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Compatibility:
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:06/30/14 07:34 PM
Created:04/13/14 04:27 PM
Monthly downloads:177
Total downloads:35,140
Favorites:211
MD5:
Categories:Discontinued & Outdated, Bags, Bank, Inventory, Info, Plug-in Bars
Vicster's InventoryInsight  Popular! (More than 5000 hits)
Version: 1.6.0
by: Vicster0, manavortex
Inventory Insight - Multi-Character Account Inventory
[Recently Patched: v1.6.0, read below!]
Author: Vicster0
Version: 1.6.0
Development future: I plan to continue to develop and refine this product until further notice. If this changes into the future, or I become unable to continue to dedicate time to this AddOn I will allow for another developer to take control.
Use License: Please feel free to use this code (and pieces, therein) as examples or templates for your development projects. However, I am retaining ownership of the intellectual property contained in or defined by this AddOn and will not allow minor or major modifications to be made and released under a different name without my prior consent. (Please message me on the forums or on IRC if you have any questions. [Vicster0])
Acknowledgements: I would like to thank the following developers as I was able to learn a lot from their code going through this project and for the ability to utilize their libraries where applicable:
  • Fayn - For their AddOn, "Recount".
  • ingeniousclown - For their AddOn, "Research Assistant."
  • Seerah - For their incredibly helpful and time saving library, "LibAddonMenu."
  • ESOUI and all of the community members on the forums for being a great group of helpful individuals.

Donations
I'm sure it comes as no surprise that addons like this and many other consume a large amount of time. I love the process involved in projects like these and my own intentions are usually what spawn the creation of some of my addon. That being said, the occasional donation always means a lot and is never turned down! Although I don't accept PayPal, if you would ever like to donate in-game gold you can send it to me @Vicster0. As always, thanks for all the support! Cheers!

Introduction
Are you a hoarder? Do you like to keep and collect everything little thing you come across? Or maybe you are like me and enjoy multiple forms of crafting and just can't see parting with crafting mats but have no place to store them! Having multiple mules to separate and store you items definitely helps with the suffocating constraints of limited bag space and shared banking across your account, but how do you intend to keep track of all your items? If you need that one specific stone for crafting an item with that sweet trait on it, how are you going to know if you have that stone available. And furthermore, how are you going to know on which character it is being stored!? You could do things the old fashioned way - pen and pad or maybe even a nice little work document, or you could do things the Vicster way! Fret no more! Allow me to introduce to you Vicster's InventoryInsight - Multi-Character Account Inventory for The Elder Scrolls Online!

Player Features
  • Collects data from you characters' inventory, bank, and guild banks when logged in and stores this information for your entire account and encompassing characters.
  • Provides a highly customizable inventory frame to view, sort, filter, and search through your ENTIRE account inventory! The frame can be moved, locked, docked, and customized to be show in only the scenes where you want it!
  • Adds information on the location and amount of items shown in Tooltips!
  • Provides useful item information at a glance in a customized InventoryInsight Tooltip!
  • Loads of customization found in the options panel in the 'Settings' menu!
  • Addon Integration to bring some of your favorite features from other addons to Inventory Insight, and vice versa!
  • Alleviates desk clutter by allowing you to "let go" of the old school pen and pad!
  • Makes your life and experience in the world of Tamriel more enjoyable!
  • Last but not least, InventoryInsight is highly supported and updated. I work closely with many of the developers creating addons on ESOUI which means the possibilities and integration with other addons are endless!

Usage
There is a settings menu for this AddOn available from the built-in Settings menu under "Vicster's Addons". Some of these features are also available via the following command structure:

[InventoryInsight]:Usage -
\inventoryinsight [options]

Options
debug - Enables debug functionality for the InventoryInsight addon. (Very verbose - consider yourself warned!)
run - Runs the InventoryInsight data collector.
color - Opens the color picker dialog to set tooltip text color.
hideRedundantInfo - Enables/Disables the inventory information added to Tooltips and data collection. [v0.1.1]

Notes/Issues
- Itemization issue have mostly been fixed with latest comparison algorithms.

Updates
Update 14 - [v1.6.0] - Major Release!
  • Pushed the addon into production and out of beta!!
  • Removed the "logged in character" exclusion from the inventory frame. Logged in character is now a selected location in the drop down.
  • Added a worn item indicator to tooltips. Items worn by the character on which the item is held will be denoted by an indicator "[Equiped]" in the tooltips.
  • Fixed issue with RA icon showing from inventory frame tooltips under certain conditions.
  • Fixed a weird guildname problem where empty string guildnames would return in a query of guilds the account is in after joining a new guild.
  • COMPLETELY overhauled the data collection algorithms and database. Should improve performance and allow for some cool additions in the future.
  • Had some really REALLY cool additions in the work but due to some significant API changes, they have been temporarily disabled until I can work out the remaining kinks. Stay tuned for some coolness!!
  • Update to a new LAM version (still using LAM 1 R6 and I don't have any immediate intentions to move to LAM 2 as it will require a significant overhaul in the code. We'll see though, time permitting.)
  • Addressed new API changes (Thanks ZO...)
  • Updated for ESO UI API version 100007
  • NOTE: Itemlinks received a serious nerf in the new API version. Unfortunately this means that I needed to remove the comparison options as there is no way to get details (as far as we currently know) from itemlinks. Furthermore, even with the new DB, multiple items will show up in the inventory frame. There is no "non-hacky" way to take care of this. The reason for this is that ZO itemlinks are not consistent to what the player sees. For instance, as far as the player knows there is only one type of Adamantite. However, at the itemlink level a portion of the itemlink will change from one stack of Adamantite to another. Makes. No. Sense.
Update 13 - [v0.5.2] - Patch
  • Updated for ESO UI API version 100004
  • Addressed LeftBackground panel size, which was changed in recent patch, to be sized correctly for docked Inventory Frames.
  • Addressed the Apparel Frame's new appearance in the smithing scene which was also added in the recent patch.
Update 12 - [v0.5.1] - Patch
  • Fixed RA integration problems when player doesn't have RA installed.
  • Added minimal padding option for default tooltips. Removed the gap at the bottom of Tooltips that could be considered a waste of space. The option can be found in the Inventory Insight settings under the Tooltips sub menu. NOTE: This affects all default item and popup tooltips, not just those impacted by Inventory Insight. Please keep this in mind when enabling this feature.
  • Added minimal padding option for Inventory Insight tooltips. Same location as above but only affects the IN2 tooltips.
  • Added a "bank" only options to the dropdown list in the Inventory Frame.
  • Added support for items in the loot window. (PLEASE report any areas in the default UI that you would like Inventory Insight support and it is not already there. )
Update 11 - [v0.5.0] - Major Release!
  • Included the Media Provider Library
  • Added options for different fonts and font sizes to default and custom tooltips.
  • Added options for different fonts and font sizes for inventory frame list.
  • Added hiding custom tooltip when there is no info to be shown.
  • Added optional aged guild data notification - when turned on it will not spam you as it did in the last version. It only fires when the guild bank is 5 days or older and only when you first load or after a /reloadui.
  • Added Research Assistant (By Ingeniousclown) support! Access the options in the integrations submenu in the options menu.
  • Added options for RA integration icons on custom tooltip with multiple icons to choose from!
  • Restructured the options menu.
  • Revamped custom tooltip functionality - Optimized code.
Update 10 - [v0.4.1] - Patch
  • Addressed an issue with nil guild bank data on load.
  • Addressed an issue with the inventory frame ending up behind the XP frame if newly undeocked. :P
Update 9 - [v0.4.0] - Major Release!
  • Added feature: Persistent Inventory Frame location between sessions.
  • Added feature: Minimize/Maximize for the undocked Inventory Frame, also persistent for each scene and between sessions. (Note: docked frame can still be re-sized to your liking.)
  • Added feature: Key-binding support. Nothing extremely special but a couple of quick binds to show/hide or show/hide in current scene.
  • Added some pizzazz to the InventoryFrame. Rounded some edges (figuratively) and added some uniqueness.
  • Added feature: Quick remove from scene button on Inventory Frame
  • Added feature: Lock/Unlock button to the undocked InventoryFrame to prevent accidentally moving if you want to keep in place. (Persistent location DOES NOT require the frame to be locked.)
  • Addressed an issue where the IN2 Tooltip would crowd the default tooltips if pushed to the top or bottom of the scree. The IN2 tooltip will now auto-sense this and relocate to either the top or bottom.
  • Added feature: Old guild bank data alert when viewing guild banks and 'i' information icon in Inventory Frame now highlights the Last Collected date and time based on age. Orange if > 1 day old and Red if > 5 days.
Update 8 - [v0.3.1] - Patch
  • Updated to the latest revision of LibAddonMenu (Thanks Seerah!!)
  • Added support for cleaning up old data. A new Data Management section can be found in the options where character and guild bank data can be deleted manually from your saved data in the event you have deleted a character or left a guild.
  • Added more items to the drop down list in the inventory frame to separate the several types of data that is collected!
  • Added an option to turn of guild data collection. NOTE: Guilds will still show up in the Inventory Frame until you delete them after turning this option off!
  • Started to address a client crash bug due to the sorting algorithm when the dropdown item selected is 'All'. The default 'Name' sort head is no set to OFF to avoid crashes. BE WARNED!! If you have a number of guilds using the header sort may crash your client! This is still be actively investigated and I hope to have a fix ASAP! Stay tuned.
  • Slightly modified the sorting algorithm to see if it has any affect on game crashes. Edit: The slight modification seems to have addressed the crashing issue. Please report back if you still experience this!
Update 7 - [v0.3.0] - Major Release!
  • Added guildbank support! (Shout out to @myzt who supported and funded this feature! Thanks for everything man! )
  • Added Sorting by Name in the Inventory Frame! [FR243]
  • Addressed a conflict with Wykkyd's OutFitter addon. Added optional dependency to this addon and and option to relocate his frame to the top of the character apparel section if you wish to. If the addon is detected an option will be available to enable/disable the relocation of the Gear Outfitter in the settings menu.
  • Cleaned up the interface and added some style!
Update 6 - [v0.2.3] - Patch
  • Addressed B475 - Tooltip error in stable store - Fixed an issue that was causing errors when mousing over horses available for purchase in the stable store.
  • Also addressed issues similar to B475 by improving the location intelligence behind the tooltips.
  • Added feature FR218 - Filter for InventoryFrame - Added new filtering options to the right side of the InventoryFrame which will limit the items in the frame to the filter type currently selected. PLEASE NOTE: Any previously seen items will only be available under the "All" filter until they have been collected again while logged into the associated character. Please leave any questions or comments in the comments section.
Update 5 - [v0.2.2] - Patch
  • Addressed B463 - Scene errors with Inventory Frame - Fixed an issue that could cause the scene callbacks to reference a nill InventoryFrame if the player is not using the Inventory Frame and it has not yet been created during the call. Added a check to ensure the player's settings.
  • Addressed B464 - Conflict with TooltipEnhance - Contacted the author who was using large segments of the code. I would suggest avoiding this addon if you are using InventoryInsight as there are compatibility issues.
  • Addressed B464 - Tooltip error when in store scene - The function to retrieve itemLinks had a bug for store items and buyback items. I've restructured the code to account for this issue.
Update 4 - [v0.2.1] - Patch
  • Added a check for links on scroll items with no data in them that was causing erroneous tooltips to appear and throw errors.
  • Changed the behavior of the inventory frame when you have no data collected for other characters. Cleanly displays that no data has been collected and empty items show no text or textures.
  • Addressed B447 - Hover over item from quest reward - Hover over quest reward ItemTooltip (added error checking to ItemLinkDissection function to avoid nil itemLinks)
  • Addressed B446 - Conflict with addon Luminary Trade House - Lumiary trade window PopupTooltip (added error checking to ItemLinkDissection function to avoid nil itemLinks)
  • Inventory Frame scroll bar slightly hidden by scroll items causing it to be extremely difficult to grab control
  • Added chec for itemLinks on double-clicked scroll items in the inventory frame to prevent errors for blank controls.
Update 3 - [v0.2.0] - Major Release!
  • Changed some algorithms for item matching.
  • Fixed a couple bugs that could enable false positives and un-logged items.
  • Data collector now collects items currently being worn by your character.
  • Added the Inventory Frame and associated settings (enabled via the options menu) FR109 - Complete inventory list.
  • Inventory Frame provides player with the ability to view and filter your entire account iventory in an organized fashion! (double click items to add to chat for simplicity)
  • Inventory Frame docks into character view frame by default and is show while viewing inventory. The frame also has the option of being undocked and moved around! (options menu)
  • Inventory Frame can be shown in many different menu scenes! (see options menu for complete list)
  • Added InventoryInsight non-default Tooltips and the option to switch between that and the default. With these tooltips, InventoryInsight information will be shown seperate from the default tooltip such that there is no interference with other addons also modifying the default tooltips. (enabled and disable via the options menu)
  • InventoryInsight custom tooltip also contains style information on items! Potentially more to come in the future! FR109 - Item style in the tooltip.
  • Huge code restructuring for efficiency and longevity with other addons
Update 2 - [v0.1.2] - Patch
  • Addressed B171 - Not everything showing. There are STILL some items which do not compare correctly at all. (Namely the CE pack items.) Read below...
  • Modified the algorithm which compares items to use data from the item links and not just the links themselves. As the item links have small differences that are currently unknown to me, I decided to make the base of comparison the itemID. This allows for greater visibility into more items but slightly increase false positives by combining all items of that itemID regardless of the name, value, and color. This is why I also added the following...
  • Added more settings to control the precision of InventoryInsight to your preference. All items are compared by itemID by default. You can choose to add to that precision by also including the name, value, and/or color to the items being compared. (ex. - some gear can be the same item but of different quality/rarity, which can be accounted for by the color. Lockpicks are all the same but for some reason, certain lockpicks are really level 0. The level option can help you differentiate based on your preference.)
Update 1 - [v0.1.1] - Patch
AddOn DeveloperFeatures
Other AddOn developers can also use external functions in their own AddOns and add a dependency for InventoryInsight to do things such as search for items in the InventoryInsight saved data table!

For Example:
Lua Code:
  1. function IN2_QueryAccountInventory( itemLink,  itemName );
  2. --[[
  3.         receives:
  4.             itemLink - string; ZO formatted itemlink
  5.             itemName - string; plain text name of the item
  6.         returns: a queryItem object
  7.             Note: Providing an itemName string will result in the search using the name. Providing an itemLink will result in a more specific item search using ZO ItemLinks. Providing both will default to using the provided itemLink. Due to the nature of itemization in TESO, ItemLinks for the same item do not match in some cases. For example, the level 1 LockPicks provided to characters who skip the Cold Harbor introduction are different (from the perspective of the ItemLink) than later acquired LockPicks. (I have no idea why this is the case but I am researching this.
  8.        
  9.             queryItem = {
  10.                 link = itemLink;
  11.                                 name = itemName;
  12.                 locations = {
  13.                     [n] = {
  14.                         name = ""; -- name of the location found; {"Bank","{charactername}"}
  15.                         itemsFound = n; -- the number of items of this time found at this location
  16.                     }
  17.                 }
  18.             }
  19. ]]--
Updates
Update 14 - [v1.6.0] - Major Release!
  • Pushed the addon into production and out of beta!! :D
  • Removed the "logged in character" exclusion from the inventory frame. Logged in character is now a selected location in the drop down.
  • Added a worn item indicator to tooltips. Items worn by the character on which the item is held will be denoted by an indicator "[Equiped]" in the tooltips.
  • Fixed issue with RA icon showing from inventory frame tooltips under certain conditions.
  • Fixed a weird guildname problem where empty string guildnames would return in a query of guilds the account is in after joining a new guild.
  • COMPLETELY overhauled the data collection algorithms and database. Should improve performance and allow for some cool additions in the future. :D
  • Had some really REALLY cool additions in the work but due to some significant API changes, they have been temporarily disabled until I can work out the remaining kinks. Stay tuned for some coolness!!
  • Update to a new LAM version (still using LAM 1 R6 and I don't have any immediate intentions to move to LAM 2 as it will require a significant overhaul in the code. We'll see though, time permitting.)
  • Addressed new API changes (Thanks ZO...)
  • Updated for ESO UI API version 100007
  • NOTE: Itemlinks received a serious nerf in the new API version. Unfortunately this means that I needed to remove the comparison options as there is no way to get details (as far as we currently know) from itemlinks. Furthermore, even with the new DB, multiple items will show up in the inventory frame. There is no "non-hacky" way to take care of this. The reason for this is that ZO itemlinks are not consistent to what the player sees. For instance, as far as the player knows there is only one type of Adamantite. However, at the itemlink level a portion of the itemlink will change from one stack of Adamantite to another. Makes. No. Sense.
Update 13 - [v0.5.2] - Patch
  • Updated for ESO UI API version 100004
  • Addressed LeftBackground panel size, which was changed in recent patch, to be sized correctly for docked Inventory Frames.
  • Addressed the Apparel Frame's new appearance in the smithing scene which was also added in the recent patch.
Update 12 - [v0.5.1] - Patch
  • Fixed RA integration problems when player doesn't have RA installed.
  • Added minimal padding option for default tooltips. Removed the gap at the bottom of Tooltips that could be considered a waste of space. The option can be found in the Inventory Insight settings under the Tooltips sub menu. NOTE: This affects all default item and popup tooltips, not just those impacted by Inventory Insight. Please keep this in mind when enabling this feature.
  • Added minimal padding option for Inventory Insight tooltips. Same location as above but only affects the IN2 tooltips.
  • Added a "bank" only options to the dropdown list in the Inventory Frame.
  • Added support for items in the loot window. (PLEASE report any areas in the default UI that you would like Inventory Insight support and it is not already there. :))
Update 11 - [v0.5.0] - Major Release!
  • Included the Media Provider Library
  • Added options for different fonts and font sizes to default and custom tooltips.
  • Added options for different fonts and font sizes for inventory frame list.
  • Added hiding custom tooltip when there is no info to be shown.
  • Added optional aged guild data notification - when turned on it will not spam you as it did in the last version. It only fires when the guild bank is 5 days or older and only when you first load or after a /reloadui.
  • Added Research Assistant (By Ingeniousclown) support! Access the options in the integrations submenu in the options menu.
  • Added options for RA integration icons on custom tooltip with multiple icons to choose from!
  • Restructured the options menu.
  • Revamped custom tooltip functionality - Optimized code.
Update 10 - [v0.4.1] - Patch
  • Addressed an issue with nil guild bank data on load.
  • Addressed an issue with the inventory frame ending up behind the XP frame if newly undeocked. :P
Update 9 - [v0.4.0] - Major Release!
  • Added feature: Persistent Inventory Frame location between sessions.
  • Added feature: Minimize/Maximize for the undocked Inventory Frame, also persistent for each scene and between sessions. (Note: docked frame can still be re-sized to your liking.)
  • Added feature: Key-binding support. Nothing extremely special but a couple of quick binds to show/hide or show/hide in current scene.
  • Added some pizzazz to the InventoryFrame. Rounded some edges (figuratively) and added some uniqueness.
  • Added feature: Quick remove from scene button on Inventory Frame
  • Added feature: Lock/Unlock button on InventoryFrame to prevent accidentally moving if you want to keep in place. (Persistent location DOES NOT require the frame to be locked.)
  • Addressed an issue where the IN2 Tooltip would crowd the default tooltips if pushed to the top or bottom of the scree. The IN2 tooltip will now auto-sense this and relocate to either the top or bottom.
  • Added feature: Old guild bank data alert when viewing guild banks and 'i' information icon in Inventory Frame now highlights the Last Collected date and time based on age. Orange if > 1 day old and Red if > 5 days.
Update 8 - [v0.3.1] - Patch
  • Updated to the latest revision of LibAddonMenu (Thanks Seerah!!)
  • Added support for cleaning up old data. A new Data Management section can be found in the options where character and guild bank data can be deleted manually from your saved data in the event you have deleted a character or left a guild.
  • Added more items to the drop down list in the inventory frame to separate the several types of data that is collected!
  • Added an option to turn of guild data collection. NOTE: Guilds will still show up in the Inventory Frame until you delete them after turning this option off!
  • Started to address a client crash bug due to the sorting algorithm when the dropdown item selected is 'All'. The default 'Name' sort head is no set to OFF to avoid crashes. BE WARNED!! If you have a number of guilds using the header sort may crash your client! This is still be actively investigated and I hope to have a fix ASAP! Stay tuned.
  • Slightly modified the sorting algorithm to see if it has any affect on game crashes.
Update 7 - [v0.3.0] - Major Release!
  • Added guildbank support! (Shout out to @myzt who supported and funded this feature! Thanks for everything man! :D)
  • Added Sorting by Name in the Inventory Frame! [FR243]
  • Addressed a conflict with Wykkyd's OutFitter addon. Added optional dependency to this addon and and option to relocate his frame to the top of the character apparel section if you wish to. If the addon is detected an option will be available to enable/disable the relocation of the Gear Outfitter in the settings menu.
  • Cleaned up the interface and added some style! :)
Update 6 - [v0.2.3] - Patch
  • Addressed B475 - Tooltip error in stable store - Fixed an issue that was causing errors when mousing over horses available for purchase in the stable store.
  • Also addressed issues similar to B475 by improving the location intelligence behind the tooltips.
  • Added feature B218 - Filter for InventoryFrame - Added new filtering options to the right side of the InventoryFrame which will limit the items in the frame to the filter type currently selected. PLEASE NOTE: Any previously seen items will only be available under the "All" filter until they have been collected again while logged into the associated character. Please leave any questions or comments in the comments section.
Update 5 - [v0.2.2] - Patch
  • Addressed B463 - Scene errors with Inventory Frame - Fixed an issue that could cause the scene callbacks to reference a nill InventoryFrame if the player is not using the Inventory Frame and it has not yet been created during the call. Added a check to ensure the player's settings.
  • Addressed B464 - Conflict with TooltipEnhance - Contacted the author who was using large segments of the code. I would suggest avoiding this addon if you are using InventoryInsight as there are compatibility issues.
  • Addressed B464 - Tooltip error when in store scene - The function to retrieve itemLinks had a bug for store items and buyback items. I've restructured the code to account for this issue.
Update 4 - [v0.2.1] - Patch
  • Added a check for links on scroll items with no data in them that was causing erroneous tooltips to appear and throw errors.
  • Changed the behavior of the inventory frame when you have no data collected for other characters. Cleanly displays that no data has been collected and empty items show no text or textures.
  • Addressed B447 - Hover over item from quest reward - Hover over quest reward ItemTooltip (added error checking to ItemLinkDissection function to avoid nil itemLinks)
  • Addressed B446 - Conflict with addon Luminary Trade House - Lumiary trade window PopupTooltip (added error checking to ItemLinkDissection function to avoid nil itemLinks)
  • Inventory Frame scroll bar slightly hidden by scroll items causing it to be extremely difficult to grab control
  • Added chec for itemLinks on double-clicked scroll items in the inventory frame to prevent errors for blank controls.
Update 3 - [v0.2.0] - Major Release!
  • Changed some algorithms for item matching.
  • Fixed a couple bugs that could enable false positives and un-logged items.
  • Data collector now collects items currently being worn by your character.
  • Added the Inventory Frame and associated settings (enabled via the options menu) FR109 - Complete inventory list.
  • Inventory Frame provides player with the ability to view and filter your entire account iventory in an organized fashion! (double click items to add to chat for simplicity)
  • Inventory Frame docks into character view frame by default and is show while viewing inventory. The frame also has the option of being undocked and moved around! (options menu)
  • Inventory Frame can be shown in many different menu scenes! (see options menu for complete list)
  • Added InventoryInsight non-default Tooltips and the option to switch between that and the default. With these tooltips, InventoryInsight information will be shown seperate from the default tooltip such that there is no interference with other addons also modifying the default tooltips. (enabled and disable via the options menu)
  • InventoryInsight custom tooltip also contains style information on items! Potentially more to come in the future! FR109 - Item style in the tooltip.
  • Huge code restructuring for efficiency and longevity with other addons
Update 2 - [v0.1.2]
  • Addressed B171 - Not everything showing. There are STILL some items which do not compare correctly at all. (Namely the CE pack items.) Read below...
  • Modified the algorithm which compares items to use data from the item links and not just the links themselves. As the item links have small differences that are currently unknown to me, I decided to make the base of comparison the itemID. This allows for greater visibility into more items but slightly increase false positives by combining all items of that itemID regardless of the name, value, and color. This is why I also added the following...
  • Added more settings to control the precision of InventoryInsight to your preference. All items are compared by itemID by default. You can choose to add to that precision by also including the name, value, and/or color to the items being compared. (ex. - some gear can be the same item but of different quality/rarity, which can be accounted for by the color. Lockpicks are all the same but for some reason, certain lockpicks are really level 0. The level option can help you differentiate based on your preference.)
Update 1 - [v0.1.1]
Archived Files (14)
File Name
Version
Size
Uploader
Date
0.5.2
298kB
Vicster0
05/23/14 05:23 PM
0.5.1
297kB
Vicster0
05/19/14 07:16 PM
0.5.0
298kB
Vicster0
05/18/14 06:10 PM
0.4.1
209kB
Vicster0
05/10/14 01:47 PM
0.4.0
209kB
Vicster0
05/10/14 12:41 PM
0.3.1
82kB
Vicster0
05/04/14 12:03 PM
0.3.0
80kB
Vicster0
05/03/14 01:24 PM
0.2.3
78kB
Vicster0
04/28/14 05:21 AM
0.2.2
77kB
Vicster0
04/26/14 08:09 PM
0.2.1
76kB
Vicster0
04/26/14 01:11 PM
0.2.0
76kB
Vicster0
04/26/14 09:30 AM
0.1.2
12kB
Vicster0
04/16/14 09:03 PM
0.1.1
12kB
Vicster0
04/15/14 05:46 PM
0.1.0
11kB
Vicster0
04/13/14 04:27 PM


Post A Reply Comment Options
Unread 05/19/14, 08:22 AM  
Tonyleila
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 288
File comments: 763
Uploads: 7
Thanks for adding Research Assistant Vicster!
I have one more request: An option/filter to not show gear that Chars have Equipted.

One small thing: the external addon integrations options menu and other menus with "open" don't close if you leave the menu. Maybe an X button for them if not possible other way?

Also I was hoping that changing font sitze woud make the tooltips smaller but they are still realy big. Woud love to remove the -Inventory Insight- text and race icons coud be a bit smaller too.... I just think there is much wasted space

Last edited by Tonyleila : 05/19/14 at 09:30 AM.
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Unread 05/19/14, 08:12 AM  
Jarco

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Ack, ok i was too quick in thanking, i am still getting the same error even after adding the fix you posted. :/
I see its something to do with the craftcompare addon and this one?
here is a screenshot of the new errors im getting :


Edit:
I tried turning off CraftCompare and then i got this error:
Last edited by Jarco : 05/19/14 at 08:20 AM.
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Unread 05/19/14, 07:51 AM  
Jarco

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Thank you very much!
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Unread 05/19/14, 07:03 AM  
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Originally Posted by Jarco
I am getting tons of errors all of a sudden.

Screenshot
Sorry about that. It has been reported in the bug tracker as well and I know where the problem is.

It has to do with the logic dealing with the Research Assistant integration feature. I moved around a few things and forgot the check in this particular area. I will be releasing a patch as soon as I can but in the mean time a simple fix would be to go download and try out Ingeniousclown's addon, Research Assistant!

Another fix that *should* work is commenting out that line:

Change...
In InventoryInsightTooltip.lua Line:150
Lua Code:
  1. control.RAIntegration:SetAlpha(0)

To...
In InventoryInsightTooltip.lua Line:150
Lua Code:
  1. --control.RAIntegration:SetAlpha(0)

Let me know if you have any questions!
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Unread 05/18/14, 11:58 PM  
Jarco

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I am getting tons of errors all of a sudden.

Screenshot
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Unread 05/18/14, 07:23 PM  
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Originally Posted by Treadpool
Is there an option to just view my account bank?

I see:
All Banks (There's only one bank per account, so what does this mean?)
All Characters
All Guild banks
LOL.. Apparently not - I will be sure to add that in a patch and release it soon. :P Thanks for pointing that out.

To answer you question, "All Banks" includes your account bank and any guild bank data collected. Theoretically, if you don't have any guild bank data you could use this option to see only your bank. :P

Thanks again for pointing this out. It's too bad I didn't know about it a few hours ago as I would have simply added it into the last update. Oh well!
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Unread 05/18/14, 06:52 PM  
Treadpool
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Is there an option to just view my account bank?

I see:
All Banks (There's only one bank per account, so what does this mean?)
All Characters
All Guild banks
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Unread 05/17/14, 01:00 PM  
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Originally Posted by Tonyleila
Woud it be possible to hide the extendet tooltip if there is no info? Also addons like "Crafting Material Level Display" or "Guild Store Search Extended" and "Sous Chef - Provisioning Helper" seam to have problems with the all bags window from VII, they don't show any tooltip on the items listed with this addon.

Also woud be great to have a tooltip when cooking so you can see when hoovering cooking materials if you havem them on your alt.
Hey Tony,

So, I've actually looked into your first comment a few times. It's hard to explain but there are a few different areas of the code that have the possibility of modifying the IN2 Custom Item and Popup tooltips (which I believe is what you are referring to) which makes it rather difficult to determine whether any prudent information was added or not in an effort to hide if in the event that there's nothing there. I will research this a little more and see if I could add something for you.

As far as the second part, I'm not entirely sure how those addons work as I have not looked into it extensively but in more cases than not, addons stick to the native API functionality when it comes to items and tooltips. IN2 does some fancy item link magic to show you what you see across the entire breadth of the addon. With that being said, unless those addons are IN2 aware and integrated, they probably will not have any affect on anything related to IN2 itself. Hence, you may want to request integration functionality from the author of the addons which you would like a bit of integration.

Let me know if you have any other questions.

I'm trying to get a chance to put up another patch soon, so stay tuned!!
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Unread 05/17/14, 08:00 AM  
Tonyleila
 
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Woud it be possible to hide the extendet tooltip if there is no info? Also addons like "Crafting Material Level Display" or "Guild Store Search Extended" and "Sous Chef - Provisioning Helper" seam to have problems with the all bags window from VII, they don't show any tooltip on the items listed with this addon.

Also woud be great to have a tooltip when cooking so you can see when hoovering cooking materials if you havem them on your alt.
Last edited by Tonyleila : 05/17/14 at 12:05 PM.
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Unread 05/16/14, 08:22 PM  
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Re: Research Assistant inside Inventory Frame?

Originally Posted by KorenoGamer
Would it be possible to get the research assistant icons inside the inventory frame?

It would be nice if character A (clothier) could open the frame and see all the items on a mule, and have the colored icons there to help decide what ones to transfer to researching.
I'm actually adding Research Assistant integration in an upcoming version. However, due to the nature of the exposed functionality with Research Assistant you will only be capable of determining a characters ability to learn from items in your bank, bag, or worn items. I communicate with Ingeniousclown regularly though so maybe we can come up with something for a future version that is "item link" capable. (Inventory Insight works primarily off of item links.)

Just as an FIY - the integration with RA coming soon will provide the player with the option to see whether an item has a "learnable trait" from within the Inventory Insight custom item tooltip.
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Unread 05/16/14, 08:01 PM  
KorenoGamer

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Research Assistant inside Inventory Frame?

Would it be possible to get the research assistant icons inside the inventory frame?

It would be nice if character A (clothier) could open the frame and see all the items on a mule, and have the colored icons there to help decide what ones to transfer to researching.
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Unread 05/13/14, 08:15 PM  
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Re: Frame Size

Originally Posted by fosley
A few complaints I have that are rather annoying:
1. If I resize the window to be shorter, it should change the size of the list, rather than forcing me to scroll down just to see the last few items and the bottom of the main scroll bar.
2. Horizontal resizing should be possible. Most names are like half the width of the current list item right now, and it's wasted space.
3. The font size and gap between list items should be adjustable through the options. I'd rather have smaller text and items squished closer together, particularly since I'd like the above changes to make the entire window significantly smaller.
4. A second set of sub-filters, particularly in the mats area, would be very nice. Look at the Advanced Filters mod for an example. Edit: also, toggle-able quality filters could be very useful, so you could look for only purple, or only green and blue.
5. The font size should be adjustable when using the default tooltip. I like the information, but it doesn't need to be nearly as large as the main text.

Not really a huge deal:
6. The insight window doesn't maintain it's position from closing my inventory to re-opening it, let alone between sessions, in docked mode.
7. Clicking and dragging the title should let me re-position vertically without re-sizing on the docked window.
8. I should be able to move the window horizontally to undock it.

Otherwise it's a pretty handy addon. I really like being able to see what researchable items I have on my storage alt, and how many of a given crafting mat I have on my alts.

1. If I resize the window to be shorter, it should change the size of the list, rather than forcing me to scroll down just to see the last few items and the bottom of the main scroll bar.
EXTREMELY difficult to do this. The items that make up the list are created when the frame is created, dynamically recreating controls in this game is possible but not very simple. With the complexity of the frame, doing this would be far more time than it's worth. There may be a gridview in the future so this will be less of a problem but in the meantime, you will just have to scrol to the end in a minimized lists. Sorry...

2. Horizontal resizing should be possible. Most names are like half the width of the current list item right now, and it's wasted space.
In the previous version of the frame, this would have been doable (though honestly I don't think it really matters much personally). However, with the introduction of the ability to resize the frame, resizing horizontally is gone due to the nature of the control that was used. Simply put, there is no way to resize the children inside based on the width of the parent with the new control I used to enable resizing. I can enable resizing (you can even do it if you want using code) but the reaction you will get will be ugly and not what you actually want to see. Again, sorry...

3. The font size and gap between list items should be adjustable through the options. I'd rather have smaller text and items squished closer together, particularly since I'd like the above changes to make the entire window significantly smaller.
I will consider adding some cosmetic features regarding font and what not in the future. Furthermore, I have some plans for another addon in the future that may fit the bill here. Either way, the font sizes used in IN2 are basically equivalent to the default sizes used throughout the UI and should be relatively the same visually. Have you considered just adjusting your UI scale in the Interface settings? I personally have my scale set so things on my screen are significantly smaller.

4. A second set of sub-filters, particularly in the mats area, would be very nice. Look at the Advanced Filters mod for an example. Edit: also, toggle-able quality filters could be very useful, so you could look for only purple, or only green and blue.
More sorting options are always a possibility! I would love to build on this particular feature. The AdvancedFilters suggestions is already in the feature tracker though, FYI. I'm not entirely sure I will be doing this though for a couple reasons.

5. The font size should be adjustable when using the default tooltip. I like the information, but it doesn't need to be nearly as large as the main text.
I can look into this, but I am using ZO controls and I don't think the font sizes in the tooltips are adjustable. Even the custom IN2 tooltip uses a wrapped ZO_Tooltip control and may not be adjustable. I will investigate though. (Again, my suggestions is to investigate your UI scale. Sounds more and more like you are on the default scale with granny text. )

Not really a huge deal:
6. The insight window doesn't maintain it's position from closing my inventory to re-opening it, let alone between sessions, in docked mode.
The inventory frame DOES maintain it's position in the most recent version both when docked and not docked. However, when the frame is docked, it is always in the same position, hence docked. With that being said, if you are referring to the size of the frame, then no, that is not saved and I don't have plans to save it at the moment. Thought I will consider it moving forward...

7. Clicking and dragging the title should let me re-position vertically without re-sizing on the docked window.
I could test this but with the way the interface works in ESO, I'm not entirely sure this will be possible or at the very least easy enough to be worth my time.

8. I should be able to move the window horizontally to undock it.
Not a bad idea. I will look into this. That being said, doing the opposite would be rather annoying and likely cumbersome for the average user. (Not to mention also not entirely worth my time for the complexity...)


Ultimately, my personal preference these days is to leave the frame undocked and locked in different positions in the many scenes I have it enabled in. Before the most recent version I used to leave it docked, but the new features in the undocked mode (mostly the minimize) make it super easy to use in all the frames. I keep it minimize and off in its own little area in some scenes, and not so in others. Just my two cents. :P

Stay tuned for future updates and I always appreciate the feedback so keep it coming!

Thanks everyone!
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Unread 05/13/14, 07:41 PM  
fosley
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Re: This saved my life

Originally Posted by Blackout STi
I can't seem to 'Link to Chat'
Double-click the item and it shows up in your chat bar. It's hard to read because the chat entry portion isn't lit up, but it's there.
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Unread 05/13/14, 07:39 PM  
fosley
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Frame Size

A few complaints I have that are rather annoying:
1. If I resize the window to be shorter, it should change the size of the list, rather than forcing me to scroll down just to see the last few items and the bottom of the main scroll bar.
2. Horizontal resizing should be possible. Most names are like half the width of the current list item right now, and it's wasted space.
3. The font size and gap between list items should be adjustable through the options. I'd rather have smaller text and items squished closer together, particularly since I'd like the above changes to make the entire window significantly smaller.
4. A second set of sub-filters, particularly in the mats area, would be very nice. Look at the Advanced Filters mod for an example. Edit: also, toggle-able quality filters could be very useful, so you could look for only purple, or only green and blue.
5. The font size should be adjustable when using the default tooltip. I like the information, but it doesn't need to be nearly as large as the main text.

Not really a huge deal:
6. The insight window doesn't maintain it's position from closing my inventory to re-opening it, let alone between sessions, in docked mode.
7. Clicking and dragging the title should let me re-position vertically without re-sizing on the docked window.
8. I should be able to move the window horizontally to undock it.

Otherwise it's a pretty handy addon. I really like being able to see what researchable items I have on my storage alt, and how many of a given crafting mat I have on my alts.
Last edited by fosley : 05/13/14 at 07:44 PM.
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Unread 05/13/14, 07:12 PM  
Blackout STi

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This saved my life

Seriously, this game prevented my untimely demise. One quick question though, I can't seem to 'Link to Chat' from this add-on's window? I get asked to link items in the chat window all of the time, and of course that item is usually stored in one of my mules. I don't see that option in the right-click context menu Could you maybe add this functionality in the future? Or is this something that is not allowed by eso? I could imagine why...
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