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Dragon Bones (3.3)
Updated:04/15/18 07:00 PM
Created:12/19/16 05:55 PM
Monthly downloads:2,352
Total downloads:59,153
Favorites:132
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Dungeon Tracker  Popular! (More than 5000 hits)
Version: 1.12
by: Phinix [More]
Dungeon Tracker
(Formerly Dungeon Levels)



This addon adds completion and achievement information to dungeon (group and public) and trial tooltips, and overhauls the activity finder. It allows you to see quickly from the tooltip which characters have completed a group dungeon, public dungeon or trial, as well as which have completed the hard mode, timed trial, and no death achievements.

Information is shown separately for normal and veteran versions. Also, for dungeons with multiple versions (I and II) you can press (and hold) the shift key to switch between showing data for either version.

Addon Settings contain many options to enable and disable various features, customize colors, etc. Also, you can enable or disable tracking for each character. When a character is tracked their achievement progress is automatically logged and you will see their completion status in the list of names on the tooltips. *

NEW: Added option to show completion of Hard Mode, Timed, and No Death achievements.
NEW: Added missing dungeon description text Zenimax created to the specific dungeon finder tooltips in a style-conscious way.

There are many options and information you can track:
  • Show a list of characters' dungeon/achievement completion status on the Group Finder selection list tooltips.
  • Show a list of characters' dungeon/achievement completion status on dungeon (group and/or public) or trial map pin tooltips.
  • Show a list of characters' group challenge skillpoint completion status on public dungeon map pin tooltips.
  • Show a list of characters' completion of the achievement to defeat all bosses on public dungeon map pin tooltips.
  • Show current character progress towards the meta achievements to complete all group and public dungeons in each faction on all tooltips.
  • Assign a separate color for the names of characters that have and have not completed tracked achievements.

* Name lists are automatically alphabetized, centered, and wrapped within the tooltip bounds.

Known limitations:

You will need to actually discover a group or public dungeon or a trial in order to see extra information in the tooltip. Addons like Destinations that show map markers for places you haven't found are not yet supported, and may or may not be possible.


Please read the donate tab!




Click here to view my other addons, or view my Skyrim mods here.
Version 1.12:
- Updated libs and API bump for Dragon Bones DLC.
- Added support for the new Dragon Bones dungeons.

Version 1.11:
- Fixed some errors inadvertently created while moving functions around last update.

Version 1.10:
- Minor code maintenance and cleanup.

Version 1.09:
- Fixed an indexing bug created after adding new HotR dungeons to the database that was causing the label to show 'I' or 'II' for all tooltip data regardless if it was for version I or II of a dungeon with multiple versions.
- Changed the way group dungeon map pin tooltips display information for dungeons with more than one version: Instead of stacking both the I and II information and causing the tooltip to cover or even extend past the entire screen, looking cluttered and terrible, you can now press (and hold) shift to switch between version I and version II information when viewing map pin tooltips for those dungeons.

Version 1.08:
- Updated French translation (thanks lexo1000).
- Minor format changes.

Version 1.07:
- Added support for the new Asylum Sanctorium trial.
- Fixed Wrothgar public dungeon tooltips not showing completion info.
- Updated libs.
- API bump for Clockwork City.

Version 1.06:
- API bump.
- Updated libs.
- Fixed errors when hovering over battle ground finder.

Version 1.05:
- Added ability to show completion of Hard Mode, Timed, and No Death achievements.
- Added Morrowind delves and trial.
- Added Horns of the Reach dungeons.
- API bump for Horns of the Reach
- Libraries updates.
- Code and setting menu cleanup.

Version 1.04:
- Added new option to show the game's dungeon description text over the normally blank decoration image on the LFG specific dungeon tooltips.
- Cleaned up localization a bit.

Version 1.03:
- Updated for Morrowind: Fix for dungeon index changes in LFG finder causing errors.

Version 1.02a:
- Just a small update to add localization to POI names for non-English clients.

Version 1.02:
- Added the level a dungeon unlocks to the LFG tooltips. Helpful when you have it unlocked but want to tell if a group member is high enough level for it.
- Colorized optional faction achievement text.

Version 1.01:
- Added support for the Group Finder: New option to show achievement status of tracked characters next to the dungeon tooltips in the Specific Dungeon list.
- Reorganized settings panel to be more intuitive.
- Fixed a problem with non-English language text returned from the game showing special formatting characters where it shouldn't be.
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Unread 07/06/17, 01:49 PM  
Phinix
 
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New option: Show dungeon description in LFG.

Added a cool new feature in 1.04 to show the game's dungeon description text on the LFG tooltips. I'm not sure why ZOS chose not to display this information being as they went out of their way to create the text for it, so I added it and an option to turn it back off if you prefer the blank decoration images.
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Unread 06/29/17, 01:10 AM  
Phinix
 
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Thanks to samyjwv, Jagmas, et al. for helping out with the temp fixes.

I added a d(data.rawName .. " - " .. data.id) after line 448 and did a mouseover each entry in the finder and data.id does appear to be constant like the lfgIndex they removed was (can confirm all the new indexes previously posted), so it should be good to stick with using it. Updating the main download now. Not sure about EU vs. NA clients though, so if anyone on EU wants to verify after I upload the fixes that would be great.

Haven't had a lot of time for ESO of late but will be coming back to work on various things.
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Unread 06/25/17, 01:14 PM  
Noctume
 
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Hello got this error :

"user:/AddOns/DungeonTracker/DungeonTracker.lua:469: attempt to index a nil value
stack traceback:
user:/AddOns/DungeonTracker/DungeonTracker.lua:469: in function 'ToggleActivityTooltip'
user:/AddOns/DungeonTracker/DungeonTracker.lua:535: in function 'ShowActivityTooltip'
EsoUI/Ingame/LFG/Keyboard/ZO_ActivityFinderTemplate_Keyboard.lua:402: in function 'ZO_ActivityFinderTemplateNavigationEntryKeyboard_OnMouseEnter'
ZO_DungeonFinder_KeyboardListSectionScrollChildZO_ActivityFinderTemplateNavigationEntry_Keyboard1_MouseEnter:3: in function '(main chunk)'
"

And I did the replacement said below. Someone can help me ? I have this error when I want to tag on a specific dungeon.
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Unread 06/24/17, 09:10 PM  
Jagmas

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A big thank you to xXReefer_MadnessXx who walked me through step by step via email on how to implement the quick fix by samyjwv. The directions that follow were provided by Reefer.

To start xXReefer_MadnessXx suggests using a program like Notepad++ to complete the task.

From there you can open the file DungeonTracker.lua located in your documents folder at C:\Users\yourname\Documents\Elder Scrolls Online\live\AddOns\DungeonTracker (on windows 10).

In that file you will go to line 448 in notepad ++ (it has the option to go directly to it) and change it to say "local lfgIndex = data.id". Once done save and then close the file.

Next go to C:\Users\yourname\Documents\Elder Scrolls Online\live\AddOns\DungeonTracker\bin (on windows 10) and open AchievementsDB.lua and search for "DTAddon.FinderNormalIndex"

Once you have found it highlight everything for that list and veteran list and replace with what was included by samyjwv (added below)

Code:
---------
DTAddon.FinderNormalIndex = {
[2] = {svI = 16}, -- Fungal Grotto I
[18] = {svI = 17}, -- Fungal Grotto II
[3] = {svI = 21}, -- Spindleclutch I
[316] = {svI = 22}, -- Spindleclutch II
[4] = {svI = 2}, -- Banished Cells I
[300] = {svI = 3}, -- Banished Cells II
[5] = {svI = 11}, -- Darkshade Caverns I
[308] = {svI = 12}, -- Darkshade Caverns II
[7] = {svI = 14}, -- Elden Hollow I
[303] = {svI = 15}, -- Elden Hollow II
[6] = {svI = 26}, -- Wayrest Sewers I
[22] = {svI = 27}, -- Wayrest Sewers II
[8] = {svI = 1}, -- Arx Corinium
[10] = {svI = 6}, -- City of Ash I
[322] = {svI = 7}, -- City of Ash II
[9] = {svI = 9}, -- Crypt of Hearts I
[317] = {svI = 10}, -- Crypt of Hearts II
[11] = {svI = 13}, -- Direfrost Keep
[13] = {svI = 23}, -- Tempest Island
[12] = {svI = 25}, -- Volenfell
[15] = {svI = 4}, -- Blackheart Haven
[14] = {svI = 5}, -- Blessed Crucible
[16] = {svI = 20}, -- Selene's Web
[17] = {svI = 24}, -- Vaults of Madness
[295] = {svI = 8}, -- Cradle of Shadows
[289] = {svI = 18}, -- Imperial City Prison
[293] = {svI = 19}, -- Ruins of Mazzatun
[288] = {svI = 28}, -- White-Gold Tower
}

DTAddon.FinderVeteranIndex = {
[299] = {svI = 16}, -- Veteran Fungal Grotto I
[312] = {svI = 17}, -- Veteran Fungal Grotto II
[315] = {svI = 21}, -- Veteran Spindleclutch I
[19] = {svI = 22}, -- Veteran Spindleclutch II
[20] = {svI = 2}, -- Veteran Banished Cells I
[301] = {svI = 3}, -- Veteran Banished Cells II
[309] = {svI = 11}, -- Veteran Darkshade Caverns I
[21] = {svI = 12}, -- Veteran Darkshade Caverns II
[23] = {svI = 14}, -- Veteran Elden Hollow I
[302] = {svI = 15}, -- Veteran Elden Hollow II
[306] = {svI = 26}, -- Veteran Wayrest Sewers I
[307] = {svI = 27}, -- Veteran Wayrest Sewers II
[305] = {svI = 1}, -- Veteran Arx Corinium
[310] = {svI = 6}, -- Veteran City of Ash I
[267] = {svI = 7}, -- Veteran City of Ash II
[261] = {svI = 9}, -- Veteran Crypt of Hearts I
[318] = {svI = 10}, -- Veteran Crypt of Hearts II
[319] = {svI = 13}, -- Veteran Direfrost Keep
[311] = {svI = 23}, -- Veteran Tempest Island
[304] = {svI = 25}, -- Veteran Volenfell
[321] = {svI = 4}, -- Veteran Blackheart Haven
[320] = {svI = 5}, -- Veteran Blessed Crucible
[313] = {svI = 20}, -- Veteran Selene's Web
[314] = {svI = 24}, -- Veteran Vaults of Madness
[296] = {svI = 8}, -- Veteran Cradle of Shadows
[268] = {svI = 18}, -- Veteran Imperial City Prison
[294] = {svI = 19}, -- Veteran Ruins of Mazzatun
[287] = {svI = 28}, -- Veteran White-Gold Tower
}

Save the file, close it and enjoy having dungeon tracker back.
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Unread 06/23/17, 11:50 PM  
Jagmas

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Re: Fix

Can you explain to us non coders where to implement the change that was made? Thanks!

Originally Posted by samyjwv
Hi Phinix,

I make quick and dirty fix on tooltip of Group Finder.

I don't know why but "control.node.data.lfgIndex" don't exists anymore so i use the dungeon id.

Code:
Filename: DungeonTracker.lua
448: local lfgIndex = data.id
--------------------------------------
Filename: /bin/AchievementDB.lua

DTAddon.FinderNormalIndex = {
[2]		=	{svI = 16},		-- Fungal Grotto I
[18]	=	{svI = 17},		-- Fungal Grotto II
[3]		=	{svI = 21},		-- Spindleclutch I
[316]	=	{svI = 22},		-- Spindleclutch II
[4]		=	{svI = 2},		-- Banished Cells I
[300]	=	{svI = 3},		-- Banished Cells II
[5]		=	{svI = 11},		-- Darkshade Caverns I
[308]	=	{svI = 12},		-- Darkshade Caverns II
[7]		=	{svI = 14},		-- Elden Hollow I
[303]	=	{svI = 15},		-- Elden Hollow II
[6]		=	{svI = 26},		-- Wayrest Sewers I
[22]	=	{svI = 27},		-- Wayrest Sewers II
[8]		=	{svI = 1},		-- Arx Corinium
[10]	=	{svI = 6},		-- City of Ash I
[322]	=	{svI = 7},		-- City of Ash II
[9]		=	{svI = 9},		-- Crypt of Hearts I
[317]	=	{svI = 10},		-- Crypt of Hearts II
[11]	=	{svI = 13},		-- Direfrost Keep
[13]	=	{svI = 23},		-- Tempest Island
[12]	=	{svI = 25},		-- Volenfell
[15]	=	{svI = 4},		-- Blackheart Haven
[14]	=	{svI = 5},		-- Blessed Crucible
[16]	=	{svI = 20},		-- Selene's Web
[17]	=	{svI = 24},		-- Vaults of Madness
[295]	=	{svI = 8},		-- Cradle of Shadows
[289]	=	{svI = 18},		-- Imperial City Prison
[293]	=	{svI = 19},		-- Ruins of Mazzatun
[288]	=	{svI = 28},		-- White-Gold Tower
}

DTAddon.FinderVeteranIndex = {
[299]	=	{svI = 16},		-- Veteran Fungal Grotto I
[312]	=	{svI = 17},		-- Veteran Fungal Grotto II
[315]	=	{svI = 21},		-- Veteran Spindleclutch I
[19]	=	{svI = 22},		-- Veteran Spindleclutch II
[20]	=	{svI = 2},		-- Veteran Banished Cells I
[301]	=	{svI = 3},		-- Veteran Banished Cells II
[309]	=	{svI = 11},		-- Veteran Darkshade Caverns I
[21]	=	{svI = 12},		-- Veteran Darkshade Caverns II
[23]	=	{svI = 14},		-- Veteran Elden Hollow I
[302]	=	{svI = 15},		-- Veteran Elden Hollow II
[306]	=	{svI = 26},		-- Veteran Wayrest Sewers I
[307]	=	{svI = 27},		-- Veteran Wayrest Sewers II
[305]	=	{svI = 1},		-- Veteran Arx Corinium
[310]	=	{svI = 6},		-- Veteran City of Ash I
[267]	=	{svI = 7},		-- Veteran City of Ash II
[261]	=	{svI = 9},		-- Veteran Crypt of Hearts I
[318]	=	{svI = 10},		-- Veteran Crypt of Hearts II
[319]	=	{svI = 13},		-- Veteran Direfrost Keep
[311]	=	{svI = 23},		-- Veteran Tempest Island
[304]	=	{svI = 25},		-- Veteran Volenfell
[321]	=	{svI = 4},		-- Veteran Blackheart Haven
[320]	=	{svI = 5},		-- Veteran Blessed Crucible
[313]	=	{svI = 20},		-- Veteran Selene's Web
[314]	=	{svI = 24},		-- Veteran Vaults of Madness
[296]	=	{svI = 8},		-- Veteran Cradle of Shadows
[268]	=	{svI = 18},		-- Veteran Imperial City Prison
[294]	=	{svI = 19},		-- Veteran Ruins of Mazzatun
[287]	=	{svI = 28},		-- Veteran White-Gold Tower
}
U can merge the arrays if u want.

Thanks
Sammy
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Unread 06/13/17, 12:20 PM  
EffBee

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Morrowind Support

Hi all. I came to this add-on fairly late, but like it a lot. Is anyone actively supporting it, or is it sadly now dead?
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Unread 06/09/17, 09:20 AM  
syzgod

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So how can I fix the error?

What should I copy where?
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Unread 06/05/17, 11:12 AM  
Kasorg

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Thumbs up Re: Fix

Originally Posted by samyjwv
[...]

I make quick and dirty fix on tooltip of Group Finder.

[...]
thank you so much for this fix
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Unread 06/03/17, 01:20 AM  
xXReefer_MadnessXx

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UI Error

ever since morrowind install i mouse over dungeons in the dungeon finder and get a UI error

this is what it says

Code:
user:/AddOns/DungeonTracker/DungeonTracker.lua:456: attempt to index a nil value
stack traceback:
	user:/AddOns/DungeonTracker/DungeonTracker.lua:456: in function 'ToggleActivityTooltip'
	user:/AddOns/DungeonTracker/DungeonTracker.lua:535: in function 'ShowActivityTooltip'
	EsoUI/Ingame/LFG/Keyboard/ZO_ActivityFinderTemplate_Keyboard.lua:402: in function 'ZO_ActivityFinderTemplateNavigationEntryKeyboard_OnMouseEnter'
	ZO_DungeonFinder_KeyboardListSectionScrollChildZO_ActivityFinderTemplateNavigationEntry_Keyboard1_MouseEnter:3: in function '(main chunk)'


tthanks ur fix worked
Last edited by xXReefer_MadnessXx : 06/05/17 at 08:03 PM.
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Unread 06/02/17, 11:02 AM  
samyjwv

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Fix

Hi Phinix,

I make quick and dirty fix on tooltip of Group Finder.

I don't know why but "control.node.data.lfgIndex" don't exists anymore so i use the dungeon id.

Code:
Filename: DungeonTracker.lua
448: local lfgIndex = data.id
--------------------------------------
Filename: /bin/AchievementDB.lua

DTAddon.FinderNormalIndex = {
[2]		=	{svI = 16},		-- Fungal Grotto I
[18]	=	{svI = 17},		-- Fungal Grotto II
[3]		=	{svI = 21},		-- Spindleclutch I
[316]	=	{svI = 22},		-- Spindleclutch II
[4]		=	{svI = 2},		-- Banished Cells I
[300]	=	{svI = 3},		-- Banished Cells II
[5]		=	{svI = 11},		-- Darkshade Caverns I
[308]	=	{svI = 12},		-- Darkshade Caverns II
[7]		=	{svI = 14},		-- Elden Hollow I
[303]	=	{svI = 15},		-- Elden Hollow II
[6]		=	{svI = 26},		-- Wayrest Sewers I
[22]	=	{svI = 27},		-- Wayrest Sewers II
[8]		=	{svI = 1},		-- Arx Corinium
[10]	=	{svI = 6},		-- City of Ash I
[322]	=	{svI = 7},		-- City of Ash II
[9]		=	{svI = 9},		-- Crypt of Hearts I
[317]	=	{svI = 10},		-- Crypt of Hearts II
[11]	=	{svI = 13},		-- Direfrost Keep
[13]	=	{svI = 23},		-- Tempest Island
[12]	=	{svI = 25},		-- Volenfell
[15]	=	{svI = 4},		-- Blackheart Haven
[14]	=	{svI = 5},		-- Blessed Crucible
[16]	=	{svI = 20},		-- Selene's Web
[17]	=	{svI = 24},		-- Vaults of Madness
[295]	=	{svI = 8},		-- Cradle of Shadows
[289]	=	{svI = 18},		-- Imperial City Prison
[293]	=	{svI = 19},		-- Ruins of Mazzatun
[288]	=	{svI = 28},		-- White-Gold Tower
}

DTAddon.FinderVeteranIndex = {
[299]	=	{svI = 16},		-- Veteran Fungal Grotto I
[312]	=	{svI = 17},		-- Veteran Fungal Grotto II
[315]	=	{svI = 21},		-- Veteran Spindleclutch I
[19]	=	{svI = 22},		-- Veteran Spindleclutch II
[20]	=	{svI = 2},		-- Veteran Banished Cells I
[301]	=	{svI = 3},		-- Veteran Banished Cells II
[309]	=	{svI = 11},		-- Veteran Darkshade Caverns I
[21]	=	{svI = 12},		-- Veteran Darkshade Caverns II
[23]	=	{svI = 14},		-- Veteran Elden Hollow I
[302]	=	{svI = 15},		-- Veteran Elden Hollow II
[306]	=	{svI = 26},		-- Veteran Wayrest Sewers I
[307]	=	{svI = 27},		-- Veteran Wayrest Sewers II
[305]	=	{svI = 1},		-- Veteran Arx Corinium
[310]	=	{svI = 6},		-- Veteran City of Ash I
[267]	=	{svI = 7},		-- Veteran City of Ash II
[261]	=	{svI = 9},		-- Veteran Crypt of Hearts I
[318]	=	{svI = 10},		-- Veteran Crypt of Hearts II
[319]	=	{svI = 13},		-- Veteran Direfrost Keep
[311]	=	{svI = 23},		-- Veteran Tempest Island
[304]	=	{svI = 25},		-- Veteran Volenfell
[321]	=	{svI = 4},		-- Veteran Blackheart Haven
[320]	=	{svI = 5},		-- Veteran Blessed Crucible
[313]	=	{svI = 20},		-- Veteran Selene's Web
[314]	=	{svI = 24},		-- Veteran Vaults of Madness
[296]	=	{svI = 8},		-- Veteran Cradle of Shadows
[268]	=	{svI = 18},		-- Veteran Imperial City Prison
[294]	=	{svI = 19},		-- Veteran Ruins of Mazzatun
[287]	=	{svI = 28},		-- Veteran White-Gold Tower
}
U can merge the arrays if u want.

Thanks
Sammy
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Unread 05/22/17, 05:13 PM  
choekstr
 
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After Morrowind update when using group & activity finder (aka dungeon finder) this error pops:
Code:
user:/AddOns/DungeonTracker/DungeonTracker.lua:469: attempt to index a nil value
stack traceback:
    user:/AddOns/DungeonTracker/DungeonTracker.lua:469: in function 'ToggleActivityTooltip'
    user:/AddOns/DungeonTracker/DungeonTracker.lua:535: in function 'ShowActivityTooltip'
    EsoUI/Ingame/LFG/Keyboard/ZO_ActivityFinderTemplate_Keyboard.lua:402: in function 'ZO_ActivityFinderTemplateNavigationEntryKeyboard_OnMouseEnter'
    ZO_BattlegroundFinder_KeyboardListSectionScrollChildZO_ActivityFinderTemplateNavigationEntry_Keyboard1_MouseEnter:3: in function '(main chunk)'
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Unread 02/27/17, 12:04 PM  
ZhooL

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please fix for (at least) german clients

In DungeonTracker.lua around line 211:

local function ModifyDungeonTooltip(pin)
[..]
local poiName, _, _, _ = GetPOIInfo(zoneIndex, poiIndex)
[..]

please add:
poiName = LocalizeString('<<1>>', poiName)

to get rid of those "^N,in" control sequences in "non-dungeon" POI tooltips like town names.

Thanks
ZhooL
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Unread 12/30/16, 11:57 AM  
Phinix
 
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Originally Posted by Sunja66
At last someone did it. I just have 5 Chars but already found it annoying to log over all of them to get an idea which one need vet, hardmode, speed run and no death run completion for the current pledges.
I am adding an option to include speed run and no death achievement info in the next release. Just have to find a way to present that info without making the information cover the whole screen when tracking a lot of characters.

Right now it will show regular completion for all content and vet content as well as faction achievement.

Glad to hear it was helpful already.
Last edited by Phinix : 12/30/16 at 12:07 PM.
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Unread 12/30/16, 11:28 AM  
Sunja66

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At last someone did it. I just have 5 Chars but already found it annoying to log over all of them to get an idea which one need vet, hardmode, speed run and no death run completion for the current pledges.
Last edited by Sunja66 : 12/30/16 at 11:29 AM.
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Unread 12/29/16, 07:10 PM  
Phinix
 
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Version 1.02

Added the level a dungeon unlocks to the LFG tooltips. Helpful when you have it unlocked but want to tell if a group member is high enough level for it.

Also colorized the optional faction achievement text.
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