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Updated: 07/20/18 07:40 AM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Updated:07/20/18 07:40 AM
Created:03/31/18 04:17 PM
Monthly downloads:6,837
Total downloads:17,804
Favorites:49
MD5:
Categories:Homestead, RolePlay, Miscellaneous, Utility Mods, ESO Tools & Utilities
4.0
Essential Housing Tools  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.1.0
by: Cardinal05 [More]
Version 4.1.0 News

[ New Features and Changes ]

- Adjusted the placement of new Builds as well as the placement of a current Build when "Bring to Me" or "Reset Build" is clicked. Your shape will be reconstructed in front of your character.

- SNAPPING! Yes, Snap an item to adjacent items easily with the new Snap Furniture feature.

Before getting started, first assign a keybind for:
Controls > Essential Housing Tools > Snap Furniture Items

=== How Furniture Snapping Works ===

* While in House Editor mode, simply target an item and press the Snap Furniture Items keybind (configured under Controls > Essential Housing Tools > Snap Furniture Items).
If there are touching (or nearly touching) items, the Snap Furniture palette will appear.

* Using the palette, you can cycle through the various edges that the two items can be snapped together along.

* If there are multiple adjacent items, you can also cycle through those items using the palette to ensure that the correct two items are snapped together.

Note that you may adjust how far away adjacent items can be by changing Settings > Addons > Essential Housing Tools > Furniture Snapping Radius.

- Added Margin adjustment controls to the Snap Furniture palette. Now, you can nudge the snapped item a little to the left or a little up or down to get a perfect snap.


*** Essential Housing Tools ***

Player Housing's best friend, this add-on allows you to:
  • Snap furniture items together quickly**
  • Move and rotate groups of items together
  • Save and restore groups of items as a backup or just to return to at a later time
  • Align groups of items relative to other items (such as 'between two items' or 'level with an item')
  • Copy and Paste groups of items to make clones of the group or to even move or copy it to another house
  • Share copied groups of items with your friends with the Clipboard Export/Import
  • Construct cool circles, spirals, squares, cubes, floors, walls and other shapes out of any group of items
  • Animate groups of items
  • ...and more
** Feature included as of Version 4.0.0.

Watch the quick video demonstrations of Essential Housing Tools in action: Original Demo (2:05) and Ver 2.0.0 Demo (3:30)

___

And check out these quick video demonstrations of the new "Animate" and "Build" tabs:

___

...and check out our entire Essential Housing Tools YouTube playlist for more videos that demonstrate the numerous features of the add-on.



User Guide

After installing the add-on, set up the control keys using the Controls menu under the Housing Editor Essential Housing Tools section:
Select / Deselect and Tab Target.


Tab Target / Cycle Through Adjacent Items
  1. In Housing Editor mode, target any furniture item and hit the Tab Target key.
  2. Your cursor will now be holding the targeted item.
  3. Hit the Tab Target key subsequent time(s) to cycle through all of the items near to the starting item.
  4. Move/edit items as needed OR hit the Cancel key to exit without keeping any changes.
Multi-Select Items
In Housing Editor mode, target any furniture item and press the Select/Deselect key. Items will be selected based on the Selection Mode chosen in the drop down.

Multi-Edit Items & Undo Changes
In Housing Editor mode, use the above instructions to select a group of items; then:
  1. Click the position / rotation icons in the window to move / rotate all selected items. Use the Precision slider to adjust how small or large each change is; and/or,
  2. Move / rotate all selected items and the entire group will move / rotate with it; and/or,
  3. Mirror all selected items either horizontally or vertically; and/or,
  4. Drag-and-drop one of the items in the selected group -- all other items will be moved relative to that item to allow you to move, rotate, tilt or pitch the entire group easily; and/or,
  5. Click the Undo Changes button to revert the selected items to their original positions.
Cut, Copy & Paste Items
  1. Copy selected items to a virtual "clipboard" or Cut items, copying them to the clipboard and removing them back into your inventory.
  2. Face the area where you want to clone those items and hit click Paste.
  3. Using items from your character's inventory, the group will be copied into your home directly in front of your character.
  4. Optionally, you may first port to a different house that you own and then Paste the entire group there.
Save Selections
  1. Save selected items to the home's Saved Selections.
  2. Load saved selections back as your active selection group; continue your editing where you left off.
  3. Optionally, you may restore items to their saved positions/orientations.
  4. You may also Copy or Cut the loaded selection's items to clone them and/or transfer them to another home.
Immaculate Construction
Construct shapes and oddities both large and small using any items you select with the new "Build" tab. More shape templates coming soon!

Advanced Positioning
In Housing Editor mode, target any furniture item and press the Edit Item Position key bind (configured under Controls) to position and orient individual items with precision using X, Y, Z, Pitch, Yaw and Roll.

Change Tracking and Undo / Redo
Review recent changes, including furniture placement and removal, from the History tab and use the configurable Undo and Redo keybinds to undo/redo multiple levels of recent changes.

I appreciate any and all feedback including Questions, Suggestions, Bugs (aka Features) or Comments either here or on the ESO forums -- and, as always, photos of your creations using this or any of my other Housing add-ons are always welcome if you'd like to share! Just @ mention me (id: @R_K) on the Elder Scrolls Online forums and I'll be sure to see them!

...and Happy Housing
@Cardinal05
2018-07-20 - Version 4.1.0

[ New Features and Changes ]

- Added Margin adjustment controls to the Snap Furniture palette. Now, you can nudge the snapped item a little to the left or a little up or down to get a perfect snap.

- Redesigned the Snap Furniture palette's interface.

- Added caching to the Measure Furniture Dimensions process to help speed up the Furniture Snapping process.


2018-07-19 - Version 4.0.0

[ New Features and Changes ]

- Adjusted the placement of new Builds as well as the placement of a current Build when "Bring to Me" or "Reset Build" is clicked. Your shape will be reconstructed in front of your character.

- SNAPPING! Yes, Snap an item to adjacent items easily with the new Snap Furniture feature.

Before getting started, first assign a keybind for:
Controls > Essential Housing Tools > Snap Furniture Items

=== How Furniture Snapping Works ===

* While in House Editor mode, simply target an item and press the Snap Furniture Items keybind (configured under Controls > Essential Housing Tools > Snap Furniture Items).
If there are touching (or nearly touching) items, the Snap Furniture palette will appear.

* Using the palette, you can cycle through the various edges that the two items can be snapped together along.

* If there are multiple adjacent items, you can also cycle through those items using the palette to ensure that the correct two items are snapped together.

Note that you may adjust how far away adjacent items can be by changing Settings > Addons > Essential Housing Tools > Furniture Snapping Radius.


2018-07-07 - Version 3.9.3

[ Fixes ]

- Fixed a long-standing UI Error that could occur when resizing the game's window or when swapping between the game and the Window's or Mac desktop.


2018-07-06 - Version 3.9.2

[ Fixes ]

- Added the "Circumference" parameter back to the Spiral build template -- it was slightly useful.


2018-07-06 - Version 3.9.1

[ Fixes ]

- Fixed an issue that could cause some of the add-on's windows to hide when they should not hide. These windows are no longer quite so shy.


2018-07-06 - Version 3.9.1

[ Fixes ]

- Fixed an issue that could cause some of the add-on's windows to hide when they should not hide. These windows are no longer quite so shy.


2018-07-06 - Version 3.9.0

[ New Features and Changes ]

- Added a "Space items automatically based on Item Count" checkbox to the Build tab for many shape templates.
Example: Check this option to automatically size a Circle to fit all of the items in your selection, spaced evenly.
Example: Uncheck this option to fit items side-to-side in a shape; and then adjust manually, if needed, using the Item Spacing parameters to achieve seamless edges.

- The add-on's windows will now hide any time you use any game menu, such as Settings, your Inventory or the Bank.


2018-07-03 - Version 3.8.5

[ New Features and Changes ]

- Added a new Setting, "Select and Place" which, when enabled, causes the Group Select keybind to add the targeted item to your selection *as well as* leave the item selected so that you may place the item. When enabled, this allows for even finer control over the mouse cursor *following* a Group Select.

- Added a new Setting, "Hide While Placing" which, when enabled, hides all of the add-on's windows while you are placing an item in the home. Enabling this reduces user interface clutter whenever you need the most screen real estate.

[ Fixes ]

- Removed the "Drag Items" checkbox to prevent accidental dragging of the currently selected items. Note: You can still "drag and drop" any selected item and have the remaining selected items move along with it by checking the "Link Items" checkbox.


2018-07-01 - Version 3.8.4

[ New Features and Changes ]

- Added a Minimize button to the top of the window that will reduce the entire dialog to the title bar only, helping to minimize clutter when the add-on isn't your focus.

- Added the selected item's Icon to the Position window (accessed via the Edit Item Position keybind).


2018-06-30 - Version 3.8.3

[ Fixes ]

- Addressed an issue that could cause some Clipboard export data to generate incorrectly, resulting in shifted or offset items when pasted.


2018-06-28 - Version 3.8.2

[ New Features and Changes ]

- Added a new option to the "Arrangment" drop down list at the bottom of the main window.

* "Center between 2 Targets" centers your selected items between two different target items.


2018-06-28 - Version 3.8.1

[ Fixes ]

- Adjusted the "Level with Target" arrange option to level your selected items using their Base Y position rather than their "center" Y position. This should yield more accurate results when leveling multiple items.


2018-06-28 - Version 3.8.0

[ New Features and Changes ]

- Added a new drop down list to the bottom of the main window that offers multiple "Arrangement" options:

* "Center on Target" centers your selected items on a target item.

* "Level with Target" levels your selected items' bases with the target item's base.

* "Align with Target's X-Axis" aligns your selected items with the target item's X-Axis.

* "Align with Target's Y-Axis" aligns your selected items with the target item's Y-Axis.

* "Align with Target's Z-Axis" aligns your selected items with the target item's Z-Axis.

* "Match Target Orientation" orients all of your selected items using the same pitch, yaw and roll as the target item.

- Renamed the "History" tab to "Undo" to clarify where to go to use the Undo / Redo functions.

[ Fixes ]

- Corrected the tab order of the parameters on the Build tab.


2018-06-26 - Version 3.7.0

[ New Features and Changes ]

- Added an option to enable/disable automatic rebuilding whenever you change a parameter on the Build tab; added a Build button to the Build tab to manually initiate a build.

- In House Editor mode, you can now select an item that you are in the process of moving or rotating.

- In House Editor mode, you can now automatically place and select a new item that you are in the process of placing.

- The Change Type for each line item shown in the History tab is now color coded.

- There is now a more prominent visual indicator displayed on the History line item that is currently active.

[ Fixes ]

- The Housing Editor should no longer randomly become locked after Essential Housing Tools displays a confirmation dialog window.

- The Selected Items on the Select tab will no longer lose the current scroll position whenever items are Selected or Unselected.

- The Clipboard Items on the Clipboard tab will no longer lose the current scroll position whenever the clipboard is refreshed.

- The History tab will no longer lose the current scroll position whenever the history is refreshed.

- Improved the playback speed of Animations.


2018-06-22 - Version 3.6.0

- Problematic, off-center furnishings that wobble or move when pitched, rotated or rolled are now automatically offset to compensate for their awkward configuration. The result should be dramatically easier positioning and rotation when using the Build tab.

- Overhauled the Build tab's template parameters to reduce the number of mandatory fields while offering very fine control over the finished product for those who dabble with the additional sliders.

- Reworked a number of the calculations used by the Build tab's various templates to be more accurate.

- Improved the speed of item move/rotate operations under certain conditions.

- Added new Shape Template "Dome" to the Build tab.

- Addressed an issue that caused the Build tab's [ Reset ] button to set an incorrect origin position for the selected template.

- All dialog windows now automatically hide when you open the Browse dialog in the Housing Editor, while you manually move / place furniture and when you enter a non-Player Housing zone (leave a player house).

- Moved the batch job Progress Bar to the bottom of the main window and updated its aesthetics to be more prominent.

- Moved the batch job Process Name into the Progress Bar.


2018-06-20 - Version 3.5.0

- Added the ability to Load and Save Builds on the Build tab using the [ Load / Save ] button.

- Corrected the warning message shown when Recording in an Animation Scene that had existing Frames. The message now accurately indicates that new frames will be -inserted- after the current frame, rather than deleting existing frames.


2018-06-19 - Version 3.4.1

- Fixed a UI error that would occur when using the [ Reset ] button on the Build tab.


2018-06-19 - Version 3.4.0

- Added X, Y and Z Position parameters to the Build tab to allow fine control over the exact position of a given build.

- Revised the calculations used for the "Sphere" Shape Template:

* Curvature should now be approximated more accurately (within reason relative to the shape of item(s) that you construct with).

* Item Length, Width and Height are now rotated by the Item Pitch, Yaw and Roll (under the hood) automatically to better fill out the spherical shape with less overlap or empty space between individual items.

- Added a Help icon to the main add-on window that opens your browser to the YouTube Essential Housing Tools tutorial playlist.
(updates to the videos will follow soon as most of them were recorded during v1 and v2 of the add-on...)


2018-06-17 - Version 3.3.0

- The Build tab will now be shared across all houses. Set up a project in one home, rebuild it in another without having to re-enter all of the parameters.

- Added new Shape Template "Sphere" to the Build tab.

- Added a warning that appears when switching to the Build tab if the build's position is far from your character's current position -- there is a new Setting that controls the threshold for this warning.

- Added a handy "/clockme" command that starts/stops a timer that clocks your character's movement speed. Run "/clockme" once, preferably while already moving, and run it again to get a report of how far and how fast you moved.


2018-06-16 - Version 3.2.0

- Added new Shape Template "Rectangle (Filled)" to the Build tab. This template constructs a Solid Rectangle, of "Length" items by "Width" items, such that a Length of 5 and a Width of 5 would require 30 total items.

- Changed the existing Shape Template "Rectangle" on the Build tab. This template constructs a Rectangle Outline, of "Length" items by "Width" items, such that a Length of 5 and a Width of 5 would require 25 total items.

- Added Pitch and Roll directional pad to the main window's bottom edit panel.

- Separated Custom Precision into its own checkbox for clarity in the main window's bottom edit panel.

- Added a Settings button to the top-right of the main window for easy access to the add-on's Settings panel.


2018-06-14 - Version 3.1.2

- Added the ability to "tab" to the next/previous slider's text box in the Build tab using TAB and SHIFT+TAB respectively.

- Added scroll up/down arrows to the Build tab's scroll slider.

- Adjusted Build tab's scroll slider and mouse wheel scrolling to scroll in a manner that moves from one parameter field to the next.


2018-06-13 - Version 3.1.1

- Added Previous Frame ( << ) and Next Frame ( >> ) buttons to the Animate tab.

- Cleaned up the Animate tab's layout.

- Added explanatory tool tips for the Build tab's different fields.


2018-06-13 - Version 3.1.0

- Added a new mode for the Directional Pad on the edit panel. The default is now "Relative," which offers you the option to move your selected items Forward, Backward, Left and Right relative to the direction your character is facing.

* Note: You may still use the old "Absolute" positioning Directional Pad for North, South, East and West by changing:
Settings > Essential Housing Tools > Editing Items > Directional Editing to Absolute mode.

- Added a new "Drag Items" checkbox on the edit panel. When enabled, all of your selected items move with you. Move north, they move north with you. Climb up, they move up with you.

- Renamed the previous "drag-and-drop" checkbox on the edit panel to "Link Items." It continues to do the same thing: when enabled, any changes that you manually make to any selected items are also made to the rest of your selected items. Move one, the rest move with it. Rotate one, the rest rotate around it.


2018-06-12 - Version 3.0.1

- Addressed a deadlock scenario that could occur during the Item Measurement process that takes place during a Build Reset.


2018-06-11 - Version 3.0.0

- Added three new Build Templates:

* Cylinder
* Rectangle
* Spiral

- Added three new Add-on Settings to allow you to choose an optional "override" for the Select Mode using the ALT, CTRL and SHIFT keys. For example, you could set up the CTRL key so that, when pressed while using the Group Select function, the Select Mode will always be "Contiguous (Same As Target)".

- Reorganized the Add-on Settings panel.

- Addressed several bugs related to Animation Scene data storage.


2018-06-10 - Version 2.9.9

- Added setting panel option to automatically clear all houses' current item selections at the time of login.


2018-06-10 - Version 2.9.8

- Addressed several recently introduced bugs regarding angle calculation and the Build tab's user interface.


2018-06-09 - Version 2.9.7

- Added new Clipboard tab to view the contents of the "virtual" Clipboard (filled using the "Copy" and "Copy From..." buttons).

- Added new Import / Export Clipboard feature to the Clipboard tab, allowing you to share your creations with other players!


2018-06-06 - Version 2.9.6

- Enhanced the Gimbal Lock Protection system to avoid 90- and 270-degree angles for certain rotational axes more aggressively and consistently.

* This feature may be disabled from the add-on's Settings panel; however, this is strongly advised against.


2018-06-05 - Version 2.9.5

- Organized Shape Template Parameter listing for clarity.

- Added explanatory tool tips to the Tabs and Select Tab controls.

- Added ability to right-click selected items to unselect items.

- Addressed some scenarios related to gimbal locks at 90-degree angles (more to come).


2018-06-01 - Version 2.9.4

- Added "Cube" Shape Template to the "Build" tab.

- Added item measurement process to allow for auto-sizing of Cube builds based on the selected items' height, width and length. **Auto-sizing only works for homogeneous item selections that use the items at their default orientation (pitch, yaw, roll = 0)


2018-05-31 - Version 2.9.3

- Copy from any House's Saved Selections and then Paste to any other House (or the same House).


2018-05-30 - Version 2.9.2

- Added support for the Bank and Home Storage Containers -- in addition to the player's own Inventory -- when Pasting a group of items from the virtual "Clipboard," or when "fixing" a loaded Saved Scene or Saved Selection that has one or more missing items.

- Added visual cues for batch updates that are currently in progress, including a progress bar that runs down the side of the main tool window and the name of the batch job in the Title bar.

- Added a Confirmation dialog that allows the player to choose whether to move the entire group of selected items any time that one of those items is moved/rotated _while the main tool window is closed_. The goal here is to remind a player that may be returning to the home hours, days or weeks later that, if they move one of the grouped items, the entire group will be dragged-and-dropped along with it. (This confirmation dialog allows the user to choose NOT to move the rest of the group with it in the event that they did in fact forget.)


2018-05-28 - Version 2.9.1

- Added "Select All" button to the "Select" tab to facilitate easier backups of entire homes.


2018-05-24 - Version 2.9.0

- It has begun. Immaculate Construction is being devoured by Essential Housing Tools. Slowly. Try out the new "Build" tab to construct shapes out of your selected items -- just like Immaculate Construction. More shape templates to come in future updates!

- Also: Summon your Banker, Merchant or Smuggler right to your side in any of your homes. Just use your Quickslot key bind for any of your assistants and they will be teleported directly to you. Use the Quickslot item again to dismiss them back from whence they came! (Credit to @Aliyavana and @Dolgubon <3)

- A number of fixes for rotation calculations and other assorted buggies.


2018-05-19 - Version 2.2.2

Animation Tab:

- Added "Add Selection to Scene" button that adds all new, selected items to the current Scene.

- Fixed a bug that caused the Essential Housing Tools window to open upon login.

- Drag-and-Drop and the Edit Position (X,Y,Z,Pitch,Yaw,Roll) window allow you to move, tilt, rotate and pitch your entire selected group of items by adjusting a single item within the group. Give it a try!

- Fully integrated the "Oops, I Did It Again!" add-on's multi-level Undo and Redo functionality into Essential Housing Tools. Feel free to uninstall "Oops, I Did It Again" if you had previously installed it -- this add-on will be automatically disabled for you until you do so to prevent any potential conflicts.

- The entire Essential Housing Tools suite has been reworked to allow for future mergers of my other add-ons (including Immaculate Construction, Oops I Did It Again and Furniture Snap).


2018-05-12 - Version 2.1.5

Bug fixes for:

- Non-API related rounding errors for a precision of up to 2 decimal places for Pitch, Yaw and Roll.

- Synchronization issues between Group Editing functions and the Edit Position dialog window.


2018-04-11 - Version 1.3.0

- Added limited support for Collectible furnishings to allow users to Select, Position/Orient and Load/Save selections containing Collectibles.

- Added warning and confirmation dialog to Cut and Copy operations to explain that the Clipboard will be updated to contain the selection's items excluding any Collectibles.


2018-04-09 - Version 1.2.3

- Enhanced the Edit Item Position dialog to allow resizing into either Vertical or Horizontal orientations.

- Added item quality color to Edit Item Position dialog's Item Name label.


2018-04-08 - Version 1.2.2

- Greatly improved the collision/proximity detection algorithm used for radius and contiguous selection modes using the Axis-Aligned Bounding Box approach.

- Reduced the maximum configurable Selection Radius and Tab Target Radius to be in line with the new collision/proximity detection system (0m - 5m).


2018-04-07 - Version 1.2.0, 1.2.1

- Added a new key bind that, when targeting a furniture item, opens the new Edit Item Position window.

- Users may adjust the X, Y, Z, Pitch, Yaw and Roll of a single, targeted item using the Edit Item Position window.

- Added several confirmation dialogs for actions to mitigate unwanted user edits.


2018-04-06 - Version 1.1.0, 1.1.1

- Added Load/Save Selection feature.

- Users may now save their current item selection into the home's Saved Selections.

- Users may then load saved selections as the current, active selection and resume editing those items as a group.

- Addressed an issue that prevented the refreshing of saved items' positions and orientations after loading the selection.


2018-04-04 - Version 1.0.6

- Improved the user experience for both drag-and-drop group editing and directional pad group editing.

- Group editing now occurs more smoothly and can be interrupted by subsequent edits, allowing for users to quickly test changes (or even undo changes) in real-time.

- Added "Cut" button to copy group to Clipboard and then remove selected items to inventory.


2018-04-03 - Version 1.0.2, 1.0.3, 1.0.4, 1.0.5

- Users may now drag-and-drop a selected item to adjust the entire group accordingly.

- Added Precision slider to facilitate adjustment the increment size of changes made via the Selection window.

- Added Selection Mode drop down to facilitate changing the item selection mode between Single, Multi-Select and Multi-Select Homogeneous.

- Added Undo Changes button to revert all selected items to the more recent of either: their original state when selected or the last time the "Copy" button was pressed.

- Added icons to all of the new and existing buttons.

- Completely reworked the data structure used for storing the item selections to allow for these and future enhancements.

- Fixed an issue that caused drag-and-drop group editing to sometimes place the dragged item out of place relative to the selected group.

2018-04-02 - Version 1.0.1

- Users may use the add-on in other players' homes provided that they have Edit Permissions.

- User interface will now automatically update upon porting to a different house.

- User interface will now automatically close upon entering a non-house zone.

- Added maintenance routine that culls invalid furniture entries automatically.

- Streamlined the user interface:

* Added Copy and Paste buttons.
* Added Precision slider.
* Removed Copy and Paste key binds.
* Added new precision increment levels.
* Adjusted precision increments accordingly.


2018-04-01 - Version 1.0.0

- Initial release.
Archived Files (57)
File Name
Version
Size
Author
Date
4.0.0
187kB
Cardinal05
07/19/18 06:20 AM
3.9.3
171kB
Cardinal05
07/10/18 04:00 PM
3.9.2
140kB
Cardinal05
07/07/18 12:02 PM
3.9.1
138kB
Cardinal05
07/06/18 07:54 PM
3.9.0
138kB
Cardinal05
07/05/18 10:57 PM
3.8.5
138kB
Cardinal05
07/03/18 09:40 PM
3.8.4
137kB
Cardinal05
07/01/18 02:55 AM
3.8.3
136kB
Cardinal05
06/30/18 05:10 PM
3.8.3
136kB
Cardinal05
06/30/18 05:04 PM
3.8.2
136kB
Cardinal05
06/28/18 11:30 AM
3.8.1
136kB
Cardinal05
06/28/18 01:52 AM
3.8.0
135kB
Cardinal05
06/28/18 01:25 AM
3.7.0
134kB
Cardinal05
06/26/18 12:52 PM
3.6.0
132kB
Cardinal05
06/22/18 07:51 PM
3.5.0
128kB
Cardinal05
06/19/18 11:46 PM
3.4.1
127kB
Cardinal05
06/19/18 08:46 AM
3.4.0
127kB
Cardinal05
06/19/18 08:41 AM
3.3.0
126kB
Cardinal05
06/17/18 11:18 AM
3.2.0
124kB
Cardinal05
06/16/18 08:49 AM
3.1.2
123kB
Cardinal05
06/14/18 04:31 PM
3.1.1
122kB
Cardinal05
06/13/18 02:53 PM
3.1.0
121kB
Cardinal05
06/13/18 03:52 AM
3.0.1
116kB
Cardinal05
06/12/18 06:09 AM
3.0.0
116kB
Cardinal05
06/11/18 09:03 AM
2.9.9
114kB
Cardinal05
06/10/18 05:11 PM
2.9.8
113kB
Cardinal05
06/10/18 06:18 AM
2.9.7
114kB
Cardinal05
06/09/18 02:32 AM
2.9.6
109kB
Cardinal05
06/06/18 12:51 AM
2.9.5
109kB
Cardinal05
06/05/18 10:31 AM
2.9.4
107kB
Cardinal05
06/01/18 04:57 AM
2.9.3
106kB
Cardinal05
05/31/18 04:54 PM
2.9.2
105kB
Cardinal05
05/30/18 09:51 AM
2.9.1
103kB
Cardinal05
05/28/18 04:20 PM
2.9.0
103kB
Cardinal05
05/24/18 02:38 PM
2.2.2
100kB
Cardinal05
05/19/18 09:14 PM
2.2.1
98kB
Cardinal05
05/18/18 03:24 AM
2.1.5
87kB
Cardinal05
05/12/18 08:45 PM
2.1.4
86kB
Cardinal05
05/10/18 05:42 PM
2.1.3
86kB
Cardinal05
05/04/18 03:17 AM
2.1.2
86kB
Cardinal05
05/04/18 03:08 AM
2.1.1
86kB
Cardinal05
05/02/18 04:01 AM
2.1.0
85kB
Cardinal05
04/30/18 05:53 AM
2.0.0
80kB
Cardinal05
04/28/18 01:31 AM
1.3.0
64kB
Cardinal05
04/11/18 05:12 PM
1.2.3
64kB
Cardinal05
04/09/18 04:22 PM
1.2.2
63kB
Cardinal05
04/08/18 04:45 PM
1.2.1
63kB
Cardinal05
04/08/18 02:04 AM
1.2.0
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04/07/18 02:49 AM
1.1.1
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04/06/18 02:36 PM
1.1.0
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1.0.6
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04/05/18 12:18 AM
1.0.5
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04/03/18 03:46 PM
1.0.4
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1.0.2
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04/02/18 11:27 PM
1.0.1
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04/02/18 12:16 AM
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03/31/18 04:17 PM


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Unread 04/07/18, 03:44 PM  
Cardinal05
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Originally Posted by omnido
Hrmm...I see what you are referring to. The specific method being used with this addon differs from yours.
Your addons place items directly from the players inventory, where as other addons like Save House will place the items directly from the API, which has access to all items in both the players inventory, banks, and storage containers.
In that regard, the only suggestion/hypothesis I could offer would be to create separate methods and/or combine methods.

With regard to feedback, that was the only minor annoyance I found with your Immaculate Construction addon: that what I wanted to work with had to be in my inventory, instead of just pulling it straight from the Housing Editor list of available furniture. Im presuming there must have been a disconnect somewhere between your desired functionality and what the ESO API permits.

(Sorry, Im only a logician, so I cannot contribute much outside of being a think-tank/analyst person)

After testing the new save functions, they appear to be working, though I have not done extensive testing with multiple save entries, or whacky filenames. (quality bug testing is so time consuming ) The only thing missing from the save/load function is a "delete" option.

Another observation, not sure if its a bug or not but..
When moving a grouped set of items by only selecting one item from the group, then re-positioning it, the item moved becomes "snapped" to a new location that differs from the actual location shown in the preview. Thus, subsequent "re-moves" are often required in order to obtain the desired location. All other items in the group will re-adjust themselves accordingly, so that function works.
I'm not sure if SaveHouse uses a different API call to place Collectibles; but, all of my add-ons use the API exclusively to manipulate furniture (there is no other way) so I'll check out that add-on to see which function they used to place collectibles back into the home.

Also on that topic, here's a link to my forum thread on the Application Halt issue if you're interested in seeing the defect in the API call I am trying to use:
http://www.esoui.com/forums/showthre...4332#post34332

As for Immaculate Construction, there's now a Keybind you can configure to allow you to target a stack of homogeneous items in the house and construct with those. It was included in one of the last updates to the add-on, so hopefully that addresses that concern. <3

As for Essential Housing Tools: The latest version includes a "Remove" button for deleting unwanted Saved Selections. Also, regarding the "drag-and-drop" feature -- I agree with you on that. The quick background is: in order to make the add-on capable of moving AND rotating an entire group of items together, I am designating a virtual "Origin" (0, 0, 0) in the center of all of the selected items. This allows me to pivot all of the items around that origin to create a natural feeling "Rotate" function -- one that rotates the items in relation to one another, rather than around the entire home's Y-axis. One of the complexities that came with this feature was the realignment of all items after a "drag-and-drop" operation -- this is something I'm still working on; but, I feel fairly confident that I can address it in an upcoming update.

I hope this helps! <3
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Unread 04/07/18, 11:50 AM  
omnido
 
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Originally Posted by Cardinal05
This is true; however, neither of those add-ons (as far as I know?) place items from your saved selection(s) -- such as copying and pasting a group of items from your inventory. Where this add-on gets tripped up is on that type of functionality. So, if you were to Copy a selection in one home with a Collectible, and then try to Paste it into another home, your game would literally hard crash.
Hrmm...I see what you are referring to. The specific method being used with this addon differs from yours.
Your addons place items directly from the players inventory, where as other addons like Save House will place the items directly from the API, which has access to all items in both the players inventory, banks, and storage containers.
In that regard, the only suggestion/hypothesis I could offer would be to create separate methods and/or combine methods.

With regard to feedback, that was the only minor annoyance I found with your Immaculate Construction addon: that what I wanted to work with had to be in my inventory, instead of just pulling it straight from the Housing Editor list of available furniture. Im presuming there must have been a disconnect somewhere between your desired functionality and what the ESO API permits.

(Sorry, Im only a logician, so I cannot contribute much outside of being a think-tank/analyst person)

After testing the new save functions, they appear to be working, though I have not done extensive testing with multiple save entries, or whacky filenames. (quality bug testing is so time consuming ) The only thing missing from the save/load function is a "delete" option.

Another observation, not sure if its a bug or not but..
When moving a grouped set of items by only selecting one item from the group, then re-positioning it, the item moved becomes "snapped" to a new location that differs from the actual location shown in the preview. Thus, subsequent "re-moves" are often required in order to obtain the desired location. All other items in the group will re-adjust themselves accordingly, so that function works.
Last edited by omnido : 04/07/18 at 11:53 AM.
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Unread 04/07/18, 03:03 AM  
Cardinal05
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Originally Posted by omnido
Regarding the page fault, this is peculiar behavior, since addons such as Furniture Grouper and Homestead OCD, both allow for the movement and control of placed collectibles.
Perhaps its a special call/function/variable/magical-trickery?

I will most definitely try the new version and provide you feedback.
This is true; however, neither of those add-ons (as far as I know?) place items from your saved selection(s) -- such as copying and pasting a group of items from your inventory. Where this add-on gets tripped up is on that type of functionality. So, if you were to Copy a selection in one home with a Collectible, and then try to Paste it into another home, your game would literally hard crash. The specific API function is:

Code:
HousingEditorRequestCollectiblePlacement(number collectibleId, number worldX, number worldY, number worldZ, number pitchRadians, number yawRadians, number rollRadians)
Returns: number HousingRequestResult result
Give it a try. Maybe it works for you, but in my testing, this function consistently crashed my game to the point of needing to Kill it from Task Manager.
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Unread 04/06/18, 04:59 PM  
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Originally Posted by Cardinal05
Thank you so much for letting me know! Sadly, this is intended. The message is actually being presented from my add-on. The reason for this is that, as it stands today, any time I call the game's API to work with a collectible furnishing, the game hard crashes from a page fault. Once this is addressed by ZeniMax, I will enable the use of Collectibles from all of my add-ons, of course.
Regarding the page fault, this is peculiar behavior, since addons such as Furniture Grouper and Homestead OCD, both allow for the movement and control of placed collectibles.
Perhaps its a special call/function/variable/magical-trickery?

I will most definitely try the new version and provide you feedback.
Last edited by omnido : 04/06/18 at 05:00 PM.
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Unread 04/06/18, 02:29 PM  
Cardinal05
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Originally Posted by omnido
Small Bug/Unintended Feature Update:
The addon returns an error when attempting to move Collectibles:
"API does not correctly support collectibles."

Not sure if you were aware of this, or if its anything that can be fix'd, just thought to let you know.
Thank you so much for letting me know! Sadly, this is intended. The message is actually being presented from my add-on. The reason for this is that, as it stands today, any time I call the game's API to work with a collectible furnishing, the game hard crashes from a page fault. Once this is addressed by ZeniMax, I will enable the use of Collectibles from all of my add-ons, of course.

Also -- I just posted version 1.1.0 which now includes the Load/Save Selection feature. I'd love to hear your feedback on these, once again, you were the catalyst for them!
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Unread 04/06/18, 02:56 AM  
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Small Bug/Unintended Feature Update:
The addon returns an error when attempting to move Collectibles:
"API does not correctly support collectibles."

Not sure if you were aware of this, or if its anything that can be fix'd, just thought to let you know.
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Unread 04/03/18, 02:20 PM  
Cardinal05
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Originally Posted by omnido
First impressions/suggestions after testing:
  1. Moving "grouped" items requires the UI buttons only.
    - Would it be possible to simply move one of the items in the group, and then have all additional items re-adjust their coordinates, relative to the moved item? (Example: Furniture Grouper Addon)
  2. The "Tab" feature gets a little weird when I used it; it started selecting items seemingly at random from other locations in the room, instead of a stack of books that were "inside" the cabinet I was trying to move
  3. Could you add an "Undo" of sorts to the moved/placed groups?
    - Your "Oops, I did it again" addon facilitates individual moves only, which is what I was using when testing. Another example where Furniture Grouper Addon shines, it can undo all moves for grouped objects.
  4. A way to save "groups" to a file, or list that can be loaded later
  5. An "Export List/Group" function that either generates code, or sends it in a whisper, etc... for use by other people using the addon, which would let them "import" it per se.

Thats all I could think of for now.
As usual, love the suggestions -- and, in response (as of Version 1.0.3):
  1. Done.
  2. I've reworked the tab target feature a little under the hood to address an issue that caused the "adjacent furnishings" to be calculated from wherever your cursor was holding the origin item (rather than its actual world position prior to picking it up). I've also capped the max Tab Target Radius at 5m. Let me know if this seems to help if you don't mind...
  3. Done. The Undo changes button will revert all currently selected items to either their original positions when selected or their positions when you last hit "Copy" (the most recent of either).
  4. Not far off :-)
  5. Not far off :-)
<3
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Unread 03/31/18, 11:33 PM  
omnido
 
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Originally Posted by Cardinal05
Lol -- Thank you kindly! And yes, please bring on the feedback! I value your thoughts/suggestions/etc. on all of this!
First impressions/suggestions after testing:
  1. Moving "grouped" items requires the UI buttons only.
    - Would it be possible to simply move one of the items in the group, and then have all additional items re-adjust their coordinates, relative to the moved item? (Example: Furniture Grouper Addon)
  2. The "Tab" feature gets a little weird when I used it; it started selecting items seemingly at random from other locations in the room, instead of a stack of books that were "inside" the cabinet I was trying to move
  3. Could you add an "Undo" of sorts to the moved/placed groups?
    - Your "Oops, I did it again" addon facilitates individual moves only, which is what I was using when testing. Another example where Furniture Grouper Addon shines, it can undo all moves for grouped objects.
  4. A way to save "groups" to a file, or list that can be loaded later
  5. An "Export List/Group" function that either generates code, or sends it in a whisper, etc... for use by other people using the addon, which would let them "import" it per se.

Thats all I could think of for now.
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Unread 03/31/18, 10:52 PM  
Cardinal05
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Originally Posted by omnido
I know I keep saying this, but You, Sir, are the Steely-Eyed Missile-Man!
I look forward to testing and providing feedback.
Lol -- Thank you kindly! And yes, please bring on the feedback! I value your thoughts/suggestions/etc. on all of this!
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Unread 03/31/18, 10:33 PM  
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I know I keep saying this, but You, Sir, are the Steely-Eyed Missile-Man!
I look forward to testing and providing feedback.
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