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Updated: 09/14/14 04:17 PM
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Craglorn (1.1)
Updated:09/14/14 04:17 PM
Created:11/12/13 01:03 PM
Monthly downloads:244
Total downloads:210,600
Favorites:420
MD5:
Esohead  Popular! (More than 5000 hits)
Version: 0.1.13b
by: Dolby [More]


Help the ESO Community and install the Esohead AddOn!

The Esohead Addon is a lightweight addon you install in game that helps us keep the website up to date! You can then submit this data to Esohead using these instructions.

We will use this collected data to keep our database accurate for The Elder Scrolls Online. The more data we get the better our database becomes for you!

Slash Commands
Code:
/esohead reset Completely resets all gathered data.

/esohead debug on|off Toggles verbose addon debugging.

/esohead datalog Displays the total number of each data type the addon has gathered.

/rl & /reload Aliases of the reloadui command
##0.1.13

(changes made by Seerah)

Bugfixes
- You cannot get position information for the reticleover unit any longer,
can only collect information of npcs that you interact with, and use the player position.
Moved the NPC logging code to the EH.OnChatterBegin function.

Changes
- Removed residual provisioning tracking code

##0.1.12

Minor Update
- Sharlikran PR: Updated TOC

##0.1.11

Bugfixes
- Sharlikran PR: Fixed checking for duplicate data entries

##0.1.10

Bugfixes
- Data logged with double quotes in the name are now escaped properly, this addresses many lua errors users were experiencing.
- Sharlikran PR#4: Various fixes with harvest loot accuracy
- Fixed vendor tracking
- Removed debug message for harvesting Nodes that do not exist in EsoheadConstants.lua, it is no longer needed.

Changes
- Removed logging of provisioning data

Features
- User can reset specified data type (/esohead reset npc)

Credits:
- Code snippets borrowed from HarvestMap by Shinni

##0.1.9

Bugfixes
- Sharlikran PR#4: Added "Heavy Sack" and changed "Kresh Weed" and "Silver Weed" to "Kreshweed" and "Silverweed"

Features
- Added localization for German and French. While German only needs a few translations, the French localization needs many updates. Any help would be appreciated.
- Added debug message for harvesting Nodes that do not exist in EsoheadConstants.lua. It should only fire when you are harvesting.

Credits:
- German Localization: KinqxsYrox, and Rathputin
- French Localization: Deadlock, jillorval, Kalmeth, and wookiefrag

##0.1.8

Bugfixes
- Sharlikran's pull request changed Node Name Case and Added "Kresh Weed", "Pure Water", "Silver Weed"

##0.1.7

Bugfixes
- Map callbacks were being fired way more than necessary from a fix in 0.1.6, causing FPS drops whenever a reticle hovers over a loggable object. This has been addressed to fire only when it should.

##0.1.6

Bugfixes
- Fixed a bug where a coordinates would be recorded on the wrong map if the player navigates away from the current map. Bug #23 by Shinni, ref: http://www.esoui.com/portal.php?id=1&a=viewbug&bugid=23
- Increased API version to 100003 to resolve out of date issues.

##0.1.5

Bugfixes
- Harvest/Provisioning data is now being collected when the player has Auto Loot enabled.

Features
- ``EH.lastTarget`` has been added to provide the name of the last NPC/Object the player had their reticle over _before_ any interaction commands are fired. This is useful, for example, in having the name of the harvest node available immediately after the harvest is complete (when EVENT_LOOT_RECEIVED is fired on auto-loot), even if the player's reticle wanders around and targets other things while they're harvesting.
- A new function ``EH.IsValidNode`` has been added to support an additional table of game data generated in our EsoheadConstants.lua file. This function can be used to pass the name of an interactable object and determine if it's a valid harvesting node (includes provisioning nodes).

##0.1.4

Bugfixes
- Added an additional check to ensure a material is a provisioning-type before logging it
- Unexpectedly empty fields should no longer be stored

Features
- Improved the reliability of the ``EH.currentTarget`` variable
- Narrowed the distance a player needs to be from a previously logged data point in order to log a nearby point from 1% map size to 0.5%

##0.1.3

Bugfixes
- Fixed a bug where looting a tradeskill material from an enemy counted as a harvest node

Features
- The addon is now called "Esohead" rather than "Esohead Looter"
- Saved variables for each data type are now independently versioned from eachother. This allows us to change the format data is collected and force the client to clear out the old version's obsolete data.
- Provisioning materials are now logged differently from materials of other tradeskills.

##0.1.2

Bugfixes
- Harvest data is no longer collected when a player opens a container in their inventory with tradeskill materials (such as from a hireling).

##0.1.1

Features
- Complete refactor of the addon, it is no longer a ZO_CallbackObject
- ``EH.ItemLinkParse`` has been added to parse in-game item links for ingesting key parts of the string.
- Harvesting data is now supported by ``EsoheadConstants.lua``, which helps associate a material gathered with a parent tradeskill as the in-game API does not provide that relationship.
- An additional ``/reload`` alias has been added to support the current alias of ``/rl`` for the in-game command ``/reloadui``
Archived Files (6)
File Name
Version
Size
Uploader
Date
0.1.10
13kB
Dolby
05/22/14 07:08 PM
0.1.8
10kB
Dolby
04/17/14 03:23 PM
0.1.7
9kB
Dolby
04/02/14 03:51 PM
0.1.6
10kB
Dolby
03/30/14 02:13 PM
0.1.5
12kB
Dolby
02/18/14 09:55 AM
0.1.3
10kB
Cairenn
02/14/14 10:12 PM


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Unread 04/07/14, 07:29 PM  
SkolVikings94

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by SkolVikings94
Originally Posted by Dolby
Esohead just updated the AddOn (Esohead-0.1.7) to address this issue. Please update it when you get a chance and let us know.

Thanks
This has fixed it for me! Thank you. (Note: The update hasn't been pushed on Minion yet.)
Wow, I forgot to correct myself on this. I just had to restart minion to get it to notice the update. Apologies
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Unread 04/07/14, 08:23 PM  
Keejo

Forum posts: 0
File comments: 1
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Frame Drops

Since the new ESO v1.0.2 patch i'm experiencing some frame drops while using Esohead 0.1.7.
Hope you guys will fix it asap! =)
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Unread 04/08/14, 04:30 AM  
Mõh

Forum posts: 1
File comments: 28
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massive stuttering and fps loss since last patch. Hope this will be fixed soon.
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Unread 04/08/14, 09:23 AM  
Vendrath

Forum posts: 1
File comments: 1
Uploads: 0
Would it be possible to add a feature for mining guild store information to generate average selling prices on the site?
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Unread 04/08/14, 11:45 AM  
wmrojer

Forum posts: 2
File comments: 51
Uploads: 0
Re: Data not saved on game crash

Originally Posted by tase
If the game crashes, the data isn't dumped/saved.

Maybe consider adding an auto-save feature at a 5 minute interval. Toggleable with a chat command if you want it to be optional.
That's not possible to do since it is not the addon that saves the variable, it's the game that handles that. The only way to force the game to save the data is to do a /reloadui, and I'm pretty sure you don't want an addon doing that every 5 minutes for you.
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Unread 04/08/14, 01:33 PM  
wmrojer

Forum posts: 2
File comments: 51
Uploads: 0
At least in my game (Live EU) the alchemy plant Corn Flower is with a capital F. Not "Corn flower" as it's in the addon, so it's not getting logged.
Last edited by wmrojer : 04/08/14 at 01:33 PM.
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Unread 04/08/14, 04:35 PM  
tase

Forum posts: 1
File comments: 7
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Orichalium Ore and Cotton aren't being recorded in the Esohead.lua file.
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Unread 04/08/14, 08:04 PM  
xxSammiieexx

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File comments: 1
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Unhappy ESOHead not working with other mods.

I've added another mod (ESOHead Marker), but it says that I need this mod for it to work. However, I've added this mod correctly. How can I fix this?
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Unread 04/09/14, 08:29 AM  
Laren

Forum posts: 3
File comments: 30
Uploads: 0
Re: Frame Drops

Originally Posted by Keejo
Since the new ESO v1.0.2 patch i'm experiencing some frame drops while using Esohead 0.1.7.
Hope you guys will fix it asap! =)
Same here. With the addon installed, the default /fps counter drops by 2 frames and I get micro stuttering. Without the addon everything is snappy.

I found it out by first removing all addons and then putting them back in one by one.

System: Windows 7 Ultimate 64 bit, GeForce GTX 690 (337.50 driver), Intel i7 2600K @ 4.6GHz, 16 MB RAM
Last edited by Laren : 04/09/14 at 08:31 AM.
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Unread 04/09/14, 09:27 AM  
Mextil

Forum posts: 0
File comments: 9
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I am also having these micro stutterings since the 1.02 Patch. FPS drops down to anything below 10FPS.
(I don't wanna go on anyone's nerves, just confirming what others wrote)
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Unread 04/10/14, 03:44 AM  
hjortron

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Originally Posted by tase
Orichalium Ore and Cotton aren't being recorded in the Esohead.lua file.
About Orichalcum ore, you can solve it by editing the EsoheadConstants.lua file inside the main ESOHead addon folder: the wrong text in there is Orichal, correct with Orichalcum and you will have your Orichalcum nodes.
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Unread 04/10/14, 06:37 AM  
Destabilizator

Forum posts: 1
File comments: 18
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Stuttering since 1.02 as well Any fix on horizon?
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Unread 04/10/14, 10:44 AM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
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Re: File not found error

Originally Posted by PhenixAsh
When I try to upload my ESOhead.lua file I get a File not found error on the page. I know the file is there as I can see it in the folder when using Windows Explorer and when I browse to it using the upload tool on the page. Is there any suggestions on how to correct this as I would like to continue to contribute to ESOhead as I explore the world.
I have been getting the same error for about a week now. Just tried again about 5 minutes ago and I can't upload my data as I get the "file not found" error.
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Unread 04/10/14, 10:05 PM  
devilwoman85

Forum posts: 6
File comments: 5
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ive downloaded and installed ESOhead and ESOheadmarkers/harvestmap and ive even merged the .lui files...i cant get the addon to show me any of the merged file markers.

please correct me if im wrong but merging my file with the daily merge of all files uploaded that day should add a ton of new markers to my map. but none show, only the ten or so locations ive found since installing a little bit ago.

the only other addons i have are Skyshards, Alchemist and CraftingXP. please someone help?
Last edited by devilwoman85 : 04/10/14 at 10:17 PM.
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Unread 04/12/14, 06:02 PM  
SaucyJack

Forum posts: 3
File comments: 30
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Can we add heavy sacks as nodes as well, since they can be a source of runes?
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