Quantcast
Download
(210 Kb)
Download
Updated: 01/20/18 02:12 AM
Pictures
File Info
Compatibility:
Clockwork City (3.2)
Updated:01/20/18 02:12 AM
Created:02/19/17 06:00 PM
Monthly downloads:6,699
Total downloads:101,424
Favorites:106
MD5:
Categories:TradeSkill Mods, Homestead
3.2
Furniture Catalogue  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 2.0.14
by: manavortex [More]
Furniture Crafter's best friend*.
*Actually not. The AddOn is pretty indifferent towards humans. Don't take it personal.

Features:
Check the screenshots!
  • User-Interface: toggleable either via keybind or via slash command /fur
  • FurnitureShoppingList: Fully integrated
  • Compact/Full view: Check the +/- button
  • Item database: Holds a list of all available furniture blueprints (source: I datamined them myself! ^_^)
  • Filters: All filters are additive - check first screenshot
    • crafting station
    • crafting knowledge
    • item source
    • quality
    • game version
    • item name
  • Post to chat Print the recipe (if known) or the material list to chat from an item link or the Interface - see second screenshot
  • Responsive developer Found something that's not in the catalogue? Tell me where you got it, send me an item link, and in it goes!
Not possible:
  • Preview: I can't let you preview things from Furniture Catalogue. Scroll down for the long explanation.
  • Crown Store: I can't access Crown Store tooltips. If you have a crown store item, please send me the link and price!

Why should I use this instead of CraftStore?
You probably shouldn't - this AddOn has a different purpose. I wrote FurnitureCatalogue to help me with furnishing my homes - I wanted to know what's out there and how I can get it.

Donations welcome!
Writing this AddOn was a lot of work. Almost all the included data files are generated by hand. I have literally spent hours just standing in front of furniture merchants, checking item conditions and putting things into files. (If you want a better impression, check data/Homestead/AchievementVendors.lua - I have visited every single one of those myself.)
By careful estimate I've spent 30+ hours on FurC since Morrowind hit PTS - the initial release ate a week of vacation turned to pretty much nonstop coding. If you want to give back, feel free to donate to @manavortex, both on EU and US!

Possible issues

Updating uninstalls the Add-On!
Minion issue as to first january week - please install manually and rest assured.

My crafter's knowledge isn't correct!
Just click the refresh button. If you want the AddOn to scan on every load, there is a setting "inable initial scan" - it's deactivated by default because of performance reasons.

This only shows Pact PVP furniture, and I'm $other_faction!
This is a feature. Adding complexity adds bugs and loading times - and that's needlessly complex, since the prices and item sources are the same.

Something else is broken!
  1. Disable Shissu's Guild Tools - Shissu altered some ESO functions, it's nothing I can fix
  2. Reset the furniture catalogue database by middle-clicking the refresh button or wiping it from the menu
  3. Wipe the saved variables - you can do that from the AddOn menu via "Reset to default".
  4. Do a clean install of the AddOn to make sure no outdated files are left
  5. Get in touch with manavortex with a description of the bug:
    • Where exactly does it occur? (FurnitureCatalogue window, when right-clicking an item link...)
    • What is affected? (item links, posting to chat, exporting...)
    • What do I have to do when I want to reproduce this bug?

Big thanks to my fellow developers for being so awesome and helping me out so much!

The long version about the preview
I have talked to Chip Hilseberg (may his code never bug) about this, and he was quite clear - ZOS doesn't want us to preview items from the item links because of datamining etc. A function to preview items that we can craft may come eventually, but that will only help you while logged in on your crafter.

Why can't you make it work like FurniturePreview?
There is an API function that lets you preview something that is in a bag (a vendor is a bag too) or a guild store. In theory I could add preview functions from Furniture Catalogue for items that are in your inventory, but that would require yet another loop and have a negative impact on performance. (Again.) Just use FurniturePreview for those, please.

Wishlist/ToDo:
Add icons to recipes in bank/inventory/guildbank when a recipe is known/unknown
[ DONE ]

Add MasterMerchant integration to FurnitureCatalogue tooltip overlay
[ WON'T DO] - use FurnitureShoppingList or post to chat for regular tooltip

Fix the tooltip from the dropdown menus lingering after the menu has been closed
[ OPEN ]

Fix up the export function
[ OPEN ]

Hook up crafting station tooltips for rightclick
[ BACKLOG ]

Add the option to log other furniture crafter's account names when reading FurC output
[ BACKLOG ]

Add item links from guild trader on returning search results
[ BACKLOG ]

Add the option to import other furniture crafters' exported sheets for guild wide
[ BACKLOG ]
2.0.14
- Luxury Furnisher! (It's great that the items are so cheap - it's easier on my budget...)
- Added an item source for human skulls. Opposed to common sense, those can be stolen from any species, not only humans.

2.0.13
- fixed the missing item source for festival drops
- Did something else I can't remember right now
- Finally can craft every single style available in-game - in need of donations :|

2.0.12
- Luxury Furnisher!
- Started hooking up Dragon Bones
- hopefully fixed the thing with the "unknown item source" for recipes

2.0.11
- Minion incompatibility fix

2.0.9, 2.0.10
- Luxury Furnisher!

2.0.81, 2.0.82
- uploaded the right archive. Oops

2.0.8
- Fixed the tooltip
- Now additional AddOn with dependency in the same folder: FurnitureCatalogue_Export. Feel free to test it and tell me if it works/if you need anything else added to it.

2.0.7
- Luxury Furnisher!
- Export-button removed - it was broken anyway. In one of the next updates there'll be FurnitureCatalogue_Export, with own saved variables, just for you.
- The tooltip from the dropdown menus will now correctly disappear after selecting something.

2.0.6
- A few more flowers from the talented Almariel
- Posting item sources should now work again

2.0.5
- Luxury Furnisher!

2.0.4
- Fixed a thing where luxury items were incorrectly displayed among purchaseables, even if that was disabled in the settings
- Added the two new life items

2.0.3
- unknown items will now correctly display material
- Re-sorted a few items from craftables to rumour items - seems ZOS doesn't want us to have the recipes :|

2.0.2
- Fixed a few incoherencies where item sources and material lists were concerned, thanks @bosmerland

2.0.1
- Fixed LUA error when trying to post material

2.0
- Three weeks of Luxury Furnisher. Sorry - this took longer than expected, and then we moved.
- Completely overhauled the saved variables and the way the AddOn handles data. It's far, far faster now!

1.14, 1.15
- Luxury Furnisher!

1.13
- Luxury Furnisher!
- Added a few thief items from CC

1.12
- Re-added the Morrowind file for the luxury furnisher
- Fixed a few misclassified items
- Added more Clockwork furniture

1.106
- Fixed a few items that were wrongly classified as Morrowind
- Added a developer mode that won't do a thing if you're not me
- Added a Velothi Shroud

1.105
- new stuff in skywatch! Thanks Ratzkifal

1.104
- Daedric Chain, Segment added
- Luxury furnisher

1.103
- Fixed the filters for the different crafting stations. Did you know they were broken the whole time? I sure did not.
- Added two Tel Var furniture items
- Clarified a few tooltips about pickpocketable items to better indicate where to get them
- Saw a Hlaalu Well in guild stores and briefly pondered including it, but the only way to get it is to purchase Amaya Lake Lodge via crowns, so I consider that an edge case.

1.102
- Luxury Furnisher
- Daedric Chain Segment item source
- Update of LibCustomMenu to version 5

1.101
- Luxury Furnisher

1.99
- Luxury Furnisher

1.98
- Added several new items to the furniture vendor
- Made the AddOn Clockwork-ready!
- Added the merchants in the Outlaws' Refuge to the database
- Altered the search - it will now consider item sources on store-bought items, so that if you search for "Hew's Bane" you will find items that are sold in HB or have it as part of their names.

1.98
- Fixed the previously broken search
- The line height will now dynamically react to the font size. That way, you can list more entries, if you want.

1.97
- Fixed the filters. Oops!

1.96
- Added several Coldharbour plant drops - praise Azurah!
- Repaired a bug that if you disabled certain dropdown entries the settings menu wouldn't work
- Repaired a bug where filtering for separate furniture crafters wouldn't work
- Fixed the donation button

1.95
- Luxury furnisher items (20k for a single soul gem? Seriously? DONATIONS WELCOME, PEOPLE!)
- Now there's a menu button "Re-scan rumour recipes" to update the item sources in a different way than wiping the whole database.

1.94
- Luxury furnisher items

1.93
- Furnishing vendors in Coldharbour and Daggerfall have new items, those are in

1.92
- Another week, another luxury furnisher!
- Added a legendary furniture drop to the database! Now: Shivering cheese! :o

1.91
- Fixed the "Default source"-filter (thanks kyoma for pointing me towards the error)
- AddOn is ReachReady!

1.9
- Implemented "Favorites". Given that the dropdown box is broken for some reason, set "Source"-default to "Favorites" via /script FurC.SetDefaultDropdownChoice("Source", FurC.SourceIndices.favorites).

1.82
- Added a "start silently"-option
- More Luxury Furnisher

1.81
- Removed a forgotten debug output

1.8
- Two more weeks of luxury furnisher
- Fixed an issue where the AddOn would display as outdated due to the API version being from the future
- Now includes Cyrodiil furniture
- Dropdown: Purchaseable is now split into gold and AP
- Dropdown: added another filter for luxury items. It can be merged with the Purchaseable (gold) filter in the settings.
(The dropdown entry will be gone after another UI reload)

1.7
- Hunted down the woodworking filter button and whipped it back to work
- Added furniture from the luxury vendor

1.6a
- Fixed a forgotten dependency that caused a UI error on right-click (thanks again, votan)

1.6
- Gave the settings menu some love. You will now be able to control the AddOn's behavior and interface far better.
- You can now set multiple quality and crafting type filters. Clicking on the leftmost button will reset all filters of those type.
- Made the behavior concerning rumour recipes more clear.

1.5b
- now wit an initial scan upon login, thanks to votan, completely lag-free!

1.5a
- Fixed the scanning order

1.5
- Now with more LibAsync for less lag! \o/
- Fixed the cursor thingy, again.

1.4a
- Noticed that some of my incredibly impressing optimisation was caused by a chunk of code that was commented out... *coughs*

1.4
- Fixed the cursor issue! \o/
- Re-organised a bunch of items that were incorrectly sorted under Morrowind to where they actually belong
- Added a new filtering option for "other", which includes items that can be acquired by (you might have guessed) other means than crafting and buying. THESE ITEMS HAVE TO BE MAINTAINED BY HAND, so feel free to send me item links and tell me where you got the stuff!

1.3b
- Fixed an exception caused by the exception fixing

1.3a
- Fixed an exception when opening the buyback menu

1.3
- AddOn now adds icons to known and unknown furnishing blueprints in the inventory, bank and guild bank. Thanks to Dryzler!
- No, not in the Guild Store, get AwesomeGuildStore, you lazy s'wit!
- Added the furnishing vendor in Skywatch to the Database, whom I had for some reason forgotten
- Added that light to Listens-To-Sea's Eastmarch data.

1.2
- Added some performance tweaks. I hope the lag when switching to all the items is less noticeable now? Not gone though. Still not gone. Too much data.
- Search Box background text should clear correctly now
- Using a filter should cause the ScrollList to reset. Should.
- FurC now has a donation button! Yay!

1.1
- Fixed some items that were incorrectly classified as Morrowind when they weren't
- The UI will now remember its size and position. The feature was in all the time, I just forgot to hook it up.
- Started to add items to data/MiscItemSources.lua - to be more precise, drops from stealing, fishing, Dwemer constructs, urns and Forgotten Wastes. If you have any additional items that need to go in there, please leave a comment, drop me a PM, or send a mail with the item attached to @manavortex on EU (Yes, this is me fishing for donations!)

1.0
- Morrowind!!!

0.982
- fixed the dropdowns again!

0.981
- verified that all three dropdowns work (they do! Turn on debug output if you need to be reassured. :)) Applied some cable binders to the back-end.

0.98
- The GUI now has dropdowns instead of buttons, and the dropdowns work together. Yay!
- The total number of recipes is now shown in the header
- I have verified that learning a new recipe will cause the database to upgrade. Donations to @manavortex are welcome for that reason because I'm broke and recipes are expensive. :P

0.973
- Hopefully fixed the cursor bug

0.972
- Fixed an error upon learning a new recipe where the AddOn tried to access a boolean

0.971
- I had broken the Furniture Shopping List integration! Fixed Furniture Shopping List integration.

0.97
- your characters will not only be scanned, the scanned data will even be remembered! Yay!
- Characters without furnishing blueprints will not show up in the GUI dropdown
- Deleting characters from the database now works - they will be gone from the dropdown in the menu when you reload UI the next time
- Adjusted the dropdown knowledge: Known and unknown are now buttons on the interface, the dropdown instead filters "All", "Homestead" and "Morrowind". The Morrowind filter doesn't do anything yet, but will probably become crucial in about five weeks.
- Not entirely sure if I have broken the Furniture Shopping List integration? I think I have. Will investigate later.

0.96
- Your characters will now be scanned upon initialisation
- The furniture catalogue UI will now trigger the cursor mode when being opened and remove it when being closed in hudui mode.
- The delay upon switching the filters is now slightly less annoying

0.95
- more help from votan and AssemblerManiac, who are awesome - tooltips look good for me now. Please tell me if you still have problems. You can help me by providing the following information:
-- Where did the problem occur? FurC-Interface, inventory, bank, auction house...
-- What did you do when you noticed it, how can I reproduce it?
-- What is the problem exactly? :D
- Added an option to the menu to hide Mages' guild books from the overview
- You can now re-scan or wipe the database from the GUI. If you're going to wipe, there's even a nifty popup asking you, courtesy by sirinsidiator, who is awesome. All my fellow devs are awesome.

0.94
- Fixed a null pointer exception when hovering over Rollis's item list

0.93
- Added a lot of books to the database
- Added Jesters Festival items to the database
- Added "seen in guild store" as source to items that you... you can probably figure.
- votan gave me a hand fixing the tooltips. I think they might even be fixed now!
- Made sure that the furniture part of the menu shows up at the end of it because of CDO
- Clarified the messages you see in chat when the database is updated
- Added an option in the menu to disable FurnitureShoppingList support. Will obviously only affect the FurnitureCatalogue control (and InventoryInsight!)
- AddOn authors: I added a global function AddFurnitureShoppingListMenuEntry(itemLink, calledFromFurC) for you - just add an item link to add another "Add to shopping list"-entry to your control's right click menu. Does not contain any checks, so use at own risk.

0.92
- Fixed the tooltips. You sick of it yet?

0.91
- Fixed the error when right-clicking something that wouldn't have any entry

0.9
- Fixed the double tooltip issue. Again.
- Items without a recipe will now have "print item source"
- "Print recipe" will now print the recipe link instead of the recipe list if there is one
- Clicking on "Furniture" in the right-click menu will now insert the item link into the chatbox

0.83
Fixed the double tooltip issue

0.82
- Fixed the things I broke in 0.8
- Removed "purchasable" from dropdown menu - there are the toggles. Considering toggle for known/unknown too.
- Added tooltips to dropdown menu! \o/
- Added comments to some of the recipes (like the infamous Dunmer trestle) stating that while the recipe exists, it has not been dropping. Also added an option to exclude these items and set it to true by default.
- Displaying the achievement required to purchase furnishing items from a vendor, if I have logged it yet. I need to gather all of those by hand unfortunately, so completing that list will take a while.
- Fixed the right click menu entry for purchaseable items so that it doesn't say "post recipe" anymore


0.8
Added a counter for the currently displayed recipes on the UI
Re-named "only unknown" to "only unknown (accountwide)" for clarity
Added the stuff from the luxury vendor from April 7 - 9

0.7
Reduced the lag when opening the list or switching filters by about 1000%, please leave feedback if it's still noticeable.

0.6h
When the database has been re-initialised or the savedVariables are empty, the AddOn will correctly scan the files now

0.6g
Fixed everything, un-reverted

0.6f
Broke everything, reverted to 0.5g for now

0.6e
- Fixed lag even moar

0.6d
- Skipped 0.6c because I'm lazy
- Fixed noticeable input lag

0.6b
- Got rid of a forgotten debug output

0.6a
- Fixed purchaseable items always being hidden. Whoops

0.6
- Added the Luxury Vendor inventory
- Quality button textures ruthlessly stolen from, erm, strongly inspired by, Awesome GuildStore, which is awesome.
- Filter buttons will now be toggle-able and display their status more clearly (see attached screenshot)
- Re-scanning the database (or clicking on the refresh-button with the left mouse key) will print the number of known recipes to chat
- Furniture Catalogue now supports Furniture Shopping List! To take effect, wait for Noobanidus to push an update, or find "local function FurnitureShoppingListAdd" in line 164 in FurnitureShoppingList.lua and remove the "local".

0.5g
Put the initial scan back in. No more reason to do it manually, unless you toggle the initial scan off.

0.5f
Fixed the lua error on startup. Sorry for that.

0.5e
Font size can now be changed in the settings

0.5d
Setting the filter to "All items" now correctly resets the filter.
Line control still not broken.

0.5c
Fixed the quality sort header's offset being set inversely to the line template.
Line controls still hiding properly!

0.5b
Fixed the line controls not hiding. No, really!

0.5a
Made sure that lines outside the control are now correctly hidden even if you do not toggle the template two times *coughs*
Reduced the distance between the filter icons to bring them up to standard with the ZOS UI for AssemberManiac and everyone else who has OCD
Reduced the size of the quality filter icons to make everything look neat


0.5
Put some more effort into the printing of item sources from purchaseable items. I already have the achievements for some, those will be listed as well.
Add-On has now a second line template!

0.4a
Fixed material item links not being escaped when there are more than three ingredients upon o

0.4
Added a database for purchaseable furniture items! Hooray - the AddOn can now tell you where to buy something!
Changed a lot about the internal data structure, so please let me know if tooltips or print is acting weird
Added a filter-toggle for purchaseable/craftable items. These will be set automatically when chosing anything from the drop down menu.


0.32
Fixed items being shown as craftable when being Bound On Pickup instead of already bound

0.31
Fixed recipes being displayed as unknown when they weren't

0.3
Took another stab at the double tooltips. Is shown with a tiny delay, but works for me now.
Fixed the menu options - all but "delete character" works now.
Fixed the default filtering behavior

0.2b
Hopefully no more double tooltips!
Export button in menu

0.2a
Tooltip shows now the crafting station. After all, that's the most important thing, no?

0.2
Add-on can now automatically reset the database if it's outdated.
Outdated database - this should also get rid of duplicate entries.
Fixed the incorrect display of characters who know a recipe on the tooltip


0.1b
Fixed the non-resizeable lower edge
Fixed the filter menu being empty when opening the panel

0.1a
Initialised database with all of dopiate's datamined recipes! \o/
Added slash command /fur
Fixed mouseover error on guild store sale list
Optional Files (0)


Archived Files (100)
File Name
Version
Size
Author
Date
2.0.13
210kB
manavortex
01/14/18 06:31 PM
2.0.13
209kB
manavortex
01/14/18 06:25 PM
2.0.12
209kB
manavortex
01/12/18 06:29 PM
2.0.11
208kB
manavortex
01/06/18 09:15 AM
2.0.10
226kB
manavortex
01/05/18 06:23 PM
2.0.9
226kB
manavortex
12/31/17 05:54 AM
2.0.82
644kB
manavortex
12/26/17 05:20 AM
2.0.81
832kB
manavortex
12/25/17 05:59 AM
2.0.8
206kB
manavortex
12/23/17 07:57 AM
2.0.6
207kB
manavortex
12/19/17 12:05 PM
2.0.6
642kB
manavortex
12/16/17 04:25 AM
2.0.4
642kB
manavortex
12/14/17 03:39 PM
2.0.4
642kB
manavortex
12/14/17 01:37 PM
2.0.3
584kB
manavortex
12/12/17 12:51 PM
2.0.2
584kB
manavortex
12/10/17 01:46 PM
2.0.1
584kB
manavortex
12/10/17 11:11 AM
2.0.1
584kB
manavortex
12/10/17 10:35 AM
2.0
584kB
manavortex
12/09/17 11:24 AM
1.15
211kB
manavortex
11/18/17 09:25 AM
1.13
211kB
manavortex
11/03/17 06:53 PM
1.12
211kB
manavortex
10/29/17 01:15 PM
1.106
210kB
manavortex
10/19/17 12:24 AM
1.105
210kB
manavortex
10/17/17 11:41 PM
1.104
209kB
manavortex
10/14/17 10:02 AM
1.103
209kB
manavortex
10/10/17 12:17 AM
1.102
209kB
manavortex
10/07/17 02:22 PM
1.102
208kB
manavortex
09/30/17 09:23 AM
1.99
208kB
manavortex
09/26/17 12:16 AM
1.98
204kB
manavortex
09/16/17 01:07 PM
1.97
204kB
manavortex
09/15/17 08:42 AM
1.96
204kB
manavortex
09/15/17 08:26 AM
1.96
203kB
manavortex
09/02/17 06:20 AM
1.94
203kB
manavortex
08/26/17 05:43 AM
1.93
203kB
manavortex
08/23/17 09:21 AM
1.92
202kB
manavortex
08/20/17 02:38 AM
1.91
202kB
manavortex
08/13/17 07:23 AM
1.9
202kB
manavortex
08/13/17 04:51 AM
1.82
202kB
manavortex
08/12/17 04:10 AM
1.81
201kB
manavortex
08/05/17 07:08 AM
1.81
201kB
manavortex
08/05/17 06:05 AM
1.8
201kB
manavortex
08/05/17 05:26 AM
1.7
199kB
manavortex
07/30/17 04:32 AM
1.6a
215kB
manavortex
07/09/17 03:59 AM
1.6
205kB
manavortex
07/01/17 07:59 AM
1.5b
205kB
manavortex
06/29/17 11:03 AM
1.5a
205kB
manavortex
06/29/17 05:30 AM
1.5a
205kB
manavortex
06/28/17 02:40 PM
1.5
205kB
manavortex
06/28/17 02:22 PM
1.4a
217kB
manavortex
06/21/17 02:17 AM
1.3a
217kB
manavortex
06/21/17 02:13 AM
1.3
217kB
manavortex
06/17/17 01:24 PM
1.2
216kB
manavortex
06/05/17 12:05 PM
1.1
215kB
manavortex
05/27/17 02:31 AM
1.0
212kB
manavortex
05/21/17 11:20 PM
0.982
196kB
manavortex
05/15/17 10:49 AM
0.981
196kB
manavortex
05/14/17 03:08 PM
0.98
196kB
manavortex
05/13/17 11:44 AM
0.973
172kB
manavortex
05/10/17 10:13 AM
0.972
172kB
manavortex
05/02/17 10:57 AM
0.971
172kB
manavortex
05/02/17 12:11 AM
0.97
172kB
manavortex
05/01/17 10:28 PM
0.96
154kB
manavortex
04/30/17 06:27 AM
0.95
150kB
manavortex
04/23/17 09:21 AM
0.94
151kB
manavortex
04/23/17 05:07 AM
0.93
151kB
manavortex
04/22/17 08:42 AM
0.92
151kB
manavortex
04/21/17 12:21 PM
0.91
151kB
manavortex
04/20/17 01:22 PM
0.9
151kB
manavortex
04/20/17 10:39 AM
0.83
151kB
manavortex
04/12/17 10:49 AM
0.82
151kB
manavortex
04/10/17 12:06 AM
0.8
142kB
manavortex
04/08/17 06:43 AM
0.7
149kB
manavortex
03/18/17 12:23 PM
0.6h
151kB
manavortex
03/13/17 11:24 AM
0.6f
97kB
manavortex
03/13/17 03:04 AM
0.6e
151kB
manavortex
03/13/17 12:54 AM
0.6d
151kB
manavortex
03/12/17 02:58 PM
0.6b
151kB
manavortex
03/12/17 11:37 AM
0.6b
151kB
manavortex
03/12/17 11:34 AM
0.6a
151kB
manavortex
03/12/17 10:27 AM
0.6
151kB
manavortex
03/12/17 08:04 AM
0.5g
94kB
manavortex
03/01/17 01:05 AM
0.5f
94kB
manavortex
02/27/17 10:51 AM
0.5e
94kB
manavortex
02/27/17 08:33 AM
0.5d
93kB
manavortex
02/26/17 02:38 PM
0.5c
93kB
manavortex
02/25/17 05:59 PM
0.5b
93kB
manavortex
02/25/17 05:56 PM
0.5a
93kB
manavortex
02/25/17 05:47 PM
0.5
93kB
manavortex
02/25/17 12:09 PM
0.4a
91kB
manavortex
02/24/17 05:37 PM
0.4
91kB
manavortex
02/24/17 05:12 PM
0.32
82kB
manavortex
02/23/17 01:14 PM
0.31
82kB
manavortex
02/23/17 12:45 PM
0.3
82kB
manavortex
02/23/17 12:15 PM
0.2b
74kB
manavortex
02/22/17 03:47 AM
0.2a
73kB
manavortex
02/21/17 04:05 PM
0.2
73kB
manavortex
02/21/17 01:10 PM
0.2
73kB
manavortex
02/21/17 01:02 PM
0.1b
71kB
manavortex
02/20/17 06:57 AM
0.1a
73kB
manavortex
02/20/17 03:14 AM
0.1
69kB
manavortex
02/19/17 06:00 PM


Post A Reply Comment Options
Unread 04/22/17, 12:49 PM  
Quillyne

Forum posts: 0
File comments: 90
Uploads: 0
Tooltip issues persist in .93

Woodworker recipes seem to be returning correct known crafter data in the tooltip, but tooltips generally continue to show "no known crafter" on other recipe types, even if the recipe is known.

I'll run into a random green non-WW recipe and it will return the correct info, but most do not. No blue or purple non-WW recipe returns the correct data (scanning what I had in my bag and a large selection across a couple big guild stores).

I deleted my saved variables and reinstalled, but it makes no difference.

Fleeing the curse of the tooltip and reverting to .82 again!
Report comment to moderator  
Reply With Quote
Unread 04/22/17, 05:45 AM  
MagiczneTornado
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
[Feature request] Advanced export

Feature request - Advanced Export functionality

Currently Export only saves list of names of known furniture. Advanced Export functionality could generate more detailed information, for example:

<Item Name>, <Item Category>, <Item Size>, <Recipe Type>, <Behaviour>, <Quality>, <Race>

Where:
- <Item Category> is one of these: Workshop, Parlor, Suite, Courtyard, Lighting, Dining, Undercroft, Library, Structures, Gallery
- <Item Size> is one of these: Tiny, Small, Standard, Large
- <Recipe Type> is one of these: Pattern, Praxis, Formulae, Design, Diagram, Blueprint

I'm aware some of these parameters might be impossible to determine using api (doubts about item size, type and behaviour).
Race of item could be parsed from item name, if race name string (9 basic races + common) match is found in <Item Name> then its easy, if there is no string match (some of common items like Stockade or Hammer, Forge etc.) then assume its 'Common', same with food bits.
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 04/22/17, 02:54 AM  
babylon

Forum posts: 7
File comments: 294
Uploads: 0
Originally Posted by jeradl
Originally Posted by babylon
The latest update still hasn't fixed the missing tooltips when on non-furniture crafters.

Have rolled back to 0.82 again.
How are you "rolling" back? Not seeing an option for that in minion
can let me know ingame too if you [email protected]
Just go to this addon's "Other Files" tab here and download the file for 0.82 version, then overwrite everything in this addon's folder (it's found in Documents etc). No need to uninstall it, just overwrite and it'll be back to 0.82.
Report comment to moderator  
Reply With Quote
Unread 04/22/17, 12:26 AM  
jeradl
 
jeradl's Avatar

Forum posts: 10
File comments: 49
Uploads: 0
after updating to .92

After updating to .92 the following is now popping on load at login:
user:/AddOns/FurnitureCatalogue/FurCData.lua:307: attempt to index a nil value
stack traceback:
user:/AddOns/FurnitureCatalogue/FurCData.lua:307: in function 'parseBlueprint'
user:/AddOns/FurnitureCatalogue/FurCData.lua:333: in function 'scanItemLink'
(tail call): ?
user:/AddOns/FurnitureCatalogue/FurCTooltip.lua:130: in function 'addTooltipData'
user:/AddOns/FurnitureCatalogue/FurCTooltip.lua:181: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'

The odd thing is you had actually fixed the tooltips in 0.91. Whatever change you made for that other thing had actually fixed the tooltips but I didn't have a chance to post to let you know.

Now this new version produces the above error and the tooltips are gone again.
Report comment to moderator  
Reply With Quote
Unread 04/22/17, 12:24 AM  
jeradl
 
jeradl's Avatar

Forum posts: 10
File comments: 49
Uploads: 0
Originally Posted by babylon
The latest update still hasn't fixed the missing tooltips when on non-furniture crafters.

Have rolled back to 0.82 again.
How are you "rolling" back? Not seeing an option for that in minion
can let me know ingame too if you [email protected]
Last edited by jeradl : 04/22/17 at 12:27 AM.
Report comment to moderator  
Reply With Quote
Unread 04/21/17, 08:33 PM  
babylon

Forum posts: 7
File comments: 294
Uploads: 0
The latest update still hasn't fixed the missing tooltips when on non-furniture crafters.

Have rolled back to 0.82 again.
Report comment to moderator  
Reply With Quote
Unread 04/20/17, 09:49 AM  
manavortex
 
manavortex's Avatar
AddOn Author - Click to view AddOns

Forum posts: 96
File comments: 270
Uploads: 42
Hey there,

yeah, I have seen them, but my graphics card exploded two days ago, so I've been kinda busy.

I will see that I get the tooltips and the escape thing fixed as soon as possible - expect an update until the weekend. It's odd because it works for me!

Originally Posted by Shadowshire
Is it necessary to load the entire furnishings catalog into memory each and every time that the add-on is reloaded?
Nope - there's "skip initial scan" in the settings However, I've ripped out the check - the scan should now happen only when you reload manually, and the item files will only be parsed when there's a new version.

Sorry for not showing up so long - life has been hectic.
Last edited by manavortex : 04/20/17 at 10:37 AM.
Report comment to moderator  
Reply With Quote
Unread 04/18/17, 10:01 PM  
jeradl
 
jeradl's Avatar

Forum posts: 10
File comments: 49
Uploads: 0
Originally Posted by manavortex
Hey,
thanks for the praise, everyone. I'm glad you like this AddOn - I like it too...
Mana could you acknowledge the latest comments or give an update? At least would like to know you've seen them
Last edited by jeradl : 04/19/17 at 02:31 PM.
Report comment to moderator  
Reply With Quote
Unread 04/17/17, 04:46 PM  
Shadowshire

Forum posts: 1
File comments: 88
Uploads: 0
Furniture Catalog Reloading Delay

Is it necessary to load the entire furnishings catalog into memory each and every time that the add-on is reloaded? Aside from having four characters that I play almost every day, often I log-out and log-in to the same character in order to retrieve one or more e-mail messages which either have an item that I have bought attached, or an item that I have canceled -- sometimes I want to re-post it for sale at a different price. If I didn't do that to force the system to make the e-mail messages available, they might arrive soon, but more often I would have to wait a long time. (Also, from time-to-time I might need to reload the UI for one reason or another.)

Of course I only re-log when necessary because of the long delays imposed by the megaserver while updating the current character's data, then loading the data for the same character again. In that context there are two delays between the time that the character is displayed in the game and the time that I can do something. One is initializing Master Merchant, which is relatively short. The other is reloading the furniture database, which often takes more than a few seconds -- aside from requiring more memory that my system might need to interopeate with the game host server most effectively.

Right now, I am not loading Furniture Catalog with any of my PCs. The only "homesteads" which I have so far are the three rooms in the respective Inns. Both the space and the decor are sparse. And one is useless because the "Sit" feature doesn't work in it. Although my PCs acquire blueprints, diagrams, etc. and sometimes craft items for sale, I'm not doing much furnishing, whether I ever will. I like the concept and the features of Furniture Catalog, when I have any use for them. But the long loading delay is discomfitting, to say the least.
__________________
---- Shadowshire ..... nil carborundum illegitimi
Last edited by Shadowshire : 04/17/17 at 04:51 PM.
Report comment to moderator  
Reply With Quote
Unread 04/14/17, 10:18 AM  
babylon

Forum posts: 7
File comments: 294
Uploads: 0
Aaaaand broken again.
Report comment to moderator  
Reply With Quote
Unread 04/13/17, 07:08 PM  
Weolo
AddOn Author - Click to view AddOns

Forum posts: 70
File comments: 291
Uploads: 2
You dont need to do anything with the ESC key
Just use a <TopLevelControl name="something"> window/main control
Register it with SCENE_MANAGER:RegisterTopLevel(something, false)
The false bit is locksUIMode and can be read later with SCENE_MANAGER:IsLockedInUIMode()
You can open and close the window with ..
SCENE_MANAGER:ShowTopLevel(something)
SCENE_MANAGER:HideTopLevel(something)
SCENE_MANAGER:ToggleTopLevel(something)
Report comment to moderator  
Reply With Quote
Unread 04/12/17, 07:19 PM  
jeradl
 
jeradl's Avatar

Forum posts: 10
File comments: 49
Uploads: 0
Update broke the tooltip

The update today broke the tool tip showing known by "crafter name".

I'm not sure what this double tool tip is that was stated in the notes you fixed with the update because I never saw double. It only ever showed the crafter known by name once. However now the attempt to fix has removed it altogether again.
Report comment to moderator  
Reply With Quote
Unread 04/12/17, 03:10 PM  
Quillyne

Forum posts: 0
File comments: 90
Uploads: 0
Latest update removed known crafter info from the tooltip again. Relogging/reinstalling made no difference. Reverting to an earlier version...double tooltips are better than none! <3
Report comment to moderator  
Reply With Quote
Unread 04/12/17, 01:13 PM  
babylon

Forum posts: 7
File comments: 294
Uploads: 0
*edit*
Just had to relog to make crafter see tooltips.
Last edited by babylon : 04/12/17 at 01:58 PM.
Report comment to moderator  
Reply With Quote
Unread 04/11/17, 12:13 PM  
babylon

Forum posts: 7
File comments: 294
Uploads: 0
Re: Odd Oo

Originally Posted by manavortex
Hey there,

Will be releasing a fix shortly.
Fix is working perfectly!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.