Download
(15 Kb)
Download
Updated: 06/09/14 08:03 AM
Patch for:
ZrMiniMap.
Pictures
File Info
Compatibility:
Craglorn (1.1)
Updated:06/09/14 08:03 AM
Created:04/06/14 09:20 AM
Monthly downloads:179
Total downloads:127,740
Favorites:361
MD5:
Categories:Discontinued & Outdated, Map, Coords, Compasses
ZrMM - Modified  Popular! (More than 5000 hits)
Version: 1.17
by: Aoon [More]
Based off of the original ZrMM by Zerorez. Will be updating with fixes and features as time allows.

** Added global functions to support showing/hiding custom pins **
function ZrMM_RegisterCustomPin(pinType, name) - pinType:Number(custom pinType), name:string(friendly name)

function ZrMM_UnregisterCustomPin(pinType) - pinType:Number(custom pinType)

function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number(custom pinType), exclude:Boolean(true to exclude it from the minimap, false to include)

Current feature set:
  • Resizeable and moveable minimap.
  • Supports zoom in/out VIA keybind or settings panel
  • Toggle visibility VIA keybind
  • Supports displaying worldmap pins(filter and color options carry over)
  • Supports Group Member real time location in same zone
  • Configurable anchor position for zoom and zone label
  • Configurable color text for zoom and zone label
  • Configurable hide/show zoom and zone label
  • Select to use camera or player heading for player indicator
  • Tracks group members position live in same zone

Current features being investigated:
  • More robust group member tracking
  • Replace group member pins with imagery that conveys more info(class/role icon? names?)
  • Border/alpha/round look
  • Map rotation
  • Clamp certain pins to map edge

Tech debt:
  • Investigate existing API functionality
  • Code restructure/rewrite
v1.17
Added:
function ZrMM_RegisterCustomPin(pinType, name)
function ZrMM_UnregisterCustomPin(pinType)
function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number, exclude:Boolean
These global functions can be used by addon devs to tell ZrMM to not display certain custom pintypes. The register and unregister functions only add to a list currently that I may or may not add configurable options in the minimap itself to toggle visibility. For now ZrMM_ExcludePinType is the method to hide pins.

v1.16
Fix:
Error upon logging in for first time

v1.155
Fix:
Group pins should now update properly without having to open world map
Actual current quest should now be represented/tracked without having to open world map

v1.151
Updated api version

v1.15
Fix:
Anchoring issues in certain transitions(map tiles not aligned properly)
*I forget if there was anything else...*

v1.14
Fix:
Map improperly loading with tiles mismatched or off centered
Map will auto hide if it fails to load a map properly(should fix zones with no map or black worldmap)
Map will center if no player indicator is available(in some zones worlmap does not show player indicator)
Fixed zoomlabel to hide properly when set to hide

Added:
Black background is no longer present
Settings are now global to all characters per account
Added binding to toggle visibility of minimap


v1.13
Fix:
Too many anchors issue
Conflict with incorrect LibAddonMenu-1.0 library

v1.12
Fix:
Cyrodiil map pins from staying on minimap when they should not
map changes when changing floors in areas that have floors
Bindings should work in all languages now(Scharesoft)

Added:
Setting for map to be clamped to screen(EnSabahNur)

v1.11
Fix for startup error with no saved variables present

v1.10
Fix:
Quest blob pins will now be properly sized on minimap(Arpheus)
Rouge group pin under player pin will not show anymore
Stutter issue should be resolved

Technical:
Reworked more functions addon is more event driven for "heavy lifting"
Removed delays for most functions as heavy lifting was separated.


v1.02
Added:
Configurable anchor position for zoom and zone label
Configurable color text for zoom and zone label
Setting to hide zoom label
Can select to use camera or player heading for player indicator
Different zoom levels for dungeons/towns and larger areas(Arpheus)
Map size can now be set in increments of 10 instead of 100(Arpheus)

v1.01:
Fix:
Zoom level not populating label on startup
Zonename showing extra characters for some languages

Added:
Support for color matching of worldmap pins to minimap


v1.0:
Fix:
Cyrodiil map issue
startup errors
group member pins location updating

Added:
Zoom to Settings Panel and and is also in Keybinds

Technical:
Restructured the update flow a bit so we do not load or recreate the map every update
Probably other stuff as well...
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.16
15kB
Aoon
06/04/14 03:11 AM
1.155
15kB
Aoon
06/04/14 02:23 AM
1.151
15kB
Aoon
05/25/14 03:53 AM
1.15
15kB
Aoon
05/07/14 03:12 PM
1.14
15kB
Aoon
04/28/14 07:53 PM
1.13
14kB
Aoon
04/23/14 10:32 AM
1.12
14kB
Aoon
04/22/14 12:57 AM
1.11
13kB
Aoon
04/15/14 09:30 PM
1.10
13kB
Aoon
04/15/14 07:21 PM
1.02
12kB
Aoon
04/09/14 11:47 PM
1.01
11kB
Aoon
04/08/14 10:34 AM
1.0
10kB
04/06/14 09:20 AM


Post A Reply Comment Options
Unread 04/28/14, 08:02 PM  
rajamakii
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 37
Uploads: 1
Yay ty so much now i can hide all my ui! you were the last missing piece.. now if my numpad had more keys id be good ;x
Report comment to moderator  
Reply With Quote
Unread 04/28/14, 07:55 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
New version 1.14. Since settings are being changed to global I advise you delete your saved variables file.

v1.14
Fix:
Map improperly loading with tiles mismatched or off centered
Map will auto hide if it fails to load a map properly(should fix zones with no map or black worldmap)
Map will center if no player indicator is available(in some zones worlmap does not show player indicator)
Fixed zoomlabel to hide properly when set to hide

Added:
Black background is no longer present
Settings are now global to all characters per account
Added binding to toggle showing of minimap
Report comment to moderator  
Reply With Quote
Unread 04/28/14, 12:54 AM  
italospawn

Forum posts: 0
File comments: 1
Uploads: 0
Zoom

Hi.

It seems not working for German Version of game? And is it possible to zoom out the Minimap i dont mean the Window from the Minimap. I dont want to make the Map larger, i only want to zoom the map
Report comment to moderator  
Reply With Quote
Unread 04/27/14, 10:15 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by Moosetrax
Originally Posted by Aoon
Originally Posted by Sp00sty
Is there a secret to avoiding the black map issue when transitioning zones?


This is walking up the hill from Harborage exit to the stairs of Daggerfall. The city pins have loaded but the city map hasn't transitioned to in-town yet.


It goes away sort of as soon as I zoom the map out so I'm guessing its a matter of making the mini-map zoom and the mini-map size settings within a certain range of each other.

If anyone can tell me the proper ratios to stay within I'd be thankful.
I just got this to happen, once. Now I can't get it to happen again. I'm not sure exactly what's causing it but once I can get it to happen consistently I can fix it.

*edit
The map did transition, it just didn't scroll to the proper location.
You can consistently reproduce this just outside Vulkhel Guard. There is an exit from Vulkel Guard to the side (right when facing it) of the Fighters Guild that leads to the beach. There are several places along the edge of Vulkhel Guard between that exit and the beach where this happens. Also it seems the Harborage might be another location you could try.
I can't fix what ZO didn't do right in the first place When exiting past the fighter's guild in Vulkhel Guard you'll notice the worldmap doesn't know where you're at either. You can disable ZrMM and it does not change that the worldmap is not updating properly. Without the internal ZO map stuff working ZrMM will fail to work properly.

I'm not sure if this is the same issue mentioned regarding exiting the harbor in daggerfall as I've seen some glitchiness with tiles not being aligned properly after changing zones or load screens. The problem is when I try to reproduce what I just did to get it to happen it doesn't happen. This leaves me in a situation to not be able to test a solution as it isn't consistent. This leaves you in guessing if it was fixed.
Report comment to moderator  
Reply With Quote
Unread 04/27/14, 08:57 PM  
Moosetrax
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 120
Uploads: 1
Originally Posted by Aoon
Originally Posted by Sp00sty
Is there a secret to avoiding the black map issue when transitioning zones?


This is walking up the hill from Harborage exit to the stairs of Daggerfall. The city pins have loaded but the city map hasn't transitioned to in-town yet.


It goes away sort of as soon as I zoom the map out so I'm guessing its a matter of making the mini-map zoom and the mini-map size settings within a certain range of each other.

If anyone can tell me the proper ratios to stay within I'd be thankful.
I just got this to happen, once. Now I can't get it to happen again. I'm not sure exactly what's causing it but once I can get it to happen consistently I can fix it.

*edit
The map did transition, it just didn't scroll to the proper location.
You can consistently reproduce this just outside Vulkhel Guard. There is an exit from Vulkel Guard to the side (right when facing it) of the Fighters Guild that leads to the beach. There are several places along the edge of Vulkhel Guard between that exit and the beach where this happens. Also it seems the Harborage might be another location you could try.
Report comment to moderator  
Reply With Quote
Unread 04/27/14, 04:03 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Re: Bad argument error....

Originally Posted by kikiadoc
Hi,

Just a few words to say there is a exception when I enter an unkown (^^) area...
Official map is dark too ^^

This area is below the fort grimwatch (fort de la veillée in french)

Screenshot of the exception :
Seen this error couple days ago. Either there is no map loaded and the worldmap is black, or the worldmap has a map but doesn't show player location. I have a fix locally for both of these. In the case there is no map the minimap hides itself. In the case of map with no player position the minimap centers on the map.
Report comment to moderator  
Reply With Quote
Unread 04/27/14, 03:28 PM  
kikiadoc
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 29
Uploads: 1
Bad argument error....

Hi,

Just a few words to say there is a exception when I enter an unkown (^^) area...
Official map is dark too ^^

This area is below the fort grimwatch (fort de la veillée in french)

Screenshot of the exception :
Last edited by kikiadoc : 04/27/14 at 03:56 PM.
Report comment to moderator  
Reply With Quote
Unread 04/27/14, 10:08 AM  
ZJohnnyZ

Forum posts: 1
File comments: 12
Uploads: 0
Too many anchors processed UI Error

Today is the first time I ever experienced this Error, and it was immediately after installing Loot Filter Remix. Disabling Loot Filter Remix the Error never occurs. I have and have had 21 total addons, and never any issues. http://www.esoui.com/downloads/fileinfo.php?id=273#info
Report comment to moderator  
Reply With Quote
Unread 04/27/14, 03:40 AM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by Sp00sty
Is there a secret to avoiding the black map issue when transitioning zones?


This is walking up the hill from Harborage exit to the stairs of Daggerfall. The city pins have loaded but the city map hasn't transitioned to in-town yet.


It goes away sort of as soon as I zoom the map out so I'm guessing its a matter of making the mini-map zoom and the mini-map size settings within a certain range of each other.

If anyone can tell me the proper ratios to stay within I'd be thankful.
I just got this to happen, once. Now I can't get it to happen again. I'm not sure exactly what's causing it but once I can get it to happen consistently I can fix it.

*edit
The map did transition, it just didn't scroll to the proper location.
Last edited by Aoon : 04/27/14 at 03:43 AM.
Report comment to moderator  
Reply With Quote
Unread 04/26/14, 11:10 PM  
Sp00sty

Forum posts: 67
File comments: 172
Uploads: 0
Is there a secret to avoiding the black map issue when transitioning zones?


This is walking up the hill from Harborage exit to the stairs of Daggerfall. The city pins have loaded but the city map hasn't transitioned to in-town yet.


It goes away sort of as soon as I zoom the map out so I'm guessing its a matter of making the mini-map zoom and the mini-map size settings within a certain range of each other.

If anyone can tell me the proper ratios to stay within I'd be thankful.
Report comment to moderator  
Reply With Quote
Unread 04/26/14, 10:21 PM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
Originally Posted by Aoon
Too many anchors is a larger issue.

http://www.esoui.com/forums/showthre...?t=1010&page=2

The reason this addon fired it off prior has been fixed, the fact it still popups for some of you is a different reason. Do a test and only load this addon and I'm fairly certain you will not get the error, then start enabling the addons one a time and you'll hit the error. Then for fun disable all except that one and see that the error doesnt' occur, then start re-enabling them until you hit the error again when enabling a different addon. It's fun times I tell ya
I just did this very thing last night. It was arduous to go through my 46 add-ons one by one and in the end I concluded several plugins have it and there was no rhyme or reason as sometimes it would pop, other times it wouldn't. Could be a load order random thing.

I can remove on of the ones I suspect and it disappears but then shows back up. Then I remove another one and it goes away for good. I add just the latter one and not the first one and it doesn't happen. Then I find it happens again with both of them gone.

One or multiple add-on's are not clearing the anchors prior to setting them and I just couldn't track it down due to inconsistencies. I can say definitively that with only ZrMM installed it never happens. This is not ZrMM and the one time it had the same issue it was promptly fixed.
Report comment to moderator  
Reply With Quote
Unread 04/26/14, 09:51 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Too many anchors is a larger issue.

http://www.esoui.com/forums/showthre...?t=1010&page=2

The reason this addon fired it off prior has been fixed, the fact it still popups for some of you is a different reason. Do a test and only load this addon and I'm fairly certain you will not get the error, then start enabling the addons one a time and you'll hit the error. Then for fun disable all except that one and see that the error doesnt' occur, then start re-enabling them until you hit the error again when enabling a different addon. It's fun times I tell ya
Report comment to moderator  
Reply With Quote
Unread 04/26/14, 05:19 PM  
Katsurie

Forum posts: 2
File comments: 25
Uploads: 0
Getting "Too many anchors processed" as well and cleared saved variables. Only happens once when I first login, or if I reloadui. Other than that, seems to run smoothly.
Report comment to moderator  
Reply With Quote
Unread 04/26/14, 04:24 PM  
GeneralWurst

Forum posts: 2
File comments: 30
Uploads: 0
I still have the "too many anchors" error and i completely wiped my saved variables. :-(
Report comment to moderator  
Reply With Quote
Unread 04/26/14, 12:48 PM  
Scharesoft
 
Scharesoft's Avatar

Forum posts: 11
File comments: 29
Uploads: 0
Thanks for the update, the keybindings are now working

But there is now a conflict with the Addon X4D Chat:



The map is only working when I disable the X4D Chat.
Last edited by Scharesoft : 04/26/14 at 12:49 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: