Quantcast
Download
(74 Kb)
Download
Updated: 07/11/18 01:30 AM
Pictures
File Info
Compatibility:
Summerset (4.0)
Updated:07/11/18 01:30 AM
Created:01/24/18 02:47 AM
Monthly downloads:6,463
Total downloads:25,260
Favorites:62
MD5:
4.0
Daily Alchemy  Popular! (More than 5000 hits)
Version: 1.1.4
by: Marify [More]


It is a simple add-on to automatically create an Alchemist's Daily Writs.
(Master Writs is also supported)




Future plans (not necessarily possible ...)
  • We will respond if requested...


Please tell me a better translation
I am not good at translating texts.
The current add-on translation text may not be user-friendly...

Would not you tell me if there are more user-friendly translations?
Version: 1.1.4 ---------------
1.Bug fix (Russian localization)
Add keywords for item acquisition.


Version: 1.1.3 ---------------
1.Re-upload as version information is incorrect


Version: 1.1.2 ---------------
1.Using the new function GetItemLinkItemId(itemLink)

2.Integrate setting items(Retrieve items from home storage)

3.Bug fix (French localization)
Delete item acquisition keywords

4.Add information on new materials(Somerset)


Version: 1.1.1 ---------------
1. APIVersion Up 100023


Version: 1.1.0 ---------------
1.Add Function
Function to create master request item without receiving an order.(Now Testing)

2.Change message output method

3.Improve speed a little


Version: 1.0.2 ---------------
1.Update Russian translation.
Thank you! KiriX

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little


Version: 1.0.1 ---------------
1.Bug fix
Fixed error caused by not setting initial value of add-on

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little (still planned to improve)


Version: 1.0.0 ---------------
1.Priority to use reagent can now be selected. (Now Testing)


Version: 0.9.22 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank

2.Language file Update(Russian localization)
I am grateful for KiriX cooperation.


Version: 0.9.21 ---------------
1.made an alert message sparingly

2.Changed the order of using items (Use bank items first than backpack)

3.Bug fix
Fixed a case of mistaken items to be created


Version: 0.9.20 ---------------
1.Added function to Alert of missing material. (Now Testing)


Version: 0.9.19 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank


Version: 0.9.18 ---------------
1.Change solvent selection method.


Version: 0.9.17 ---------------
1.Bug fix
Too many call the server within a short time inside the add-on.


Version: 0.9.16 ---------------
1. Significant change in code


Version: 0.9.15 ---------------
1. Started to support Home Storage.


Version: 0.9.14 ---------------
1.Bug fix
Fixed that the consideration of "cancelTrait" was missing at Master Writs

2.Bug fix
When it operates after other bank add-ons,
Fixed a problem that can not get item from bank.

3.Bug fix (French localization)
Version: 0.9.7 bug fix was added.

4.Bug fix (Japanese localization)
Add keyword.


Version: 0.9.13 ---------------
1.Bug fix
Fixed a bug that creates incorrect poison
(Ex: created "Health Poison I" at the request of "Health Poison IX".)


Version: 0.9.12 ---------------
1.Add automatic exit function from craft station.


Version: 0.9.11 ---------------
1.changed the number of batch creation steps from 5 to 1


Version: 0.9.10 ---------------
1.Bug fix (French localization)
Fix name variance (pied-de-lutin --> Bolet Lutin)


Version: 0.9.9 ---------------
1.Bug fix (German localization)
Revised Version: 0.9.8 fix again


Version: 0.9.8 ---------------
1.APIVersion: UP to 100022

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.


Version: 0.9.7 ---------------
1.Partial code correction for testing.

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
A strange code(0xC2) is inserted instead of a space(0x20).

3.Bug fix (French localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
Fix name variance (Poison de ravage --> Poison de Dégâts)


Version: 0.9.6 ---------------
1. Started to support Master request(German and French)

2.Bug fix (English localization)
English localization: Correcting items(-) containing hyphens

3.Bug fix (French localization)
Corrected differences by abbreviated expressions (xxx D' xxxx --> xxx de xxx)

4.Bug fix (Japanese localization)
Fix Greek figures and Arabic numerals mismatch


Version: 0.9.5 ---------------
1. Bug fix
2. German and French language files added (Master request is not supported....)


Version: 0.9.4 ---------------
1. Fixed English language file

Version: 0.9.3 ---------------
1. Bulk Creation function added.
2. Added debug log ON / OFF function
3. Started to support German and French
(Since it is still being tested, the language file was not included in the update)
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
1.1.3
74kB
Marify
06/30/18 07:16 PM
1.1.2
74kB
Marify
05/22/18 08:08 AM
1.1.0
75kB
Marify
05/16/18 07:54 AM
1.0.2
74kB
Marify
05/02/18 12:49 AM
1.0.1
73kB
Marify
04/25/18 12:33 AM
1.0.0
72kB
Marify
04/23/18 08:34 PM
0.9
5kB
Marify
01/24/18 02:47 AM


Post A Reply Comment Options
Unread 04/20/18, 11:19 PM  
Anceane
 
Anceane's Avatar

Forum posts: 159
File comments: 621
Uploads: 0
Re: It's complicated!

You are right, and i personally do not need any changes from the actual version, but the changes bringing the MM version bother me reason why i would prefer it as an option.


Originally Posted by Daxxie
Which ingredients to use; quantity, price, user choice, etc. If you want to go there, then you also have to look at what quality of potion is pulled from the bank or not pulled because I already have a purple version in inventory so the writ is "complete". These are issues that influenced Dolgubon's decision not to do Alchemy. I can understand that, it's complicated.

Frankly, I don't care! For one thing, I often get some of those high value mats just for doing writs. If I'm running short I go run around for a while and harvest more. (I'm a hoarder and a compulsive harvester, I never run short, lol) I do the surveys and get more mats. And, what I make for doing writs, from mats to surveys to other items to gold, far outweighs what I might have to pay if I had no desire to harvest & actually bought mats.

Simple, low overhead, works for me, just my opinion.

On the other side of the fence, I think it's great that Marify is considering options for those who do have concerns. I have found all of the addon writers I've dealt with here to be very considerate and helpful.

Daxxie
__________________
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 06:34 PM  
Daxxie

Forum posts: 0
File comments: 28
Uploads: 0
It's complicated!

Which ingredients to use; quantity, price, user choice, etc. If you want to go there, then you also have to look at what quality of potion is pulled from the bank or not pulled because I already have a purple version in inventory so the writ is "complete". These are issues that influenced Dolgubon's decision not to do Alchemy. I can understand that, it's complicated.

Frankly, I don't care! For one thing, I often get some of those high value mats just for doing writs. If I'm running short I go run around for a while and harvest more. (I'm a hoarder and a compulsive harvester, I never run short, lol) I do the surveys and get more mats. And, what I make for doing writs, from mats to surveys to other items to gold, far outweighs what I might have to pay if I had no desire to harvest & actually bought mats.

Simple, low overhead, works for me, just my opinion.

On the other side of the fence, I think it's great that Marify is considering options for those who do have concerns. I have found all of the addon writers I've dealt with here to be very considerate and helpful.

Daxxie
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 08:43 AM  
crafty35a
 
crafty35a's Avatar

Forum posts: 5
File comments: 73
Uploads: 0
Originally Posted by Marify
I am considering making it selectable on the add-on setting.

[Reagent Priority]
.... [Many quantities first] *Default
.... [Price from MasterMerchant] *Displayed that MasterMerchant is installed
.... [Manual] *Specify the order of 26 kinds of Reagent in the sub menu
Sounds perfect, thanks. Just the MM part is fine for me, I know the manual priority will be a lot more work to code.
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 08:25 AM  
VulcanTourist
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 227
Uploads: 1
If you do add manual value priorities, have you seen how AutoResearch handles trait research priorities? It has a number of fields equal to the number of traits, with a drop-down list attached to each field, from which you can select one of the traits. The result is that the priority is ordered visually from top to bottom (and left to right). Visual ordering would probably be crucial with 26 reagents to consider all at once.
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 08:11 AM  
Anceane
 
Anceane's Avatar

Forum posts: 159
File comments: 621
Uploads: 0
Originally Posted by Marify
Originally Posted by Anceane
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.

I am considering making it selectable on the add-on setting.

[Reagent Priority]
.... [Many quantities first] *Default
.... [Price from MasterMerchant] *Displayed that MasterMerchant is installed
.... [Manual] *Specify the order of 26 kinds of Reagent in the sub menu
That would really be grat that way, choices please everyone
__________________
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 07:56 AM  
Marify
 
Marify's Avatar
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 56
Uploads: 2
Originally Posted by Anceane
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.

I am considering making it selectable on the add-on setting.

[Reagent Priority]
.... [Many quantities first] *Default
.... [Price from MasterMerchant] *Displayed that MasterMerchant is installed
.... [Manual] *Specify the order of 26 kinds of Reagent in the sub menu
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 07:48 AM  
Marify
 
Marify's Avatar
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 56
Uploads: 2
Originally Posted by VulcanTourist
As much as I hate subjective valuations, I think using data from Master Merchant or Tamriel Trade Center while also looking at quantities would be a good idea... as long as it doesn't introduce too much overhead in the process.

Even better, or in addition, would be a means for each player to adjust relative values specific to his own needs. Different players who engage in selling potions will probably try to specialize in selling certain ones, which would result in certain ingredients being more highly valued by that player than other players. Any one-size-fits-all valuation is likely to frustrate such specialists.
Hi !
The first schedule,
I'm thinking about adding manual settings or investigating [Master Merchant].
[Tamriel Trade Center] is difficult to deal with....


[Manual]
・Manual setting of priority on the add-on setting (26 kinds of Reagent)

[Price from MasterMerchant]
・Yet to be investigated

[Price from TamrielTradeCenter]
・Yet to be investigated
・Because it is not supported in Japanese, I am not confident of testing and bug correspondence...
・I cooperate a little bit with translation, but it still takes time.

[Other]
・will consider it when a request comes out
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 07:03 AM  
Anceane
 
Anceane's Avatar

Forum posts: 159
File comments: 621
Uploads: 0
Originally Posted by crafty35a
Originally Posted by Marify
I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
Yes, this would be very useful! Personally, I will continue crafting my potions manually for now since I don't like to use my valuable ingredients unless necessary. But I will definitely use this add-on if this function is added. Thanks for your consideration!
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.
__________________
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 06:56 AM  
crafty35a
 
crafty35a's Avatar

Forum posts: 5
File comments: 73
Uploads: 0
Originally Posted by Marify
I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
Yes, this would be very useful! Personally, I will continue crafting my potions manually for now since I don't like to use my valuable ingredients unless necessary. But I will definitely use this add-on if this function is added. Thanks for your consideration!
Last edited by crafty35a : 04/20/18 at 06:59 AM.
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 02:38 AM  
VulcanTourist
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 227
Uploads: 1
While quantity on hand might seem an acceptable gauge of value at first - presumably the valued ones are harder to obtain - it won't always be true. If someone has recently crafted a big batch of a potion using valuable ingredients, then the quantity of those will be low relative to others. If that is then used as the criteria for deciding what to use in crafting writ potions, then those more valued ingredients will be wasted.

As much as I hate subjective valuations, I think using data from Master Merchant or Tamriel Trade Center while also looking at quantities would be a good idea... as long as it doesn't introduce too much overhead in the process.

Even better, or in addition, would be a means for each player to adjust relative values specific to his own needs. Different players who engage in selling potions will probably try to specialize in selling certain ones, which would result in certain ingredients being more highly valued by that player than other players. Any one-size-fits-all valuation is likely to frustrate such specialists.
Last edited by VulcanTourist : 04/20/18 at 02:43 AM.
Report comment to moderator  
Reply With Quote
Unread 04/20/18, 02:28 AM  
Marify
 
Marify's Avatar
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 56
Uploads: 2
Originally Posted by crafty35a
This sounds great. One question: how does this add-on decide which ingredients to use to make the potion/poison? Is it random? It would be great if it was smart enough to use the cheapest ingredients (via MM price).
Hi !
There are some exceptions, but now judging by quantity.
Will use materials with many quantities first.

I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
Report comment to moderator  
Reply With Quote
Unread 04/19/18, 06:41 PM  
crafty35a
 
crafty35a's Avatar

Forum posts: 5
File comments: 73
Uploads: 0
This sounds great. One question: how does this add-on decide which ingredients to use to make the potion/poison? Is it random? It would be great if it was smart enough to use the cheapest ingredients (via MM price).
Report comment to moderator  
Reply With Quote
Unread 04/18/18, 12:48 AM  
xPainkilleRx

Forum posts: 0
File comments: 5
Uploads: 0
Originally Posted by Marify
Hi!
Please... Can you send me a debug log?
Solved a problem by switching game to english. Sorry for worry
Report comment to moderator  
Reply With Quote
Unread 04/17/18, 05:43 AM  
Marify
 
Marify's Avatar
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 56
Uploads: 2
Originally Posted by xPainkilleRx
I've got only this 3 bugs, which bugcatcher catched:
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:250: attempt to index a nil value
stack traceback:
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:250: in function 'DailyProvisioning:Crafting'
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:208: in function 'DailyProvisioning:CraftingCompleted'
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:20: in function '(anonymous)'
Hi!
Please... Can you send me a debug log?

1. Install the add-on that can cut the text of the chat field.

For example, [pChat]
http://www.esoui.com/downloads/info93-pChat.html

2. Turn on log display.

SETTING > Addons > Daily Alchemy > Show debug log
SETTING > Addons > Daily Provisioning > Show debug log
3. Run add-ons and copy logs
Report comment to moderator  
Reply With Quote
Unread 04/17/18, 02:29 AM  
xPainkilleRx

Forum posts: 0
File comments: 5
Uploads: 0
Originally Posted by VulcanTourist
Most likely conflicts with other mods. Can't help if we don't know what those others are. You get no LUA errors at all while this not-working is happening?
I've got only this 3 bugs, which bugcatcher catched:
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:250: attempt to index a nil value
stack traceback:
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:250: in function 'DailyProvisioning:Crafting'
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:208: in function 'DailyProvisioning:CraftingCompleted'
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:20: in function '(anonymous)'
========================================================
user:/AddOns/BanditsUserInterface/BUI_Player.lua:129: attempt to index a nil value
stack traceback:
user:/AddOns/BanditsUserInterface/BUI_Player.lua:129: in function 'BUI.Player:UpdateShield'
user:/AddOns/BanditsUserInterface/BUI_Events.lua:308: in function 'BUI.OnVisualAdded'
========================================================
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1482: attempt to index a nil value
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1482: in function 'MasterMerchant:addStatsItemTooltip'
user:/AddOns/MasterMerchant/MasterMerchant.lua:3225: in function '(anonymous)'
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: