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Updated: 11/04/14 10:41 AM
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Compatibility:
Update 5 (1.5.2)
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:11/04/14 10:41 AM
Created:04/06/14 09:13 AM
Monthly downloads:45
Total downloads:261,321
Favorites:608
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
SoftcapInfo  Popular! (More than 5000 hits)
Version: 1.2.3
by: Shinni [More]
Since 1.6 there are no Softcaps (diminished returns on stats) in ESO anymore. You can savely remove this addon.


This addon displays the softcap for each stat. If a stat is overcharged, it also displays how many points are "lost".

It's pretty simple but it can be a huge help to know how many statpoints you are away from the softcap or how many points you should rearrange.

Display:
400/500
You have 400 statpoints and the softcap starts at 500.

510+5/500
You have 510 statpoints, but without the softcap of 500 you would have 5 points more (so 5 points are lost).

Attention:
There is a bug in the API. The lost statpoints (red numbers) may be larger than displayed.
The softcaps however are correct.
- 1.2.3
- compatible with Update 5

- 1.2.2
changed api version yet again
i really like it when addons just work :D

- 1.2.1
changed api version number

- 1.2
added eula
changed api version number

- 1.1
fixed error caused by api change
changed api version number
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
1.2.2
3kB
Shinni
09/17/14 10:33 AM
1.2.1
3kB
Shinni
08/05/14 01:57 PM
1.2
3kB
Shinni
07/05/14 07:06 AM
1.1
2kB
Shinni
05/23/14 07:47 AM
1.0
2kB
Shinni
04/06/14 09:13 AM


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Unread 05/23/14, 07:48 AM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
alright, critical stats should be fixed now.
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Unread 05/23/14, 06:27 AM  
xumun

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Re: same as tamas No spell or waepon crit with addon used

Originally Posted by Demonstorm
Yes must say love the addon but something in it is hiding the spell and weapon crit amount thanx in advance look forward to the update
I came here to report the same. Seems the addon is only 99% compatible with patch 1.1.2
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Unread 05/22/14, 06:48 PM  
Demonstorm

Forum posts: 4
File comments: 41
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same as tamas No spell or waepon crit with addon used

Yes must say love the addon but something in it is hiding the spell and weapon crit amount thanx in advance look forward to the update
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Unread 05/22/14, 01:13 PM  
Tamas

Forum posts: 10
File comments: 7
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Spell/Weapon Crit blank

With the release of Craglorn, the spell/weapon crit info on the character tab is blank when I turn on SoftCapInfo. Works fine with it off. I am sure an update for the new 1.1.2 release will help. Thanks!
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Unread 05/11/14, 04:01 AM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
Re: API not giving correct number for softcap?

Originally Posted by PhoenixCalgary
Edit: I did some tests, changing your code around, and found that the API is giving a "wrong" total return.

Is there a place where I can post API bug reports?
I guess the eso customer service
http://forums.elderscrollsonline.com...stomer-support
or the Wish List section in the esoui forums
http://www.esoui.com/forums/forumdisplay.php?f=177
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Unread 04/27/14, 07:11 AM  
PhoenixCalgary

Forum posts: 3
File comments: 7
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API not giving correct number for softcap?

Can you help me notice where I am doing this calculations wrong?

The add-on says the capacity for Armor is 850, and the screen says my actual armor is 617.

So, on the screen it will show "617/850", right?

My "Volatile Armor II" skill adds 625 armor after activated.
After I activate it, my actual armor is 960, and my losses are 125 according to the add-on.

So, on screen "960+125/850", right?

The values of 617 and 960 are the original character screen values, right? (The info of 617 and 960 still are shown with the add-on disabled)

If all my assumptions are right, I assume the API is giving you the wrong cap info.

To my understand, after I activate the skill, it should show 960+282/850, no?
Is there also a hard cap? Or maybe a bug in the skills, which show one (625) value and apply another (468)?

Edit: I did some tests, changing your code around, and found that the API is giving a "wrong" total return.

Is there a place where I can post API bug reports?

Code:
Armor    Spell    New Ar    API    Loss    Real    Real Loss    Level    Cap
653      + 425     927      1011    84     1078    151          25       850
653      + 625     966      1100   134     1278    312          25       850
653      +1050    1037      1267   230     1703    666          25       850
615      + 425     918       993    75     1040    122          25       850
615      + 625     959      1084   125     1240    281          25       850
615      +1050    1032      1253   221     1665    633          25       850
852      + 442    1012      1166   154     1294    282          26       880
852      + 650    1052      1260   208     1502    450          26       880
852      +1100    1123      1435   312     1944    821          26       880
Last edited by PhoenixCalgary : 04/27/14 at 11:49 AM.
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Unread 04/22/14, 08:41 AM  
Pixelex

Forum posts: 14
File comments: 27
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Originally Posted by Shinni
In the example all stat bonuses together should give you 515 points but as you are over the softcap you will get less. You get only 510 points so 5 points are "lost".

In the screenshot I should have 515+8 = 523 points in magicka but I only get 515 because I am over the softcap. That 507+8=515 is just coincidence.
Ahh okay! Thank you.
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Unread 04/22/14, 08:18 AM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
Originally Posted by Pixelex
Nice addon!

But.. I don't understand your example in the description.
Stat 510+5 / 500 <- It is 10 points above the softcap. It must be +10, not +5? I don't understand.

The screenshot is correct.
Max Magicka 515+8 / 507 <- It ist 8 points above the softcap. So +8. I understand.

Am I thinking wrong? xD
In the example all stat bonuses together should give you 515 points but as you are over the softcap you will get less. You get only 510 points so 5 points are "lost".

In the screenshot I should have 515+8 = 523 points in magicka but I only get 515 because I am over the softcap. That 507+8=515 is just coincidence.
Last edited by Shinni : 04/22/14 at 08:18 AM.
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Unread 04/22/14, 07:49 AM  
Pixelex

Forum posts: 14
File comments: 27
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Nice addon!

But.. I don't understand your example in the description.
Stat 510+5 / 500 <- It is 10 points above the softcap. It must be +10, not +5? I don't understand.

The screenshot is correct.
Max Magicka 515+8 / 507 <- It ist 8 points above the softcap. So +8. I understand.

Am I thinking wrong? xD
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Unread 04/12/14, 02:10 AM  
Sarovan

Forum posts: 2
File comments: 29
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Can you incorporate a way to see where the bonuses for each stat are coming from? For example, my Stamina Recovery is overcharged but I don't have a single item that actually gives me that so I don't where it is coming from.
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Unread 04/11/14, 01:27 AM  
Khelgar

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Sweet! Not knowing these figures has been driving me nuts... this will set my OCD mind at ease
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Unread 04/09/14, 12:15 AM  
WoWLoreConfusedMe

Forum posts: 7
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Hey! First of all - Thank you for this addon!

Also, can you add all "misc" stats from Skills and others places to the main stats window in tooltips or somewhere else?

For example: Block, Damage reduction, Passive Skills bonuses etc...
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Unread 04/07/14, 05:56 PM  
DonKiller
 
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thanks for the answer, is awesome!
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Unread 04/07/14, 02:19 PM  
Shinni
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 550
Uploads: 22
Hey, your addon track the real softcap from the game stats, or this softcap numbers is set manually by you?
How do you determine the soft cap level, please? Is the API telling you this or are you manually calculating it? If it is the latter, I think many would love access to your data to at least check the validity.
I don't have a softcap formula. The information is straight from the API.

GetPlayerStat(DerivedStats derivedStat, StatBonusOption statBonusOption, StatSoftCapOption statSoftCapOption)
returns the stat with or without the softcap reduction.

GetStatSoftCap(DerivedStats derivedStat)
returns the current softcap.
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Unread 04/07/14, 12:39 PM  
umarmung

Forum posts: 10
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Wow, this is an amazing addon, if it is reliable. I have only just downloaded it after a Reddit recommendation and waiting to get in-game to test.

How do you determine the soft cap level, please? Is the API telling you this or are you manually calculating it? If it is the latter, I think many would love access to your data to at least check the validity.
Last edited by umarmung : 04/07/14 at 12:39 PM.
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