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Updated:12/04/23 08:17 AM
Created:06/04/17 03:50 PM
Monthly downloads:147
Total downloads:28,104
Favorites:32
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Dryzler's Inventory  Popular! (More than 5000 hits)
Version: 1.102
by: dryzler.elder-geek.net [More]

"Helps to categorize items in your inventory 'on the fly'."
"Shows unknown recipes/styles or needed traits (over all chars)."
"Usefull 1-Click sell or deconstruct functions."

v1.078: Trait-research setup is now integrated into AIResearchGrid
(Traits you don't want are now green not red in the AIResearchGrid)



v1.076: Jewelry now supported!
(Login and logout with each of your characters one time to setup jewelry)

v1.075: Nice detailed trait research assistant
(wanted traits per crafting type)

v1.067: New research assistant
(wanted knowledge per character)
v1.046: New 'Sort by Set'-function
(sort by set name ascending or descending)
v1.041: New 'sell all stolen items to the fences'
(can be configured in the settings)
v1.032: New 'deconstruct or sell all items without trait function'
(can be configured in the settings)
v1.030: New 'deconstruct all intricate items function'
(can be configured in the settings)
v1.026: New 'sell all ornate items function'
(can be configured in the settings)
v1.013: You can now configure which char wants to know which recipes / knowledge,
(so you can easily detect styles and recipes, you don't need (anymore) on any character.)

Features:
  • Additional icon in the inventory to categorize the item
  • Special icon to mark recipes/styles any of your chars wants and does not know yet
  • Special icon to mark item with traits any of your chars wants and does not know yet
  • Sort inventory by set name
  • Function to sell all ornate items with 1 click
  • Function to sell all weapons and armor without trait with 1 click
  • Function to deconstruct all intricate items with 1 click
  • Function to deconstruct all weapons and armor without trait with 1 click
  • Function to sell all to the fences

Hints:
  • Login and logout with each of your characters one time to setup the addon properly
  • In the left free area you can add the item level information from other addons (Crafting Material Level Display, it suites nice)


Du suchst eine Gilde? Die Süßkringel warten auf Dich:

https://dryzler.com
1.102
- fix for sell all ornate items
1.099
- deg improvements
1.098
- fix more missing small type icons
1.097
- no more LibStub
1.095
- 6.1.5: Stonethorn
1.094
- extract all ornate items function
1.092
- small fix
1.091
- fix in the gui for detailed Trait-Research-Setup (in the settings at the bottom)
1.090
- better gui for detailed Trait-Research-Setup (in the settings at the bottom)
1.088
- Trait-Research-Setup-Summary (in the settings at the bottom)
1.087
- AIResearchGrid-Integration
1.086
- green is better for the highlighted research line in trait research dialog if trait wanted by the current char
1.085
- highlighted research line in trait research dialog if trait wanted by the current char
1.084
- minor changes
1.082
- fixed jewelry traits
1.079
- selling items with known or not wanted traits will be a seperate feature
1.077
- jewelry trait research text (big item tooltip)
1.076
- jewelry support 1.0
1.075
- detailled wanted traits configuration
1.074
- removed intricate and ornate icon from the left column
1.073
- 5.1.5: Scalebreaker
1.071
- Keybindings for sell all or deconstruct all
1.070
- 3.2: Clockwork
1.069
- set sort clockwork 3.2
1.068
- trait research assistant now also takes care of currently analyzed traits
1.067
- New awesome and perfect trait research assistant
1.062
- set sort unicode fix (step2)
1.060
- set sort unicode fix (step1)
1.059
- 3.1 : Horns of the Reach
1.058
- turn off or on the item tooltip with char knowledge requirements for recipes / styles
1.057
- item tooltip with char knowledge requirements for recipes / styles
1.056
- the 1 click functions are not shown if nothing to do
1.054
- set sort now has a short set tag in front of the item name
1.053
- sell all now also works at the mobile merchant lady
1.052
- hardening more flexible (set) sorting headers
1.050
- more flexible (set) sorting headers
1.048
- removed item status adjustment feature (for now)
1.046
- new sort by set function
1.044
- show staff icon for lightning staff
1.043
- sell all stolen items now doesn't sell recipes, styles, treasure maps, armor or weapons
1.042
- fixed issues with the 'sell all stolen items'-function
1.041
- new 'sell all stolen items to the fences'-function
1.039
- icons and adjustments in inventory can now be turned on/off
1.037
- fixed a double keybinding
1.036
- don't count stolen items to sell or deconstruct
1.035
- hardening
1.034
- fixed a double keybinding
1.033
- fixed sell buttons not always shown
1.032
- new 'deconstruct or sell all weapons an armor without trait'-function
1.031
- fixed a little issue that 1 inventory slot was not handled by sell/decontruct all functions
1.030
- new 'deconstruct intricate'-function (can be configured in the settings)
1.026
- new 'sell ornate'-function (can be configured in the settings)
1.024
- fixed a settings issue
1.023
- restored one hand axe icon
1.022
- support for deletion of characters
1.020
- little style,icon changes
1.018
- little style,icon changes
1.017
- food and drinks are now brown and blue
1.016
- removed knowledge tooltips on none knowledge items
1.015
- changed the icon for unknown recipes/styles back to the good to see blue book
1.014
- fixed a library issue
1.013
- you can now configure which char wants to know which styles & recipes
1.009
- hardening
1.007
- changed icon for necklace and ring
1.006
-some changes, especially armor and weapon
1.004
-improvements
1.000
-release
Archived Files (6)
File Name
Version
Size
Uploader
Date
1.101
302kB
dryzler.elder-geek.net
12/02/23 01:03 PM
1.099
218kB
dryzler.elder-geek.net
10/10/20 08:24 AM
1.098
64kB
dryzler.elder-geek.net
10/10/20 02:22 AM
1.097
64kB
dryzler.elder-geek.net
10/10/20 02:07 AM
1.095
129kB
dryzler.elder-geek.net
10/06/20 06:41 AM
1.094
123kB
dryzler.elder-geek.net
08/23/19 11:33 AM


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Unread 07/08/17, 04:26 PM  
syzgod

Forum posts: 46
File comments: 239
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https://ibb.co/kfynCv
https://ibb.co/naww5F
https://ibb.co/dOeusv

Have it all set up. Yet still showing the icon they are new. And on the last pic you can see the "tradeable" icon is behind the icon of the item.

That exclamation mark could be because of the "Knowledge" option.
Last edited by syzgod : 07/08/17 at 04:28 PM.
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Unread 07/08/17, 03:02 PM  
Baertram
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Re: Re: Icons

The locked is from the ingame ZOS right click context menu -> lock item.
Your addon somehow moves the item's icon above the lock icon and you are not able to see the lock item
anymore this way.

Same ralates to the "item is new" icon or "item is stolen" icon.

You could try to find the lock items if they get set (via a prehook maybe) and make the texture top-most via :SetDrawLayer and :SetDrawTier functions.
Or move them more to the left so they are seen again.

Originally Posted by dryzler.elder-geek.net
Hello, you can try to deactive in the addon settings: 'Game item status (new,stolen,..) adjustment / Item-Status (neu,gestohlen,..) Anpassung, all at the bottom of the settings, if it works for you, i will deactivate that feature per default.

Maybe you have a screenshot how it looks bad? Is that locked / tradeable what you mean from an addon or from the original game? Thanks.

Originally Posted by syzgod
Hello,

With this add-on my icons for lock and tradeable moved behind the icon of the items. Is that normal? So sometimes they are not visible because the icon of the item is too big.
Last edited by Baertram : 07/08/17 at 03:03 PM.
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Unread 07/08/17, 02:21 PM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Re: Icons

Hello, you can try to deactive in the addon settings: 'Game item status (new,stolen,..) adjustment / Item-Status (neu,gestohlen,..) Anpassung, all at the bottom of the settings, if it works for you, i will deactivate that feature per default.

Maybe you have a screenshot how it looks bad? Is that locked / tradeable what you mean from an addon or from the original game? Thanks.

Originally Posted by syzgod
Hello,

With this add-on my icons for lock and tradeable moved behind the icon of the items. Is that normal? So sometimes they are not visible because the icon of the item is too big.
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Unread 07/08/17, 02:01 PM  
syzgod

Forum posts: 46
File comments: 239
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Icons

Hello,

With this add-on my icons for lock and tradeable moved behind the icon of the items. Is that normal? So sometimes they are not visible because the icon of the item is too big.
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Unread 07/07/17, 12:44 PM  
digibluez

Forum posts: 3
File comments: 16
Uploads: 0
Originally Posted by dryzler.elder-geek.net
Hello, the sell all stolen items function now doesn't sell recipes, styles, treasure maps, armor or weapons.

Originally Posted by digibluez
Can you make so sell all items to fencer, dose not sell items with value 40 or below. I dont want my food crafting and recipes to be sold.
sweet, thank you
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Unread 07/07/17, 10:52 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Hello, the sell all stolen items function now doesn't sell recipes, styles, treasure maps, armor or weapons.

Originally Posted by digibluez
Can you make so sell all items to fencer, dose not sell items with value 40 or below. I dont want my food crafting and recipes to be sold.
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Unread 07/06/17, 06:50 AM  
digibluez

Forum posts: 3
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Can you make so sell all items to fencer, dose not sell items with value 40 or below. I dont want my food crafting and recipes to be sold.
Last edited by digibluez : 07/06/17 at 06:58 AM.
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Unread 06/28/17, 06:24 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
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Re: Error

That should be fixed now with version 1.037. Already did that in v1.034, but somehow the fix 'has gone'..

Originally Posted by syzgod
Forgot to mention I got the error when I tried to open a crafting station. Blacksmith, clothing, any. It showed my char like it's using the station but was no menu.
I'm using like 80 add-ons some doing auto-marking aswell like FCO Item Saver or Dustman.
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Unread 06/27/17, 04:26 PM  
syzgod

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Error

Forgot to mention I got the error when I tried to open a crafting station. Blacksmith, clothing, any. It showed my char like it's using the station but was no menu.
I'm using like 80 add-ons some doing auto-marking aswell like FCO Item Saver or Dustman.
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Unread 06/27/17, 04:07 PM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Re: Re: Re: Binding

hm, ok, thats not good, i will look.
Originally Posted by syzgod
Originally Posted by dryzler.elder-geek.net
hm, maybe update my addon, and yes, we need a keybind!

Originally Posted by syzgod
Can you add an option to bind a Key for auto-decon? Pardon me if it's already in, I must be blind.

And it's giving me LUA errors.

BLABLABLA
Error came on today after the update. Anyway happened after dungeons every time. Not sure it's related.
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Unread 06/27/17, 03:24 PM  
syzgod

Forum posts: 46
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Re: Re: Binding

[quote=dryzler.elder-geek.net]hm, maybe update my addon, and yes, we need a keybind!

Originally Posted by syzgod
Can you add an option to bind a Key for auto-decon? Pardon me if it's already in, I must be blind.

And it's giving me LUA errors.

BLABLABLA
Error came on today after the update. Anyway happened after dungeons every time. Not sure it's related.
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Unread 06/27/17, 02:42 PM  
dryzler.elder-geek.net
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Re: Binding

hm, maybe update my addon, and yes, we need a keybind!

Originally Posted by syzgod
Can you add an option to bind a Key for auto-decon? Pardon me if it's already in, I must be blind.

And it's giving me LUA errors.

Duplicate Keybind: KB_DEG_DECOMP_INTRICATE. Before: smithing (|t36:36:EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds|tis Intricate|t32:32:esoui/art/icons/crafting_inspiration_logo.dds|t(0)). After: smithing (|t36:36:EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds|tis Intricate|t32:32:esoui/art/icons/crafting_inspiration_logo.dds|t(0)).
stack traceback:
[C]: in function 'assert'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:370: in function 'ZO_KeybindStrip:AddKeybindButton'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:514: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:38: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:250: in function 'ZO_Scene:SetState'
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:325: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:251: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:369: in function 'ZO_SceneetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:303: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:187: in function 'ZO_SceneManager:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:242: in function 'ZO_SceneManager:Show'
EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:56: in function '(anonymous)'
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Unread 06/27/17, 01:24 PM  
syzgod

Forum posts: 46
File comments: 239
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Binding

Can you add an option to bind a Key for auto-decon? Pardon me if it's already in, I must be blind.

And it's giving me LUA errors.

Duplicate Keybind: KB_DEG_DECOMP_INTRICATE. Before: smithing (|t36:36:EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds|tis Intricate|t32:32:esoui/art/icons/crafting_inspiration_logo.dds|t(0)). After: smithing (|t36:36:EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds|tis Intricate|t32:32:esoui/art/icons/crafting_inspiration_logo.dds|t(0)).
stack traceback:
[C]: in function 'assert'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:370: in function 'ZO_KeybindStrip:AddKeybindButton'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:514: in function 'ZO_KeybindStrip:AddKeybindButtonGroup'
EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:38: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:250: in function 'ZO_Scene:SetState'
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:325: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:251: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:369: in function 'ZO_SceneetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:303: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:187: in function 'ZO_SceneManager:HideScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:242: in function 'ZO_SceneManager:Show'
EsoUI/Ingame/Crafting/Keyboard/Smithing_Keyboard.lua:56: in function '(anonymous)'
Last edited by syzgod : 06/27/17 at 01:57 PM.
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Unread 06/23/17, 10:27 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Re: Thanks and some questions

Thanks, auto sell and auto deconstruct will only show up, if you have ornate or intricate items.
The addon does not sell or deconstruct automatically, the function has to be clicked once (in the bar at the bottom, if it is visible, if you have the items.)
  • 1 click sell ornate: you need ornate items in you backpack
  • 1 click deconstruct intricate : you need intricate items in your backpack or bank

The item level on the left comes from another addon 'Crafting Material Level Display'.
I thought about also putting this item level into my inventory, but the feature is already available in the other addon, so it's ok i mean.

If the 1 click functions really don't work for you, please show up here gain, and i will review the issue, but i can say it works.

Originally Posted by entr0py
Thanks for this addon...

How does the item level appear next to each item in the inventory panel in the screenshot? (mine does not show that, but i would very much like it)

Is the "auto sell" & "auto deconstruct" function active yet? Mine are both set "On" but don't do anything.
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Unread 06/23/17, 04:52 AM  
entr0py

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Thanks and some questions

Thanks for this addon...

How does the item level appear next to each item in the inventory panel in the screenshot? (mine does not show that, but i would very much like it)

Is the "auto sell" & "auto deconstruct" function active yet? Mine are both set "On" but don't do anything.
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