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One Tamriel (2.6)
Updated:12/24/16 12:03 PM
Created:11/26/16 01:42 AM
Monthly downloads:30
Total downloads:12,489
Favorites:36
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Thief's Knapsack Extended  Popular! (More than 5000 hits)
Version: 2.6.2.5
by: Elmseeker [More]
So you're out stealing, and want to know at a glance what you've got. Thief's Knapsack provides a status window for just that! Displays the following, any of which you may disable:
  • The total value of stolen items you're carrying.
  • The total number of stolen items you're carrying.
  • The total number of Recipe and Racial Motif items you're carrying.
  • The remaining sells and launders left for the day.
  • Legerdemain Level/XP.
  • Fence clock.
  • Bounty clock!
  • Current bounty.
  • The average value of the items (off by default).
  • The estimated daily return you'll get if you fence items of like value (the average times your remaining sells).
  • A graph of your stolen items' quality.

All in one tiny, toggleable window, with some tweaking depending on your stealing habits:
  • Don't count junked stolen items.
  • Don't include recipes in item/value count.
  • Dynamically show and hide bounty/bounty timer.

Bounty Timer

Thief's Knapsack will now display the bounty and an estimated time-remaining on your bounty. This may be off by up to minutes. Also, I haven't tested with very high bounties to know if the numbers change.

How does it work? It appears that bounty decays every 180 seconds. And this works consistently if you stand still and watch the clock. However, if you're doing other things, your bounty can decay slower or faster, and I haven't yet found any consistent reason, even accounting for drift / loading screens. I've seen bounty decay in 170 seconds, and 230+ seconds.

But every time your bounty changes, the estimate will also update, so you should have a reasonably-close time. The error should be no more than a minute or two.

Elmseeker's Note: The shorter the remaining time the more accurate it becomes. For instance, I had a bounty that said it would take 12 hours to degrade. At the first update it dropped to 11 hours, then dropped further with each successive update as the bounty dropped. In the end when there were only about 30 minutes left or so it was only off by about 30 seconds.

Fence Reset Timer

This is a simple countdown that should tell you how long til the fence resets. After investigation, it appears this is a fixed time (3am UTC), which means this feature isn't that useful. Since the bar is already getting cluttery, you can turn this off and still get the timer with the command /tk.fencetime on demand.

Changes By Elmseeker
  • Added check for Haggle skill in calculation of value of stolen items. Fully Working.
  • Check for Swiftly Forgotten skill when calculating bounty time. Not Working Yet.
    See the Changelog for more.

TODO
  • Add an option to allow players to lock the bar in place. Done
  • Finish adding checks for Swiftly Forgotten to and fine tuning the Bounty Timer.
  • If possible, add an option to hide the default UIs heat/bounty meter. Done

Also, if there are other features you'd like to see added please leave a comment and I will see what I can do. Enjoy.

If you use and really like this addon please tell your friends and/or send any amount of in game gold to @Elmseeker on NA server.

2.6.2 Update
Localized for French and German.

2.6.1.1 Update
Please not that the file structure has changed in this new version. please delete your old ThiefsKnapsack folder before using this version or conflicts are likely to occur. There is no need to delete the SavedVariables file as this version will read and use your settings from the previous version. You just need to delete (or backup somewhere) the old addon.

French translation by @HenriBoucher, NA
German translation by @Manavortex, EU
2.6.2.5
  • Broke up the settings menu into submenus to make desired options easier to find.
  • The text labels option now locks the UI in compact mode.
  • Adjusted settings menu to keep menu items in their proper areas.
2.6.2.4
  • Added option to have text labels describing what each item displayed is. (Works best in compact mode).
  • Cleaned up a little more code. Want to keep this as efficient as possible.
2.6.2.3
  • Hide in menus bug...fixed! Now 100% working as intended!
  • Cleaned up some hackish code to make it run smoother.
2.6.2.2
  • Fixed an error where hide in menus option would hide the bar at launch and not reshow it unless you brought up a menu and closed it. Reversed it actually...still working on nailing this one down.
  • Added donation button and menu to the options panel.
  • Fixed some localization issues.
2.6.2.1
  • Fixed an issue where sometimes, when moving the window, the new position wouldn't save correctly and it would move back after relogging or reloading the UI.
  • Fixed an error where hide in menus option would hide the bar at launch and not reshow it unless you brought up a menu and closed it.
  • Fixed an issue where hide In Menus option wasn't showing properly in the settings menu in all 3 languages.
  • Fixed some issues with French and German localizations not loading properly.
  • Add option to automatically lock window in place after moving it.
2.6.2
  • Converted all strings to allow for localization. French and German are now supported.
  • Cleaned up some of the code to try and minimize memory usage.
  • Added option to disable the chat message that displays when the addon is fully loaded.
2.6.1.4
  • Added message in chat window when locking/unlocking the window using hotkey or /tklock.
  • Added keybind to lock/unlock the window.
  • Added slash commands /tk to toggle the display on and off, /tklock toggle wether the window is locked or not and /tkm to toggle the display of the ZOS Default bounty meter.
2.6.1.3
  • Added option to not display the fence value of armor and weapons.
  • Added text alert in chat when the addon is fully loaded.
  • Fixed option to seperate recipes so that their value will no longer be included when the option is on.
2.6.1.2
  • Added option to hide the default UI's bounty meter.
  • Adjusted bounty timer. It now gets the time based on a 360 second time rather than 180 This is more in line with the way Swiftly Forgotten works. Seems to be a bit more accurate but still needs adjusting for swiftly forgotten skill. Working on it, but it should be a little better now than it was.
  • Fixed a bug that would make the UI window movable again after reloading the UI or logging out even if the option was set to "lock".
2.6.1.1
  • Changed file structure and name to avoid conflicts with the original Thief's Knapsack when using Minion to update Addons.
  • Added option to lock the UI element in place.
2.6.1
  • Changed Version numbering to match current game version with subversion for the addon itself.
  • Fixed the stolen item valuation to take the haggling skill into account.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Uploader
Date
2.6.2.4
66kB
Elmseeker
12/20/16 02:22 PM


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Unread 01/05/17, 02:19 PM  
joshmiller83
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The most recent updates really broke this addon!

It's too bad, I really liked where this was headed...

1. Compact Mode is glitching and not compacting.
2. Legerdemain XP isn't showing up anymore.
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Unread 12/29/16, 02:11 AM  
Phinix
 
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Still having some issues with this one...

The Compact Mode seems not to be working. In the original this puts the individual values right next to each other, but in this one it is still leaving big gaps.

Also, when toggling this option and reloading the UI, it automatically snaps back into the addon's settings afterwards and causes a glitch somewhere, maybe with HAS2LAM, that creates an additional "Addon" menu under the "Addons" menu with some addons in the extra menu not able to show their actual settings.

I will try and look more deeply into what is happening when I can as I would like to use this for the updated passive calculations.
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Unread 12/26/16, 08:54 PM  
Diesosoon
 
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Originally Posted by Elmseeker
Originally Posted by FWSWBN
nice work

I miss an option for account wide settings :-)


merry x-mas to all
Thank you, Merry Christmas to you as well. I will try and add account-wide settings for next update.
Merry belated Christmas! Could you also fix the issue I am having which is the XP bar doesn't show up and makes the bar huge
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Unread 12/25/16, 04:06 AM  
FWSWBN
 
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Originally Posted by Elmseeker
I will try and add account-wide settings for next update.
This would be really nice .
I use for all my chars the same settings and also the same position.
So it is much more easy to set it only one time .... instead of 12 times (lazy, I know )
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Unread 12/24/16, 01:13 PM  
Elmseeker
 
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Originally Posted by FWSWBN
nice work

I miss an option for account wide settings :-)


merry x-mas to all
Thank you, Merry Christmas to you as well. I will try and add account-wide settings for next update.
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Unread 12/24/16, 12:48 PM  
FWSWBN
 
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nice work

I miss an option for account wide settings :-)


merry x-mas to all
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Unread 12/23/16, 10:03 AM  
SilentResident

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Re: Re: Excellent mod. Last update has 2 bugs.

Originally Posted by Elmseeker
Originally Posted by SilentResident
I am very happy - in addon's version 2.6.2.4 the bug is gone. Now everything is perfectly working!!

Humans VS Bugs: 2-1
Glad to hear it! I knew it would get nailed down eventually. Hehe.
Guildmaster Zeira of the Thieves Guild is mostly pleased with you. Your contributions resulting into a bug-free TKE is noted.
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Unread 12/23/16, 02:07 AM  
Elmseeker
 
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Thumbs up Re: Excellent mod. Last update has 2 bugs.

Originally Posted by SilentResident
I am very happy - in addon's version 2.6.2.4 the bug is gone. Now everything is perfectly working!!

Humans VS Bugs: 2-1
Glad to hear it! I knew it would get nailed down eventually. Hehe.
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Unread 12/23/16, 12:39 AM  
SilentResident

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Excellent mod. Last update has 2 bugs.

I am very happy - in addon's version 2.6.2.4 the bug is gone. Now everything is perfectly working!!

Humans VS Bugs: 2-1
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Unread 12/20/16, 12:21 AM  
Elmseeker
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Excellent mod. Last update has 2 bugs.

Originally Posted by SilentResident
I just downloaded the newest version now, but for me the bug is still here... It seems to be a little, pesky and persistent bug we got here lol. If it is fixed for real for you, then I am very happy. But for me it is not fixed yet, and I have no idea why. Perhaps it is because I play my game with GamePad Mode = ON? (found in Menu -> Settings -> Gameplay). Well in all case, I guess I will keep playing the game with TK mod installed, just with that particular "Hide In Menus" setting disabled because it is not of a big deal after all. And I hope that someday it will be fixed, magically, for me too.

Thank you and keep up the good work!
It may indeed have something to do with gamepad. I will, sometime this week or next (kinda busy now with xmas) try to test it with my steam controller.
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Unread 12/19/16, 11:32 PM  
SilentResident

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Re: Re: Re: Re: Re: Re: Re: Re: Excellent mod. Last update has 2 bugs.

Originally Posted by Elmseeker
I'm thinking that the people at esodatabase aren't happy with me right now. I had reload the ui about 100 times to find and track this one. It should be fixed in the next update though.

Thank you very much for the support and encouragement.
Of course the people in ESOdatabase should show some patience and support the mod authors. The mods after all, are supposed to be constantly updated until they achieve the best possible experience for the players


I just downloaded the newest version now, but for me the bug is still here... It seems to be a little, pesky and persistent bug we got here lol. If it is fixed for real for you, then I am very happy. But for me it is not fixed yet, and I have no idea why. Perhaps it is because I play my game with GamePad Mode = ON? (found in Menu -> Settings -> Gameplay). Well in all case, I guess I will keep playing the game with TK mod installed, just with that particular "Hide In Menus" setting disabled because it is not of a big deal after all. And I hope that someday it will be fixed, magically, for me too.

Thank you and keep up the good work!
Last edited by SilentResident : 12/19/16 at 11:34 PM.
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Unread 12/18/16, 12:06 PM  
Elmseeker
 
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Re: Re: Re: Re: Re: Re: Re: Excellent mod. Last update has 2 bugs.

Originally Posted by SilentResident
Here are my extensive testings for narrowing the bug:
Version 2.6.1.3 - No bugs found in "Hide In Menus".
Version 2.6.1.4 - No bugs found in "Hide In Menus".
Version 2.6.2 - Two bugs found in "Hide In Menus".
Version 2.6.2.1 - One bug found in "Hide In Menus".

I love this mod, and I am very impressed with your work, and this is the reason I care so much for it. You have my wholeheartly support and I can gladly upload version 2.6.1.4 if you want, if it helps in finding the cause of the bug in newer versions.
I'm thinking that the people at esodatabase aren't happy with me right now. I had reload the ui about 100 times to find and track this one. It should be fixed in the next update though.

Thank you very much for the support and encouragement.
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Unread 12/18/16, 01:09 AM  
SilentResident

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Re: Re: Re: Re: Re: Re: Excellent mod. Last update has 2 bugs.

Originally Posted by Elmseeker
Originally Posted by SilentResident
Edit: ok I have downloaded and tested the updated version (v2.6.2.1), and I found that the one of the two bugs (missing text in the Settings menu) has now been fixed.

However, for some reason, the other bug is still there: then the "Hide In Menus" is enabled, the mod's bar won't show up automatically on the player's screen the next time he loads the game or reloads the ui.

The player must press the ESC key twice to fix this temporarily or use /tk command.
This should only be happening if you leave the game or reload the ui while a menu is open. Like hitting escape and selecting quit rather than typing /quit. This is because of the way savedvariables work and I can't immediately see a way around it. I will look a bit deeper and try to fix, if possible, for the next update.
Nope, the thing here is, the bug is a new one and didn't exist in version 2.6.1.4 or earlier. Due to this, I am certain the cause of the bug is not SavedVariables-related. The SavedVariables is where mod configuration is stored, not where mod's functions and behavior is determined. I think this explains why this bug does not appear in 2.6.1.4 but does in 2.6.2 and 2.6.2.1.

I have version 2.6.1.4 of the mod here, in front of me, and I have it installed in my game and can assure you that the bug does not exist at all. "Hide In Menus" is enabled, and I close the game in the usual way: via the menus. But next time the game reloads, the TK's bar ppears on my screen as soon as game is loaded, just fine and intended, without forcing me to type /tk or press ESC key twice to make it appear.

The bug only appeared only in versions 2.6.2 and 2.6.2.1, which makes me believe that it is caused by changes done to the mod in these versions, not by SavedVariables.

I can upload version 2.6.1.4 so you can try it for yourself and see that the bug is not related to SavedVariables at all. After all, if SavedVariables are the cause of the bug, then I fail to see why the bug should be present only in the current version 2.6.2.1 but not in version 2.6.1.4 which too uses SavedVariables.

Here are my extensive testings for narrowing the bug:
Version 2.6.1.3 - No bugs found in "Hide In Menus".
Version 2.6.1.4 - No bugs found in "Hide In Menus".
Version 2.6.2 - Two bugs found in "Hide In Menus".
Version 2.6.2.1 - One bug found in "Hide In Menus".

I love this mod, and I am very impressed with your work, and this is the reason I care so much for it. You have my wholeheartly support and I can gladly upload version 2.6.1.4 if you want, if it helps in finding the cause of the bug in newer versions.
Last edited by SilentResident : 12/18/16 at 01:53 AM.
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Unread 12/17/16, 07:08 PM  
Elmseeker
 
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Re: Re: Re: Re: Re: Excellent mod. Last update has 2 bugs.

Originally Posted by SilentResident
Edit: ok I have downloaded and tested the updated version (v2.6.2.1), and I found that the one of the two bugs (missing text in the Settings menu) has now been fixed.

However, for some reason, the other bug is still there: then the "Hide In Menus" is enabled, the mod's bar won't show up automatically on the player's screen the next time he loads the game or reloads the ui.

The player must press the ESC key twice to fix this temporarily or use /tk command.
This should only be happening if you leave the game or reload the ui while a menu is open. Like hitting escape and selecting quit rather than typing /quit. This is because of the way savedvariables work and I can't immediately see a way around it. I will look a bit deeper and try to fix, if possible, for the next update.
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Unread 12/17/16, 01:11 PM  
SilentResident

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Re: Re: Re: Re: Excellent mod. Last update has 2 bugs.

Edit: ok I have downloaded and tested the updated version (v2.6.2.1), and I found that the one of the two bugs (missing text in the Settings menu) has now been fixed.

However, for some reason, the other bug is still there: then the "Hide In Menus" is enabled, the mod's bar won't show up automatically on the player's screen the next time he loads the game or reloads the ui.

The player must press the ESC key twice to fix this temporarily or use /tk command.
Last edited by SilentResident : 12/17/16 at 01:25 PM.
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