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Murkmire (4.2)
Updated:11/07/18 09:25 AM
Created:09/13/17 05:41 PM
Monthly downloads:1,658
Total downloads:227,465
Favorites:206
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
Auto Category - Custom Inventory Categories  Popular! (More than 5000 hits)
Version: 1.34
by: rockingdice, crafty35a
Still struggling to manage your inventory? Always full of items that you don't know how to deal with?

This add-on will help sort things out!

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!


Supported add-ons:
Alpha Gear
FCO Item Saver
Tamriel Trade Centre
Master Merchant
Iakoni's Gear Changer
BetterUI
Set Tracker



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!
[b]
1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")

1.33 Changes:
  • Bumped API version for Murkmire.

1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")

1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries

1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!

1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.

1.28 Changes:
  • Bumped API version for Wolfhunter.

1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    • To create your own rule, use
      Lua Code:
      1. filtertype("jewelrycrafting")
    • To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"

1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.

1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).


1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)

1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).

1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Archived Files (30)
File Name
Version
Size
Uploader
Date
1.33
110kB
crafty35a
10/22/18 06:46 AM
1.32
109kB
crafty35a
09/21/18 12:32 PM
1.31
110kB
crafty35a
09/17/18 09:08 AM
1.30
105kB
crafty35a
08/24/18 11:57 AM
1.29
104kB
crafty35a
08/13/18 08:39 AM
1.28
104kB
crafty35a
08/13/18 06:56 AM
1.27
104kB
crafty35a
05/21/18 06:31 AM
1.26
105kB
crafty35a
04/20/18 11:11 AM
1.25
105kB
crafty35a
04/19/18 01:21 PM
1.24
105kB
crafty35a
04/16/18 09:57 AM
1.23
105kB
crafty35a
04/15/18 06:37 PM
1.22
105kB
crafty35a
04/12/18 09:14 PM
1.21
104kB
crafty35a
04/11/18 11:25 AM
1.19
104kB
rockingdice
10/29/17 09:35 PM
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


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Unread 07/19/18, 07:25 PM  
cag_dk
 
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Originally Posted by VulcanTourist
Which quality of life can you tolerate less of, no in-game inventory delays or never having to exit and restart the game for the occasional tweaking of sorting rules? You may have to choose.
As of now, I'm tolerating the stutter, though hoping it can be tweeked within the addon/library files.
I'd avoid any outside .exe/.com -file as a rule
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Unread 07/19/18, 04:06 PM  
VulcanTourist
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Originally Posted by cag_dk
Originally Posted by VulcanTourist
One possible workaround to my theoretical solution would be to use a separate standalone "rule compiler" that would compile the user's sorting rules into Lua outside of the game entirely.
Preferably not... As little "outside interferens" as possible please
Which quality of life can you tolerate less of, no in-game inventory delays or never having to exit and restart the game for the occasional tweaking of sorting rules? You may have to choose.
.
Last edited by VulcanTourist : 07/19/18 at 04:09 PM.
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Unread 07/19/18, 02:43 PM  
cag_dk
 
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Originally Posted by VulcanTourist
One possible workaround to my theoretical solution would be to use a separate standalone "rule compiler" that would compile the user's sorting rules into Lua outside of the game entirely.
Preferably not... As little "outside interferens" as possible please
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Unread 07/19/18, 10:08 AM  
VulcanTourist
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Originally Posted by crafty35a
Originally Posted by cag_dk
Hope this can shed some light on the problem and hopefully help solve the issue
This is actually very helpful -- I was not aware of LibFilters. I previously tracked down most of the lag issues to the original custom inventory sorting code implemented by RockingDice, but haven't been able to find a real solution. I will try to replace it with LibFilters.

But if LibFilters was around when RockingDice created AC, maybe there is a reason he had to use the custom code. I will see if I can figure it out.
It's always been my suspicion that the cause is the sorting syntax and its need to be parsed. That sorting syntax is, as far as I know, quite unique to AutoCategory; nothing else has anything like it. Everything else like Advanced Filters has rules that are hard-coded and can't be changed "at runtime". Even though that sorting syntax is its standout feature and its blessing, it's also likely a curse for the CPU burden it creates. The only way to disprove my theory is to produce an experimental version that strips out the sorting syntax and replaces the current default rules described with it with hardcoded equivalents.

If that is indeed the cause, I can only see one avenue to improving it: precompile a user's custom sorting rules into Lua and write it to a file to be executed. That isn't possible the way the game is designed, though, because Zenimax doesn't allow mod developers any access to the AddOns directory at runtime. I'm willing to live with the existing CPU burden if the solution requires neutering the very reason I chose to use AutoCategory in the first place.

One possible workaround to my theoretical solution would be to use a separate standalone "rule compiler" that would compile the user's sorting rules into Lua outside of the game entirely. It would eliminate the immediacy of the current model, but it would be bearable.
.
Last edited by VulcanTourist : 07/19/18 at 10:25 AM.
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Unread 07/19/18, 07:42 AM  
crafty35a
 
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Originally Posted by cag_dk
Hope this can shed some light on the problem and hopefully help solve the issue
This is actually very helpful -- I was not aware of LibFilters. I previously tracked down most of the lag issues to the original custom inventory sorting code implemented by RockingDice, but haven't been able to find a real solution. I will try to replace it with LibFilters.

But if LibFilters was around when RockingDice created AC, maybe there is a reason he had to use the custom code. I will see if I can figure it out.

EDIT: Unfortunately it looks like LibFilter can only be used to filter the inventory, not sort, which is needed for AC to work. I found a library called LibSort but it is extremely old/outdated.
Last edited by crafty35a : 07/19/18 at 10:02 AM.
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Unread 07/19/18, 07:36 AM  
cag_dk
 
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In connection to the problem with stutter...

Originally Posted by crafty35a
Originally Posted by Dingodan
I found out that these lags are only if I use AdvancedFilter and Auto Category.

Is it possible to get an Fix for this?
Good find! I can confirm that the micro-stutter when opening your inventory is completely gone with Advanced Filters disabled. I will look into it, but I can't guarantee it's fixable on my end.
snipped from Advanced Filters comments:
Originally Posted by Baertram
this is a known side-effect of the filtering within AutoCategory + Advanced Filters and other inventory related addons.
I'm not able to fix this as AC makes my inventory also lag shortly if I use it as a standalone addon, freshly installed, or together with ItemSaver, FCOItemSaver, Inventory GridView or other filter addons

As AC is the addon which seems to make lags with all the other addons I'd prefer the addon dev to look into his code first as all other adddons can be used together without any lags (using a filter library libFilters which uses the build in game's filtering code for inventory items. Whereas AC is changing base game's inventory row build up, adds extra lines and updates the inventory code in other ways -> assumption as I didn ot look into the AC code, got no time for it).
Hope this can shed some light on the problem and hopefully help solve the issue
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Unread 07/09/18, 07:08 AM  
crafty35a
 
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Re: Problems with Inventory Grid View

Originally Posted by DoonerSeraph
I've been getting the following error after Summerset, when using Auto Category and Inventory Grid View.
Doesn't happen on my end, but it looks like the error is happening in IGV code.
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Unread 07/09/18, 01:34 AM  
DoonerSeraph
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Problems with Inventory Grid View

I've been getting the following error after Summerset, when using Auto Category and Inventory Grid View.

Lua Code:
  1. user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
  2. stack traceback:
  3.     user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
  4.     user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
  5.     user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
  6.     EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
  7.     user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
  8.     user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
  9.     EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
  10.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
  11.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
  12.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
  13.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:315: in function 'ZO_Scene:RefreshFragmentsHelper'
  14.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragments'
  15.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
  16.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
  17.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
  18.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:240: in function 'ZO_SceneManager_Leader:Show'
  19.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:180: in function 'ZO_SceneManager_Base:ShowBaseScene'
  20.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:264: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
  21.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'
Last edited by DoonerSeraph : 07/09/18 at 01:34 AM.
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Unread 07/05/18, 09:20 PM  
crafty35a
 
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Originally Posted by VulcanTourist
I have a mean question: When creating such AlphaGear outfit categories, how does AutoCategory categorize items that are part of more than one AlphaGear outfit? I know it wouldn't dare list the same item more than once in different categories, so how does it decide which outfit's category gets precedence for a shared item? I have AlphaGear outfits that share pieces between them, so the question isn't merely rhetorical.
I'm not at my computer and the AlphaGear integration pre-dates my involvement, but I would bet the item will be listed under the first set that it is included in (e.g. AlphaGear slot 1 has priority, then slot 2, etc.). That's the way I would have set it up anyways.
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Unread 07/04/18, 10:28 AM  
VulcanTourist
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Originally Posted by crafty35a
Originally Posted by SUNMorph
EDIT: I am dumb, have forgotten to reload ui, all works fine
Great -- FYI if you didn't already notice, you can do it all in one rule with multiple arguments e.g. alphagear("1", "2") - multiple categories will be created.
I have a mean question: When creating such AlphaGear outfit categories, how does AutoCategory categorize items that are part of more than one AlphaGear outfit? I know it wouldn't dare list the same item more than once in different categories, so how does it decide which outfit's category gets precedence for a shared item? I have AlphaGear outfits that share pieces between them, so the question isn't merely rhetorical.
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Unread 07/04/18, 07:55 AM  
crafty35a
 
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Originally Posted by SUNMorph
EDIT: I am dumb, have forgotten to reload ui, all works fine
Great -- FYI if you didn't already notice, you can do it all in one rule with multiple arguments e.g. alphagear("1", "2") - multiple categories will be created.
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Unread 07/03/18, 02:15 AM  
SUNMorph

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EDIT: I am dumb, have forgotten to reload ui, all works fine

----------------------------------

Thx for that great Addon,

but can you please help me out for getting alphagear to work with it.

I tried different things, but i didnt get it to work, i think missunderstand the rules sektions.

i use in alpha gear 3 sets, dd, heal, pvp.

in the autocategory rules sektion, i tried for my dd set (its the 1st set in alphagear) alphagear(1) also alphagear("1"), i think my syntax is here wrong or why it dost show?

Thx for any help

@yays,

i see you have the alphagearoption enabled, exact how i whant it.

Can you pleas emake an screenshot from your alphagearsettings/rules?

Thx

EDIT:

Or is it maybe possible to get the same feature for alphagear as for your implemented Ikonies Gear Changer.?
Last edited by SUNMorph : 07/03/18 at 02:55 PM.
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Unread 06/20/18, 07:58 PM  
crafty35a
 
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Originally Posted by Dingodan
I found out that these lags are only if I use AdvancedFilter and Auto Category.

Is it possible to get an Fix for this?
Good find! I can confirm that the micro-stutter when opening your inventory is completely gone with Advanced Filters disabled. I will look into it, but I can't guarantee it's fixable on my end.
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Unread 06/20/18, 05:13 PM  
April
 
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Originally Posted by Dingodan
Originally Posted by Dingodan
For me it lags everytime I open the Inventory.

I don't use FCO Itemsaver.
I found out that these lags are only if I use AdvancedFilter and Auto Category.

Is it possible to get an Fix for this?
Seconding this
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Unread 06/20/18, 02:49 AM  
vays

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A small bug with Inventory Grid View integration found. Intricate Icon is relocated to one item left.
Look at Ruby Ash Lighting Staff. Inventory Grid View without Auto Category looks fine.

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