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Summerset (4.0)
Updated:05/21/18 08:12 AM
Created:06/20/17 04:11 PM
Monthly downloads:6,968
Total downloads:39,480
Favorites:63
MD5:
4.0
Constellations  Popular! (More than 5000 hits)
Version: 0.4.3
by: decay2 [More]
Description

Please note that the addon is still in beta so don't expect everything to be perfect.

After all that recent changes to the Champion Point System, distributing your CP to optimize your DPS has become a rather complicated affair. Theory Crafters like Asayre and Br1ckst0n/Woeler have worked to make CP calculators available, but this still requires you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:
  • Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.
  • On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
  • If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.
  • Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically.
  • You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.
  • Alternatively you can enter everything manually.
  • On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.
  • When everything is set, press the calculate button on the 2nd tab.
  • If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:
  • The addon can not automatically detect your Damage Done values. You need to set it yourself.
  • The addon cannot set any CP's, you only get shown what would be optimal.
  • Some abilities including most abilities which are not rank 4 are still missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future. If you have some experience in theory crafting you can also add them to this spreadsheet which I (and hopefully others) will update.

Big thanks to Latin for doing most of the work to collect data for all those abilities. Addtional thanks to Asayre for his theory crafting work on all the ingame mechanics.

Decay2 aka Solinur (Pact EU)
Version 0.4.3
  • API Bump to Summerset (100023)
  • Update LAM to r26

Version 0.4.2
  • Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1
  • Fixed two issues that would throw an error in some cases.

Version 0.4.0
  • Added crit damage done and penetration to the values retrieved from Combat Metrics on import.
  • Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10
  • Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.
  • Added Zaan set proc.
  • Added some low rank abilities.

Version 0.3.9
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8
  • API Bump to Clockwork City (100021)
  • Added a few abilities
  • Fixed properties for Twisting Path

Version 0.3.7
  • Added Endless Fury Explosion

Version 0.3.6
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.
  • Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5
  • Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4
  • Fixed an error that appeared when setting Min and Max for a CP to the same value.
  • Added data for a bunch of monster sets

Version 0.3.3
  • Added French Translation done by Llwydd - Thanks!
  • Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.
  • Fixed messed up labels after Import
  • Updated Ability DB

Version 0.3.2
  • Fixed an error that happened when on type of damage was 0

Version 0.3.1
  • Updated Ability Database

Version 0.3.0
  • Initial Upload
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
0.4.2
65kB
decay2
04/23/18 06:58 PM
0.4.1
62kB
decay2
03/15/18 05:14 PM
0.4.0
62kB
decay2
03/12/18 03:53 PM
0.3.10
57kB
decay2
02/11/18 05:39 PM
0.3.9
57kB
decay2
01/05/18 12:28 PM
0.3.8
54kB
decay2
11/18/17 05:31 PM
0.3.7
54kB
decay2
09/21/17 01:51 PM
0.3.6
54kB
decay2
08/13/17 12:41 PM
0.3.5
54kB
decay2
07/29/17 01:02 PM
0.3.4
54kB
decay2
07/09/17 05:11 PM
0.3.3
53kB
decay2
06/27/17 01:11 PM
0.3.2
52kB
decay2
06/21/17 03:47 PM
0.3.1
52kB
decay2
06/20/17 04:39 PM
0.3.0
52kB
decay2
06/20/17 04:16 PM


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Unread 06/27/17, 11:53 AM  
decay2
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Forum posts: 66
File comments: 290
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Originally Posted by DefiantVoid
The labels disappear when I press Combat Metrics Import.. It shows the CP I was running when I got the parse.
Looks like something is broken there oO

Originally Posted by Anceane
Originally Posted by Anceane
Finally chat mentionned this :

[03:18] [Constellations] (44547) Venom Arrow - No Data for this Ability!

[03:18] [Constellations] (40818) Venom Arrow - No Data for this Ability!

May be this can help you
Are these Abilities levelled to max rank? (rank 4)
Rank 3 for me almost 4.


So by your question i guess that Constellations is only for max skilled and build ? if that is, then may be put a little alert so people dont use it earlier [/quote]


I think I mentioned it in the description.
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Unread 06/27/17, 11:29 AM  
Anceane
 
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Originally Posted by Anceane
Finally chat mentionned this :

[03:18] [Constellations] (44547) Venom Arrow - No Data for this Ability!

[03:18] [Constellations] (40818) Venom Arrow - No Data for this Ability!

May be this can help you
Are these Abilities levelled to max rank? (rank 4)[/quote]

Rank 3 for me almost 4.


So by your question i guess that Constellations is only for max skilled and build ? if that is, then may be put a little alert so people dont use it earlier
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Last edited by Anceane : 06/27/17 at 11:30 AM.
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Unread 06/27/17, 10:27 AM  
DefiantVoid

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The labels disappear when I press Combat Metrics Import.. It shows the CP I was running when I got the parse.
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Unread 06/27/17, 08:56 AM  
decay2
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Originally Posted by DefiantVoid


Maybe I am doing something wrong.
I wonder what happened to your labels .. Which language are you using?

I'll have a look into the calculation results..

Originally Posted by Anceane
Finally chat mentionned this :

[03:18] [Constellations] (44547) Venom Arrow - No Data for this Ability!

[03:18] [Constellations] (40818) Venom Arrow - No Data for this Ability!

May be this can help you
Are these Abilities levelled to max rank? (rank 4)
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Unread 06/27/17, 01:22 AM  
Anceane
 
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Finally chat mentionned this :

[03:18] [Constellations] (44547) Venom Arrow - No Data for this Ability!

[03:18] [Constellations] (40818) Venom Arrow - No Data for this Ability!

May be this can help you
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Unread 06/26/17, 12:20 PM  
DefiantVoid

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Maybe I am doing something wrong.
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Unread 06/26/17, 02:52 AM  
decay2
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File comments: 290
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Re: Unrecognized skills

Originally Posted by MK32
Force pulse and Ilambris not recognized.

BTW Great addon!
I still have to go trough the monster sets. Force pulse should work though. Is it rank 4? Because for now there is only support for rank 4 abilities.

Originally Posted by theamazingx
Does this take the Destro Staff penetration passive into account? I never knew if Asayre's does or not.

Seems that the "10%" is calculated after any target debuffs, but before your own penetration, so all your destro staff skills/attacks would have an extra 1.8-1.1ish penetration depending on the targets debuffs, and that could be significant if nearly half your damage falls under that category.

Great addon
No for now no resistance/penetration is accounted in any way, so you have to calculate and estimate the average penetration. If you have more then 40% of the time the maximum penetration active (usually 18200 in trials) I'd recommend setting it to 18200 as overpenetration will reduce effectiveness (by that 40% or more) of any additional penetration.

I will work on introducing some sort of penetration metric into Comba Metrics as soon as I have time.

Originally Posted by DefiantVoid
Is there a reason why Physical Weapon Attacks doesn't get considered as Direct Damage in the CP calculator, even though Master-at-arms buffs it? Like for instance get a parse with 11% Direct Damage, 19% Physical Weapon Damage, 63 percent Physical Dot Damage, 4 percent Magical Direct Damage, 4 percent Magical DOT Damage, and it still suggests 0 points into Master-at-Arms. It should definitely be somewhere between 20-30s I think. At least that's what all the other CP calculators would suggest.
For all Physical weapon attacks I apply the modification of Mighty, Master-at-Arms and Physical Weapon Expert. At least I think I do. I'll have a look. Can you maybe provide screenshots of the two tabs after pressing calculate?
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Unread 06/25/17, 11:24 AM  
DefiantVoid

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Master-at-Arms and Physical Weapon Attacks

Is there a reason why Physical Weapon Attacks doesn't get considered as Direct Damage in the CP calculator, even though Master-at-arms buffs it? Like for instance get a parse with 11% Direct Damage, 19% Physical Weapon Damage, 63 percent Physical Dot Damage, 4 percent Magical Direct Damage, 4 percent Magical DOT Damage, and it still suggests 0 points into Master-at-Arms. It should definitely be somewhere between 20-30s I think. At least that's what all the other CP calculators would suggest.
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Unread 06/24/17, 05:28 PM  
theamazingx

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Does this take the Destro Staff penetration passive into account? I never knew if Asayre's does or not.

Seems that the "10%" is calculated after any target debuffs, but before your own penetration, so all your destro staff skills/attacks would have an extra 1.8-1.1ish penetration depending on the targets debuffs, and that could be significant if nearly half your damage falls under that category.

Great addon
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Unread 06/24/17, 05:13 PM  
MK32

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Unrecognized skills

Force pulse and Ilambris not recognized.

BTW Great addon!
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Unread 06/23/17, 01:18 PM  
decay2
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Originally Posted by Anceane
some damage skills are not taking in account may be ?


[12:19] [Constellations] (94445) Subterranean Assault - No Data for this Ability!
[12:19] [Constellations] (40892) Snipe - No Data for this Ability!

Also i noticed that using Poison injection, this one figures on combat metrics reports but not on Constellations

Not sur i understand very well the ones i have to imput myself and the ones calculated directly by constellations, so if my report is wrong, my apologize
Thx for the report, I will check this.
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Unread 06/23/17, 10:30 AM  
Anceane
 
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some damage skills are not taking in account may be ?


[12:19] [Constellations] (94445) Subterranean Assault - No Data for this Ability!
[12:19] [Constellations] (40892) Snipe - No Data for this Ability!

Also i noticed that using Poison injection, this one figures on combat metrics reports but not on Constellations

Not sur i understand very well the ones i have to imput myself and the ones calculated directly by constellations, so if my report is wrong, my apologize
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Last edited by Anceane : 06/23/17 at 10:30 AM.
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Unread 06/23/17, 08:15 AM  
decay2
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Originally Posted by gsuffolk
Originally Posted by decay2
Originally Posted by Molleggiato
where can i set "Damage Done" rly dont see it.
Seems I called it "Damage Bonus %"

Sorry about the confusion
How do I work out the % to enter? I'm not sure how to calculate it or where it shows
You need to find all the things that increase damage by some percent. This includes Minor and Major Slayer (from trial item sets), combat prayer, engulfing flames + fire damage, racial passives and some skills,...

I usually try to estimate the average value during the fight by checking uptimes and ratio of fire damage.

I will try to implement this in the future, but you can already see that it is a bit complicated.

The 20% that I put as default is probably a decent value for a magicka dd without war machine/architect
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Unread 06/23/17, 02:45 AM  
gsuffolk

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Originally Posted by decay2
Originally Posted by Molleggiato
where can i set "Damage Done" rly dont see it.
Seems I called it "Damage Bonus %"

Sorry about the confusion
How do I work out the % to enter? I'm not sure how to calculate it or where it shows
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Unread 06/22/17, 11:20 AM  
decay2
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Originally Posted by Llwydd
French translation
Lua Code:
  1. -- Menu --
  2.  
  3. ZO_CreateStringId("SI_UNTAUNTED_LANG", "en")
  4.  
  5. ZO_CreateStringId("SI_CONSTELLATIONS_COLOR_NEUTRAL", "FFFFFFF9")
  6. ZO_CreateStringId("SI_CONSTELLATIONS_COLOR_MAGICKA", "FFCCCCFF")
  7. ZO_CreateStringId("SI_CONSTELLATIONS_COLOR_STAMINA", "FFCCFFCC")
  8. ZO_CreateStringId("SI_CONSTELLATIONS_COLOR_HEALTH", "FFFFCCCC")
  9.  
  10. ZO_CreateStringId("SI_CONSTELLATIONS_BUTTON_IMPORT_TEXT", "Importer Combat Metrics")
  11. ZO_CreateStringId("SI_CONSTELLATIONS_BUTTON_CALCULATE_TEXT", "Calculer")
  12.  
  13. ZO_CreateStringId("SI_CONSTELLATIONS_RATIOBUTTON_TT", "Stats dégâts et ratios")
  14. ZO_CreateStringId("SI_CONSTELLATIONS_CPBUTTON_TT", "Points Champion")
  15.  
  16. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL1", "CP Magie")
  17. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL_TOOLTIP1", "Total des CPs disponible pour la constellation magie")
  18.  
  19. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL2", "Bonus dégâts %")
  20. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL_TOOLTIP2", "Somme des effets de type 'augmentation dégâts faisant X %', Ex, le bonus des ensembles d'épreuve, Prière de combat, ... ")
  21.  
  22. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL3", "% critique des sorts")
  23. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL4", "% dégât critique magique")
  24. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL5", "Pénétration magique")
  25.  
  26. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL6", "% critique arme")
  27. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL7", "% Dégât critique physique")
  28. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL8", "Pénétration physique")
  29.  
  30. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL1", "Dégât magique")
  31. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP1", "Tous les dégâts relatifs à la magie, y compris les dégâts de feu, gel ou foudre.")
  32. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL2", "Dégât magique direct")
  33. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP2", "Tous dégâts magiques ne tapant qu'une seule fois après leur incantation.")
  34. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL3", "Dégât magique AoE")
  35. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP3", "Tous les dégâts magiques à frappes multiples dans le temps.")
  36. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL4", "Attaque directe Bâton")
  37. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP4", "Toutes les attaques lourdes ou légères faites par un bâton.")
  38. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL11", "attaques DoT Bâton")
  39. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP11", "Attaques des bâtons de destruction et de restauration")
  40. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL5", "Dégâts critiques magiques")
  41. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP5", "Tous dégâts magiques pouvant critiquer et n'étant pas causer par des familiers.")
  42.  
  43. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL6", "Dégât physique")
  44. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP6", "Tous les dégâts relatifs à la vigueur, comprend tous lés dégâts physiques, poison ou maladie")
  45. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL7", "Dégât physique direct")
  46. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP7", "Tous les dégâts physique qui ne frappent qu'une seule fois après leur lancement.")
  47. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL8", "Dégât physique DoT")
  48. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP8", "Tous les dégâts physiques à frappes multiples dans le temps. Ex : injection de poison, ...")
  49. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL9", "Attaque physique")
  50. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP9", "Toutes les attaques lourdes ou légères faites en utilisant une ame physique.")
  51. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL10", "Dégât critique physique")
  52. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP10", "Tous dégâts physiques pouvant critiquer et n'étant pas causer par des familiers.")
  53.  
  54.  
  55. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_TARGET_LABEL1", "Résistance physique ou magique")
Thanks a lot, I'll add it!
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