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Summerset (4.0)
Updated:05/22/18 08:08 AM
Created:01/24/18 02:47 AM
Monthly downloads:6,063
Total downloads:17,143
Favorites:44
MD5:
4.0
Daily Alchemy  Updated this week!  Popular! (More than 5000 hits)
Version: 1.1.1
by: Marify [More]


It is a simple add-on to automatically create an Alchemist's Daily Writs.
(Master Writs is also supported)




Future plans (not necessarily possible ...)
  • Function to create master request item without receiving an order.(Now Thinking)
  • We will respond if requested...


Please tell me a better translation
I am not good at translating texts.
The current add-on translation text may not be user-friendly...

Would not you tell me if there are more user-friendly translations?
Version: 1.1.1 ---------------
1. APIVersion Up 100023


Version: 1.1.0 ---------------
1.Add Function
Function to create master request item without receiving an order.(Now Testing)

2.Change message output method

3.Improve speed a little


Version: 1.0.2 ---------------
1.Update Russian translation.
Thank you! KiriX

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little


Version: 1.0.1 ---------------
1.Bug fix
Fixed error caused by not setting initial value of add-on

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little (still planned to improve)


Version: 1.0.0 ---------------
1.Priority to use reagent can now be selected. (Now Testing)


Version: 0.9.22 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank

2.Language file Update(Russian localization)
I am grateful for KiriX cooperation.


Version: 0.9.21 ---------------
1.made an alert message sparingly

2.Changed the order of using items (Use bank items first than backpack)

3.Bug fix
Fixed a case of mistaken items to be created


Version: 0.9.20 ---------------
1.Added function to Alert of missing material. (Now Testing)


Version: 0.9.19 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank


Version: 0.9.18 ---------------
1.Change solvent selection method.


Version: 0.9.17 ---------------
1.Bug fix
Too many call the server within a short time inside the add-on.


Version: 0.9.16 ---------------
1. Significant change in code


Version: 0.9.15 ---------------
1. Started to support Home Storage.


Version: 0.9.14 ---------------
1.Bug fix
Fixed that the consideration of "cancelTrait" was missing at Master Writs

2.Bug fix
When it operates after other bank add-ons,
Fixed a problem that can not get item from bank.

3.Bug fix (French localization)
Version: 0.9.7 bug fix was added.

4.Bug fix (Japanese localization)
Add keyword.


Version: 0.9.13 ---------------
1.Bug fix
Fixed a bug that creates incorrect poison
(Ex: created "Health Poison I" at the request of "Health Poison IX".)


Version: 0.9.12 ---------------
1.Add automatic exit function from craft station.


Version: 0.9.11 ---------------
1.changed the number of batch creation steps from 5 to 1


Version: 0.9.10 ---------------
1.Bug fix (French localization)
Fix name variance (pied-de-lutin --> Bolet Lutin)


Version: 0.9.9 ---------------
1.Bug fix (German localization)
Revised Version: 0.9.8 fix again


Version: 0.9.8 ---------------
1.APIVersion: UP to 100022

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.


Version: 0.9.7 ---------------
1.Partial code correction for testing.

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
A strange code(0xC2) is inserted instead of a space(0x20).

3.Bug fix (French localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
Fix name variance (Poison de ravage --> Poison de Dégâts)


Version: 0.9.6 ---------------
1. Started to support Master request(German and French)

2.Bug fix (English localization)
English localization: Correcting items(-) containing hyphens

3.Bug fix (French localization)
Corrected differences by abbreviated expressions (xxx D' xxxx --> xxx de xxx)

4.Bug fix (Japanese localization)
Fix Greek figures and Arabic numerals mismatch


Version: 0.9.5 ---------------
1. Bug fix
2. German and French language files added (Master request is not supported....)


Version: 0.9.4 ---------------
1. Fixed English language file

Version: 0.9.3 ---------------
1. Bulk Creation function added.
2. Added debug log ON / OFF function
3. Started to support German and French
(Since it is still being tested, the language file was not included in the update)
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
1.1.0
75kB
Marify
05/16/18 07:54 AM
1.0.2
74kB
Marify
05/02/18 12:49 AM
1.0.1
73kB
Marify
04/25/18 12:33 AM
1.0.0
72kB
Marify
04/23/18 08:34 PM
0.9.22
67kB
Marify
04/19/18 06:05 PM
0.9.21
65kB
Marify
04/14/18 10:08 PM
0.9.20
65kB
Marify
04/10/18 01:20 AM
0.9.19
58kB
Marify
04/03/18 08:55 AM
0.9.17
58kB
Marify
04/03/18 07:26 AM
0.9.16
55kB
Marify
04/01/18 01:07 AM
0.9.15
55kB
Marify
03/28/18 08:20 PM
0.9.14
54kB
Marify
03/25/18 05:41 AM
0.9.13
54kB
Marify
03/07/18 05:45 AM
0.9.12
54kB
Marify
03/02/18 06:58 PM
0.9.11
54kB
Marify
02/19/18 06:39 AM
0.9.10
54kB
Marify
02/15/18 07:31 PM
0.9.9
54kB
Marify
02/13/18 03:04 AM
0.9.8
54kB
Marify
02/13/18 01:11 AM
0.9.7
54kB
Marify
02/10/18 09:30 PM
0.9.6
54kB
Marify
02/05/18 07:58 PM
0.9.5
54kB
Marify
02/05/18 07:38 AM
0.9.4
51kB
Marify
02/01/18 06:32 AM
0.9.3
51kB
Marify
01/31/18 01:53 AM
0.9.2
50kB
Marify
01/27/18 07:07 AM
0.9.1
5kB
Marify
01/26/18 05:12 AM
0.9
5kB
Marify
01/24/18 02:47 AM


Post A Reply Comment Options
Unread 04/20/18, 08:11 AM  
Anceane
 
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Forum posts: 147
File comments: 580
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Originally Posted by Marify
Originally Posted by Anceane
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.

I am considering making it selectable on the add-on setting.

[Reagent Priority]
.... [Many quantities first] *Default
.... [Price from MasterMerchant] *Displayed that MasterMerchant is installed
.... [Manual] *Specify the order of 26 kinds of Reagent in the sub menu
That would really be grat that way, choices please everyone
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Unread 04/20/18, 07:56 AM  
Marify
 
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Forum posts: 14
File comments: 53
Uploads: 2
Originally Posted by Anceane
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.

I am considering making it selectable on the add-on setting.

[Reagent Priority]
.... [Many quantities first] *Default
.... [Price from MasterMerchant] *Displayed that MasterMerchant is installed
.... [Manual] *Specify the order of 26 kinds of Reagent in the sub menu
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Unread 04/20/18, 07:48 AM  
Marify
 
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Forum posts: 14
File comments: 53
Uploads: 2
Originally Posted by VulcanTourist
As much as I hate subjective valuations, I think using data from Master Merchant or Tamriel Trade Center while also looking at quantities would be a good idea... as long as it doesn't introduce too much overhead in the process.

Even better, or in addition, would be a means for each player to adjust relative values specific to his own needs. Different players who engage in selling potions will probably try to specialize in selling certain ones, which would result in certain ingredients being more highly valued by that player than other players. Any one-size-fits-all valuation is likely to frustrate such specialists.
Hi !
The first schedule,
I'm thinking about adding manual settings or investigating [Master Merchant].
[Tamriel Trade Center] is difficult to deal with....


[Manual]
・Manual setting of priority on the add-on setting (26 kinds of Reagent)

[Price from MasterMerchant]
・Yet to be investigated

[Price from TamrielTradeCenter]
・Yet to be investigated
・Because it is not supported in Japanese, I am not confident of testing and bug correspondence...
・I cooperate a little bit with translation, but it still takes time.

[Other]
・will consider it when a request comes out
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Unread 04/20/18, 07:03 AM  
Anceane
 
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File comments: 580
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Originally Posted by crafty35a
Originally Posted by Marify
I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
Yes, this would be very useful! Personally, I will continue crafting my potions manually for now since I don't like to use my valuable ingredients unless necessary. But I will definitely use this add-on if this function is added. Thanks for your consideration!
May be add it as an option ?

I saw many times the prices changing that i would not like to suddently be out of an ingredient just because someone play with the market.
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Unread 04/20/18, 06:56 AM  
crafty35a
 
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Originally Posted by Marify
I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
Yes, this would be very useful! Personally, I will continue crafting my potions manually for now since I don't like to use my valuable ingredients unless necessary. But I will definitely use this add-on if this function is added. Thanks for your consideration!
Last edited by crafty35a : 04/20/18 at 06:59 AM.
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Unread 04/20/18, 02:38 AM  
VulcanTourist
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Forum posts: 17
File comments: 131
Uploads: 1
While quantity on hand might seem an acceptable gauge of value at first - presumably the valued ones are harder to obtain - it won't always be true. If someone has recently crafted a big batch of a potion using valuable ingredients, then the quantity of those will be low relative to others. If that is then used as the criteria for deciding what to use in crafting writ potions, then those more valued ingredients will be wasted.

As much as I hate subjective valuations, I think using data from Master Merchant or Tamriel Trade Center while also looking at quantities would be a good idea... as long as it doesn't introduce too much overhead in the process.

Even better, or in addition, would be a means for each player to adjust relative values specific to his own needs. Different players who engage in selling potions will probably try to specialize in selling certain ones, which would result in certain ingredients being more highly valued by that player than other players. Any one-size-fits-all valuation is likely to frustrate such specialists.
Last edited by VulcanTourist : 04/20/18 at 02:43 AM.
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Unread 04/20/18, 02:28 AM  
Marify
 
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Forum posts: 14
File comments: 53
Uploads: 2
Originally Posted by crafty35a
This sounds great. One question: how does this add-on decide which ingredients to use to make the potion/poison? Is it random? It would be great if it was smart enough to use the cheapest ingredients (via MM price).
Hi !
There are some exceptions, but now judging by quantity.
Will use materials with many quantities first.

I think that it is interesting if can use the price of [Master Merchant].
However, I was not sure if there was a person who would like the function.
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Unread 04/19/18, 06:41 PM  
crafty35a
 
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This sounds great. One question: how does this add-on decide which ingredients to use to make the potion/poison? Is it random? It would be great if it was smart enough to use the cheapest ingredients (via MM price).
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Unread 04/18/18, 12:48 AM  
xPainkilleRx

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Originally Posted by Marify
Hi!
Please... Can you send me a debug log?
Solved a problem by switching game to english. Sorry for worry
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Unread 04/17/18, 05:43 AM  
Marify
 
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Originally Posted by xPainkilleRx
I've got only this 3 bugs, which bugcatcher catched:
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:250: attempt to index a nil value
stack traceback:
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:250: in function 'DailyProvisioning:Crafting'
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:208: in function 'DailyProvisioning:CraftingCompleted'
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:20: in function '(anonymous)'
Hi!
Please... Can you send me a debug log?

1. Install the add-on that can cut the text of the chat field.

For example, [pChat]
http://www.esoui.com/downloads/info93-pChat.html

2. Turn on log display.

SETTING > Addons > Daily Alchemy > Show debug log
SETTING > Addons > Daily Provisioning > Show debug log
3. Run add-ons and copy logs
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Unread 04/17/18, 02:29 AM  
xPainkilleRx

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Originally Posted by VulcanTourist
Most likely conflicts with other mods. Can't help if we don't know what those others are. You get no LUA errors at all while this not-working is happening?
I've got only this 3 bugs, which bugcatcher catched:
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:250: attempt to index a nil value
stack traceback:
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:250: in function 'DailyProvisioning:Crafting'
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:208: in function 'DailyProvisioning:CraftingCompleted'
user:/AddOns/DailyProvisioning/DailyProvisioning.lua:20: in function '(anonymous)'
========================================================
user:/AddOns/BanditsUserInterface/BUI_Player.lua:129: attempt to index a nil value
stack traceback:
user:/AddOns/BanditsUserInterface/BUI_Player.lua:129: in function 'BUI.Player:UpdateShield'
user:/AddOns/BanditsUserInterface/BUI_Events.lua:308: in function 'BUI.OnVisualAdded'
========================================================
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1482: attempt to index a nil value
stack traceback:
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1482: in function 'MasterMerchant:addStatsItemTooltip'
user:/AddOns/MasterMerchant/MasterMerchant.lua:3225: in function '(anonymous)'
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Unread 04/17/18, 02:06 AM  
VulcanTourist
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Forum posts: 17
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Originally Posted by xPainkilleRx
Hi. Addon is not working for me at all. Not even pulling out materials from bank. What could be the problem?
Most likely conflicts with other mods. Can't help if we don't know what those others are. You get no LUA errors at all while this not-working is happening?
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Unread 04/17/18, 01:16 AM  
xPainkilleRx

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Hi. Addon is not working for me at all. Not even pulling out materials from bank. What could be the problem?
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Unread 04/15/18, 08:20 AM  
VulcanTourist
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Re: Re: Re: Re: Re: Re: Re: Re: Wrong potion pulled from bank

Originally Posted by Marify
Hi !
Because this function is not supported in Japanese, it is OFF on the code.
And [Lazy Writ Crafter] is a name too big...
I am a beginner, so I could not think of a collaboration.


However, changing this add-on to a patch of [Lazy Writ Crafter] is attractive.
Although it is impossible in a hurry, I will investigate slowly.
  • Learning the source code of Lazy Writ Crafter is necessary
  • Some functions are supported in Japanese
Maybe I can help. I don't know Japanese at all, but I'm not completely lacking talent understanding LUA. If I can figure out how to rework your code as a module(s) to fit into Lazy Writ Crafter, I'll share it.
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Unread 04/14/18, 11:00 PM  
Marify
 
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Re: Re: Re: Re: Re: Re: Re: Wrong potion pulled from bank

Why didn't the author of these mods contact the author of LWC and propose a collaboration TO ADD THAT FUNCTIONALITY INTO LWC instead of creating competing and partially conflicting mods?
Again I ask: WHY is this mod separate from Writ Crafter needed? Answer: it's not.
Hi !
Because this function is not supported in Japanese, it is OFF on the code.
And [Lazy Writ Crafter] is a name too big...
I am a beginner, so I could not think of a collaboration.


However, changing this add-on to a patch of [Lazy Writ Crafter] is attractive.
Although it is impossible in a hurry, I will investigate slowly.
  • Learning the source code of Lazy Writ Crafter is necessary
  • Some functions are supported in Japanese
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