don't understand the point behind this. Could you please move this back to the usual add on settings panel in game? I'm fine with it, but new users who are not used to addons might find this confusing and unnecessarily redundant to have two separate add on panels in the settings menu.

So, if you did not have any special technical reason behind putting minimap settings on a separate panel, I would love to see it included among the usual add on panel.

With this said, I love your add on! Please keep it updated, and I hope you could understand my reason behind this post.
Thanks

Oh, it has technical reasons. I use Harven's Addon Settings, because it uses pooled controls. So, the number of controls does not increase that much with every new addon I create.
Use has2lam (http://www.esoui.com/downloads/info9...AMadapter.html) to combine both libs and have the best out of both.
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Last edited by votan : 02/26/17 at 04:37 AM.
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Unread 02/26/17, 03:23 AM  
Ar'tanis

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Why Add-ons? Instead of Add On panel just like other addons?

Hey, I love using your minimap! It's very responsive, clean, light-weight and I find it a lot better and less buggy than Fyrakin's Minimap.

The only question I have is why is the addon setting for your minimap placed in a seperate "Add-Ons" panel as opposed to the usual "Addons" panel in game just like all other add ons? I know this is just a negligible, minor inconvenience, but I really don't understand the point behind this. Could you please move this back to the usual add on settings panel in game? I'm fine with it, but new users who are not used to addons might find this confusing and unnecessarily redundant to have two separate add on panels in the settings menu.

So, if you did not have any special technical reason behind putting minimap settings on a separate panel, I would love to see it included among the usual add on panel.

With this said, I love your add on! Please keep it updated, and I hope you could understand my reason behind this post.
Last edited by Ar'tanis : 02/26/17 at 05:57 AM.
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Unread 02/25/17, 04:46 PM  
Majulook

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I have always wondered why when the time is shown. Why show local time and game time?

Is this so we know night and day in game?
Last edited by Majulook : 02/25/17 at 04:50 PM.
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Unread 02/25/17, 04:09 PM  
JohnnyMcDoodles

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Any plans on making it so we can change where the area name can be? Like being able to change it from above the map to below the map?
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Unread 02/25/17, 03:54 PM  
Margrave

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Re: Re: Clock time type

Originally Posted by votan
Originally Posted by Margrave
Is it possible to have the time display in 12hr, instead of 24hr?
Yes it is. With one of the next updates.
Sweet!
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Unread 02/25/17, 02:57 PM  
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Re: Clock time type

Originally Posted by Margrave
Is it possible to have the time display in 12hr, instead of 24hr?
Yes it is. With one of the next updates.
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Unread 02/25/17, 02:30 PM  
Margrave

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Clock time type

Is it possible to have the time display in 12hr, instead of 24hr?
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Unread 02/22/17, 01:03 PM  
Anceane
 
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Hello
Is there a way to make the minimap completely stick to the top with no space. I know you did correct it, in a recent update, but i still have about 4mm difference that keep attracting my eyes

i am willing to do it if this is simple a number change to not bother you too much, just tell me where though.

Thank you

EDIT : made it ) used the noob method of changing a number until it is the good one to change. And finally found out which one to change to get the map stick to the top without any space.
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Last edited by Anceane : 02/22/17 at 02:08 PM.
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Unread 02/20/17, 03:34 PM  
votan
 
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Originally Posted by MarkusFox
Is it possible to add in tracking of the combat state of group members (in combat, dead, ect)? I have trouble identifying where dead group members are when looking at the minimap since they all use the standard white chevron/crown icons.

Right now as I understand it, this add-on does little else besides directly pull the primary map for its display. So that's why I asked if it was possible. Fyrakin's was certainly different in this regard and that had performance impacts (especially now that it is almost four months out of date).
This is what I can offer: Votan's Group Pins
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Last edited by votan : 02/21/17 at 01:50 AM.
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Unread 02/20/17, 08:38 AM  
MarkusFox

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Is it possible to add in tracking of the combat state of group members (in combat, dead, ect)? I have trouble identifying where dead group members are when looking at the minimap since they all use the standard white chevron/crown icons.

Right now as I understand it, this add-on does little else besides directly pull the primary map for its display. So that's why I asked if it was possible. Fyrakin's was certainly different in this regard and that had performance impacts (especially now that it is almost four months out of date).
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Unread 02/19/17, 03:21 PM  
votan
 
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Re: Re: Re: A question about moving the mini map around.

Originally Posted by trellik
So, the map is where I like it at this point, just curious what I am doing or not doing wrong in order to be able to move it about
The map is most likely covered by an invisible part of another addon's control.
May add a screenshot.
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Unread 02/19/17, 11:55 AM  
trellik

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Re: Re: A question about moving the mini map around.

Originally Posted by votan
Originally Posted by trellik
I have been able to move the mini map around the screen once or twice now, but by accident since I do not seem able to do it when I want to. Perhaps I am missing something obvious.

I have been into the Settings and Add-Ons and toggled the Mimi Map (Lock Position & Size), reloaded the UI several times. But the mini map simply does not show up on the map screen for me to move around the screen.

A part from the once or twice it has happened for me that I was able to move it from the center of the screen to the side. I'm wondering what I'm missing.

Thanks for any help.
You still can see the map?
Make the background visible, because you can move the window with the title bar or bottom bar, only.
Afterwards lock the window again.
I can see the mini map and it works just fine. I just cannot select it to move it. When I go to the Map page (M) the main map shows up but the mini map disappears. Back to the game screen and the mini map shows up again.

Yesterday I thought I had it, I typed in /votan in the comment windows (hoping for some in game, line commands) and I was then able to select, move, resize and interact with the mini map once each time I typed the command, but today that is no longer working.

So, the map is where I like it at this point, just curious what I am doing or not doing wrong in order to be able to move it about
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Unread 02/18/17, 05:16 PM  
votan
 
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Re: A question about moving the mini map around.

Originally Posted by trellik
I have been able to move the mini map around the screen once or twice now, but by accident since I do not seem able to do it when I want to. Perhaps I am missing something obvious.

I have been into the Settings and Add-Ons and toggled the Mimi Map (Lock Position & Size), reloaded the UI several times. But the mini map simply does not show up on the map screen for me to move around the screen.

A part from the once or twice it has happened for me that I was able to move it from the center of the screen to the side. I'm wondering what I'm missing.

Thanks for any help.
You still can see the map?
Make the background visible, because you can move the window with the title bar or bottom bar, only.
Afterwards lock the window again.
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Unread 02/18/17, 05:08 PM  
votan
 
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Re: house markers

Originally Posted by Zorvan
Is there any way to remove house markers from the map? Zen apparently tied them into wayshrines, so to turn off house markers via ingame ui you have to also turn off shrines.
That is annoying me, too. But if, it will be another addon, because that has nothing to do with the mini map.
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Unread 02/18/17, 03:18 PM  
trellik

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A question about moving the mini map around.

I have been able to move the mini map around the screen once or twice now, but by accident since I do not seem able to do it when I want to. Perhaps I am missing something obvious.

I have been into the Settings and Add-Ons and toggled the Mimi Map (Lock Position & Size), reloaded the UI several times. But the mini map simply does not show up on the map screen for me to move around the screen.

A part from the once or twice it has happened for me that I was able to move it from the center of the screen to the side. I'm wondering what I'm missing.

Thanks for any help.
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