Download
(25 Kb)
Download
Updated: 05/04/14 08:56 PM
Pictures
File Info
Compatibility:
Live (1.0)
Updated:05/04/14 08:56 PM
Created:04/13/14 02:06 PM
Monthly downloads:279
Total downloads:38,473
Favorites:97
MD5:
Categories:Discontinued & Outdated, Info, Plug-in Bars
Reticle Settings (Custom Crosshair)  Popular! (More than 5000 hits)
Version: 1.5.6
by: Divona [More]
Add option to show/hide, change style, and adjust the size and transparency of in-game crosshair (Reticle). You can add labels around the Reticle to show the information such as target name, health, distance, etc.

I made this addon because I find the standard Reticle is too big for my liking. The settings are flexible enough to allow you to change how the Reticle look for each state such as when point at interactable object, target mob, or while in combat. The default setting are set to be less intrusive and give feedback when player targeting an interactable objects, and when an enermy target is in combat range.

** FEATURES **
  • Show or hide Reticles.
  • Adjustable Reticles size and transparency.
  • Adjustable size of Interact text.
  • Quickly identify friend from foe by switch on Reaction Color. It will allow Reticle to change color according to the type of unit you're targeting.
  • *NEW* Show target name, health min/max around the Reticle.
  • *NEW* Custom Reticles. Change the look of Reticle to suit your style, or just to get that impact feedback.
** HOW DO I USE MY OWN RETICLE DESIGN? **

You will need an image of Reticle you want to use in the size of 64x64 pixels, and in DDS format. If you have Photoshop, you can use NVIDIA Texture Tools to save your design as DDS, or save as PNG and convert using free software such as Easy2Convert PNG to DDS.

NVIDIA Texture Tools
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

Easy2Convert PNG to DDS
http://www.easy2convert.com/png2dds/

Name your file to "custom1.dds", "custom2.dds", or "custom3.dds". Then put the file inside "Textures" folder within this Addon folder.

C:\Users\< username >\Documents\Elder Scrolls Online\live\AddOns\ReticleSettings\Textures\

Then in game, select "Custom 1", "Custom 2", or "Custom 3" depending on what name you use.

Custom 1 - custom1.dds
Custom 2 - custom2.dds
Custom 3 - custom3.dds

Use the setting below when save or convert to DDS:


** PLAN FEATURES **
  • Show different Reticle when switch weapons.

Enjoy!
1.5.6
- Fixed error where font return nil value.

1.5.5
- Updated LibAddonMenu library to version 1.0 r7.
- Moved Reticle and Label settings to their own sub-menu.
- Fixed a font issue that might cause error with some AddOns.
- Added "Target Distance + Decimal" to label option.

1.5.4
- Fixed incorrect version number on Addons panel.
- Fixed Active Weapon label show incorrect weapon set (for realsies this time).

1.5.3
- Reticle can now be scale up to 150.
- Adjustment to target range calculation.
- Change the way Labels are created.
- Added option to move Non-Interact Text to alternative position, away from all the labels around the Reticle.
- Added option to change scale of Non-Interact Text.

1.5.2
- Cut down global variables pollution (oh, how I wish this AddOn can actually cut down global pollution).
- Potential fixed for Active Weapon label report incorrect info.

1.5.1
- Banished "Hello World" spam. Sorry.

1.5.0
- Change to use Reticle style "Nothing" instead of On/Off switch to hide the Reticle.
- Location to put your custom Reticle files is now in "Textures" folder, not "Mods".
- Added option to choose different Reticle for melee target and range target.
- Added option to choose different color for Reticle states and Labels.
- Added "Active Weapon" to label option.

1.4.8
- Fixed problem where Unit Frame will hide party and raid frame when it set to off.
- Added option to hide Labels when Reticle is hidden.

1.4.7
- Change the look of Veteran Rank report.
- Removed brackets from target caption.
- "Show Unit Frame" is now just "Unit Frame" with On/Off switch.
- Fixed the problem with Unit Frame option. On/Off is now doing exactly that.

1.4.6
- Target Level will show Veteran Rank instead of level if the target has one (lv50+).

1.4.5
- Interect Reticle will now show up at the correct distance between player and the other player.
- All Reticle scale are now increase and decrease by 5 for easier adjustment.
- Added option to hide unit frame.
- Added option to move Interact Text to alternative position, away from all the labels around the Reticle.
- Target distance will no longer show negative number.

1.4.4
- Added "Label Font" selection. - by EnSabahNur
- You can now change the position of all the labels. - by EnSabahNur
- Some adjustment to target distance calculation.

1.4.3
- Added "Target HP (Percent)" to label option.
- Added "Target Caption" to label option. Thanks EnSabahNur!
- Added "Target Name + Caption" to label option.
- Added "Target Name + Level + Caption" to label option.
- New formula to calculate the target distance. Thanks Kith (Azurah) & EnSabahNur!
- Reticle can now be scale down to 15.
- Interact Text can now be scale up to 200. Whoa!
- Fixed transparency issue on all labels.

1.4.2
- Added "Target Distance" to label option.
- Fixed: All labels can now be scale properly.

1.4.1
- Labels are not longer show when player is in mouse mode.

1.4.0
- Don't like the included Reticle designs? Bring your own! Allow you to add up to 3 of your own custom Reticle.
- Added "Round Square" and "Nuke" style Reticle.
- Added option to show target information all around the Reticle.
- Interact Reticle will now show only when player is in range to interact with target player (trade, group invite, etc).
- Little changes of wording in Settings menu.

1.3.1
- Fiexed stealth Reticle change size when target is in combat range.
- Added option to show Interact Reticle when target other player.
- Added "Midnight Squadron" style Reticle.
- A bit of code clean up.

1.3.0
- Add option to change the look of Reticle for each state. Current options are "Default", "Cross", "Crosshair", "Round", and "Dot".

1.2.0
- Add option to change scale of Interact text.
- Add option to show or hide stealth and disguise text.
- Interact text is now show even when Reticle is set to hidden, so you'll know when to use quest item when you arrived at specific area.
- Disguise Reticle is now using the same scale and transparency setting as Stealth Reticle.

1.1.0
- Add option to change Reticle color according to the type of the target (neutral or hostile).

1.0.1
- Fixed problem with stealthed Reticle keep changing size when targeting.

1.0.0
- Hello World
Optional Files (0)


Archived Files (20)
File Name
Version
Size
Uploader
Date
1.5.5
25kB
Divona
05/03/14 09:54 PM
1.5.4
24kB
Divona
04/27/14 05:14 AM
1.5.3
24kB
Divona
04/26/14 05:07 AM
1.5.2
24kB
Divona
04/24/14 07:16 AM
1.5.1
31kB
Divona
04/21/14 07:39 PM
1.4.8
23kB
Divona
04/19/14 01:32 PM
1.4.7
23kB
Divona
04/17/14 06:51 PM
1.4.6
23kB
Divona
04/17/14 01:13 PM
1.4.5
30kB
Divona
04/17/14 11:39 AM
1.4.4
23kB
Divona
04/16/14 06:35 PM
1.4.3
20kB
Divona
04/16/14 11:33 AM
1.4.2
19kB
Divona
04/16/14 05:35 AM
1.4.1
19kB
Divona
04/16/14 04:01 AM
1.4.0
19kB
Divona
04/16/14 03:26 AM
1.3.1
14kB
Divona
04/15/14 06:15 AM
1.3.0
12kB
Divona
04/15/14 03:12 AM
1.2.0
8kB
Divona
04/14/14 04:48 PM
1.1.0
7kB
Divona
04/14/14 12:48 AM
1.0.1
7kB
Divona
04/13/14 10:00 PM
1.0.0
7kB
Divona
04/13/14 02:06 PM


Post A Reply Comment Options
Unread 05/03/14, 09:43 PM  
Divona
 
Divona's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 63
Uploads: 3
Originally Posted by Moroch
There is mention of this AddOn throwing up the "Too many Anchors Processed" UI error. I have found that having Wykkyd's Immersive HUD and War Tools along with other will cause this... although having ONLY Wykkyd's Immersive HUD, War Tools and Framework (because of dependancy) on will not cause it... so it's a bit weird. I tried disabling many other combinations and those particular selections are the only ones that effect the Too Many Anchors error, so far
"Too many anchors processed" error is due to AddOn overload from having lots of options in their settings panel, not cause by specific AddOn. Try disable any one or two of the AddOns that having lots of options would help prevent this error from showing up.

Originally Posted by ThadOptimus
Divona, LibAddonMenu was updated today. Does anything in that update fix the anchor problem?
Sub-Menu should help a bit with the error, but from my test it still not fully prevent it. If you have lots of AddOns load up, the error will still happen eventually. It's limitation of the game client.
Report comment to moderator  
Reply With Quote
Unread 05/03/14, 05:08 PM  
ThadOptimus

Forum posts: 4
File comments: 66
Uploads: 0
Divona, LibAddonMenu was updated today. Does anything in that update fix the anchor problem?
Report comment to moderator  
Reply With Quote
Unread 05/03/14, 05:14 AM  
Moroch

Forum posts: 0
File comments: 2
Uploads: 0
There is mention of this AddOn throwing up the "Too many Anchors Processed" UI error. I have found that having Wykkyd's Immersive HUD and War Tools along with other will cause this... although having ONLY Wykkyd's Immersive HUD, War Tools and Framework (because of dependancy) on will not cause it... so it's a bit weird. I tried disabling many other combinations and those particular selections are the only ones that effect the Too Many Anchors error, so far
Report comment to moderator  
Reply With Quote
Unread 05/01/14, 01:34 AM  
Saftsuse
 
Saftsuse's Avatar

Forum posts: 13
File comments: 149
Uploads: 0
Originally Posted by Divona
Originally Posted by Saftsuse
Would it be possible to have the reticle change colours at different ranges? Its ok with one colour for max ranged attack, max melee attack and interaction. But there are abilities thats in between, like my Shield charge, its at 22m, a possible colour change at such range? And others too?
You can currently change the look and color of melee range and range Reticle in the setting panel.

To have reticle changes according to what skills you have on your skill bar would be extremely time consuming + database scouting for all the skills list and their range, then I will have to hard code them into the AddOn for it to work. As well as increase amount of options in setting panel which likely to bring more people toward "too many anchors processed" error due to the limit of the game client.

Other way to do it is to give you ability to choose at which range you want Reticle to change it look and color. I maybe look at doing that way instead, and it probably be only one option that be added rather than catering to all possibly skills you have on your bar.

Heh, I might have been thinking out loud in text again.
Great, I hope you can add 2 custom options
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 09:59 AM  
Divona
 
Divona's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 63
Uploads: 3
Originally Posted by Psybernary
Just wanted to say I love this AddOn of yours Divona!

Also, I know I should have captured the specific error message, but for me it seems I get some sort of font error and can not dismiss or close the error popup that occurs when I have your AddOn loaded at the same time as the "Vampire Info" AddOn by notrix.
http://www.esoui.com/downloads/info377-VampireInfo.html

Right now I've just unloaded Vampire Info, cause your AddOn is more important to me. However, you might want to look into this error conflict and or contact notrix.

Thanks again!
This will be fixed in the next update.
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 09:25 AM  
Divona
 
Divona's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 63
Uploads: 3
Originally Posted by Saftsuse
Would it be possible to have the reticle change colours at different ranges? Its ok with one colour for max ranged attack, max melee attack and interaction. But there are abilities thats in between, like my Shield charge, its at 22m, a possible colour change at such range? And others too?
You can currently change the look and color of melee range and range Reticle in the setting panel.

To have reticle changes according to what skills you have on your skill bar would be extremely time consuming + database scouting for all the skills list and their range, then I will have to hard code them into the AddOn for it to work. As well as increase amount of options in setting panel which likely to bring more people toward "too many anchors processed" error due to the limit of the game client.

Other way to do it is to give you ability to choose at which range you want Reticle to change it look and color. I maybe look at doing that way instead, and it probably be only one option that be added rather than catering to all possibly skills you have on your bar.

Heh, I might have been thinking out loud in text again.
Report comment to moderator  
Reply With Quote
Unread 04/30/14, 05:39 AM  
Saftsuse
 
Saftsuse's Avatar

Forum posts: 13
File comments: 149
Uploads: 0
Would it be possible to have the reticle change colours at different ranges? Its ok with one colour for max ranged attack, max melee attack and interaction. But there are abilities thats in between, like my Shield charge, its at 22m, a possible colour change at such range? And others too?
Report comment to moderator  
Reply With Quote
Unread 04/29/14, 03:51 PM  
Psybernary

Forum posts: 0
File comments: 1
Uploads: 0
Just wanted to say I love this AddOn of yours Divona!

Also, I know I should have captured the specific error message, but for me it seems I get some sort of font error and can not dismiss or close the error popup that occurs when I have your AddOn loaded at the same time as the "Vampire Info" AddOn by notrix.
http://www.esoui.com/downloads/info377-VampireInfo.html

Right now I've just unloaded Vampire Info, cause your AddOn is more important to me. However, you might want to look into this error conflict and or contact notrix.

Thanks again!
Report comment to moderator  
Reply With Quote
Unread 04/29/14, 08:04 AM  
Divona
 
Divona's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 63
Uploads: 3
Originally Posted by rotatorkuf
i'm getting the too many anchors processed error

it only happens with wykkyd's framework (i'm guessing because he has a reticle label option as well)
The problem seems to be because of too many AddOns has been using at the same time, especially the one that has many options to choose in setting panel. Disable one or two AddOns out and the problem should be going away.
Report comment to moderator  
Reply With Quote
Unread 04/29/14, 01:04 AM  
rotatorkuf

Forum posts: 0
File comments: 81
Uploads: 0
i'm getting the too many anchors processed error

it only happens with wykkyd's framework (i'm guessing because he has a reticle label option as well)
Report comment to moderator  
Reply With Quote
Unread 04/28/14, 01:12 PM  
Divona
 
Divona's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 63
Uploads: 3
Originally Posted by Saftsuse
Can you possibly add an option to have a more precise range with .comma? I would like to see range like 4.72m range
Alrighty, I'll make that happen in the next update.
Report comment to moderator  
Reply With Quote
Unread 04/28/14, 04:55 AM  
Saftsuse
 
Saftsuse's Avatar

Forum posts: 13
File comments: 149
Uploads: 0
Can you possibly add an option to have a more precise range with .comma? I would like to see range like 4.72m range
Report comment to moderator  
Reply With Quote
Unread 04/25/14, 09:03 PM  
Divona
 
Divona's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 63
Uploads: 3
Originally Posted by MajorJam
Can/Will you add Guild Name to the Reticle Info? Thank you.
There doesn't seem to be a simple API to get target player's guild name, probably due to the fact that you can belong up to 5 guilds. I'll look into it, but no promising.
Report comment to moderator  
Reply With Quote
Unread 04/25/14, 11:34 AM  
MajorJam

Forum posts: 2
File comments: 11
Uploads: 0
Can/Will you add Guild Name to the Reticle Info? Thank you.
Report comment to moderator  
Reply With Quote
Unread 04/24/14, 06:09 PM  
Qwynn
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
Originally Posted by Divona
Originally Posted by Sinful Soul
I just downloaded the 1.5.2 version, and I'm still getting the "too many anchors processed" error upon login
Apparently, that's mean you have reach the limit of what the game can handle at processing the AddOns that's using LibAddonMenu library to create settings menu. What you can do here at the moment is to click Dismiss and the error won't show up again until you restart the game or reload UI. Else, you can disable the AddOns that has lots of options in their settings panel down one or two and the error should go away.

I'm still investigating of what is behind this limit, but it could be the game itself can't handle up that many AddOns to be load up at once.
Another solution would be to go download LibDebug. It will automatically suppress the default error window whilst collecting it in it's own for non-intrusive viewing (and copy/paste functions).
Report comment to moderator  
Edit/Delete Message Reply With Quote
Post A Reply



Category Jump: