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Wolfhunter (4.1)
Updated:09/13/18 04:04 PM
Created:06/20/17 04:11 PM
Monthly downloads:5,322
Total downloads:54,430
Favorites:76
MD5:
4.1
Constellations  Popular! (More than 5000 hits)
Version: 0.4.6
by: decay2 [More]
Description

Please note that the addon is still in beta so don't expect everything to be perfect.

After all that recent changes to the Champion Point System, distributing your CP to optimize your DPS has become a rather complicated affair. Theory Crafters like Asayre and Br1ckst0n/Woeler have worked to make CP calculators available, but this still requires you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:
  • Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.
  • On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
  • If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.
  • Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically.
  • You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.
  • Alternatively you can enter everything manually.
  • On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.
  • When everything is set, press the calculate button on the 2nd tab.
  • If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:
  • The addon can not automatically detect your Damage Done values. You need to set it yourself.
  • The addon can not set any CP's, you only get shown what would be optimal.
  • Some abilities including most abilities which are not rank 4 are still missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future. If you have some experience in theory crafting you can also add them to this spreadsheet which I (and hopefully others) will update.

Big thanks to Latin for doing most of the work to collect data for all those abilities. Addtional thanks to Asayre for his theory crafting work on all the ingame mechanics.

Decay2 aka Solinur (Pact EU)
Version 0.4.6
  • Added a few missing skills and item procs. Thanks to Jonno for reporting them.

Version 0.4.5
  • Fixed critical error in Ability Data

Version 0.4.4
  • API Bump to Wolfhunter (100024)
  • Added Several missing Skills: One Hand and Shield, Werewolf, Psijic Guild, some Light and Heavy Attacks. Thanks to gvarnadoe and BjørnTheBurr for reporting some of them.

Version 0.4.3
  • API Bump to Summerset (100023)
  • Update LAM to r26

Version 0.4.2
  • Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1
  • Fixed two issues that would throw an error in some cases.

Version 0.4.0
  • Added crit damage done and penetration to the values retrieved from Combat Metrics on import.
  • Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10
  • Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.
  • Added Zaan set proc.
  • Added some low rank abilities.

Version 0.3.9
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8
  • API Bump to Clockwork City (100021)
  • Added a few abilities
  • Fixed properties for Twisting Path

Version 0.3.7
  • Added Endless Fury Explosion

Version 0.3.6
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.
  • Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5
  • Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4
  • Fixed an error that appeared when setting Min and Max for a CP to the same value.
  • Added data for a bunch of monster sets

Version 0.3.3
  • Added French Translation done by Llwydd - Thanks!
  • Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.
  • Fixed messed up labels after Import
  • Updated Ability DB

Version 0.3.2
  • Fixed an error that happened when on type of damage was 0

Version 0.3.1
  • Updated Ability Database

Version 0.3.0
  • Initial Upload
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
0.4.5
64kB
decay2
08/13/18 05:17 AM
0.4.4
64kB
decay2
08/12/18 05:23 PM
0.4.4
64kB
decay2
08/12/18 05:21 PM
0.4.3
65kB
decay2
05/21/18 08:12 AM
0.4.2
65kB
decay2
04/23/18 06:58 PM
0.4.1
62kB
decay2
03/15/18 05:14 PM
0.4.0
62kB
decay2
03/12/18 03:53 PM
0.3.10
57kB
decay2
02/11/18 05:39 PM
0.3.9
57kB
decay2
01/05/18 12:28 PM
0.3.8
54kB
decay2
11/18/17 05:31 PM
0.3.7
54kB
decay2
09/21/17 01:51 PM
0.3.6
54kB
decay2
08/13/17 12:41 PM
0.3.5
54kB
decay2
07/29/17 01:02 PM
0.3.4
54kB
decay2
07/09/17 05:11 PM
0.3.3
53kB
decay2
06/27/17 01:11 PM
0.3.2
52kB
decay2
06/21/17 03:47 PM
0.3.1
52kB
decay2
06/20/17 04:39 PM
0.3.0
52kB
decay2
06/20/17 04:16 PM


Post A Reply Comment Options
Unread 07/06/17, 05:29 PM  
decay2
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Forum posts: 68
File comments: 336
Uploads: 6
Re: Re: Re: Re: Re: Unrecognized skills

Originally Posted by MK32
Originally Posted by decay2
Originally Posted by MK32
Originally Posted by decay2
Originally Posted by MK32
Force pulse and Ilambris not recognized.

BTW Great addon!
I still have to go trough the monster sets. Force pulse should work though. Is it rank 4? Because for now there is only support for rank 4 abilities.

Everything is max level. Got these ID's in chat. Might be a component of Force Pulse, instead of the main damage tick.

48997 Force Pulse
80525 Ilambris
80526 Ilambris
Of course ! Forgot about the splash damage . Gonna test this soon along with all the monster sets.

Also which spreadsheet are you referring to ? Is it updated for Morrowind ?
ty! I updated and added to the spreadsheet so it's possible I missed something but Thematurge 75 to 76 damage increase is very low compared to Elfborn 40 to 41 damage increase for example.
Can you link the spreadsheet?
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Unread 07/06/17, 03:29 PM  
MK32

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Re: Re: Re: Re: Unrecognized skills

Originally Posted by decay2
Originally Posted by MK32
Originally Posted by decay2
Originally Posted by MK32
Force pulse and Ilambris not recognized.

BTW Great addon!
I still have to go trough the monster sets. Force pulse should work though. Is it rank 4? Because for now there is only support for rank 4 abilities.

Everything is max level. Got these ID's in chat. Might be a component of Force Pulse, instead of the main damage tick.

48997 Force Pulse
80525 Ilambris
80526 Ilambris
Of course ! Forgot about the splash damage . Gonna test this soon along with all the monster sets.

Also which spreadsheet are you referring to ? Is it updated for Morrowind ?
ty! I updated and added to the spreadsheet so it's possible I missed something but Thematurge 75 to 76 damage increase is very low compared to Elfborn 40 to 41 damage increase for example.
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Unread 07/05/17, 03:35 PM  
decay2
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Forum posts: 68
File comments: 336
Uploads: 6
Re: Re: Re: Unrecognized skills

Originally Posted by MK32
Originally Posted by decay2
Originally Posted by MK32
Force pulse and Ilambris not recognized.

BTW Great addon!
I still have to go trough the monster sets. Force pulse should work though. Is it rank 4? Because for now there is only support for rank 4 abilities.

Everything is max level. Got these ID's in chat. Might be a component of Force Pulse, instead of the main damage tick.

48997 Force Pulse
80525 Ilambris
80526 Ilambris
Of course ! Forgot about the splash damage . Gonna test this soon along with all the monster sets.

Also which spreadsheet are you referring to ? Is it updated for Morrowind ?
Last edited by decay2 : 07/05/17 at 03:35 PM.
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Unread 07/05/17, 12:44 PM  
MK32

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Re: Re: LUA error

Originally Posted by decay2
Originally Posted by MK32
If I attempt to set min and max at 75 for Thematurge I get this error. I am using a Combat Metrics import if that matters.

user:/AddOns/Constellations/Constellations.lua:1092: attempt to index a nil value
stack traceback:
user:/AddOns/Constellations/Constellations.lua:1092: in function 'CST.Calculate'
Constellations_CalculateCalculateButton_MouseUp:2: in function '(main chunk)'
I'll have a look.

That being said you don't need to limit the max really. It will consider using 75 points along with other options.
I have found that often it is better to actually use 81 (the next jump point)
Thank you. Asayre's spreadsheet indicates diminishing returns above 75, compared to adding those extra points into Elfborn or Elemental. The delta increase in damage from 75 to 76 is very small compared to adding another point into either Elfborn or Elemental. Am I missing something?
Last edited by MK32 : 07/05/17 at 12:44 PM.
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Unread 07/05/17, 12:26 PM  
MK32

Forum posts: 0
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Re: Re: Unrecognized skills

Originally Posted by decay2
Originally Posted by MK32
Force pulse and Ilambris not recognized.

BTW Great addon!
I still have to go trough the monster sets. Force pulse should work though. Is it rank 4? Because for now there is only support for rank 4 abilities.

Everything is max level. Got these ID's in chat. Might be a component of Force Pulse, instead of the main damage tick.

48997 Force Pulse
80525 Ilambris
80526 Ilambris
Last edited by MK32 : 07/05/17 at 12:27 PM.
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Unread 07/05/17, 03:29 AM  
decay2
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File comments: 336
Uploads: 6
Re: Constellation - Instructions For Use

Originally Posted by Shadowshire
What are these "ratios" and how do I find out what their respective values are?

Does Constellations take into account that, in the combat calculations, all decimal fractions are now "floored" (truncated) to the integer value for the respective stars that have percentages? For example, 5.10% is truncated to 5 and 5.98% is truncated to 5. This means that the actual percentage benefit only increaes when the integer portion of the percentage value changes.
The ratios need to be taken from some combat addon. You need to know which fraction of your overall damage was done by Dots and which ones by Direct Damage and so on. This requires quite a bit of understanding of the game, so the easier option is to use Combat Metrics and import directly from there. I guess I'll work on an extended description, but the tooltips should give you an idea already.

Constellations takes jumppoints of the Champion Points into account. So it knows that all the fractions must be ignored. It even knows the real value so even when the tooltip shows 19.00 but in reality is 18.997 (a mistake that Zenimax made) it correctly assigns 18 and not 19.
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Unread 07/04/17, 04:42 PM  
Shadowshire

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Post Constellation - Instructions For Use

On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
What are these "ratios" and how do I find out what their respective values are?

Does Constellations take into account that, in the combat calculations, all decimal fractions are now "floored" (truncated) to the integer value for the respective stars that have percentages? For example, 5.10% is truncated to 5 and 5.98% is truncated to 5. This means that the actual percentage benefit only increaes when the integer portion of the percentage value changes.
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Unread 07/04/17, 05:10 AM  
decay2
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Originally Posted by Snakefish
Hi,
can you implement the possibility to typ the numbers of the Spell/Weapon Resistance by hand,
instead of using the imprecise slider?
I can' set the exact digits with it.

Thanks
Snakefish
You can use the mouse wheel together with shift and/or ctrl key. But entering it would probably be easier. I'll have a look at it.
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Unread 07/04/17, 01:37 AM  
Snakefish

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Hi,
can you implement the possibility to typ the numbers of the Spell/Weapon Resistance by hand,
instead of using the imprecise slider?
I can' set the exact digits with it.

Thanks
Snakefish
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Unread 06/29/17, 03:06 AM  
decay2
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Re: LUA error

Originally Posted by MK32
If I attempt to set min and max at 75 for Thematurge I get this error. I am using a Combat Metrics import if that matters.

user:/AddOns/Constellations/Constellations.lua:1092: attempt to index a nil value
stack traceback:
user:/AddOns/Constellations/Constellations.lua:1092: in function 'CST.Calculate'
Constellations_CalculateCalculateButton_MouseUp:2: in function '(main chunk)'
I'll have a look.

That being said you don't need to limit the max really. It will consider using 75 points along with other options.
I have found that often it is better to actually use 81 (the next jump point)
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Unread 06/29/17, 01:25 AM  
MK32

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LUA error

If I attempt to set min and max at 75 for Thematurge I get this error. I am using a Combat Metrics import if that matters.

user:/AddOns/Constellations/Constellations.lua:1092: attempt to index a nil value
stack traceback:
user:/AddOns/Constellations/Constellations.lua:1092: in function 'CST.Calculate'
Constellations_CalculateCalculateButton_MouseUp:2: in function '(main chunk)'
Last edited by MK32 : 06/29/17 at 01:25 AM.
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Unread 06/27/17, 03:06 PM  
Anceane
 
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Ok this time totally understood ) thanks for explaining

So this is may be the reason why in Combat Metrics one of those had an asterix beside its name.

Originally Posted by decay2
Originally Posted by Anceane
dohh i am sorry i missed it. Read everything but i must have occulted this. My apologize.

but ... may be i dont understand something : after checking again your notes, i remember seeing the reference for skill not maxed at rank 4, but i thought they were missing because you had not the reference.
So what you mean is before they reach rank 4, do not bother to post here the reference, but once they reach rank 4 do it ? (i am not playing stupid i guess my french english is getting a wall right now lol)

Thanks
It's fine to post them, I will eventually implement them. The thing is I can't get those skills easily since on PTS It's usually rank 4 or I need to start playing all kinds of classes - don't have time for that .

I wish I could automate this somehow, but the example you posted below is actually quite good. Two Damage Components but same name. One is the initial hit, the other one is the DoT. WIth a bit of work I can figure out which it is and implement it on the basis that it has the porperties as the rank 4 ability, but sometimes I can't. In that case it would be cool if someone could point out which id is which.
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Unread 06/27/17, 01:24 PM  
decay2
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Originally Posted by DefiantVoid
The labels disappear when I press Combat Metrics Import.. It shows the CP I was running when I got the parse.
I found an issue in the calculation formula and fixed it. I checked your case and now it indeed puts points into Master-at-Arms
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Unread 06/27/17, 01:23 PM  
decay2
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Originally Posted by Anceane
dohh i am sorry i missed it. Read everything but i must have occulted this. My apologize.

but ... may be i dont understand something : after checking again your notes, i remember seeing the reference for skill not maxed at rank 4, but i thought they were missing because you had not the reference.
So what you mean is before they reach rank 4, do not bother to post here the reference, but once they reach rank 4 do it ? (i am not playing stupid i guess my french english is getting a wall right now lol)

Thanks
It's fine to post them, I will eventually implement them. The thing is I can't get those skills easily since on PTS It's usually rank 4 or I need to start playing all kinds of classes - don't have time for that .

I wish I could automate this somehow, but the example you posted below is actually quite good. Two Damage Components but same name. One is the initial hit, the other one is the DoT. WIth a bit of work I can figure out which it is and implement it on the basis that it has the porperties as the rank 4 ability, but sometimes I can't. In that case it would be cool if someone could point out which id is which.
Last edited by decay2 : 06/27/17 at 01:24 PM.
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Unread 06/27/17, 01:12 PM  
Anceane
 
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Originally Posted by decay2
Originally Posted by DefiantVoid
The labels disappear when I press Combat Metrics Import.. It shows the CP I was running when I got the parse.
Looks like something is broken there oO

Originally Posted by Anceane
Originally Posted by Anceane
Finally chat mentionned this :

[03:18] [Constellations] (44547) Venom Arrow - No Data for this Ability!

[03:18] [Constellations] (40818) Venom Arrow - No Data for this Ability!

May be this can help you
Are these Abilities levelled to max rank? (rank 4)
Rank 3 for me almost 4.


So by your question i guess that Constellations is only for max skilled and build ? if that is, then may be put a little alert so people dont use it earlier

I think I mentioned it in the description.[/quote]

dohh i am sorry i missed it. Read everything but i must have occulted this. My apologize.

but ... may be i dont understand something : after checking again your notes, i remember seeing the reference for skill not maxed at rank 4, but i thought they were missing because you had not the reference.
So what you mean is before they reach rank 4, do not bother to post here the reference, but once they reach rank 4 do it ? (i am not playing stupid i guess my french english is getting a wall right now lol)

Thanks
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