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Compatibility:
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:06/30/14 07:34 PM
Created:04/13/14 04:27 PM
Monthly downloads:150
Total downloads:35,108
Favorites:211
MD5:
Categories:Discontinued & Outdated, Bags, Bank, Inventory, Info, Plug-in Bars
Vicster's InventoryInsight  Popular! (More than 5000 hits)
Version: 1.6.0
by: Vicster0, manavortex
Inventory Insight - Multi-Character Account Inventory
[Recently Patched: v1.6.0, read below!]
Author: Vicster0
Version: 1.6.0
Development future: I plan to continue to develop and refine this product until further notice. If this changes into the future, or I become unable to continue to dedicate time to this AddOn I will allow for another developer to take control.
Use License: Please feel free to use this code (and pieces, therein) as examples or templates for your development projects. However, I am retaining ownership of the intellectual property contained in or defined by this AddOn and will not allow minor or major modifications to be made and released under a different name without my prior consent. (Please message me on the forums or on IRC if you have any questions. [Vicster0])
Acknowledgements: I would like to thank the following developers as I was able to learn a lot from their code going through this project and for the ability to utilize their libraries where applicable:
  • Fayn - For their AddOn, "Recount".
  • ingeniousclown - For their AddOn, "Research Assistant."
  • Seerah - For their incredibly helpful and time saving library, "LibAddonMenu."
  • ESOUI and all of the community members on the forums for being a great group of helpful individuals.

Donations
I'm sure it comes as no surprise that addons like this and many other consume a large amount of time. I love the process involved in projects like these and my own intentions are usually what spawn the creation of some of my addon. That being said, the occasional donation always means a lot and is never turned down! Although I don't accept PayPal, if you would ever like to donate in-game gold you can send it to me @Vicster0. As always, thanks for all the support! Cheers!

Introduction
Are you a hoarder? Do you like to keep and collect everything little thing you come across? Or maybe you are like me and enjoy multiple forms of crafting and just can't see parting with crafting mats but have no place to store them! Having multiple mules to separate and store you items definitely helps with the suffocating constraints of limited bag space and shared banking across your account, but how do you intend to keep track of all your items? If you need that one specific stone for crafting an item with that sweet trait on it, how are you going to know if you have that stone available. And furthermore, how are you going to know on which character it is being stored!? You could do things the old fashioned way - pen and pad or maybe even a nice little work document, or you could do things the Vicster way! Fret no more! Allow me to introduce to you Vicster's InventoryInsight - Multi-Character Account Inventory for The Elder Scrolls Online!

Player Features
  • Collects data from you characters' inventory, bank, and guild banks when logged in and stores this information for your entire account and encompassing characters.
  • Provides a highly customizable inventory frame to view, sort, filter, and search through your ENTIRE account inventory! The frame can be moved, locked, docked, and customized to be show in only the scenes where you want it!
  • Adds information on the location and amount of items shown in Tooltips!
  • Provides useful item information at a glance in a customized InventoryInsight Tooltip!
  • Loads of customization found in the options panel in the 'Settings' menu!
  • Addon Integration to bring some of your favorite features from other addons to Inventory Insight, and vice versa!
  • Alleviates desk clutter by allowing you to "let go" of the old school pen and pad!
  • Makes your life and experience in the world of Tamriel more enjoyable!
  • Last but not least, InventoryInsight is highly supported and updated. I work closely with many of the developers creating addons on ESOUI which means the possibilities and integration with other addons are endless!

Usage
There is a settings menu for this AddOn available from the built-in Settings menu under "Vicster's Addons". Some of these features are also available via the following command structure:

[InventoryInsight]:Usage -
\inventoryinsight [options]

Options
debug - Enables debug functionality for the InventoryInsight addon. (Very verbose - consider yourself warned!)
run - Runs the InventoryInsight data collector.
color - Opens the color picker dialog to set tooltip text color.
hideRedundantInfo - Enables/Disables the inventory information added to Tooltips and data collection. [v0.1.1]

Notes/Issues
- Itemization issue have mostly been fixed with latest comparison algorithms.

Updates
Update 14 - [v1.6.0] - Major Release!
  • Pushed the addon into production and out of beta!!
  • Removed the "logged in character" exclusion from the inventory frame. Logged in character is now a selected location in the drop down.
  • Added a worn item indicator to tooltips. Items worn by the character on which the item is held will be denoted by an indicator "[Equiped]" in the tooltips.
  • Fixed issue with RA icon showing from inventory frame tooltips under certain conditions.
  • Fixed a weird guildname problem where empty string guildnames would return in a query of guilds the account is in after joining a new guild.
  • COMPLETELY overhauled the data collection algorithms and database. Should improve performance and allow for some cool additions in the future.
  • Had some really REALLY cool additions in the work but due to some significant API changes, they have been temporarily disabled until I can work out the remaining kinks. Stay tuned for some coolness!!
  • Update to a new LAM version (still using LAM 1 R6 and I don't have any immediate intentions to move to LAM 2 as it will require a significant overhaul in the code. We'll see though, time permitting.)
  • Addressed new API changes (Thanks ZO...)
  • Updated for ESO UI API version 100007
  • NOTE: Itemlinks received a serious nerf in the new API version. Unfortunately this means that I needed to remove the comparison options as there is no way to get details (as far as we currently know) from itemlinks. Furthermore, even with the new DB, multiple items will show up in the inventory frame. There is no "non-hacky" way to take care of this. The reason for this is that ZO itemlinks are not consistent to what the player sees. For instance, as far as the player knows there is only one type of Adamantite. However, at the itemlink level a portion of the itemlink will change from one stack of Adamantite to another. Makes. No. Sense.
Update 13 - [v0.5.2] - Patch
  • Updated for ESO UI API version 100004
  • Addressed LeftBackground panel size, which was changed in recent patch, to be sized correctly for docked Inventory Frames.
  • Addressed the Apparel Frame's new appearance in the smithing scene which was also added in the recent patch.
Update 12 - [v0.5.1] - Patch
  • Fixed RA integration problems when player doesn't have RA installed.
  • Added minimal padding option for default tooltips. Removed the gap at the bottom of Tooltips that could be considered a waste of space. The option can be found in the Inventory Insight settings under the Tooltips sub menu. NOTE: This affects all default item and popup tooltips, not just those impacted by Inventory Insight. Please keep this in mind when enabling this feature.
  • Added minimal padding option for Inventory Insight tooltips. Same location as above but only affects the IN2 tooltips.
  • Added a "bank" only options to the dropdown list in the Inventory Frame.
  • Added support for items in the loot window. (PLEASE report any areas in the default UI that you would like Inventory Insight support and it is not already there. )
Update 11 - [v0.5.0] - Major Release!
  • Included the Media Provider Library
  • Added options for different fonts and font sizes to default and custom tooltips.
  • Added options for different fonts and font sizes for inventory frame list.
  • Added hiding custom tooltip when there is no info to be shown.
  • Added optional aged guild data notification - when turned on it will not spam you as it did in the last version. It only fires when the guild bank is 5 days or older and only when you first load or after a /reloadui.
  • Added Research Assistant (By Ingeniousclown) support! Access the options in the integrations submenu in the options menu.
  • Added options for RA integration icons on custom tooltip with multiple icons to choose from!
  • Restructured the options menu.
  • Revamped custom tooltip functionality - Optimized code.
Update 10 - [v0.4.1] - Patch
  • Addressed an issue with nil guild bank data on load.
  • Addressed an issue with the inventory frame ending up behind the XP frame if newly undeocked. :P
Update 9 - [v0.4.0] - Major Release!
  • Added feature: Persistent Inventory Frame location between sessions.
  • Added feature: Minimize/Maximize for the undocked Inventory Frame, also persistent for each scene and between sessions. (Note: docked frame can still be re-sized to your liking.)
  • Added feature: Key-binding support. Nothing extremely special but a couple of quick binds to show/hide or show/hide in current scene.
  • Added some pizzazz to the InventoryFrame. Rounded some edges (figuratively) and added some uniqueness.
  • Added feature: Quick remove from scene button on Inventory Frame
  • Added feature: Lock/Unlock button to the undocked InventoryFrame to prevent accidentally moving if you want to keep in place. (Persistent location DOES NOT require the frame to be locked.)
  • Addressed an issue where the IN2 Tooltip would crowd the default tooltips if pushed to the top or bottom of the scree. The IN2 tooltip will now auto-sense this and relocate to either the top or bottom.
  • Added feature: Old guild bank data alert when viewing guild banks and 'i' information icon in Inventory Frame now highlights the Last Collected date and time based on age. Orange if > 1 day old and Red if > 5 days.
Update 8 - [v0.3.1] - Patch
  • Updated to the latest revision of LibAddonMenu (Thanks Seerah!!)
  • Added support for cleaning up old data. A new Data Management section can be found in the options where character and guild bank data can be deleted manually from your saved data in the event you have deleted a character or left a guild.
  • Added more items to the drop down list in the inventory frame to separate the several types of data that is collected!
  • Added an option to turn of guild data collection. NOTE: Guilds will still show up in the Inventory Frame until you delete them after turning this option off!
  • Started to address a client crash bug due to the sorting algorithm when the dropdown item selected is 'All'. The default 'Name' sort head is no set to OFF to avoid crashes. BE WARNED!! If you have a number of guilds using the header sort may crash your client! This is still be actively investigated and I hope to have a fix ASAP! Stay tuned.
  • Slightly modified the sorting algorithm to see if it has any affect on game crashes. Edit: The slight modification seems to have addressed the crashing issue. Please report back if you still experience this!
Update 7 - [v0.3.0] - Major Release!
  • Added guildbank support! (Shout out to @myzt who supported and funded this feature! Thanks for everything man! )
  • Added Sorting by Name in the Inventory Frame! [FR243]
  • Addressed a conflict with Wykkyd's OutFitter addon. Added optional dependency to this addon and and option to relocate his frame to the top of the character apparel section if you wish to. If the addon is detected an option will be available to enable/disable the relocation of the Gear Outfitter in the settings menu.
  • Cleaned up the interface and added some style!
Update 6 - [v0.2.3] - Patch
  • Addressed B475 - Tooltip error in stable store - Fixed an issue that was causing errors when mousing over horses available for purchase in the stable store.
  • Also addressed issues similar to B475 by improving the location intelligence behind the tooltips.
  • Added feature FR218 - Filter for InventoryFrame - Added new filtering options to the right side of the InventoryFrame which will limit the items in the frame to the filter type currently selected. PLEASE NOTE: Any previously seen items will only be available under the "All" filter until they have been collected again while logged into the associated character. Please leave any questions or comments in the comments section.
Update 5 - [v0.2.2] - Patch
  • Addressed B463 - Scene errors with Inventory Frame - Fixed an issue that could cause the scene callbacks to reference a nill InventoryFrame if the player is not using the Inventory Frame and it has not yet been created during the call. Added a check to ensure the player's settings.
  • Addressed B464 - Conflict with TooltipEnhance - Contacted the author who was using large segments of the code. I would suggest avoiding this addon if you are using InventoryInsight as there are compatibility issues.
  • Addressed B464 - Tooltip error when in store scene - The function to retrieve itemLinks had a bug for store items and buyback items. I've restructured the code to account for this issue.
Update 4 - [v0.2.1] - Patch
  • Added a check for links on scroll items with no data in them that was causing erroneous tooltips to appear and throw errors.
  • Changed the behavior of the inventory frame when you have no data collected for other characters. Cleanly displays that no data has been collected and empty items show no text or textures.
  • Addressed B447 - Hover over item from quest reward - Hover over quest reward ItemTooltip (added error checking to ItemLinkDissection function to avoid nil itemLinks)
  • Addressed B446 - Conflict with addon Luminary Trade House - Lumiary trade window PopupTooltip (added error checking to ItemLinkDissection function to avoid nil itemLinks)
  • Inventory Frame scroll bar slightly hidden by scroll items causing it to be extremely difficult to grab control
  • Added chec for itemLinks on double-clicked scroll items in the inventory frame to prevent errors for blank controls.
Update 3 - [v0.2.0] - Major Release!
  • Changed some algorithms for item matching.
  • Fixed a couple bugs that could enable false positives and un-logged items.
  • Data collector now collects items currently being worn by your character.
  • Added the Inventory Frame and associated settings (enabled via the options menu) FR109 - Complete inventory list.
  • Inventory Frame provides player with the ability to view and filter your entire account iventory in an organized fashion! (double click items to add to chat for simplicity)
  • Inventory Frame docks into character view frame by default and is show while viewing inventory. The frame also has the option of being undocked and moved around! (options menu)
  • Inventory Frame can be shown in many different menu scenes! (see options menu for complete list)
  • Added InventoryInsight non-default Tooltips and the option to switch between that and the default. With these tooltips, InventoryInsight information will be shown seperate from the default tooltip such that there is no interference with other addons also modifying the default tooltips. (enabled and disable via the options menu)
  • InventoryInsight custom tooltip also contains style information on items! Potentially more to come in the future! FR109 - Item style in the tooltip.
  • Huge code restructuring for efficiency and longevity with other addons
Update 2 - [v0.1.2] - Patch
  • Addressed B171 - Not everything showing. There are STILL some items which do not compare correctly at all. (Namely the CE pack items.) Read below...
  • Modified the algorithm which compares items to use data from the item links and not just the links themselves. As the item links have small differences that are currently unknown to me, I decided to make the base of comparison the itemID. This allows for greater visibility into more items but slightly increase false positives by combining all items of that itemID regardless of the name, value, and color. This is why I also added the following...
  • Added more settings to control the precision of InventoryInsight to your preference. All items are compared by itemID by default. You can choose to add to that precision by also including the name, value, and/or color to the items being compared. (ex. - some gear can be the same item but of different quality/rarity, which can be accounted for by the color. Lockpicks are all the same but for some reason, certain lockpicks are really level 0. The level option can help you differentiate based on your preference.)
Update 1 - [v0.1.1] - Patch
AddOn DeveloperFeatures
Other AddOn developers can also use external functions in their own AddOns and add a dependency for InventoryInsight to do things such as search for items in the InventoryInsight saved data table!

For Example:
Lua Code:
  1. function IN2_QueryAccountInventory( itemLink,  itemName );
  2. --[[
  3.         receives:
  4.             itemLink - string; ZO formatted itemlink
  5.             itemName - string; plain text name of the item
  6.         returns: a queryItem object
  7.             Note: Providing an itemName string will result in the search using the name. Providing an itemLink will result in a more specific item search using ZO ItemLinks. Providing both will default to using the provided itemLink. Due to the nature of itemization in TESO, ItemLinks for the same item do not match in some cases. For example, the level 1 LockPicks provided to characters who skip the Cold Harbor introduction are different (from the perspective of the ItemLink) than later acquired LockPicks. (I have no idea why this is the case but I am researching this.
  8.        
  9.             queryItem = {
  10.                 link = itemLink;
  11.                                 name = itemName;
  12.                 locations = {
  13.                     [n] = {
  14.                         name = ""; -- name of the location found; {"Bank","{charactername}"}
  15.                         itemsFound = n; -- the number of items of this time found at this location
  16.                     }
  17.                 }
  18.             }
  19. ]]--
Updates
Update 14 - [v1.6.0] - Major Release!
  • Pushed the addon into production and out of beta!! :D
  • Removed the "logged in character" exclusion from the inventory frame. Logged in character is now a selected location in the drop down.
  • Added a worn item indicator to tooltips. Items worn by the character on which the item is held will be denoted by an indicator "[Equiped]" in the tooltips.
  • Fixed issue with RA icon showing from inventory frame tooltips under certain conditions.
  • Fixed a weird guildname problem where empty string guildnames would return in a query of guilds the account is in after joining a new guild.
  • COMPLETELY overhauled the data collection algorithms and database. Should improve performance and allow for some cool additions in the future. :D
  • Had some really REALLY cool additions in the work but due to some significant API changes, they have been temporarily disabled until I can work out the remaining kinks. Stay tuned for some coolness!!
  • Update to a new LAM version (still using LAM 1 R6 and I don't have any immediate intentions to move to LAM 2 as it will require a significant overhaul in the code. We'll see though, time permitting.)
  • Addressed new API changes (Thanks ZO...)
  • Updated for ESO UI API version 100007
  • NOTE: Itemlinks received a serious nerf in the new API version. Unfortunately this means that I needed to remove the comparison options as there is no way to get details (as far as we currently know) from itemlinks. Furthermore, even with the new DB, multiple items will show up in the inventory frame. There is no "non-hacky" way to take care of this. The reason for this is that ZO itemlinks are not consistent to what the player sees. For instance, as far as the player knows there is only one type of Adamantite. However, at the itemlink level a portion of the itemlink will change from one stack of Adamantite to another. Makes. No. Sense.
Update 13 - [v0.5.2] - Patch
  • Updated for ESO UI API version 100004
  • Addressed LeftBackground panel size, which was changed in recent patch, to be sized correctly for docked Inventory Frames.
  • Addressed the Apparel Frame's new appearance in the smithing scene which was also added in the recent patch.
Update 12 - [v0.5.1] - Patch
  • Fixed RA integration problems when player doesn't have RA installed.
  • Added minimal padding option for default tooltips. Removed the gap at the bottom of Tooltips that could be considered a waste of space. The option can be found in the Inventory Insight settings under the Tooltips sub menu. NOTE: This affects all default item and popup tooltips, not just those impacted by Inventory Insight. Please keep this in mind when enabling this feature.
  • Added minimal padding option for Inventory Insight tooltips. Same location as above but only affects the IN2 tooltips.
  • Added a "bank" only options to the dropdown list in the Inventory Frame.
  • Added support for items in the loot window. (PLEASE report any areas in the default UI that you would like Inventory Insight support and it is not already there. :))
Update 11 - [v0.5.0] - Major Release!
  • Included the Media Provider Library
  • Added options for different fonts and font sizes to default and custom tooltips.
  • Added options for different fonts and font sizes for inventory frame list.
  • Added hiding custom tooltip when there is no info to be shown.
  • Added optional aged guild data notification - when turned on it will not spam you as it did in the last version. It only fires when the guild bank is 5 days or older and only when you first load or after a /reloadui.
  • Added Research Assistant (By Ingeniousclown) support! Access the options in the integrations submenu in the options menu.
  • Added options for RA integration icons on custom tooltip with multiple icons to choose from!
  • Restructured the options menu.
  • Revamped custom tooltip functionality - Optimized code.
Update 10 - [v0.4.1] - Patch
  • Addressed an issue with nil guild bank data on load.
  • Addressed an issue with the inventory frame ending up behind the XP frame if newly undeocked. :P
Update 9 - [v0.4.0] - Major Release!
  • Added feature: Persistent Inventory Frame location between sessions.
  • Added feature: Minimize/Maximize for the undocked Inventory Frame, also persistent for each scene and between sessions. (Note: docked frame can still be re-sized to your liking.)
  • Added feature: Key-binding support. Nothing extremely special but a couple of quick binds to show/hide or show/hide in current scene.
  • Added some pizzazz to the InventoryFrame. Rounded some edges (figuratively) and added some uniqueness.
  • Added feature: Quick remove from scene button on Inventory Frame
  • Added feature: Lock/Unlock button on InventoryFrame to prevent accidentally moving if you want to keep in place. (Persistent location DOES NOT require the frame to be locked.)
  • Addressed an issue where the IN2 Tooltip would crowd the default tooltips if pushed to the top or bottom of the scree. The IN2 tooltip will now auto-sense this and relocate to either the top or bottom.
  • Added feature: Old guild bank data alert when viewing guild banks and 'i' information icon in Inventory Frame now highlights the Last Collected date and time based on age. Orange if > 1 day old and Red if > 5 days.
Update 8 - [v0.3.1] - Patch
  • Updated to the latest revision of LibAddonMenu (Thanks Seerah!!)
  • Added support for cleaning up old data. A new Data Management section can be found in the options where character and guild bank data can be deleted manually from your saved data in the event you have deleted a character or left a guild.
  • Added more items to the drop down list in the inventory frame to separate the several types of data that is collected!
  • Added an option to turn of guild data collection. NOTE: Guilds will still show up in the Inventory Frame until you delete them after turning this option off!
  • Started to address a client crash bug due to the sorting algorithm when the dropdown item selected is 'All'. The default 'Name' sort head is no set to OFF to avoid crashes. BE WARNED!! If you have a number of guilds using the header sort may crash your client! This is still be actively investigated and I hope to have a fix ASAP! Stay tuned.
  • Slightly modified the sorting algorithm to see if it has any affect on game crashes.
Update 7 - [v0.3.0] - Major Release!
  • Added guildbank support! (Shout out to @myzt who supported and funded this feature! Thanks for everything man! :D)
  • Added Sorting by Name in the Inventory Frame! [FR243]
  • Addressed a conflict with Wykkyd's OutFitter addon. Added optional dependency to this addon and and option to relocate his frame to the top of the character apparel section if you wish to. If the addon is detected an option will be available to enable/disable the relocation of the Gear Outfitter in the settings menu.
  • Cleaned up the interface and added some style! :)
Update 6 - [v0.2.3] - Patch
  • Addressed B475 - Tooltip error in stable store - Fixed an issue that was causing errors when mousing over horses available for purchase in the stable store.
  • Also addressed issues similar to B475 by improving the location intelligence behind the tooltips.
  • Added feature B218 - Filter for InventoryFrame - Added new filtering options to the right side of the InventoryFrame which will limit the items in the frame to the filter type currently selected. PLEASE NOTE: Any previously seen items will only be available under the "All" filter until they have been collected again while logged into the associated character. Please leave any questions or comments in the comments section.
Update 5 - [v0.2.2] - Patch
  • Addressed B463 - Scene errors with Inventory Frame - Fixed an issue that could cause the scene callbacks to reference a nill InventoryFrame if the player is not using the Inventory Frame and it has not yet been created during the call. Added a check to ensure the player's settings.
  • Addressed B464 - Conflict with TooltipEnhance - Contacted the author who was using large segments of the code. I would suggest avoiding this addon if you are using InventoryInsight as there are compatibility issues.
  • Addressed B464 - Tooltip error when in store scene - The function to retrieve itemLinks had a bug for store items and buyback items. I've restructured the code to account for this issue.
Update 4 - [v0.2.1] - Patch
  • Added a check for links on scroll items with no data in them that was causing erroneous tooltips to appear and throw errors.
  • Changed the behavior of the inventory frame when you have no data collected for other characters. Cleanly displays that no data has been collected and empty items show no text or textures.
  • Addressed B447 - Hover over item from quest reward - Hover over quest reward ItemTooltip (added error checking to ItemLinkDissection function to avoid nil itemLinks)
  • Addressed B446 - Conflict with addon Luminary Trade House - Lumiary trade window PopupTooltip (added error checking to ItemLinkDissection function to avoid nil itemLinks)
  • Inventory Frame scroll bar slightly hidden by scroll items causing it to be extremely difficult to grab control
  • Added chec for itemLinks on double-clicked scroll items in the inventory frame to prevent errors for blank controls.
Update 3 - [v0.2.0] - Major Release!
  • Changed some algorithms for item matching.
  • Fixed a couple bugs that could enable false positives and un-logged items.
  • Data collector now collects items currently being worn by your character.
  • Added the Inventory Frame and associated settings (enabled via the options menu) FR109 - Complete inventory list.
  • Inventory Frame provides player with the ability to view and filter your entire account iventory in an organized fashion! (double click items to add to chat for simplicity)
  • Inventory Frame docks into character view frame by default and is show while viewing inventory. The frame also has the option of being undocked and moved around! (options menu)
  • Inventory Frame can be shown in many different menu scenes! (see options menu for complete list)
  • Added InventoryInsight non-default Tooltips and the option to switch between that and the default. With these tooltips, InventoryInsight information will be shown seperate from the default tooltip such that there is no interference with other addons also modifying the default tooltips. (enabled and disable via the options menu)
  • InventoryInsight custom tooltip also contains style information on items! Potentially more to come in the future! FR109 - Item style in the tooltip.
  • Huge code restructuring for efficiency and longevity with other addons
Update 2 - [v0.1.2]
  • Addressed B171 - Not everything showing. There are STILL some items which do not compare correctly at all. (Namely the CE pack items.) Read below...
  • Modified the algorithm which compares items to use data from the item links and not just the links themselves. As the item links have small differences that are currently unknown to me, I decided to make the base of comparison the itemID. This allows for greater visibility into more items but slightly increase false positives by combining all items of that itemID regardless of the name, value, and color. This is why I also added the following...
  • Added more settings to control the precision of InventoryInsight to your preference. All items are compared by itemID by default. You can choose to add to that precision by also including the name, value, and/or color to the items being compared. (ex. - some gear can be the same item but of different quality/rarity, which can be accounted for by the color. Lockpicks are all the same but for some reason, certain lockpicks are really level 0. The level option can help you differentiate based on your preference.)
Update 1 - [v0.1.1]
Archived Files (14)
File Name
Version
Size
Uploader
Date
0.5.2
298kB
Vicster0
05/23/14 05:23 PM
0.5.1
297kB
Vicster0
05/19/14 07:16 PM
0.5.0
298kB
Vicster0
05/18/14 06:10 PM
0.4.1
209kB
Vicster0
05/10/14 01:47 PM
0.4.0
209kB
Vicster0
05/10/14 12:41 PM
0.3.1
82kB
Vicster0
05/04/14 12:03 PM
0.3.0
80kB
Vicster0
05/03/14 01:24 PM
0.2.3
78kB
Vicster0
04/28/14 05:21 AM
0.2.2
77kB
Vicster0
04/26/14 08:09 PM
0.2.1
76kB
Vicster0
04/26/14 01:11 PM
0.2.0
76kB
Vicster0
04/26/14 09:30 AM
0.1.2
12kB
Vicster0
04/16/14 09:03 PM
0.1.1
12kB
Vicster0
04/15/14 05:46 PM
0.1.0
11kB
Vicster0
04/13/14 04:27 PM


Post A Reply Comment Options
Unread 05/03/14, 09:29 PM  
Vicster0
 
Vicster0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 82
File comments: 132
Uploads: 3
Originally Posted by MartinL
Dont be sorry man, you make a dang great addone, and its probably a item that is bugged in the game or some

A shame i cant take all the items out of the guild bank and see wich of them that got the problem
So, I'm still investigating but it looks like the BIG difference between the two files is the collection of your local bank. Both have data from two of your five guilds and all of your local data, but one has your bank and the other does not.

I'm not entirely sure yet... but I'm wondering if this is some sort of memory limitation of the ammount of data that can be loaded into/from a saved file...

A few quick questions (Feel free to respond via email if you would prefer):

How much memory does your PC have?
Are you running a 64bit OS?
How much memory is ESO using for you?

Unfortunately, I don't have 5 guilds to test collecting a huge file... lol

Let me know!

Also, if ANYONE else is having this issue PLEASE let me know. Furthermore, if you are not but are collecting data from >2 guild banks, please let me know how large your InventoryInsight.lua saved variables file is! I would greatly appreciate it!
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Unread 05/03/14, 09:17 PM  
MartinL

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Dont be sorry man, you make a dang great addone, and its probably a item that is bugged in the game or some

A shame i cant take all the items out of the guild bank and see wich of them that got the problem
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Unread 05/03/14, 09:15 PM  
Vicster0
 
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Originally Posted by ThadOptimus
Ya, a second drop down menu would clutter it. I'm totally ignorant on what's involved in making an add on so wasn't sure you could break it up in the same menu. As it stands now, when you log in on a restart the default start section is All. So you see all the banks stuff by default. All Characters, Bank, All Guild Banks would be perfect - separate the shared bank from the guild banks - as the top 3 choices and default it to Bank. Then have the characters below those options.
I was thinking about putting a dropdown in the options so you can select which one of the built-in inventories would be your default.

We'll see how it works out! Stay tuned.
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Unread 05/03/14, 09:13 PM  
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Originally Posted by MartinL
Wha ti tried for now was:

Inventory alone: NO crash
Bank + Inventory: NO crash
Bank + Inventory + Guild Bank nr 1: NO crash
Bank + Inventory + Guild Bank nr 1 + 2: Crash

What i then did was:

Inventory + Guild Bank 1 + 2: NO crash
Bank + Guild Bank 1 + 2: Crash

So the error is with the crash is when i have Private bank and the Guild bank, i will send you a few files, named them:

InventoryInsight-No-crash.lua
InventoryInsight-crash.lua
Looking into this right now! So sorry you are having these issues, but I think we can get to the bottom of it!

Thanks for providing ALL of this information about what you are seeing! Should prove incredibly helpful!
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Unread 05/03/14, 08:02 PM  
MartinL

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Wha ti tried for now was:

Inventory alone: NO crash
Bank + Inventory: NO crash
Bank + Inventory + Guild Bank nr 1: NO crash
Bank + Inventory + Guild Bank nr 1 + 2: Crash

What i then did was:

Inventory + Guild Bank 1 + 2: NO crash
Bank + Guild Bank 1 + 2: Crash

So the error is with the crash is when i have Private bank and the Guild bank, i will send you a few files, named them:

InventoryInsight-No-crash.lua
InventoryInsight-crash.lua
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Unread 05/03/14, 07:52 PM  
ThadOptimus

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Originally Posted by Vicster0
For now though, you are correct, you would have to either delete the save file or modify it manually. I do not recommend the later unless you are INTIMATE with Lua and saved variables files for ESO. :P
Ya, I figured after restarting the client and seeing the character still there that I'd have to delete the saved variable.

Originally Posted by Vicster0
I am unfamiliar with the "Advanced Filters" so I will try to research. However, if you do find yourself with some time and wouldn't mind adding a list of filters you would like to see for the inventory frame to the Features Request tracker in my portal, I would HIGHLY appreciate that. (Would certainly speed up the time in which I could implement a feature like that.)
Added to your tracker. Since you do, at some point play the game =) go get Advanced Filters it's a must have.

Originally Posted by Vicster0
Regarding the drop downs - very insightful feedback. However, I do not think I would want to add another dropdown (would be a bit cluttered in my opinion). Keep in mind though, that I could just as easily add more "locations" in that drop box. I was actually thinking of this today and almost added options like "All Guild Banks", "All Banks", "All Characters", etc. I could also add them in such a way as to keep them separate so all of your characters would be together, for instance. Let me know what you think about this because those specific three would be VERY easy for me to implement. (Also, feel free to add to that and I'll see what I can do.)
Ya, a second drop down menu would clutter it. I'm totally ignorant on what's involved in making an add on so wasn't sure you could break it up in the same menu. As it stands now, when you log in on a restart the default start section is All. So you see all the banks stuff by default. All Characters, Bank, All Guild Banks would be perfect - separate the shared bank from the guild banks - as the top 3 choices and default it to Bank. Then have the characters below those options.
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Unread 05/03/14, 07:44 PM  
MartinL

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Ok mail sent, hope it helps

If it dosent crash for you, i got a lot of addones around 60 or so, so might be they interact with your addone ?

[EDIT]

Give me a min i try with your addone alone and the .lau file, and see what happens.

[EDIT2]
Ok crash, hmm then i try another thing, delete the .lau file and then open inventory alone, then bank, then guild bank. . and see when the crash happens, then we might be able to narrow it down a bit.


Originally Posted by Vicster0
Originally Posted by MartinL
Hmm just updated to the new version, and went to my main char no problem, looked at guild bank, my bank. . and re logged game crashed, dident think anything about it started game up again, crash, i then disabled the addones i just updated, and worked fine, so i tried with trail and error and ended with that it was your addone.

If i delete the InventoryInsight.lua and start up again works fine til next relog, or log into any other char, then crash.

IF you want i can mail you the InventoryInsight.lua file, so you can take a look in it ?
Please do! That's really weird...
Last edited by MartinL : 05/03/14 at 07:49 PM.
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Unread 05/03/14, 07:29 PM  
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Originally Posted by MartinL
Hmm just updated to the new version, and went to my main char no problem, looked at guild bank, my bank. . and re logged game crashed, dident think anything about it started game up again, crash, i then disabled the addones i just updated, and worked fine, so i tried with trail and error and ended with that it was your addone.

If i delete the InventoryInsight.lua and start up again works fine til next relog, or log into any other char, then crash.

IF you want i can mail you the InventoryInsight.lua file, so you can take a look in it ?
Please do! That's really weird...
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Unread 05/03/14, 07:17 PM  
MartinL

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Hmm just updated to the new version, and went to my main char no problem, looked at guild bank, my bank. . and re logged game crashed, dident think anything about it started game up again, crash, i then disabled the addones i just updated, and worked fine, so i tried with trail and error and ended with that it was your addone.

If i delete the InventoryInsight.lua and start up again works fine til next relog, or log into any other char, then crash.

IF you want i can mail you the InventoryInsight.lua file, so you can take a look in it ?
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Unread 05/03/14, 07:03 PM  
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Originally Posted by MartinL
When i'm at Guild Store, and the "inventory Insight" window shows together with my "Guild Store Search", i don't really want to see "Inventory Insight" is it not possible to like press the White "-INVENTORY INSIGHT-" text to collapse it to text only til you press it again ?
You can find options for "which scenes the inventory frame is visible in" in the main menu under Settings -> Vicster's Addons and scroll down to the inventory frame options.

You should see the "Guild Store" listed there, just turn off the inventory frame for that and any other scenes you would prefer not to see the frame in.

Let me know if you run into any problems.
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Unread 05/03/14, 06:56 PM  
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Originally Posted by Cavanoskus
I would like to be able to move them to the left side of the frame, or possibly even the top or bottom.

I'd also really love it if we could resize the frame or even toggle it with a command or hotkey (unless we already can, and I've missed it). The way the addon is now, it conflicts with pretty much every part of my UI... While it's docked I can't use the search bar because it's behind one of my chat windows, and my only choice is to undock it and constantly drag it around my screen depending on whether I'm crafting, looking in my bags, etc. I'd be so happy if I could even just toggle it.
Cavanoskus, I completely understand what you are saying here. In v0.3.0 I added support for Wykkyd's Outfitter in order to try to avoid issues where the windows overlap, but for obvious reasons, it would be very difficult to address many addons. (Wykkyd's was an easy move simply because of it's popularity, but my time is limited to address the less popular addons. That's not to say you all shouldn't bring them to my attention! Please do and I will make any attempt! )

As far as interfering with the chat window, I can also understand. I personally have moved/resized my chat frame as it was not at the bottom of the screen (which I thought was weird) and a little too big for my needs, but of course, that won't apply to everyone. I have been testing several ways to try and approach this. Ultimately, a method to dock the frame over the regular inventory would be ideal, but it will require a major rework. I am testing it though! I would completely integrate with the default inventory but it will be quite difficult and I would likely need assistance from someone a bit more skilled than myself. :P

FYI - I am planning on making a few changes/additions to try to subside some of the things you've pointed out in the very near future. For instance...
  • Persistent Inventory Frame location between sessions.
  • Minimize/Maximize for the Inventory Frame, also persistent for each scene and between sessions.
  • Keybinding support. (Though this may be interesting due to how it's currently coded.)

So, as you can see, some of these things should help you once they are finished and released.

Unfortunately, I am the only one working on this project and it's quite time consuming, so I do what I can.

Thanks for the feedback and suggestions!

Originally Posted by ThadOptimus
Vicster, not sure how this is happening.

In the Inventory Insight window: I have a character I deleted, yet I'm still seeing the inventory for that character.

*edit: The only way I saw to fix this was to delete the addon and the saved variable and start from scratch.

--

Also, yes I find the icons helpful. They would be even more helpful if they functioned like the add on Advanced Filters. Advanced Filters breaks everything down to sub categories and is highly useful in the main inventory window. Having that functionality in Inventory Insight would be real nice.

I like the Guild Bank option available but HATE it being seen in the ALL drop menu. Two separate drop down menus would make it better. One for just your characters and one for just your banks. So you could keep the way it functions currently on the drop down menu but make two of them side by side (e.g. Drop Down Menu #1 - All Characters, Drop Down Menu #2 - All Banks).

The alphabetical order is nice until you add the banks into it. I'd like to see all my characters in a row on the list and not mingling with those naughty banks. The above solution would fix this as well.
ThadOptimus, awesome feedback!

I am actually working on adding some "cleanup" support, if you will, very soon. I realize that IN2 just collects loads of information but some things like characters and guilds are far from static. Surprisingly, it's not a concept I thought of upon conception. NOT surprisingly, this doesn't affect me because I barely even get a chance to play these days. For now though, you are correct, you would have to either delete the save file or modify it manually. I do not recommend the later unless you are INTIMATE with Lua and saved variables files for ESO. :P

I am unfamiliar with the "Advanced Filters" so I will try to research. However, if you do find yourself with some time and wouldn't mind adding a list of filters you would like to see for the inventory frame to the Features Request tracker in my portal, I would HIGHLY appreciate that. (Would certainly speed up the time in which I could implement a feature like that.)

Regarding the drop downs - very insightful feedback. However, I do not think I would want to add another dropdown (would be a bit cluttered in my opinion). Keep in mind though, that I could just as easily add more "locations" in that drop box. I was actually thinking of this today and almost added options like "All Guild Banks", "All Banks", "All Characters", etc. I could also add them in such a way as to keep them separate so all of your characters would be together, for instance. Let me know what you think about this because those specific three would be VERY easy for me to implement. (Also, feel free to add to that and I'll see what I can do.)


Again, thank you both (and everyone else as well) for the feedback, suggestions, and support! I'm trying my best to keep this up-to-date and helpful for everyone and your cooperation is very helpful!
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Unread 05/03/14, 06:23 PM  
MartinL

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When i'm at Guild Store, and the "inventory Insight" window shows together with my "Guild Store Search", i don't really want to see "Inventory Insight" is it not possible to like press the White "-INVENTORY INSIGHT-" text to collapse it to text only til you press it again ?
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Unread 05/03/14, 03:13 PM  
ThadOptimus

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Vicster, not sure how this is happening.

In the Inventory Insight window: I have a character I deleted, yet I'm still seeing the inventory for that character.

*edit: The only way I saw to fix this was to delete the addon and the saved variable and start from scratch.

--

Also, yes I find the icons helpful. They would be even more helpful if they functioned like the add on Advanced Filters. Advanced Filters breaks everything down to sub categories and is highly useful in the main inventory window. Having that functionality in Inventory Insight would be real nice.

I like the Guild Bank option available but HATE it being seen in the ALL drop menu. Two separate drop down menus would make it better. One for just your characters and one for just your banks. So you could keep the way it functions currently on the drop down menu but make two of them side by side (e.g. Drop Down Menu #1 - All Characters, Drop Down Menu #2 - All Banks).

The alphabetical order is nice until you add the banks into it. I'd like to see all my characters in a row on the list and not mingling with those naughty banks. The above solution would fix this as well.
Last edited by ThadOptimus : 05/03/14 at 04:03 PM.
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Unread 05/03/14, 02:10 PM  
Cavanoskus
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Originally Posted by Vicster0
Just curious, I have not received much feedback regarding the sorting icons to the right of the Inventory Frame; are people using them and enjoying them?

Let me know what you think! Thanks!
I would like to be able to move them to the left side of the frame, or possibly even the top or bottom.

I'd also really love it if we could resize the frame or even toggle it with a command or hotkey (unless we already can, and I've missed it). The way the addon is now, it conflicts with pretty much every part of my UI... While it's docked I can't use the search bar because it's behind one of my chat windows, and my only choice is to undock it and constantly drag it around my screen depending on whether I'm crafting, looking in my bags, etc. I'd be so happy if I could even just toggle it.
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Unread 05/02/14, 07:07 AM  
Vicster0
 
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Just curious, I have not received much feedback regarding the sorting icons to the right of the Inventory Frame; are people using them and enjoying them?

Let me know what you think! Thanks!
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