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Wolfhunter (4.1)
Updated:09/13/18 04:04 PM
Created:06/20/17 04:11 PM
Monthly downloads:5,433
Total downloads:54,668
Favorites:76
MD5:
4.1
Constellations  Popular! (More than 5000 hits)
Version: 0.4.6
by: decay2 [More]
Description

Please note that the addon is still in beta so don't expect everything to be perfect.

After all that recent changes to the Champion Point System, distributing your CP to optimize your DPS has become a rather complicated affair. Theory Crafters like Asayre and Br1ckst0n/Woeler have worked to make CP calculators available, but this still requires you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:
  • Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.
  • On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
  • If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.
  • Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically.
  • You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.
  • Alternatively you can enter everything manually.
  • On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.
  • When everything is set, press the calculate button on the 2nd tab.
  • If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:
  • The addon can not automatically detect your Damage Done values. You need to set it yourself.
  • The addon can not set any CP's, you only get shown what would be optimal.
  • Some abilities including most abilities which are not rank 4 are still missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future. If you have some experience in theory crafting you can also add them to this spreadsheet which I (and hopefully others) will update.

Big thanks to Latin for doing most of the work to collect data for all those abilities. Addtional thanks to Asayre for his theory crafting work on all the ingame mechanics.

Decay2 aka Solinur (Pact EU)
Version 0.4.6
  • Added a few missing skills and item procs. Thanks to Jonno for reporting them.

Version 0.4.5
  • Fixed critical error in Ability Data

Version 0.4.4
  • API Bump to Wolfhunter (100024)
  • Added Several missing Skills: One Hand and Shield, Werewolf, Psijic Guild, some Light and Heavy Attacks. Thanks to gvarnadoe and BjørnTheBurr for reporting some of them.

Version 0.4.3
  • API Bump to Summerset (100023)
  • Update LAM to r26

Version 0.4.2
  • Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1
  • Fixed two issues that would throw an error in some cases.

Version 0.4.0
  • Added crit damage done and penetration to the values retrieved from Combat Metrics on import.
  • Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10
  • Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.
  • Added Zaan set proc.
  • Added some low rank abilities.

Version 0.3.9
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8
  • API Bump to Clockwork City (100021)
  • Added a few abilities
  • Fixed properties for Twisting Path

Version 0.3.7
  • Added Endless Fury Explosion

Version 0.3.6
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.
  • Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5
  • Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4
  • Fixed an error that appeared when setting Min and Max for a CP to the same value.
  • Added data for a bunch of monster sets

Version 0.3.3
  • Added French Translation done by Llwydd - Thanks!
  • Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.
  • Fixed messed up labels after Import
  • Updated Ability DB

Version 0.3.2
  • Fixed an error that happened when on type of damage was 0

Version 0.3.1
  • Updated Ability Database

Version 0.3.0
  • Initial Upload
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
0.4.5
64kB
decay2
08/13/18 05:17 AM
0.4.4
64kB
decay2
08/12/18 05:23 PM
0.4.4
64kB
decay2
08/12/18 05:21 PM
0.4.3
65kB
decay2
05/21/18 08:12 AM
0.4.2
65kB
decay2
04/23/18 06:58 PM
0.4.1
62kB
decay2
03/15/18 05:14 PM
0.4.0
62kB
decay2
03/12/18 03:53 PM
0.3.10
57kB
decay2
02/11/18 05:39 PM
0.3.9
57kB
decay2
01/05/18 12:28 PM
0.3.8
54kB
decay2
11/18/17 05:31 PM
0.3.7
54kB
decay2
09/21/17 01:51 PM
0.3.6
54kB
decay2
08/13/17 12:41 PM
0.3.5
54kB
decay2
07/29/17 01:02 PM
0.3.4
54kB
decay2
07/09/17 05:11 PM
0.3.3
53kB
decay2
06/27/17 01:11 PM
0.3.2
52kB
decay2
06/21/17 03:47 PM
0.3.1
52kB
decay2
06/20/17 04:39 PM
0.3.0
52kB
decay2
06/20/17 04:16 PM


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Unread 06/22/17, 12:57 AM  
Llwydd

Forum posts: 38
File comments: 17
Uploads: 0
French translation
Lua Code:
  1. -- Menu --
  2.  
  3. ZO_CreateStringId("SI_UNTAUNTED_LANG", "en")
  4.  
  5. ZO_CreateStringId("SI_CONSTELLATIONS_COLOR_NEUTRAL", "FFFFFFF9")
  6. ZO_CreateStringId("SI_CONSTELLATIONS_COLOR_MAGICKA", "FFCCCCFF")
  7. ZO_CreateStringId("SI_CONSTELLATIONS_COLOR_STAMINA", "FFCCFFCC")
  8. ZO_CreateStringId("SI_CONSTELLATIONS_COLOR_HEALTH", "FFFFCCCC")
  9.  
  10. ZO_CreateStringId("SI_CONSTELLATIONS_BUTTON_IMPORT_TEXT", "Importer Combat Metrics")
  11. ZO_CreateStringId("SI_CONSTELLATIONS_BUTTON_CALCULATE_TEXT", "Calculer")
  12.  
  13. ZO_CreateStringId("SI_CONSTELLATIONS_RATIOBUTTON_TT", "Stats dégâts et ratios")
  14. ZO_CreateStringId("SI_CONSTELLATIONS_CPBUTTON_TT", "Points Champion")
  15.  
  16. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL1", "CP Magie")
  17. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL_TOOLTIP1", "Total des CPs disponible pour la constellation magie")
  18.  
  19. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL2", "Bonus dégâts %")
  20. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL_TOOLTIP2", "Somme des effets de type 'augmentation dégâts faisant X %', Ex, le bonus des ensembles d'épreuve, Prière de combat, ... ")
  21.  
  22. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL3", "% critique des sorts")
  23. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL4", "% dégât critique magique")
  24. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL5", "Pénétration magique")
  25.  
  26. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL6", "% critique arme")
  27. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL7", "% Dégât critique physique")
  28. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_STATS_LABEL8", "Pénétration physique")
  29.  
  30. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL1", "Dégât magique")
  31. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP1", "Tous les dégâts relatifs à la magie, y compris les dégâts de feu, gel ou foudre.")
  32. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL2", "Dégât magique direct")
  33. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP2", "Tous dégâts magiques ne tapant qu'une seule fois après leur incantation.")
  34. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL3", "Dégât magique AoE")
  35. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP3", "Tous les dégâts magiques à frappes multiples dans le temps.")
  36. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL4", "Attaque directe Bâton")
  37. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP4", "Toutes les attaques lourdes ou légères faites par un bâton.")
  38. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL11", "attaques DoT Bâton")
  39. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP11", "Attaques des bâtons de destruction et de restauration")
  40. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL5", "Dégâts critiques magiques")
  41. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP5", "Tous dégâts magiques pouvant critiquer et n'étant pas causer par des familiers.")
  42.  
  43. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL6", "Dégât physique")
  44. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP6", "Tous les dégâts relatifs à la vigueur, comprend tous lés dégâts physiques, poison ou maladie")
  45. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL7", "Dégât physique direct")
  46. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP7", "Tous les dégâts physique qui ne frappent qu'une seule fois après leur lancement.")
  47. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL8", "Dégât physique DoT")
  48. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP8", "Tous les dégâts physiques à frappes multiples dans le temps. Ex : injection de poison, ...")
  49. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL9", "Attaque physique")
  50. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP9", "Toutes les attaques lourdes ou légères faites en utilisant une ame physique.")
  51. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL10", "Dégât critique physique")
  52. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_RATIOS_LABEL_TOOLTIP10", "Tous dégâts physiques pouvant critiquer et n'étant pas causer par des familiers.")
  53.  
  54.  
  55. ZO_CreateStringId("SI_CONSTELLATIONS_INPUT_TARGET_LABEL1", "Résistance physique ou magique")
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Unread 06/21/17, 09:50 AM  
decay2
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Forum posts: 68
File comments: 337
Uploads: 6
Originally Posted by Rhyono
It's certainly in line with the goal of this and sort of related: Would you be able to add something that suggests which boon to use?
Sounds like a nice idea, but also requires some thinking on how to implement this. If I add this to the already taxing optimization of the CPs calculation time might go trough the roof. However one could make a more simplistic optimization independent optimization on a separate tab.
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Unread 06/21/17, 09:14 AM  
Rhyono
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Forum posts: 434
File comments: 755
Uploads: 17
It's certainly in line with the goal of this and sort of related: Would you be able to add something that suggests which boon to use?
Last edited by Rhyono : 06/21/17 at 09:24 AM.
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Unread 06/21/17, 08:32 AM  
ChrisK

Forum posts: 0
File comments: 35
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LOVE THIS! Truly appreciate the effort and direction
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Unread 06/21/17, 06:21 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 68
File comments: 337
Uploads: 6
Originally Posted by Molleggiato
where can i set "Damage Done" rly dont see it.
Seems I called it "Damage Bonus %"

Sorry about the confusion
Last edited by decay2 : 06/21/17 at 06:59 AM.
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Unread 06/21/17, 06:10 AM  
Molleggiato

Forum posts: 2
File comments: 47
Uploads: 0
where can i set "Damage Done" rly dont see it.
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