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Clockwork City (3.2)
Updated:11/13/17 07:01 PM
Created:04/14/14 11:49 PM
Monthly downloads:20,307
Total downloads:1,032,038
Favorites:1,579
MD5:
3.2
Advanced Filters  Popular! (More than 5000 hits)
Version: 1.5.0.1
by: Randactyl, ingeniousclown
Finally, Advanced Filters! The default inventory has type filters, but they're still WAY too broad. This add-on fixes that!

Features:
  • Subfilters to find exactly what you're looking for!
  • Main inventory, personal bank, guild bank, guild store, vendors, and craft bag support!
  • Custom icon work that makes the add-on feel like it came with the game!
  • Empty subfilters are greyed out and inaccessible to help save you time searching!
  • Shortens the time you need to find an item in your inventory!
  • German, French, Russian, and Spanish localization! (some are partial, PM me for corrections/additions)
  • Extensible filter system for authors to create additional dropdown filters! (See included documentation for details)

Special thanks to:
  • birdfear - original icon work
  • mescaline - German translations
  • kaats, Ykses - French translations
  • sh4d0ff - Russian translations
  • Kwisatz - Spanish translations
  • vixion - additional icon work
  • sirinsidiator - additional icon work, translations, testing
  • Ayantir - translations, testing
  • Baertram - translations, testing

If you would like to further filter your quickslot items, I wholly recommend installing Mer Quickslot Filters or Mer Quickslot Filters - Split up consumables (drink, food, potion)!

Fully compatible with AwesomeGuildStore. If you would like to use Advanced Filters instead of AGS filters on the guild store sell tab, disable AGS' filters in its settings menu.

---

If you like my work and feel the urge to contribute, I'm always willing to accept in-game gold sent to @Randactyl

If you REALLY like my work and want to help me out with ESO Plus, I won't say no to Paypal donations
v1.5.0.1 - Randactyl
- updated libCommonInventoryFilters to version 1.9 (thanks sirinsidiator)
- updated french strings (thanks lexo1000)
- updated minimum API version to 100021 (ESO 3.2.x, Clockwork City)

v1.5.0.0 - Randactyl
- added subfilters to Materials and relevant craft bag filters for furnishing materials
- disabled Junk subfilters

v1.4.3.0 - Randactyl
- fixed tracking of an inventory table
- updated LibCustomMenu to version 4.3
- updated minimum API version to 100020 (ESO 3.1.x, Horns of the Reach)
- note: motif/style related filters have not been updated yet

v1.4.2.0 - Randactyl
- fix subfilter bar refresh function to handle subscriber bank
- updated LibMotifCategories-1.0
- updated minimum API version to 100019 (ESO 3.x, Morrowind)

v1.4.1.0 - Randactyl
- fixed conflict with Awesome Guild Store on the guild store sell tab. If you use AGS and want to use Advanced Filters while selling in a guild store, you need to disable AGS' filters in its settings menu.

v1.4.0.0 - Randactyl
- added jp strings (thanks, BowmoreLover)
- enabled dropdown filter for bound but tradeable items
- increased the maximum number of subfilters per bar to 12
- added subfilter for Master Writs under Consumables
- added subfilter group and subfilters for furnishings (note: it seems that most if not all items show up under the same subfilter. It remains to be seen if that is intended or if I messed up somewhere.)
- added ability for ITEMFILTERTYPE_ALL to receive addon filters
- added ability for addon filters to be registered after EVENT_ADD_ON_LOADED
- added ability for addon filters to pass a callback/string generator function (see readme and comments in the extrafilters directory and AF - Item Saver Filters for details)
- added dropdown for ITEMFILTERTYPE_ALL
- added subfilter for rare ingredients under Provisioning (Craft Bag)
- fixed LibFilters initialization
- general code/whitespace/comment cleanup
- switched to better crown subfilter texture
- fixed subfilter bar not hiding on quest tab
- removed disabling of vendor subfilters due to unreliability
- removed highlight texture from selected subfilter button
- updated LibFilters to version 2.0r3.0
- updated LibMotifCategories for Homestead relevance
- updated LibCustomTitles to version 18
- updated LibCustomMenu to version 4.2
- updated minimum API version to 100018 (ESO 2.7.x, Homestead)

v1.3.3.0 - Randactyl
- fixed an issue with BoP tradeable filter. If you're feeling adventurous and helpful, open AdvancedFilters.txt and remove the "## " from the beginning of the last line. You will then have a dropdown filter for bind on pickup items which are in a tradeable state in both the Weapons and Armor main filters. Let me know if it works!
- updated API version

v1.3.2.1 - ForgottenLight, Randactyl
- updated Russian localization
- if you're feeling adventurous and helpful, open AdvancedFilters.txt and remove the "## " from the beginning of the last line. You will then have a dropdown filter for bind on pickup items which are in a tradeable state in both the Weapons and Armor main filters. Let me know if it works! I'm currently burnt out on most activities which drop these.

v1.3.2.0 - silvereyes
- fixed specific case where subfilters can go missing from the craft bag

v1.3.1.2 - Randactyl
- updated API version

v1.3.1.1 - Randactyl
- updated LibFilters to version 2.0r2

v1.3.1.0 - Randactyl
ESO 2.4
- switched to LibCustomMenu method of adding entries to dropdowns
- added subfilters to the Junk tab (note, they don't work yet)
- switched to state change callbacks from handler prehooks
- went on a crusade against anonymous functions
- general performance improvements

v1.3.0.0 - Randactyl
ESO 2.4
- added support for the Custom Titles initiative
- added "Bait" subfilter to the craft bag "Provisioning" filter

v1.2.0.0 - Randactyl
ESO 2.4
- added GetItemLink from slot util function
- removed legacy code/safeguards
- consolidated assets folder
- added "New Motif" dropdown filter
- added "Motif Knowledge" dropdown filters
- added "Equipment Motif Categories" dropdown filters
- fixed raw style materials missing from craft bag smithing raw materials subfilter, removed craft bag style raw materials subfilter
- updated some non-English strings

v1.1.2.0 - Randactyl
ESO 2.3.9/2.4.1
- fixed specific case where VENDOR_SELL subfilters would not refresh the inventory list

v1.1.1.0 - Randactyl
ESO 2.3.9/2.4.0
- move inventory search bars to top right of inventory screens
- update libFilters-2.0r1 to remove conflict with original libFilters

v1.1.0.0 - Randactyl
ESO 2.3.9/2.4.0
- added subfilters to vendor buy
- moved search bar positions to bottom right of inventory screens (updated libCommonInventoryFilters to 1.3)
- add poison subfilter and related data
- updated libFilters to version 2.0r1
- improved subfilter refresh a great deal
- updated dropdown level filters so the reflect the leveling system used
- updated existing textures for heavy, medium, and light armor
- added LibMotifCategories1.0r1
- added Normal (9 racial styles), Rare (Barbaric, Primal, Ancient Elf, Daedric, Soul-Shriven), Alliance (AD, DC, EP, Imperial), and Exotic (every other chaptered style) dropdown filters to Materials -> Style Material
- added New dropdown filter to Materials -> Style Material (new rotates per patch and consists of the craftable styles introduced that patch)
- fixed enchanting rune filters
ESO 2.4.0
- added search bar for craft bag
- updated existing textures for Materials subfilters
- added craft bag subfilters
- added new textures for craft bag subfilters
- added New dropdown filter to Style -> All subfilters (new rotates per patch and consists of the craftable styles introduced that patch)

v1.0.2.0 - Randactyl
- fixed typo in variable name (thanks uladz)

v1.0.1.0 - Randactyl
- improved subfilter active state updates

v1.0.0.0 - Randactyl
- updated API version
- removed drinks from trophy subfilters
- complete refactor/reorganization of main code
- prep work for subfilters in more places
- added a context menu to the dropdown filter box with "Reset to All" and "Invert Dropdown Filter" options
- added click sounds to the dropdown filter

v0.9.2.0 - Randactyl
- fixed incorrect label on dropdown when a submenu item was selected
- fixed selected dropdown filter not being restored if the selected item was a submenu entry.

v0.9.1.0 - Randactyl
- fixed error when opening a dropdown with submenus

v0.9.0.0 - Randactyl
- refresh subfilter state when changing subfilters
- added support for submenus in the dropdown filter
- placed the level dropdown filters into a submenu
- improved filtering of (non)stolen trophies
- updated documentation for dropdown filter plugins

v0.8.5.1 - Ayantir, Randactyl
- added the "treasure" item type to Miscellaneous -> Fence
- updated libFilters to version 1.0r16.1

v0.8.5.0 - Randactyl
- added the "treasure" item type to Consumables -> Trophy
- updated almost all strings to use game provided translations
- localized provisioning dropdown filter strings
- moved raw style materials to Materials -> Style Material
- added filter Consumable -> Crown Item
- updated libFilters to version 1.0r16
- updated libCommonInventoryFilters to version 1.2

v0.8.4.0 - Randactyl
- added provisioning ingredient type dropdown filters previously found in Advanced Filters - Sous Chef Filters (that addon has been shelved)
- updated LibStub to 1.0r4
- updated libFilters to 1.0r15.2
- updated libCIF to 1.1
- updated API version

v0.8.3.0 - Randactyl
- added Nirnroot Wine to Miscellaneous -> Trophy
- included libCommonInventoryFilters for bug fixes and compatibility
- removed potential libFilters error for nil filter type
- added new veteran ranks to level filters (for ESO 2.1)
- added level filters to relevant consumables subfilters

v0.8.2.0 - Randactyl
- added fish to Consumable -> Trophy
- fixed a bug where one item would be missing from view when a subfilter was clicked. (Thanks, circonian)

v0.8.1.2 - Randactyl (circonian)
- updated libFilters library to 1.0r15
- changed registration to new, less spammy method

v0.8.1.1 - Randactyl
- some code refactoring
- started using libFilters' GetCurrentLAF function rather than registering filters for every LAF all the time
- mitigated a peculiar behavior reported by Briegh through updating to libFilters 1.0r14.1
- added missing German strings from mescaline

v0.8.1.0 - Randactyl
- (re)enabled ZOS inventory search boxes w/ fix for guild bank search box

v0.8.0.0 - Randactyl
- subfilters now function "independently"
- moved control construction to XML
- created separate subfliter groups for bag (which includes sell, mail, trade, fence, launder), bank, and guild bank
- updated LibStub library to 1.0r3

v0.7.8.0 - Randactyl
- updated README.md
- fixed Spanish localization
- removed unused code
- fixed subfilter "ALL" label to obey localization

v0.7.7.0 - Randactyl
- added "Reagent" and "Solvent" to the alchemy dropdown, per request
- added Crown Repair Kits to Consumables -> Repair

v0.7.6.0 - Randactyl
- updated included libFilters library to version 1.0r14
- fixed filters not functioning correctly at Fence and Launder interactions

v0.7.5.0 - Randactyl
- updated API version
- added "Fence" category under Miscellaneous for the items that are only good for selling to fences
- updated textures for all armor subfilters
- added new subfilter textures courtesy of vixion!
- replaced Armor -> Miscellaneous with Armor -> Vanity
- added Armor -> Clothing
- enabled dropdown filter for Miscellaneous -> Fence

v0.7.4.0 - Randactyl
- added metatables for better language compatibility
- added Spanish strings for base addon (thanks, Kwisatz!)
- added ability to include Spanish strings in third party filter plugins. Just include a table called "esStrings".
- updated embedded libFilters library to 1.0r13

v0.7.3.3 - Randactyl
- fix subfilters not activating when reopening the guild bank

v0.7.3.2 - Randactyl
- finally fix sorting woes at screens that aren't the player's inventory. Now, the filtering function is applied to every filter type no matter the onscreen situation. If this leads to performance degradation, I will continue to explore the previous option.

v0.7.3.1 - Randacyl
- fix for improper behavior in banks

v0.7.3.0 - Randactyl
- update to libFilters v1.0r11
-> this should solve problems related to slowdowns when used in conjunction with FCO ItemSaver or maybe even when used alone.

v0.7.2.0 - Randactyl
- add Dwemer Scrap to Blacksmithing, Clothing, and Woodworking subfilters
- add more checks and descriptive error messages to filter registration function. The "patch" that was uploaded yesterday made these conditions fail silently. This "error" had no impact on the average user - only someone who was writing a plugin filter and not following instructions.

v0.7.1b - Randactyl
- update API version

v0.7.1 - Randactyl
- Simplify registration of external filters by changing registration function to AdvancedFilters_RegisterFilter(table filterInformation). See included documentation for details.
- Rewrite subfilter dropdown filter composition to be more modular.

v0.7.0 - Randactyl
- Add global function AdvancedFilters_RegisterFilter(table callbackTable, integer filterType, string subfilterString, table enStrings, table deStrings, table frStrings, table ruStrings) to enable new extensible dropdown filters (see extrafilters\README.txt for details)
- Rewrite filter callback structure
- Rework item level dropdown filters
- Reorder items on subfilter row
- Remove Item Saver support from base addon. Download Advanced Filters - Item Saver Filters from "Other Files"

v0.6.5 - Randactyl
- Add dropdown filter for V13-V14 items.
- Fix level filters broken by Item Saver integration on some occasions.

v0.6.4 - Randactyl
- Add support for filtering out items not saved with Item Saver - option only shows up if Item Saver is installed, Item Saver v1.1.1+ required.

v0.6.3 - Randactyl
- Add support for RuESO with translations from sh4d0ff

v0.6.2d - Randactyl
- Update API version to 100009

v0.6.2c - Randactyl
- added German translations for the filters added in 0.6.2. Forgot to include these in 0.6.2b :0

v0.6.2b - Randactyl
- fixed visible items not refreshing when moving from a subfilter to "All"

v0.6.2 - Randactyl
- Generous refactoring and cleanup from the always helpful merlight - Advanced Filters no longer hooks ZO_ScrollList_UpdateScroll. This should reduce any potential errors.
- German localization updates from mescaline.
- Combined all enchanting glyphs into one subfilter. This new subfilter has a dropdown menu to further filter by glyph type. This subfilter needs localization. The new glyphs icon is from sirinsidiator's AwesomeGuildStore, check it out!
- A new "Tool" subfilter under Miscellaneous to contain ITEMTYPE_TOOL (eg lockpicks). This subfilter needs localization.
Known Issue: The dropdown menus on the weapons and armor subfilters do not show up under certain conditions. If the dropdown is missing, try opening a different filter that has subfilters (so not All, Quest, or Junk) and then going back to the tab that previously had the missing dropdown.

v0.6.1 - Randactyl
- Cleaned up level filter code using unpack() (Thanks, merlight!)
- Fixed rare fish not showing up in Miscellaneous -> Trophy
- Added Trophy subfilter to Consumables for the new collectible achievement items that drop as of 1.3.3


v0.6 - Randactyl
- Moved API version to 100008
- Removed depreciated ItemLink function calls and replaced them with new, more specific functions introduced in 100008
- Added item level filters to dropdown menus


v0.5.5 - Randactyl
-Rearranged code in AdvancedFilters.lua to prevent libFilters from throwing an error in a specific scenario (Thanks to QuadroTony for the report)
- Known Issue: "Wet Gunny Sacks" do not show up in Consumables -> Containers. This is a filtering issue on ZOS's part. I've put in a bug report to get it fixed, but in the meantime you have to access your "Wet Gunny Sacks" from All Items or Miscellaneous -> All
(Thanks again to QuadroTony for the report!)

v0.5.4
-Fixed for Racial Motifs; they should now show under "Scrolls" again (special thanks to Randactyl for making my life really easy on this one!)


v0.5.3
-Updated to API 100007 and added requisite README
-Fixed enchanting rune filters. As far as I could tell, everything else worked fine.


v0.5.2b
-Thanks to ckaotik, the error message should finally be gone.
-Cleared up some translation issues with the SI_STRINGs
-Updated to libFilters1.0r7


v0.5.2
-The "Daggers" filter should now show up under 1-handers
-Attempting to use the SI_STRINGS for translation purposes, + some German translation changes.
-Updated to libFilters1.0r6


v0.5.1b
-Fixed the enchanting dropdown filters


v0.5.1
-Finished adding the custom icons for "Miscellaneous"
-Added a dropdown filter for Enchanting runes.
-Updated to libFilters1.0r5


v0.5.0
-Added some custom icons for the "Miscellaneous" tab from birdfear.
-Changed the filters for the new API functions for Weapon and Armor types. As a result, weapon and armor filtering should now be 100% reliable. As an added bonus, there is now a new filter to separate Healing and Destruction staves, and each applicable weapon filter has a dropdown box for further type filtering. These still need to be translated.
-Added a small buffer for one of the spammy events.


v0.4.1b
-Updated the manifest (because I didn't last time)
-Small fix for the "Style" icon under "Materials".


v0.4.1
-Added custom "Food" icon and icons for the whole "Materials" set from birdfear!
-Updated to libFilters 1.0r4


v0.4.0
-Updated to libFilters 1.0r3 (This may fix the error messages on reload)
-Disabled and greyed out the buttons for empty subfilters
-Item filtering for armor should perform better, but I doubt it's 100% accurate. If you want 100% accurate filtering, spam Zenimax and ask them for API calls for ArmorType and WeaponType. (No really, please do this! It will help Research Assistant too!)
-When changing guild banks, your subfilter is now reset to "ALL"
-Fixed a silly bug dealing with changing inventories. You probably never noticed it, because I didn't :)
-Cleaned up the code a bit.


v0.3.3b
-Fix for nil value error in libFilters.
-Fixed filters not showing up when changing inventories.


v0.3.3
-Added equip type dropdown to "All" under "Armor". Note that the dropdown still is linked to the button.
-Exported filtering logic to libFilter library.


v0.3.2
-Updated the manifest this time
-Cleaned up Consumable subfilter icons
-Fixed French translation thanks to Ykses


v0.3.1
-Fixed some translation errors
-Dropdown boxes are now translated with everything else
-"Scroll" subfilter is no longer white.


v0.3.0
-Added some custom art
-Added mouse-over and clicked functionality for icons that have it
-Fixed the quest inventory bug
-Added two new subfilters to "Miscellaneous": "Siege" and "Soul Gem"
-Added tooltip localization for both French and German
-Fixed the bug where the filters would sometimes not show up when switching between the bank and inventory.
-Added sub-filter specific dropdowns to most of the Armor subfilters
-Added a search filter to the top of the inventory. ...well, ZO added it, I just unhid it and moved it.


v0.2.1
-Fixed a bug that caused users who weren't using ItemSaver to see errors and breakage in the bank and guild bank.


v0.2.0
-Changed the Armor filters.
-Temporarily removed the dropdowns from the Armor tab until I change them for their new function.
-Added support for already-existing filters (only one I know of is the "IsItemBound" filter for trading and mailing)
-Added optional dependencies for Inventory Grid View and Item Saver to make sure they load first and hopefully get rid of any strange compatibility issues between them.


v0.1.2
-Added ArmorType dropdown
-ArmorType dropdown made me remove safety for existing additional filters... soulbound filter for the windows that use it will now be overwritten again
-Fixed Hands filter
-Added the first piece of art from a real artist!
-Reverted the "ALL" button change from previous patch.


v0.1.1
-Added Bow and Staff subfilters for Weapons
-Added Booster items to their respective crafting material subfilters
-Removed the "ALL" subfilter from each set. "ALL" is still the default. To switch from a subfilter back to "ALL", simply click the icon again.
-Attempted to take care of the case where an additional filter would exist. Untested, so this may break in a big way. This should only come into effect when you have a soulbound item and open up a trade window or mail window. If you test this, please let me know.


v0.1.0
-Initial release
Optional Files (16)
File Name
Version
Size
Author
Date
Type
1.0
3kB
09/25/17 10:29 AM
Addon
1.0
3kB
09/25/17 10:26 AM
Addon
1.91
5kB
09/10/17 10:51 AM
Addon
2.0
3kB
07/16/17 01:54 PM
Addon
1.2.0.1
2kB
05/22/17 01:28 AM
Addon
1.1.1.1
1kB
05/22/17 01:27 AM
Addon
1.3.1.1
2kB
05/22/17 01:26 AM
Addon
1.8
3kB
02/06/17 02:45 PM
Addon
1.8
3kB
02/06/17 02:45 PM
Addon
1.8
1kB
02/06/17 02:43 PM
Addon
1.8
2kB
02/06/17 02:42 PM
Addon
1.8
2kB
02/06/17 02:42 PM
Addon
1.8
2kB
02/06/17 02:41 PM
Addon
1.8
2kB
02/06/17 02:41 PM
Addon
1.8
2kB
02/06/17 02:40 PM
Addon
1.1.0.4
2kB
03/07/16 05:55 AM
Addon


Archived Files (74)
File Name
Version
Size
Author
Date
1.5.0.0
229kB
Randactyl
10/19/17 05:55 PM
1.4.3.0
229kB
Randactyl
08/14/17 10:05 AM
1.4.2.0
229kB
Randactyl
05/22/17 02:25 AM
1.4.1.0
230kB
Randactyl
02/21/17 04:45 PM
1.4.0.0
230kB
Randactyl
02/06/17 05:53 AM
1.3.3.0
221kB
Randactyl
10/04/16 05:23 PM
1.3.2.1
221kB
Randactyl
08/18/16 09:03 AM
1.3.2.0
220kB
Randactyl
08/05/16 12:30 PM
1.3.1.2
220kB
Randactyl
08/01/16 11:10 AM
1.3.1.1
220kB
Randactyl
07/28/16 05:58 PM
1.3.1.0
218kB
Randactyl
07/17/16 09:03 PM
1.3.0.0
217kB
Randactyl
06/08/16 10:25 AM
1.2.0.0
214kB
Randactyl
06/07/16 12:06 PM
1.1.2.0
268kB
Randactyl
05/02/16 02:43 PM
1.1.1.0
268kB
Randactyl
05/01/16 03:17 PM
1.1.0.0
268kB
Randactyl
04/29/16 09:51 PM
1.0.2.0
238kB
Randactyl
03/13/16 09:22 PM
1.0.1.0
238kB
Randactyl
03/13/16 08:57 PM
1.0.0.0
238kB
Randactyl
03/07/16 05:48 AM
0.9.2.0
237kB
Randactyl
02/28/16 04:53 PM
0.9.2.0
237kB
Randactyl
02/27/16 03:46 PM
0.9.0.0
237kB
Randactyl
02/22/16 09:11 PM
0.8.5.1
231kB
Randactyl
01/18/16 08:18 PM
0.8.5.0
231kB
Randactyl
11/02/15 03:20 PM
0.8.4.0
231kB
Randactyl
08/31/15 01:32 AM
0.8.3.0
229kB
Randactyl
08/11/15 04:03 PM
0.8.2.0
227kB
Randactyl
07/17/15 02:39 PM
0.8.1.2
227kB
Randactyl
07/16/15 06:27 PM
0.8.1.1
227kB
Randactyl
07/16/15 03:46 PM
0.8.1.0
227kB
Randactyl
07/09/15 12:23 PM
0.8.0.0
226kB
Randactyl
07/07/15 07:24 PM
0.8.0.0
226kB
Randactyl
04/07/15 01:53 AM
0.7.7.0
227kB
Randactyl
03/25/15 07:26 PM
0.7.6.0
227kB
Randactyl
03/09/15 02:51 PM
0.7.5.0
227kB
Randactyl
03/03/15 11:27 AM
0.7.4.0
177kB
Randactyl
01/22/15 11:30 PM
0.7.3.3
176kB
Randactyl
12/17/14 01:56 AM
0.7.3.2
175kB
Randactyl
12/03/14 05:30 PM
0.7.3.1
175kB
ingeniousclown
12/01/14 12:32 AM
0.7.3.0
175kB
ingeniousclown
11/30/14 12:26 AM
0.7.2.0
176kB
ingeniousclown
11/06/14 11:27 AM
0.7.1b
175kB
ingeniousclown
11/03/14 10:10 AM
0.7.1
176kB
ingeniousclown
10/11/14 01:21 AM
0.7.0
175kB
ingeniousclown
10/09/14 06:09 AM
0.6.5
172kB
ingeniousclown
10/05/14 04:45 PM
0.6.4
172kB
ingeniousclown
10/02/14 02:21 PM
0.6.3
172kB
ingeniousclown
09/29/14 08:07 PM
0.6.2d
171kB
ingeniousclown
09/20/14 11:34 AM
0.6.2c
171kB
ingeniousclown
08/26/14 06:54 PM
0.6.2b
171kB
ingeniousclown
08/26/14 06:47 PM
0.6.2
192kB
ingeniousclown
08/26/14 12:27 PM
0.6.1
192kB
ingeniousclown
08/12/14 05:08 PM
0.6
192kB
ingeniousclown
08/04/14 12:41 PM
0.5.5
192kB
ingeniousclown
07/27/14 03:30 PM
0.5.4
165kB
ingeniousclown
07/01/14 10:53 PM
0.5.3
165kB
ingeniousclown
06/26/14 09:10 PM
0.5.2b
156kB
ingeniousclown
06/07/14 11:28 AM
0.5.2
156kB
ingeniousclown
06/06/14 08:20 PM
0.5.1b
156kB
ingeniousclown
06/02/14 08:25 AM
0.5.1
156kB
ingeniousclown
06/01/14 03:16 PM
0.5.0
145kB
ingeniousclown
05/25/14 01:24 PM
0.4.1b
109kB
ingeniousclown
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Unread 04/24/14, 08:17 AM  
choekstr
 
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Not to push, but do we know when we will be getting dropdown light/med/heavy support again?
-Temporarily removed the dropdowns from the Armor tab until I change them for their new function.

I have been holding off on updating since this was removed as I use it so often I can't stand to be without it. (#1 feature of Advanced Filters IMO)
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Unread 04/24/14, 03:38 AM  
BornDownUnder
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Re: Re: Aesthetics of Filters Implementation.

Originally Posted by ingeniousclown

That is a great idea, but at the same time I'm not super sold on it.

Many people are like me and mis-click the sub-filter quite a lot. In those cases, it would then require an extra click to get back where you want. This sounds minor, but it ends up being a big deal. It improves the aesthetics, sure, but it harms usability.

The new ARMORs section, however, has more than enough room for a stray dropdown box without putting it in the crappy spot I had it before.
heh, first person shooters have remedied my poor attention to clicking on icons, haven't had a mis-click for years now ;p
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Unread 04/23/14, 10:09 PM  
ingeniousclown
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Originally Posted by Kevinmon
Originally Posted by Kevinmon
Bug here with quest item group. The name is on top of the item.

Don't have any other inventory addons installed.

Screenshot:

http://i.imgur.com/Xhf0tFQ.jpg
This is still bugged

Notice how NAME on the right is on top overlapping with the item names.
I'm aware. It hampers nothing and is very minor, as the quest inventory isn't often interacted with. Therefor it is not high on my priorities.

It will get fixed, but I have other more important things to take care of until I get around to it.

I'm playing the alpha/beta card
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Unread 04/23/14, 09:59 PM  
Kevinmon

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Originally Posted by Kevinmon
Bug here with quest item group. The name is on top of the item.

Don't have any other inventory addons installed.

Screenshot:

http://i.imgur.com/Xhf0tFQ.jpg
This is still bugged

Notice how NAME on the right is on top overlapping with the item names.
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Unread 04/23/14, 06:52 PM  
ingeniousclown
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Originally Posted by Eleventeen
Originally Posted by ingeniousclown
Originally Posted by Eleventeen
updated to 0.2.0.

Got a new bug:
Whenever I open a vendor to sell, the first time, there are no armor or weapons in my list to sell. All filtered, regardless of what filters i show.

If I then open my inv, double check that i have wep/armor to sell, then i can go back to vendor and they show up.

But this happens again every new loadscreen/vendor. reverting for now.
Two questions:
Is this only in the store?
Are you using my ItemSaver add-on?

*edit: So now that I am home, I spent a good half hour or so trying to reproduce this and it just wasn't happening.

I attempted multiple combinations of my addons with it, especially between ItemSaver and these filters, since those are the only two that play with how items are filtered and displayed.
Yea stores only.

I only updated your addon and cls at the same time, then I reverted CLS's update, so should of been yours that caused it.

And I probably run too many addons to figure out if it's a conflict =/ (Got 38).
Inventory related ones:
Dragonloot, insjunkyard, invitemborders, itemsaver, sous chef, research assistant remix,

Anyways no changes I saw in the changelog are of interest and it's relatively bug free in this version. 0.1.2 - so im content with it. (did manage to reproduce the cut off item bug, and screenshot, but its rare enough that it doesnt bother)

I did see you mention something about an optional inventorygridview dependancy. I used to run that, but removed it as I grew fond of the default view.
CLS? What's that? Also I don't think any of those should interact badly with the filters. You mentioned you were running 0.2.0 at the time, but I did release a 0.2.1 relatively quickly after so maybe the bug was inadvertently fixed as I fixed a different filter-related bug

Also, I urge you to drop Research Assistant Remix and move over to the original version of Research Assistant, as it is more up to date and officially supported by me. Unless of course it has functionality you absolutely must have (I can't think of any that it has that the original doesn't now). That's not really relevant to this discussion though :P
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Unread 04/23/14, 06:40 PM  
Eleventeen

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Originally Posted by ingeniousclown
Originally Posted by Eleventeen
updated to 0.2.0.

Got a new bug:
Whenever I open a vendor to sell, the first time, there are no armor or weapons in my list to sell. All filtered, regardless of what filters i show.

If I then open my inv, double check that i have wep/armor to sell, then i can go back to vendor and they show up.

But this happens again every new loadscreen/vendor. reverting for now.
Two questions:
Is this only in the store?
Are you using my ItemSaver add-on?

*edit: So now that I am home, I spent a good half hour or so trying to reproduce this and it just wasn't happening.

I attempted multiple combinations of my addons with it, especially between ItemSaver and these filters, since those are the only two that play with how items are filtered and displayed.
Yea stores only.

I only updated your addon and cls at the same time, then I reverted CLS's update, so should of been yours that caused it.

And I probably run too many addons to figure out if it's a conflict =/ (Got 38).
Inventory related ones:
Dragonloot, insjunkyard, invitemborders, itemsaver, sous chef, research assistant remix,

Anyways no changes I saw in the changelog are of interest and it's relatively bug free in this version. 0.1.2 - so im content with it. (did manage to reproduce the cut off item bug, and screenshot, but its rare enough that it doesnt bother)

I did see you mention something about an optional inventorygridview dependancy. I used to run that, but removed it as I grew fond of the default view.
Last edited by Eleventeen : 04/23/14 at 06:42 PM.
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Unread 04/23/14, 10:07 AM  
ingeniousclown
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Originally Posted by Eleventeen
updated to 0.2.0.

Got a new bug:
Whenever I open a vendor to sell, the first time, there are no armor or weapons in my list to sell. All filtered, regardless of what filters i show.

If I then open my inv, double check that i have wep/armor to sell, then i can go back to vendor and they show up.

But this happens again every new loadscreen/vendor. reverting for now.
Two questions:
Is this only in the store?
Are you using my ItemSaver add-on?

*edit: So now that I am home, I spent a good half hour or so trying to reproduce this and it just wasn't happening.

I attempted multiple combinations of my addons with it, especially between ItemSaver and these filters, since those are the only two that play with how items are filtered and displayed.
Last edited by ingeniousclown : 04/23/14 at 05:34 PM.
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Unread 04/23/14, 09:34 AM  
Eleventeen

Forum posts: 16
File comments: 122
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updated to 0.2.0.

Got a new bug:
Whenever I open a vendor to sell, the first time, there are no armor or weapons in my list to sell. All filtered, regardless of what filters i show.

If I then open my inv, double check that i have wep/armor to sell, then i can go back to vendor and they show up.

But this happens again every new loadscreen/vendor. reverting for now.
Last edited by Eleventeen : 04/23/14 at 09:34 AM.
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Unread 04/22/14, 11:45 PM  
choekstr
 
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It sure would be nice if advanced filters were extended to the deconstruction section. The Drop-down for light/med would really be handy at the clothing station!
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Unread 04/22/14, 10:31 PM  
ingeniousclown
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Re: Aesthetics of Filters Implementation.

Originally Posted by BornDownUnder
Originally Posted by ingeniousclown
Originally Posted by Salixzs
Originally Posted by ingeniousclown
Originally Posted by spoqster
Hi, I absolutely love this add on!

One idea: For armor, it might make more sense to just have four filters: Light, Medium, Heavy, Jewelry.
...
Keep up the good work.

Best,
spoqster
You bring up a good point. However, I would definitely like to keep the more specific type filters. I may swap the dropdown and the buttons in the Armors list to be more like this suggestion.
I also can see benefit of filtering armor level, ex. I want to see armor which is >= 30 level. Very good for social item-sharing guild banks.
That's not in the immediate future. I have limited screen space to do what I do, and I'm already kind of pushing what I have to its limits. It may be a possibility for later though, when the add-on is more stable in general.
Instead of using a drop-down menu to further filter armour types, would it be possible to implement a 'switching' of the filter icons progressively for more advanced options?

Example:

First filter: Light, Medium, Heavy, Jewellery.

Upon selecting one of the four types of armour, the icons switch to more filter options, being:

Second Filter: Chest, Boots, Head, etc.

Being that space of icon alignment and implementation of said icons is a premium, I think if possible to implement it would fit quite well and would really fit in with the current ui design that zo has going.

EDIT: Title clarification.
That is a great idea, but at the same time I'm not super sold on it.

Many people are like me and mis-click the sub-filter quite a lot. In those cases, it would then require an extra click to get back where you want. This sounds minor, but it ends up being a big deal. It improves the aesthetics, sure, but it harms usability.

The new ARMORs section, however, has more than enough room for a stray dropdown box without putting it in the crappy spot I had it before.
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Unread 04/22/14, 10:17 PM  
BornDownUnder
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Forum posts: 59
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Aesthetics of Filters Implementation.

Originally Posted by ingeniousclown
Originally Posted by Salixzs
Originally Posted by ingeniousclown
Originally Posted by spoqster
Hi, I absolutely love this add on!

One idea: For armor, it might make more sense to just have four filters: Light, Medium, Heavy, Jewelry.
...
Keep up the good work.

Best,
spoqster
You bring up a good point. However, I would definitely like to keep the more specific type filters. I may swap the dropdown and the buttons in the Armors list to be more like this suggestion.
I also can see benefit of filtering armor level, ex. I want to see armor which is >= 30 level. Very good for social item-sharing guild banks.
That's not in the immediate future. I have limited screen space to do what I do, and I'm already kind of pushing what I have to its limits. It may be a possibility for later though, when the add-on is more stable in general.
Instead of using a drop-down menu to further filter armour types, would it be possible to implement a 'switching' of the filter icons progressively for more advanced options?

Example:

First filter: Light, Medium, Heavy, Jewellery.

Upon selecting one of the four types of armour, the icons switch to more filter options, being:

Second Filter: Chest, Boots, Head, etc.

Being that space of icon alignment and implementation of said icons is a premium, I think if possible to implement it would fit quite well and would really fit in with the current ui design that zo has going.

EDIT: Title clarification.
Last edited by BornDownUnder : 04/22/14 at 10:17 PM.
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Unread 04/22/14, 07:48 PM  
Teryl

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Awesome

Was just checking for updates on the mods I use and updated Item Saver and followed the link there to this mod.

Excellent! thank you for this. I was thinking early this morning (New Zealand) it would be nice to have more filters.
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Unread 04/22/14, 07:26 PM  
Kevinmon

Forum posts: 16
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Bug here with quest item group. The name is on top of the item.

Don't have any other inventory addons installed.

Screenshot:

http://i.imgur.com/Xhf0tFQ.jpg
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Unread 04/22/14, 05:31 PM  
andersan

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Fantastic addon! I use it almost every time I open up my inventory. I think slowglas might have mentioned this but I seem to be having this issue with grid addon toggled. If I untoggle grid and toggle it back on it does fix it.

http://imgur.com/rUXLtHA
Last edited by andersan : 04/22/14 at 05:31 PM.
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Unread 04/22/14, 12:25 PM  
ingeniousclown
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Re: Re: Re: Thanks and request

Originally Posted by slowglass
Originally Posted by ingeniousclown
Originally Posted by slowglass
Thanks for a fantastic Plugin.

Could I request that an OptionalDependsOn line be added to the manifest file for InventoryGridView. That way this fantastic plugin will work with that one as well as on its own.

Thanks again for all your hard work

Chris
I'm confused. They seem to be working absolutely fine together without that. Why is this necessary?
With my set up it was loading your plugin first and that was resulting in the code that move the grid down not working. So I had the grids overlapping the new menu bar you added.

Not a big issue if it remains as it is as I can fix mine. Surprised it does not break for you. Perhaps the load order is inode based rather than name based. Anyway, thanks for looking into it for me.

Chris
I see. I'll push that into my next patch for IGV. I never knew it was a problem because I've been developing with IGV enabled the whole time and never saw the issue.

That might actually be part of the cause that some others are seeing with items being cut off.

In any case, thank YOU for looking into it for ME
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