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Compatibility:
Markarth (6.2.5)
Harrowstorm (5.3.5)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Murkmire (4.2)
Summerset (4.0)
Morrowind (3.0)
Homestead (2.7)
Updated:11/20/20 06:53 PM
Created:03/15/17 11:18 AM
Monthly downloads:140
Total downloads:22,102
Favorites:50
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InventoryManager  Popular! (More than 5000 hits)
Version: 2.5.2
by: iwontsay [More]
Not yet another Junker or Bank Addon, this Inventory Manager takes care of your needs to automatically stash, retrieve and dispose of your items as you see fit.

This addon works in conjunction with the CraftStore addon to determine which recipes, style motifs or traits are wanted by your current character or your alts and lets you determine whether to put the given recipes into the bank or even get them from the bank if your character deems them suitable.

Rather than working with a preset list of actions and item groupings, this addon allows to set a list of rules which are applied on the items you loot, your inventory or the bank, as you wish. Think the mail filter in Outlook or Thunderbird and you get the idea.

To use the full range of functions within these AddOns, following AddOns are suggested for installation as well:
* CraftStore Summerset for identifying your character's and alt's needs
* FCO ItemSaver for customized marking options

---- Special thanks to:
* Baertram (Your developer docs for FCO ItemSaver really saved the day)
Version 2.5.2
* Fixed handling of FCOIS's dynamic symbols, especially after delay loading had been introduced.
Now editing of those dynamic symbols and using them directly in the manager should work, too!

Version 2.5.1
* Copy/Paste mistake in CraftStoreLink refactoring, disabling usability for recipes et.al. fixed

Version 2.5.0
* Straightening out some texts
* Code cleanup in CraftStoreLink
* Made deconstruction of jewelry working
* Revamped CraftStoreLink to make to more robust to changes to CraftStore

Version 2.4.4
* Ditched embedded libraries, made LibAddonMenu-2.0 a mandatory dependency
* Fixed distinction between recipes and blueprints for unknown checking

Version 2.4.3
* API bump
* Now recognizing the distinction between CraftStore's "Need Recipes" and "Need Blueprints" flags

Version 2.4.2
* Added migration to ID based save datasets
* On logging in a specific character, it will be migrated. After that, name changes should not affect it.
* Fixed selecting of guild name in Rule Edit

Version 2.4.1
* API bump
* Followed a change in CraftStore which broke the unkown trait recognition
* "unknown traits" and "traits unknown to others" were messed up.

Version 2.4.0
* API bump
* Added item categories
* Dye stamp
* Jewelcrafting materials
* Added furnishing materials in furnishing

Version 2.3.0
* Adding the remaining currencies to the management
* /im off and /im on as 'master switches' to temporarily disable and reenable the addon
* /im as-off and /im as-on as shorthands to switch off and on the Autosale function

Version 2.2.0
* API bump
* Fixed: Settings were lost from profiles when logging out and back in
* Reworded Auto-Sell button to reflect its current purpose
* Jewelry traits now selectable
* Removed outdated/unused libs (LibNeeded4Research, for example)

Version 2.1.1
* API bump
* Fixed detection of CraftStore Summerset 1.75 and higher

Version 2.1.0
* Added progress report switch
* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.

Version 2.0.0
* Added name matching filter
* Reworked rules representation: Show them in sections
* Added cross referencing of rule sections
* Major code cleanup

Version 1.5.1
* Hotfix: Made 'Keep' a blocking action again

Version 1.5.0
* Added guild bank management
* Added limited support for ItemSaver (in contrast to FCOIS)
* Allow concurrent rules like put in bank/deconstruct items

Version 1.4.1
* Removed clamping of gold and TV stones for banking
* Added 'crafted' trait filter
* Fixed FCO ItemSaver detection for 'not installed' case

Version 1.4.0
* Made banking fully functional for ESO+ again
* Made Deconstruction fully functional for ESO+ again
* Added 'no trait' as selectable trait filter

Version 1.3.4
* API version 100019
* Fix for item names and icons not showing (and other things) during processing

Version 1.3.3
* Hotfix for filtering for specific marks with FCOIS >= 1.0.0

Version 1.3.2
* Fixed bug which triggered on logging in with a new character
* Support for FCOIS >= 1.0.0 (thanks Baertram!)

Version 1.3.1
* Fixed recipe tracking for furnishing blueprints

Version 1.3.0
* Added command /im settings
* Fixed LUA error in RuleEdit when FCOIS is not present
* Added maximum execution count for rules
* Revamped Banker - more robust, better performance

Version 1.2.2
* Hotfix: Respect FCOIS Locking on Deconstruction

Version 1.2.1
* Hotfix: Inventory action on pickup

Version 1.2.0
* Translation update
* Made Seller more robust: Revenue is tallied up correctly
* Added negative message for dryrun if FCOIS denies a specific action
* Added Deconstruct Inventory action
* Chained in Laundering when selling to Fences
* Generalized selling into ruleset
* Added 'junked' as filter criterion
* Added more delay options
* Added /im run command
* Extended FCO marking detection with static markers

Version 1.1.1
* Fixed bug when trying to set FCO Marker before having done a dryrun before
* Fixed for trait not being cleared when non-trait itemtype is selected

Version 1.1.0
* Updated Readme
* Included a button to toggle Auto-Sell on or off
* Performance improvement on bank transactions
* Added FCO ItemSaver support for dynamic flags
* Included detection and support for CraftStore Fixed And Improved

Version 1.0.1
* Fixed bug which made Destroy Items nonfunctional
Optional Files (0)


Archived Files (29)
File Name
Version
Size
Uploader
Date
2.5.1
41kB
iwontsay
03/28/20 03:33 AM
2.5.0
41kB
iwontsay
03/28/20 02:58 AM
2.4.4
41kB
iwontsay
03/04/20 01:20 PM
2.4.3
84kB
iwontsay
02/26/20 10:49 AM
2.4.2
84kB
iwontsay
02/14/20 01:47 PM
2.4.1
84kB
iwontsay
02/14/20 12:07 PM
2.4.0
84kB
iwontsay
09/01/19 12:28 AM
2.3.0
83kB
iwontsay
11/18/18 04:39 AM
2.2.0
82kB
iwontsay
10/24/18 04:52 AM
2.1.1
93kB
iwontsay
05/26/18 09:51 AM
2.1.0
93kB
iwontsay
06/30/17 11:14 AM
2.0.0
93kB
iwontsay
06/28/17 11:11 AM
1.5.1
89kB
iwontsay
06/15/17 01:26 PM
1.5.0
89kB
iwontsay
06/15/17 08:55 AM
1.4.1
87kB
iwontsay
05/28/17 09:08 AM
1.4.0
87kB
iwontsay
05/27/17 09:08 AM
1.3.4
87kB
iwontsay
05/22/17 01:27 PM
1.3.3
87kB
iwontsay
05/22/17 01:25 PM
1.3.3
87kB
iwontsay
05/02/17 12:19 PM
1.3.2
87kB
iwontsay
05/02/17 12:03 PM
1.3.1
86kB
iwontsay
04/04/17 11:03 AM
1.3.0
86kB
iwontsay
04/03/17 08:44 AM
1.2.2
86kB
iwontsay
03/31/17 02:49 PM
1.2.1
86kB
iwontsay
03/31/17 01:07 PM
1.2.0
86kB
iwontsay
03/31/17 12:19 PM
1.1.1
78kB
iwontsay
03/21/17 11:33 PM
1.1.0
78kB
iwontsay
03/20/17 10:58 AM
1.0.1
76kB
iwontsay
03/16/17 11:00 AM
1.0.0
76kB
03/15/17 11:18 AM


Post A Reply Comment Options
Unread 10/30/17, 09:27 AM  
wambo
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 457
Uploads: 3
Edit 02.11:
Seems to be working again. CraftStore author says he didnt change anything but his Addon got a few updates XD - Anyway happy it works again


Multiple Issues:
- Addon is telling me I am using old CraftStore and should Update (must be related to CraftStore CC Update today)
Edit: Craftstore Updates shouldnt relate to this, according to author :-/
- Addon is giving LUA errors whenever I access Bank/CraftingTable/pick up sth. and doesnt fullfill the rules connected to that.

Last edited by wambo : 11/02/17 at 10:28 AM.
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Unread 10/19/17, 07:21 PM  
wambo
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Forum posts: 38
File comments: 457
Uploads: 3
Another point:

If I want to add a rule to all my chars... I gotta relog and manually add them on each.
Would be nice to have a way to "send" rules to all (chosen?) chars, or to import (specific) rules from others.

I could use the profiles, but I'd have to "personalize" the profile for each char again.
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Unread 09/16/17, 07:50 PM  
wambo
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Forum posts: 38
File comments: 457
Uploads: 3
Experiencing constant crashes:

When I go to crafting station, and switch to the tab that deconstructs stuff, IM would usually start deconstructing items marked to deconstruct, but instead game crashes.

Happened twice after each other. Then I negated the rule, and no crash.

Edit: okay, quite some time later (didnt change rule in between) Crafter going to crafting station, switch tab, boom. Might not be connected to this addon
Last edited by wambo : 09/17/17 at 04:17 PM.
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Unread 09/09/17, 12:46 PM  
wambo
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Forum posts: 38
File comments: 457
Uploads: 3
Originally Posted by wambo
Another *nice-to-have* would be:
A quick&easy way to stop/pause the rules.

Like sometimes I push sth into the bank not in accordance with my rules. Everytime I forgot to take / put sth into the bank and I access the bank I need to redo those steps.

I would be happy to like hit "/im pause 5" into chat and not redo those steps.

Or "/im stop" and "/im restart" maybe (but I think a break is better since one might forget to restart)
Wanted to ask for this again :-/
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Unread 08/31/17, 09:45 AM  
Randigo

Forum posts: 0
File comments: 4
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Do I have to manually load profiles every time?

Every time I log in a new character, it seems the profile is not loaded, or perhaps it is just the settings section that is restoring to the default values. What is going on? Thanks, and God bless.
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Unread 08/27/17, 07:06 PM  
wambo
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Forum posts: 38
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Uploads: 3
CraftStore Update tonight must have destroyed sth.

Edit: but no problem after today's patch.

Last edited by wambo : 08/28/17 at 11:01 AM.
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Unread 08/08/17, 02:48 PM  
wambo
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Forum posts: 38
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I need some help formulating rules.

My chars now exceed the number of markings FCO:IS has.
So I want one char, to work with 2 markings.

As in:
Char A: take marking A form bank, put everything with a marking on bank expect marking A
(Will have to add do not take marking B in front| and put on bank all marking B)
Char B: the same

Char X: take everything from bank, with marking A and marking B, but not stuff with only marking A or B
Also but stuff on bank with A or B but not A+B.

Char A and B are working fine for quite some time already.

I just cant get around the rules for Char X. is it possible?


X: Put on bank :
If I start: " Put any item with marking A" --> then I can't intervene to say: but only those with B also
If I start: " Dont put any with marking A" --> I'll also not get it right....

Maybe if I Pull all with marking A and later push: not marking B -> marking A
But I'll have to open the bank twice then, wont I ? --> Yes But: Items with only marking B wont get pushed.

Is there some way to make a rule with: every marking except mark A ?

I can make one marking free to just work as a second marking (B in this case), that would solve it a bit.


Other posts: I dont think the gold stuff in saved in profile, only the rules above them.
Last edited by wambo : 08/11/17 at 05:35 AM.
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Unread 07/14/17, 05:46 PM  
Dingodan
 
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Loading of self created Profiles don't work for me.

I selected the Profile that I wanna load and tick Load Profile but nothing happens.
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Unread 07/01/17, 02:25 PM  
Kenza
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Originally Posted by iwontsay
These settings are character-bound and would be saved and loaded with the profiles if you use "save profile" or "load profile".

Note that on loading or saving a profile, these settings are copied, so modifiying them does not modify them in the profile you have loaded them from, nor for other characters on the same account.
Ok, then I think something funny is going on somewhere between saving and loading profiles..
I set up my profile and named it Main, it's the one I'll be using on the majority of my chars, I loaded it on my alts, then when I got the option to apply gold limits to bank, I changed settings to min 20k, max 50k, apply to bank, typed in the profile name Main and clicked Save Profile again. This should overwrite whatever I had for those settings before in that profile, right? Then I log on my alts, and select Main, and Load profile to copy my new updated settings, but instead of loading 20k/50k/bank it resets it back to 1k/5k/off. I also changed/updated some of my rules, and those loaded fine tho... So it is saving/loading profile rules, but it seems it's not saving or loading the currency settings properly, at least for me.. O.o
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Unread 07/01/17, 09:41 AM  
iwontsay
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Originally Posted by DaBear78
Originally Posted by iwontsay
On opening the bank, stash ...
  1. Any soul gem (max. 1)
On opening the bank, retrieve ...
  1. No soul gem (max. 1)
  2. Any soul gem
I tried it this way, but I got a problem... I have 2 complete stacks and a stack of 48. When I open the bank with 1 stack in my bag I end up with 2 complete stacks in the bank and 48 gems in my pocket. When I open the bank again (without changing / doing anything) I have a full stack in my bag and a full stack and 48 gems in my bank. Opening the bank again leads the first result (2 stacks in the bank, 48 gems in my pocket) and so on.

That's not the result I hoped for... What I wanted to achieve is that I always end up with one full stack in my bag, rest in the bank. Any ideas? ^^
That was about what the original poster I replied to wanted. To have one stack in the bank, and the rest of it in the inventory for selling/disposal. But switch around these two lists and you would have about the effect to have one (or two) stacks in the inventory and the rest of it in the bank.
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Unread 07/01/17, 09:37 AM  
iwontsay
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Originally Posted by Kenza
Are settings supposed to be saved in profiles, or just rules? I set and saved my min/max gold values, but whenever I load the profile on another char, it keeps resetting gold settings back to defaults. :s
These settings are character-bound and would be saved and loaded with the profiles if you use "save profile" or "load profile".

Note that on loading or saving a profile, these settings are copied, so modifiying them does not modify them in the profile you have loaded them from, nor for other characters on the same account.
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Unread 07/01/17, 06:00 AM  
DaBear78
 
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Originally Posted by iwontsay
On opening the bank, stash ...
  1. Any soul gem (max. 1)
On opening the bank, retrieve ...
  1. No soul gem (max. 1)
  2. Any soul gem
I tried it this way, but I got a problem... I have 2 complete stacks and a stack of 48. When I open the bank with 1 stack in my bag I end up with 2 complete stacks in the bank and 48 gems in my pocket. When I open the bank again (without changing / doing anything) I have a full stack in my bag and a full stack and 48 gems in my bank. Opening the bank again leads the first result (2 stacks in the bank, 48 gems in my pocket) and so on.

That's not the result I hoped for... What I wanted to achieve is that I always end up with one full stack in my bag, rest in the bank. Any ideas? ^^
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Unread 06/30/17, 05:47 PM  
Kenza
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Are settings supposed to be saved in profiles, or just rules? I set and saved my min/max gold values, but whenever I load the profile on another char, it keeps resetting gold settings back to defaults. :s
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Unread 06/30/17, 02:58 PM  
Kenza
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* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.
Thanks for the updates! I am so enjoying this addon, everything is so much easier to organize, tytyty again~!

Edit: Hmm, Retrieve from own bank... Any recipe/style motif which is unknown, doesn't seem to be working for me.. And same for Store in own bank.. Any recipe/style motif unknown to others.
Edit2: Nvm! Figured out I needed to turn on tracking in craftstore, derp!
Last edited by Kenza : 06/30/17 at 04:33 PM.
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Unread 06/30/17, 10:55 AM  
iwontsay
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Re: New Rule

Originally Posted by Bösesmiez
Is it possible to add a new rule "Destroy at pickup" ?
Destroying objects is intentionally done in the way it is to prevent accidental destruction of objects you might need. Like specific quest items. Though if you set the Destroy Threshold reasonably high, it would start the cleanup loop whenever you pick up an item.
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