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Wolfhunter (4.1)
Updated:09/17/18 03:47 AM
Created:01/24/18 02:47 AM
Monthly downloads:19,110
Total downloads:53,739
Favorites:93
MD5:
4.1
Daily Alchemy  Popular! (More than 5000 hits)
Version: 1.2.5
by: Marify [More]


It is a simple add-on to automatically create an Alchemist's Daily Writs.
(Master Writs is also supported)




Future plans (not necessarily possible ...)
  • Started to support [FCO Item Saver]. (Now Testing)
  • We will respond if requested...


Please tell me a better translation
I am not good at translating texts.
The current add-on translation text may not be user-friendly...

Would not you tell me if there are more user-friendly translations?
Version: 1.2.5 ---------------
1.Bug fix
Fixed creating the wrong item when Master Writ.


Version: 1.2.4 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.3 ---------------
1.Bug fix
Fixed a bug that caused errors when crafting with multiple characters.


Version: 1.2.2 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.1 ---------------
1.Bug fix (French localization)
Update keyword.

2.Update keyword(English localization)
Thanks daimon!


Version: 1.2.0 ---------------
1.Started to support [FCO Item Saver].
2.Bug fix (French localization)
Update keyword.


Version: 1.1.7 ---------------
1.Bug fix (French localization)
Add keyword.


Version: 1.1.6 ---------------
1.APIVersion Up 100024

2.Change logic to retrieve items from bank

3.Add functions when return home


Version: 1.1.5 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.1.4 ---------------
1.Bug fix (Russian localization)
Add keywords for item acquisition.


Version: 1.1.3 ---------------
1.Re-upload as version information is incorrect


Version: 1.1.2 ---------------
1.Using the new function GetItemLinkItemId(itemLink)

2.Integrate setting items(Retrieve items from home storage)

3.Bug fix (French localization)
Delete item acquisition keywords

4.Add information on new materials(Somerset)


Version: 1.1.1 ---------------
1. APIVersion Up 100023


Version: 1.1.0 ---------------
1.Add Function
Function to create master request item without receiving an order.(Now Testing)

2.Change message output method

3.Improve speed a little


Version: 1.0.2 ---------------
1.Update Russian translation.
Thank you! KiriX

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little


Version: 1.0.1 ---------------
1.Bug fix
Fixed error caused by not setting initial value of add-on

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little (still planned to improve)


Version: 1.0.0 ---------------
1.Priority to use reagent can now be selected. (Now Testing)


Version: 0.9.22 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank

2.Language file Update(Russian localization)
I am grateful for KiriX cooperation.


Version: 0.9.21 ---------------
1.made an alert message sparingly

2.Changed the order of using items (Use bank items first than backpack)

3.Bug fix
Fixed a case of mistaken items to be created


Version: 0.9.20 ---------------
1.Added function to Alert of missing material. (Now Testing)


Version: 0.9.19 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank


Version: 0.9.18 ---------------
1.Change solvent selection method.


Version: 0.9.17 ---------------
1.Bug fix
Too many call the server within a short time inside the add-on.


Version: 0.9.16 ---------------
1. Significant change in code


Version: 0.9.15 ---------------
1. Started to support Home Storage.


Version: 0.9.14 ---------------
1.Bug fix
Fixed that the consideration of "cancelTrait" was missing at Master Writs

2.Bug fix
When it operates after other bank add-ons,
Fixed a problem that can not get item from bank.

3.Bug fix (French localization)
Version: 0.9.7 bug fix was added.

4.Bug fix (Japanese localization)
Add keyword.


Version: 0.9.13 ---------------
1.Bug fix
Fixed a bug that creates incorrect poison
(Ex: created "Health Poison I" at the request of "Health Poison IX".)


Version: 0.9.12 ---------------
1.Add automatic exit function from craft station.


Version: 0.9.11 ---------------
1.changed the number of batch creation steps from 5 to 1


Version: 0.9.10 ---------------
1.Bug fix (French localization)
Fix name variance (pied-de-lutin --> Bolet Lutin)


Version: 0.9.9 ---------------
1.Bug fix (German localization)
Revised Version: 0.9.8 fix again


Version: 0.9.8 ---------------
1.APIVersion: UP to 100022

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.


Version: 0.9.7 ---------------
1.Partial code correction for testing.

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
A strange code(0xC2) is inserted instead of a space(0x20).

3.Bug fix (French localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
Fix name variance (Poison de ravage --> Poison de Dégâts)


Version: 0.9.6 ---------------
1. Started to support Master request(German and French)

2.Bug fix (English localization)
English localization: Correcting items(-) containing hyphens

3.Bug fix (French localization)
Corrected differences by abbreviated expressions (xxx D' xxxx --> xxx de xxx)

4.Bug fix (Japanese localization)
Fix Greek figures and Arabic numerals mismatch


Version: 0.9.5 ---------------
1. Bug fix
2. German and French language files added (Master request is not supported....)


Version: 0.9.4 ---------------
1. Fixed English language file

Version: 0.9.3 ---------------
1. Bulk Creation function added.
2. Added debug log ON / OFF function
3. Started to support German and French
(Since it is still being tested, the language file was not included in the update)
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
1.2.4
75kB
Marify
09/16/18 03:05 AM
1.2.3
74kB
Marify
09/09/18 08:39 AM
1.2.2
74kB
Marify
09/08/18 04:43 AM
1.2.1
74kB
Marify
09/07/18 01:46 AM
1.2.0
74kB
Marify
08/30/18 07:05 PM
1.1.7
74kB
Marify
08/29/18 08:30 AM
1.1.6
74kB
Marify
08/13/18 10:19 PM
1.1.5
74kB
Marify
07/26/18 05:56 AM
1.1.4
74kB
Marify
07/11/18 01:30 AM
1.1.3
74kB
Marify
06/30/18 07:16 PM
1.1.2
74kB
Marify
05/22/18 08:08 AM
1.1.0
75kB
Marify
05/16/18 07:54 AM
1.0.2
74kB
Marify
05/02/18 12:49 AM
1.0.1
73kB
Marify
04/25/18 12:33 AM
1.0.0
72kB
Marify
04/23/18 08:34 PM
0.9
5kB
Marify
01/24/18 02:47 AM


Post A Reply Comment Options
Unread 03/02/18, 07:33 PM  
Marify
 
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Forum posts: 20
File comments: 72
Uploads: 3
Re: Drain Health Poison

Originally Posted by Grumbleweed
Hi, this is a great add-on. Thanks for taking the time to make it. I've recommended it to everyone in my guild.

I've come across an issue a couple of times though. The daily writ is asking for Drain Health Poison IX but the add-on auto crafts Drain Health Poison I.

Thank you for the recommendation and bug info !

We will start investigating immediately.
  • It seems that this is a case that leaked out of the test pattern.
  • In cases where you have both "Damage Health Poison I" and "Damage Health Poison IX" materials?
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Unread 03/02/18, 07:18 PM  
Marify
 
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Forum posts: 20
File comments: 72
Uploads: 3
Originally Posted by lukkian
Hello, thanks for this nice addon.
Please can you make an option to auto exit from the craft station when the addon finishes the auto craft?
Thank you again.
Hi!
I implemented it with the latest version, please try it.

Even with minor content, if you tell me when there is a change request,
I'm happy too.
(User's request is very helpful.)
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Unread 03/02/18, 07:45 AM  
Grumbleweed

Forum posts: 0
File comments: 16
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Drain Health Poison

Hi, this is a great add-on. Thanks for taking the time to make it. I've recommended it to everyone in my guild.

I've come across an issue a couple of times though. The daily writ is asking for Drain Health Poison IX but the add-on auto crafts Drain Health Poison I.
Last edited by Grumbleweed : 03/02/18 at 07:52 AM.
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Unread 02/28/18, 05:08 AM  
lukkian
 
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File comments: 37
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Hello, thanks for this nice addon.
Please can you make an option to auto exit from the craft station when the addon finishes the auto craft?
Thank you again.
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Unread 02/16/18, 07:01 PM  
Marify
 
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Forum posts: 20
File comments: 72
Uploads: 3
Re: Daily Alchemy settings

Originally Posted by kadidile
First of all I want to say Thank you for creating this addon and any other addons you have worked on, they save the users much time and headaches. Why were the crafting quantity set to 5 to 100 and not 1 to 100, I am doing special writs that require 20 poisons total, that with my perks is only 2 crafted, which actually gives me 32, so i have 12 extra, your settings would craft 80 poisons, 60 more than i need. Is there anyway to change the setting to 1 instead of 5, or even 2 as that would be perfect number for special writs. Thanks in advance for your reply in this matter.
Jim
aka [email protected] Kadidile the White in ESO
Hi!
The reason is that the minimum value is 5, There is no deep meaning. XD

When asked for batch creation, I decided upon a minimum value and step number thoughtlessly.
So it is OK to change the minimum value and step number to 1.

Such change request is glad because it will be very helpful.
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Unread 02/16/18, 10:33 AM  
kadidile

Forum posts: 0
File comments: 1
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Daily Alchemy settings

First of all I want to say Thank you for creating this addon and any other addons you have worked on, they save the users much time and headaches. Why were the crafting quantity set to 5 to 100 and not 1 to 100, I am doing special writs that require 20 poisons total, that with my perks is only 2 crafted, which actually gives me 32, so i have 12 extra, your settings would craft 80 poisons, 60 more than i need. Is there anyway to change the setting to 1 instead of 5, or even 2 as that would be perfect number for special writs. Thanks in advance for your reply in this matter.
Jim
aka [email protected] Kadidile the White in ESO
Last edited by kadidile : 02/16/18 at 10:35 AM.
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Unread 02/06/18, 05:18 PM  
Marify
 
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Forum posts: 20
File comments: 72
Uploads: 3
Originally Posted by syzgod
Sorry for my noob question but where can I find this add-on in the game? How can I activate it and setup bulk crafting?
Hi!
[In the game] is either of the following?


A: I want to know how to install add-ons
  1. Please install the add-on manager (Minion) provided on the site here.
  2. After installation, entering "Daily Alchemy" in the search text will find this add-on and you can install it.

B: I installed it but do not know how to check it
  1. Open the system menu (ESC Key)
  2. Select [ADD-ONS] (the 4thd item from the top)
  3. There is Daily Alchemy in the list and it is already installed if it is checked


------------------------
How to set [bulk crafting] after installation is as follows.
  1. Open the system menu (ESC Key)
  2. Select [SETTINGS] (the 2d item from the top)
  3. Select [Addons] (the 9th item from the top)
  4. Select "Daily Alchemy" from the list
  5. Change [Create all the requested items at once] to ON
  6. In [Created quantity], enter the number you want to create at once (5 to 100)
  7. Close the system menu

With this, when you access the craft station at the time of ordering the daily quest
You should create all the requested items at once.
(If possible, we recommend trying with a small number at first. )
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Unread 02/06/18, 09:40 AM  
syzgod

Forum posts: 46
File comments: 228
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Sorry for my noob question but where can I find this add-on in the game? How can I activate it and setup bulk crafting?
Last edited by syzgod : 02/06/18 at 09:40 AM.
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Unread 02/05/18, 04:40 PM  
Marify
 
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File comments: 72
Uploads: 3
Originally Posted by Madlark
Originally Posted by Dolgubon
You should just turn it on in the Writ Crafter. The writ crafter will only accept the quest, and withdraw the alchemy items from the bank if they are there, so there shouldn't be any conflicts. The auto closure is actually new on my end. (when you don't have all crafts on) I might make it not close immediately on the second time, however it will definitely close the first time you interact with it. You can also simply turn off the automatic quest dialogue completely, in which case the writ crafter won't automatically start or finish your writs.
Hi! I know, I turned it back on again in DLWC, just wanted to point out the issue exists.
[Bug]
I am sorry that a bug has occurred.

Recently,
Since the request for poison does not come to my character, the test in poison is insufficient ...
Please wait for a while until a request for poison request .


[Quest's automatic orders]
I am still worrying about it,
We are planning to let Quest's automatic orders be left to [Writ Crafter].
(I think that everyone will be using [Writ Crafter], so ...)


One reason is that,
As you taught me, there are concerns that functions duplicate and not working properly.

The next one,
For Japanese environments only, automatic order acceptance of [Writ Crafter] is still not good,
I thought that it was a provisional function until it cured.
(It corrects only by modifying the language file, so we will contact you later.)
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Unread 02/03/18, 10:37 AM  
Madlark

Forum posts: 2
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Originally Posted by Dolgubon
You should just turn it on in the Writ Crafter. The writ crafter will only accept the quest, and withdraw the alchemy items from the bank if they are there, so there shouldn't be any conflicts. The auto closure is actually new on my end. (when you don't have all crafts on) I might make it not close immediately on the second time, however it will definitely close the first time you interact with it. You can also simply turn off the automatic quest dialogue completely, in which case the writ crafter won't automatically start or finish your writs.
Hi! I know, I turned it back on again in DLWC, just wanted to point out the issue exists.
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Unread 02/01/18, 07:04 PM  
Dolgubon
 
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Originally Posted by Madlark
It just decided to craft an infinite amount of Damage Health Poison I instead of Damage Health Poison IX that I needed. Was absolutely fine before the 0.9.4 version.

It's also impossible to grab the alchemy and Provisioning daily quests from the board if Dolgubon's Lazy Writ Crafter is active and "Craft Alchemy" is set to OFF there. It grabs the Enchantment quest then just auto-closes the board dialogue every time.
You should just turn it on in the Writ Crafter. The writ crafter will only accept the quest, and withdraw the alchemy items from the bank if they are there, so there shouldn't be any conflicts. The auto closure is actually new on my end. (when you don't have all crafts on) I might make it not close immediately on the second time, however it will definitely close the first time you interact with it. You can also simply turn off the automatic quest dialogue completely, in which case the writ crafter won't automatically start or finish your writs.
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Unread 02/01/18, 05:43 PM  
Madlark

Forum posts: 2
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It just decided to craft an infinite amount of Damage Health Poison I instead of Damage Health Poison IX that I needed. Was absolutely fine before the 0.9.4 version.

It's also impossible to grab the alchemy and Provisioning daily quests from the board if Dolgubon's Lazy Writ Crafter is active and "Craft Alchemy" is set to OFF there. It grabs the Enchantment quest then just auto-closes the board dialogue every time.
Last edited by Madlark : 02/01/18 at 05:45 PM.
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Unread 01/31/18, 01:56 AM  
Marify
 
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Originally Posted by fantomas
Hello, I've used it a couple of times since 0.9.2 came out and it's now working properly, no longer using up all my ingredients creating multiple different Tinctures. Thank you for the fix.
I am glad that you are pleased !
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Unread 01/29/18, 08:45 PM  
fantomas

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Hello, I've used it a couple of times since 0.9.2 came out and it's now working properly, no longer using up all my ingredients creating multiple different Tinctures. Thank you for the fix.
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Unread 01/28/18, 01:00 AM  
Marify
 
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Originally Posted by kerb9729
Update your changelog.
I'm sorry. I did not know things about changelog.
After the next update, I will write changelog.
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