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Compatibility:
Waking Flame (7.1.5)
Blackwood (7.0.5)
Updated:08/23/21 08:19 AM
Created:04/19/14 09:40 AM
Monthly downloads:392
Total downloads:198,017
Favorites:345
MD5:
Show Motifs  Popular! (More than 5000 hits)
Version: 1.1.8
by: mra4nii, Phinix
Updated for Wrathstone!
(Project currently being maintained by: Phinix)



REQUIRED LIBRARIES: LibAddonMenu

New original icons for all current in-game styles. All original icons completely remade from scratch. -Phinix

NOTE: If you encounter an item with a Monster Set icon that isn't actually from a monster set (or a Monster Set item with a different style icon), paste the following command in chat and before hitting enter click your cursor between the quotes and right-click the item, select "Link in Chat," then hit enter and comment here with the ID it gives you and the name of the item so I can add it to a bypass table. I will include new icons as soon as I know what styles or sets I may have missed that are actually in the game:

Code:
/script d(tostring(select(4, ZO_LinkHandler_ParseLink(""))))

Original description:

Many thanks to ingeniousclown to allow me to use Research Assistant framework for this addon.

Thanks to Bl4ckSh33p for German localization.
Thanks to Ykses for French localization.
------------------------------------------------------------------
NOTE: Starting with ver 0.5.0, addon settings are account wide. You will loose your settings when upgrade!

This mod adds two icons to the list view of inventory. One to show racial motif(race icon) for the items and second to show armor type(heavy/medium/light). Icons color match the item quality.

Features:
  • Multilanguage support
  • Toggle on/off which icons you want to be displayed.
  • Two types of indicators for Armor Type, icon or letter. Configurable from settings.
  • Toggle on/off quality color for icons.
  • Customizable icon size.
  • Customizable position(relative to item name).
  • Different themes for motifs/armor type icons.
  • Compatible with Inventory Grid View and Research Assistant addons by ingeniousclown. You need grid mode off to see the icons!

FAQ
  • Is your addon compatible with XXX addons?
    Is more yes, than no. I have most of popular addons installed and i found no compatibility problem.
  • It seems that your addon is not compatible with XXX addon
    Please submit a bug report and indicate which addon cause compatibility problem.
  • What textures do you use for racial and armor icons?
    I created custom textures from images found in internet and edited in Paint.Net
    For armors: From DA2
    For motifs: Similar to ones in character creation menu. For additional four motifs, from Skyrim.
  • I don't like the icons you use
    Send me a full set of textures(14 motifs, 6 armor, 1 for unknown) and i will gladly add them as separate theme. Here can be found how to create dds files.
  • I have a question not include here
    PM me.

TODO:
  • Add multilanguage support - 23.04.2014, ver 0.5.2
  • Add motif details to items tooltip, including equipped ones. - 24.05.2014, Already exist in Harven's Trait and Style
  • Better default theme - 21.04.2014, ver 0.5.0
  • PopUp in settings menu with theme overview
  • More icon themes - 04.05.2013, ver. 0.6.1
Version 1.1.8 ~Phinix
- Updated API for Waking Flame update.
- Added support for all current craftable styles.

Version 1.1.7 ~Phinix
- Updated API for Blackwood.
- Minor code maintenance.

Version 1.1.6 ~Phinix
- Updated API for Flames of Ambition.

Version 1.1.5 ~Phinix
- Fixed problem with item names being compressed and unreadable at guild stores. NOTE: You may need to re-adjust your offset values to where you like them for each of the motif icon position settings.
- Added preliminary support for all current in-game motifs. NOTE: Some of the newer motifs like Anequina use the in-game crafting material icon for the default set and so are not up to the quality of my custom icons, but will serve as a placeholder that still shows the style name on mouseover until I can find the time to make custom icons for them as well. -Phinix
- Updated API for Stonethorn.

Version 1.1.4 ~Phinix
- Updated API for Harrowstorm.
- Removed dependency on LibStub.
- Various fixes and code maintenance.

Version 1.1.3 ~Phinix
- Minor code maintenance.

Version 1.1.2 ~Phinix
- Added all new styles: Huntsman, Silver Dawn, Honor Guard, and Tsaesci.
- Re-enabled icons for guild store search results and fixed icon alignment.
- Added material view support for Worm Cult motif.
- Updated language files. New French translation (thanks lexo1000!).
- Removed included libraries to avoid out of date errors. Install LibStub & LibAddonMenu manually.

Version 1.1.1 ~Phinix
- Quick update for Wrathstone with fix for guild store errors. New icons will follow. Guild store search results will not show icons until next update.

Version 1.1.0 ~Phinix
- Updated LibStub, minor maintenance.

Version 1.0.9 ~Phinix
- Added support for Murkmire styles (Dead-Water & Elder Argonian).

Version 1.0.8 ~Phinix
- Created new icons and added support for the Fang Lair, Scalecaller, Psijic, Sapiarch, Welkynar, Dremora, and Pyandonean motif styles.
- Added new language translation support for most options.
- Updated libs and API for latest game client.

Version 1.0.7 ~Phinix
- Lib update and API bump for Dragon Bones.

Version 1.0.6 ~Phinix
- Added support for the 4 new Clockwork City motifs: Bloodroot, Dreadhorn, Apostle, and Ebonshadow.
- Cleaned up various other icons.
- Updated libraries.
- API bump for Clockwork City.

Version 1.0.5b ~Phinix
- Fixed non-English motif names still not showing due to ZOS not having localized them and the game's functions to return the strings therefor giving empty values when the client is non-English.
- Code cleanup; rebuilt localization method to be cleaner and easier to maintain.

Version 1.0.5a ~Phinix
- Fixed missing motif name in icon tooltip popups.
- Improved the new Morrowind icons somewhat.
- Various code cleanup.

Version 1.0.5 ~Phinix
- Added support for Redoran, Hlaalu, Ordinator, Telvanni, and Armiger styles.
- Cleaned up the ShowMotifsData.lua tables and added a commented list of all styles (currently in-game and not) in numerical order for reference.

Version 1.0.4b ~Phinix
- API bump.
- Updated libs.

Version 1.0.4a ~Phinix
- Updated French translation (thanks lexo1000).

Version 1.0.4 ~Phinix
- Updated for Morrowind API
- Fixed error related to Skinchanger style global name string change.

Version 1.0.3b ~Phinix
- Reset saved variables to avoid error due to selection table text change.

Version 1.0.3a ~Phinix
- Improved Akaviri and Daedric icons.
- Added icon for Monster sets.
- Removed Grim Harlequin from bypass strings due to patch fix.
- Added framework for bypassing default style ID and name returns for items that show the wrong type (some monster sets for example show as Akaviri).

Version 1.0.3 ~Phinix
- Improved the armor icons. They are now easier to distinguish from each other.
- Returned armor type letter option to only showing the letter.

Version 1.0.2d ~Phinix
- Corrected the style ID for Grim Harlequin and Silken Ring and added icon for Grim Harlequin.
- Improved the Celestial, Malacath, and Dwemer icons.
- New icons for Silken Ring and Ancient Elf.
- ALL race and faction icons have been remade from scratch to bring them up to the quality of the other new motif icons.
- ALL armor type icons have been remade from scratch to bring them up to the quality of the other new motif icons.
- All remaining original icons also remade from scratch for quality.

Version 1.0.2c ~Phinix
- Added artwork for Ashlander, Withered Hand, Stalhrim, Mazzatun, and Silken Ring styles. Improved artwork for Skinchanger, Draugr and Order of the Hour.
- Updated inventory hooks to use secure code to avoid potential LUA errors.
- Updated Libs and API bump for Homestead.

Version 1.0.2b ~Phinix
- Added icon support for new Hollowjack motif.

Version 1.0.2a ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

Version 1.0.2 ~Phinix
- Updated LibAddonMenu to r22.
- Fixed issue with incorrect lib path in manifest.
- Fixed issue with armor icons sometimes showing even when disabled.
- Updated with new SoH motifs.

Version 1.01a: ~ Phinix
- Updated API to latest.
- Updated libraries to latest.

06.15.16 ver 1.0.1 ~ Phinix
-- Added MANY more icons.
(Should be all the existing styles now, even those not even in the game yet.)

06.11.16 ver 1.0.0 ~ Phinix
-- update API version (100010 --> 100015)
-- update LibAddonMenu and LibStub
-- Compatibility for Dark Brotherhood
-- All current motifs supported and icons created by Phinix.
-- Added separate positioning sliders for guild store and listing pages.

05.03.2014 ver 0.9.9
-- update API version (100010 --> 100011)
-- update LibAddonMenu to ver 2.0 r17

05.11.2014 ver 0.9.8a
-- fix a typo in texture path, thanks to garkin
-- fix the bug with dwemer style marked as rare and as epic in same time, thanks to garkin

05.11.2014 ver 0.9.8
-- update API version (100009 --> 100010)
-- add support and icons for new styles(only default theme!): Dwemer, Akaviri, Yokudan
-- update LibAddonMenu to ver 2.0 r16
-- Add option to toggle on/off rarity square around icons(enabled by default)
-- fix a bug when costumes(disguises) had a motif displayed
-- re-code style/armor lookup to use ItemLink
-- re-code tradehouse support, now it has full support for search results and listing
-- remove merchant store support, it doesn't work with itemlink.
-- default position is now set to -72
-- some code review and re-arange

18.09.2014 ver 0.9.7
-- update API version (100008 --> 100009)
-- fix display bug in guild store appeared with game client updates

06.08.2013 ver 0.9.6
-- update API version (100007 --> 100008)
-- update LibAddonMenu to ver 2.0 r14


13.07.2014 ver 0.9.5
-- update LibAddonMenu to ver 2.0 r9
-- add new theme, based on Style Materials(thanks Garkin)
when you'll choose this theme, quality color settings will be disables automagically

01.07.2014 ver 0.9.4
-- fix the bug with store and guild store appeared in 0.9.3
-- add jerkins(shirts) identification for store and guild store

29.06.2014 ver 0.9.3
-- update LibAddonMenu to ver 2.0 r8
-- fix BuyBack, broken after 0.9.2 changes
-- add some more sets specific criteria for motif/armor type detection in guild store
-- fix a visual issue with icons(not centred)

26.06.2014 ver 0.9.2
-- update API version (100004 --> 100007)
-- add Zenimax disclosure statement in ShowMotifs.txt
-- revert changes made in 0.6.5 related to itemlinks. Not using itemlinks anymore
-- The color of square added in 0.8 matches the color of corresponding motif books
purple for ancient elf, barbaric, daedric, primitive
yellow for imperial
-- Positioning in guild store a bit adjusted to left

24.06.2014 ver 0.9.1
-- fixed the error in menu appeared after migration to LibAddonMenu 2

21.06.2014 ver 0.9
-- update LibAddonMenu to ver 2.0 r7
-- migrate settings menu to new LibAddonMenu
-- detection of grid mode use now isGrid flag

24.05.2014 ver 0.8
-- update used API version to 100004
-- add refresh function when settings are changed(ZO_ScrollList_RefreshVisible) for inventory
-- add support for guild store and stores. NB: motif/armor type detection is based on item icon texture name.
There are cases when detection will fail
Stores will not show armor type, only motif icons
-- change the logic of motif/armor icon positioning to solve item name overlap
-- rare motifs will have a square around motif icons:
purple for ancient elf, barbaric, imperial
yellow for daedric, primitive
-- minor cleanups and optimizations in code

12.05.2014 ver. 0.6.5
-- update LibAddonMenu
-- move from OnUpdate to event based and hooks
-- move to itemlinks
-- add partial support for store(buyback, repair)

04.05.2014 ver 0.6.1
-- add new theme, "Alphabetic". Thanks to Rutes
-- Update German and French translations
-- more code formatting

01.05.2014 ver 0.5.6
-- racial styles name are now same with in-game
-- code formatting(comments, unique variables names, review uasge of local/global variables)

26.04.2014 ver 0.5.5a
-- fix version in txt file

26.04.2014 ver 0.5.5
-- add French localizaton. Thanks to Ykses
-- armor type tooltips now use ingame strings
-- separate size settings for armor type and motif icons
-- clean some excessive calls of functions in menu creation

23.04.2014 ver 0.5.2
-- add multilanguage support. Thanks to Bl4ckSh33p for German locale
-- Cosmetic changes in menu
-- Grammar changes in english locale

22.04.2014 ver 0.5.1
-- fix mixed up icons for Breton and Altmer

21.04.2014 ver 0.5.0
-- make settings Account wide.
-- change to new default theme
-- add letter indicator to armor type with option to change icon/letter

20.04.2014 ver 0.4.4
-- fix compatibility bug with "Inventory Grid View'

20.04.2014 ver 0.4.3
-- fix bug with exception handling for motif id detect function
-- fix bug with amulets exlusion from list of processed items

19.04.2014 ver 0.4.1
-- Add option to toggle on/off icon quality color

19.04.2014 ver 0.4
-- first release
Archived Files (49)
File Name
Version
Size
Uploader
Date
1.1.7
205kB
Phinix
07/25/21 02:52 PM
1.1.6
205kB
Phinix
03/10/21 07:40 AM
1.1.5
205kB
Phinix
08/20/20 02:35 AM
1.1.4
200kB
Phinix
04/01/20 05:04 PM
1.1.3
200kB
Phinix
03/16/19 10:24 AM
1.1.0
236kB
Phinix
11/07/18 04:26 AM
1.0.8
231kB
Phinix
10/17/18 10:22 AM
1.0.7
214kB
Phinix
03/25/18 12:23 AM
1.0.6
214kB
Phinix
11/09/17 01:25 PM
1.0.5b
206kB
Phinix
08/24/17 06:35 PM
1.0.5a
202kB
Phinix
08/24/17 05:59 AM
1.0.5
203kB
Phinix
08/23/17 06:26 AM
1.0.4b
193kB
Phinix
08/22/17 08:21 PM
1.0.4a
191kB
Phinix
05/24/17 04:28 PM
1.0.4
191kB
Phinix
05/22/17 11:26 AM
1.0.3b
191kB
Phinix
02/13/17 07:44 PM
1.0.3a
191kB
Phinix
02/13/17 08:24 AM
1.0.3
185kB
Phinix
02/13/17 01:39 AM
1.0.2d
188kB
Phinix
02/11/17 08:12 AM
1.0.2c
164kB
Phinix
02/10/17 05:27 AM
1.0.2b
150kB
Phinix
12/14/16 02:41 AM
1.0.2a
148kB
Phinix
10/05/16 08:42 PM
1.0.2
148kB
Phinix
08/06/16 09:19 AM
1.0.1a
146kB
Phinix
08/01/16 02:18 PM
1.0.1
147kB
Phinix
06/15/16 11:56 AM
1.0.0
126kB
Phinix
06/11/16 09:52 AM
0.9.9
104kB
mra4nii
03/05/15 06:27 AM
0.9.8a
103kB
mra4nii
11/05/14 10:39 AM
0.9.8
103kB
mra4nii
11/05/14 12:11 AM
0.9.7
97kB
mra4nii
09/17/14 03:12 PM
0.9.6
97kB
mra4nii
08/05/14 07:33 PM
0.9.5
96kB
mra4nii
07/13/14 02:59 PM
0.9.4
96kB
mra4nii
06/30/14 03:37 PM
0.9.3
95kB
mra4nii
06/29/14 05:03 PM
0.9.2
95kB
mra4nii
06/25/14 09:47 PM
0.9.1
98kB
mra4nii
06/24/14 07:04 AM
0.9
97kB
mra4nii
06/21/14 01:49 PM
0.8
77kB
mra4nii
05/23/14 07:57 PM
0.6.5
76kB
mra4nii
05/11/14 06:58 PM
0.6.1
75kB
mra4nii
05/03/14 04:59 PM
0.5.6
50kB
mra4nii
04/30/14 07:58 PM
0.5.5a
49kB
mra4nii
04/25/14 10:38 PM
0.5.5
48kB
mra4nii
04/22/14 07:02 PM
0.5.1
48kB
mra4nii
04/21/14 07:05 PM
0.5.0
49kB
mra4nii
04/21/14 04:07 PM
0.4.4
10kB
mra4nii
04/20/14 02:15 PM
0.4.3
10kB
mra4nii
04/19/14 06:42 PM
0.4.1
10kB
mra4nii
04/19/14 12:15 PM
0.4
9kB
04/19/14 09:40 AM


Post A Reply Comment Options
Unread 04/29/14, 12:21 PM  
mra4nii
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 87
Uploads: 2
Hi,

I don't see how to implement this because there are races starting with same letter.
Instead, my plan is to add the race name to item details pop-up. And and informative pop-up at theme selection in settings stating all icons with race names.

Also there is tooltip for racial motif icon, telling you the race if you hover the mouse in it.
Originally Posted by Litvan
might just be me.. but I personally SUCK at remembering how each single race's icon looks like.. so a letter instead of an icon would be exceptionally appreciated as a toggle option instead of the current icons for each race...
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Unread 04/29/14, 11:20 AM  
Litvan

Forum posts: 1
File comments: 8
Uploads: 0
might just be me.. but I personally SUCK at remembering how each single race's icon looks like.. so a letter instead of an icon would be exceptionally appreciated as a toggle option instead of the current icons for each race...
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Unread 04/29/14, 09:11 AM  
mra4nii
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 87
Uploads: 2
Thanks for update translation!

I've been away this days, didn't have a chance to look into. Will include updated translation in couple hours.
Thanks
Originally Posted by Ykses
Hello mra4nii,

Thanks for the update
Here is the last french localisation, with the new strings (you added in version 0.5.5) translated :
Code:
["fr"] = {
		phrases = {
			GENERAL = "G\195\169n\195\169ral",
			ICON_THEME = "Style de symboles",
			ICON_THEME_TOOLTIP = "Apparence des symboles qui sont affich\195\169s \195\160 c\195\180t\195\169 du nom de l\'objet.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			ICON_SIZE = "Taille du motif racial",
			ICON_SIZE_TOOLTIP = "Taille de l\'icone affich\195\169 pour le motif racial",
			ARMOR_ICON_SIZE = "Taille du type d\'armure",
			ARMOR_ICON_SIZE_TOOLTIP = "Taille de l\'icone affich\195\169 pour le type armure",
			ICON_POSITION = "Position des icones",
			ICON_POSITION_TOOLTIP = "Position des icones, en partant de la gauche.",
			RACIAL = "Afficher le motif racial",
			RACIAL_TOOLTIP = "Afficher l\'icone du motif racial.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			ARMOR = "Afficher le type d\'armure",
			ARMOR_TOOLTIP = "Afficher l\'icone du type d\'armure (l\195\169g\195\168re, moyenne, lourde).\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			LETTER = "Utiliser des lettres",
			LETTER_TOOLTIP = "Afficher des lettres \195\160 la place des icones pour repr\195\169senter le type d\'armure.\n\nL  :  armure l\195\169g\195\168re (light)\n\nM  :  armure moyenne (medium)\n\nH  :  armure lourde (heavy)",
			COLOR = "Colorer les icones",
			COLOR_TOOLTIP = "Afficher les symboles en couleur, selon la qualit\195\169 de l\'objet.",
			TOOLTIP = "Afficher les infobulles",
			TOOLTIP_TOOLTIP = "Afficher une infobulle lorsque vous passez le curseur de la souris sur un symbole.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
		},
	},
}

EDIT : Even if we keep the original names for Altmer, Bosmer, Dunmer, Khajiit and may be Aldmer (I don't know the corresponding word in game in french), it could be nice to translate the racial motifs like Argonian or Redgard ("Argonien" and "Rougegarde" in the FR client), etc...
Here is the terms I use in french, corresponding to the terms used (in game) by Zenimax in french :
Code:
SM_STYLES_TEXTURES = {
	["Default"] = {
		[ITEMSTYLE_RACIAL_HIGH_ELF] = {
			texture = [[ShowMotifs/themes/Default/altmer.dds]],
			name = "Altmer",
		},
		[ITEMSTYLE_AREA_ANCIENT_ELF] = {
			texture = [[ShowMotifs/themes/Default/aldmer.dds]],
			name = "Aldmer",
		},
		[ITEMSTYLE_RACIAL_ARGONIAN] = {
			texture = [[ShowMotifs/themes/Default/argonian.dds]],
			name = "Argonien",
		},
		[ITEMSTYLE_AREA_REACH] = {
			texture = [[ShowMotifs/themes/Default/reach.dds]],
			name = "Barbare",
		},
		[ITEMSTYLE_RACIAL_WOOD_ELF] = {
			texture = [[ShowMotifs/themes/Default/bosmer.dds]],
			name = "Bosmer",
		},
		[ITEMSTYLE_RACIAL_BRETON] = {
			texture = [[ShowMotifs/themes/Default/breton.dds]],
			name = "Br\195\169ton",
		},
		[ITEMSTYLE_ENEMY_DAEDRIC] = {
			texture = [[ShowMotifs/themes/Default/daedric.dds]],
			name = "Da\195\169drique",
		},
		[ITEMSTYLE_RACIAL_DARK_ELF] = {
			texture = [[ShowMotifs/themes/Default/dunmer.dds]],
			name = "Dunmer",
		},
		[ITEMSTYLE_RACIAL_KHAJIIT] = {
			texture = [[ShowMotifs/themes/Default/khajiit.dds]],
			name = "Khajiit",
		},
		[ITEMSTYLE_RACIAL_IMPERIAL] = {
			texture = [[ShowMotifs/themes/Default/imperial.dds]],
			name = "Imp\195\169rial",
		},
		[ITEMSTYLE_RACIAL_NORD] = {
			texture = [[ShowMotifs/themes/Default/nord.dds]],
			name = "Nordique",
		},
		[ITEMSTYLE_RACIAL_ORC] = {
			texture = [[ShowMotifs/themes/Default/orsimer.dds]],
			name = "Orque",
		},
		[ITEMSTYLE_ENEMY_PRIMITIVE] = {
			texture = [[ShowMotifs/themes/Default/primitive.dds]],
			name = "Primordial",
		},
		[ITEMSTYLE_RACIAL_REDGUARD] = {
			texture = [[ShowMotifs/themes/Default/redguard.dds]],
			name = "Rougegarde",
		},
		[100] = {
			texture = [[ShowMotifs/themes/Default/unknown.dds]],
			name = "Inconnu",
		},
	},
}
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Unread 04/26/14, 08:10 AM  
Ykses

Forum posts: 0
File comments: 72
Uploads: 0
Hello mra4nii,

Thanks for the update
Here is the last french localisation, with the new strings (you added in version 0.5.5) translated :
Code:
["fr"] = {
		phrases = {
			GENERAL = "G\195\169n\195\169ral",
			ICON_THEME = "Style de symboles",
			ICON_THEME_TOOLTIP = "Apparence des symboles qui sont affich\195\169s \195\160 c\195\180t\195\169 du nom de l\'objet.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			ICON_SIZE = "Taille du motif racial",
			ICON_SIZE_TOOLTIP = "Taille de l\'icone affich\195\169 pour le motif racial",
			ARMOR_ICON_SIZE = "Taille du type d\'armure",
			ARMOR_ICON_SIZE_TOOLTIP = "Taille de l\'icone affich\195\169 pour le type armure",
			ICON_POSITION = "Position des icones",
			ICON_POSITION_TOOLTIP = "Position des icones, en partant de la gauche.",
			RACIAL = "Afficher le motif racial",
			RACIAL_TOOLTIP = "Afficher l\'icone du motif racial.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			ARMOR = "Afficher le type d\'armure",
			ARMOR_TOOLTIP = "Afficher l\'icone du type d\'armure (l\195\169g\195\168re, moyenne, lourde).\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			LETTER = "Utiliser des lettres",
			LETTER_TOOLTIP = "Afficher des lettres \195\160 la place des icones pour repr\195\169senter le type d\'armure.\n\nL  :  armure l\195\169g\195\168re (light)\n\nM  :  armure moyenne (medium)\n\nH  :  armure lourde (heavy)",
			COLOR = "Colorer les icones",
			COLOR_TOOLTIP = "Afficher les symboles en couleur, selon la qualit\195\169 de l\'objet.",
			TOOLTIP = "Afficher les infobulles",
			TOOLTIP_TOOLTIP = "Afficher une infobulle lorsque vous passez le curseur de la souris sur un symbole.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
		},
	},
}

EDIT : Even if we keep the original names for Altmer, Bosmer, Dunmer, Khajiit and may be Aldmer (I don't know the corresponding word in game in french), it could be nice to translate the racial motifs like Argonian or Redgard ("Argonien" and "Rougegarde" in the FR client), etc...
Here is the terms I use in french, corresponding to the terms used (in game) by Zenimax in french :
Code:
SM_STYLES_TEXTURES = {
	["Default"] = {
		[ITEMSTYLE_RACIAL_HIGH_ELF] = {
			texture = [[ShowMotifs/themes/Default/altmer.dds]],
			name = "Altmer",
		},
		[ITEMSTYLE_AREA_ANCIENT_ELF] = {
			texture = [[ShowMotifs/themes/Default/aldmer.dds]],
			name = "Aldmer",
		},
		[ITEMSTYLE_RACIAL_ARGONIAN] = {
			texture = [[ShowMotifs/themes/Default/argonian.dds]],
			name = "Argonien",
		},
		[ITEMSTYLE_AREA_REACH] = {
			texture = [[ShowMotifs/themes/Default/reach.dds]],
			name = "Barbare",
		},
		[ITEMSTYLE_RACIAL_WOOD_ELF] = {
			texture = [[ShowMotifs/themes/Default/bosmer.dds]],
			name = "Bosmer",
		},
		[ITEMSTYLE_RACIAL_BRETON] = {
			texture = [[ShowMotifs/themes/Default/breton.dds]],
			name = "Br\195\169ton",
		},
		[ITEMSTYLE_ENEMY_DAEDRIC] = {
			texture = [[ShowMotifs/themes/Default/daedric.dds]],
			name = "Daedrique",
		},
		[ITEMSTYLE_RACIAL_DARK_ELF] = {
			texture = [[ShowMotifs/themes/Default/dunmer.dds]],
			name = "Dunmer",
		},
		[ITEMSTYLE_RACIAL_KHAJIIT] = {
			texture = [[ShowMotifs/themes/Default/khajiit.dds]],
			name = "Khajiit",
		},
		[ITEMSTYLE_RACIAL_IMPERIAL] = {
			texture = [[ShowMotifs/themes/Default/imperial.dds]],
			name = "Imp\195\169rial",
		},
		[ITEMSTYLE_RACIAL_NORD] = {
			texture = [[ShowMotifs/themes/Default/nord.dds]],
			name = "Nordique",
		},
		[ITEMSTYLE_RACIAL_ORC] = {
			texture = [[ShowMotifs/themes/Default/orsimer.dds]],
			name = "Orque",
		},
		[ITEMSTYLE_ENEMY_PRIMITIVE] = {
			texture = [[ShowMotifs/themes/Default/primitive.dds]],
			name = "Primordial",
		},
		[ITEMSTYLE_RACIAL_REDGUARD] = {
			texture = [[ShowMotifs/themes/Default/redguard.dds]],
			name = "Rougegarde",
		},
		[100] = {
			texture = [[ShowMotifs/themes/Default/unknown.dds]],
			name = "Inconnu",
		},
	},
}
Last edited by Ykses : 04/29/14 at 10:21 PM.
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Unread 04/25/14, 12:13 PM  
Ykses

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Originally Posted by mra4nii
I don't like how "Ancient high elf" or "Orc" sounds, so i used race name how they calls himself: Aldmer, Orsimer etc.
I agree... no need to translate
Really useful addon. Thanks ! (in my favorites now)
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Unread 04/25/14, 08:41 AM  
mra4nii
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Re: Feature request

I was thinking to highlight somehow unknown racial styles. You came with a great idea, but i need to think how it include it without overwhelm the interface with lots of colors.
That letters are icons too, an image. Not too good-looking, i agree. Right now the size for racial and armor icons is the same, i can separate this two option.
Originally Posted by TikiGamer
I love this app and it goes so well with Research Assistant.
I have crafting spread across a number of characters so it helps me sort the right items to go to which character more easily.

Feature Request:
Would it be possible to include an option to highlight the rare racial styles in a different colour?

Personally I would like the motif icons for Primal thru Daedric to be coloured red so that they standout from the common styles and I know that I really want to deconstruct these for the materials.
Also I wonder if you could add the option to scale the size of the text lettering for the Armour types (HML) as the letters look a little big compared with the Item description.
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Unread 04/25/14, 08:35 AM  
mra4nii
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Thats fantastic, thanks a lot! I'll add it to next version which i'm going to push live during week-end.
Regarding armor names, i'm pretty sure they are present in some global variables and you don't need to translate, but just to use them. As for motif names i've used, let's custom names. I don't like how "Ancient high elf" or "Orc" sounds, so i used race name how they calls himself: Aldmer, Orsimer etc. Nothing to translate here But i'll take in consideration the possibility to change it to in-game names.
Originally Posted by Ykses
Originally Posted by mra4nii
Multilanguage support (less French, still looking for someone to help with).
Here is the french localization
Code:
["fr"] = {
		phrases = {
			GENERAL = "G\195\169n\195\169ral",
			ICON_THEME = "   Style de symboles",
			ICON_THEME_TOOLTIP = "Apparence des symboles qui sont affich\195\169s \195\160 c\195\180t\195\169 du nom de l\'objet.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			ICON_SIZE = "   Taille des icones",
			ICON_SIZE_TOOLTIP = "Taille des icones qui sont affich\195\169s sur les armes et armures.",
			ICON_POSITION = "   Position des icones",
			ICON_POSITION_TOOLTIP = "Position des icones en partant de la gauche.",
			RACIAL = "   Afficher le motif racial",
			RACIAL_TOOLTIP = "Afficher l\'icone du motif racial.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			ARMOR = "   Afficher le type d\'armure",
			ARMOR_TOOLTIP = "Afficher l\'icone du type d\'armure (l\195\169g\195\168re, moyenne, lourde).\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			LETTER = "   Utiliser des lettres",
			LETTER_TOOLTIP = "Afficher des lettres \195\160 la place des icones pour repr\195\169senter le type d\'armure.\n\nL  :  armure l\195\169g\195\168re (light)\n\nM  :  armure moyenne (medium)\n\nH  :  armure lourde (heavy)",
			COLOR = "   Colorer les icones",
			COLOR_TOOLTIP = "Afficher les symboles en couleur, selon la qualit\195\169 de l\'objet.",
			TOOLTIP = "   Afficher les infobulles",
			TOOLTIP_TOOLTIP = "Afficher une infobulle lorsque vous passez le curseur de la souris sur un symbole.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
		},
	},
EDIT : I forgot to say... Tested with FR client, it works fine

Can you add all the lines/terms that we can translate please ?
For the "name" attribute in SM_ARMOR_TEXTURES, you can use this (french localization) :

"Armure l\195\169g\195\168re" for "Light armor"

"Armure moyenne" for "Medium armor"

"Armure lourde" for "Heavy armor"

For the racial styles, I have to check in the FR client (how Zenimax have translated racial styles in french).


And many thanks for this simple but very useful addon
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Unread 04/24/14, 05:17 PM  
Ykses

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Originally Posted by mra4nii
Multilanguage support (less French, still looking for someone to help with).
Here is the french localization
Code:
["fr"] = {
		phrases = {
			GENERAL = "G\195\169n\195\169ral",
			ICON_THEME = "   Style de symboles",
			ICON_THEME_TOOLTIP = "Apparence des symboles qui sont affich\195\169s \195\160 c\195\180t\195\169 du nom de l\'objet.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			ICON_SIZE = "   Taille des icones",
			ICON_SIZE_TOOLTIP = "Taille des icones qui sont affich\195\169s sur les armes et armures.",
			ICON_POSITION = "   Position des icones",
			ICON_POSITION_TOOLTIP = "Position des icones en partant de la gauche.",
			RACIAL = "   Afficher le motif racial",
			RACIAL_TOOLTIP = "Afficher l\'icone du motif racial.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			ARMOR = "   Afficher le type d\'armure",
			ARMOR_TOOLTIP = "Afficher l\'icone du type d\'armure (l\195\169g\195\168re, moyenne, lourde).\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
			LETTER = "   Utiliser des lettres",
			LETTER_TOOLTIP = "Afficher des lettres \195\160 la place des icones pour repr\195\169senter le type d\'armure.\n\nL  :  armure l\195\169g\195\168re (light)\n\nM  :  armure moyenne (medium)\n\nH  :  armure lourde (heavy)",
			COLOR = "   Colorer les icones",
			COLOR_TOOLTIP = "Afficher les symboles en couleur, selon la qualit\195\169 de l\'objet.",
			TOOLTIP = "   Afficher les infobulles",
			TOOLTIP_TOOLTIP = "Afficher une infobulle lorsque vous passez le curseur de la souris sur un symbole.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".",
		},
	},
EDIT : I forgot to say... Tested with FR client, it works fine

Can you add all the lines/terms that we can translate please ?
For the "name" attribute in SM_ARMOR_TEXTURES, you can use this (french localization) :

"Armure l\195\169g\195\168re" for "Light armor"

"Armure moyenne" for "Medium armor"

"Armure lourde" for "Heavy armor"

For the racial styles, I have to check in the FR client (how Zenimax have translated racial styles in french).


And many thanks for this simple but very useful addon
Last edited by Ykses : 04/24/14 at 05:29 PM.
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Unread 04/24/14, 10:44 AM  
TikiGamer

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Feature request

I love this app and it goes so well with Research Assistant.
I have crafting spread across a number of characters so it helps me sort the right items to go to which character more easily.

Feature Request:
Would it be possible to include an option to highlight the rare racial styles in a different colour?

Personally I would like the motif icons for Primal thru Daedric to be coloured red so that they standout from the common styles and I know that I really want to deconstruct these for the materials.
Also I wonder if you could add the option to scale the size of the text lettering for the Armour types (HML) as the letters look a little big compared with the Item description.
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Unread 04/22/14, 07:05 PM  
mra4nii
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Thanks you. Included in last version.
Originally Posted by Bl4ckSh33p
Hi. Here is the German localization you requested:
(don't forget to save the .lua file in UTF-8)

General
Allgemein

Icons Theme | Icons theme to use when in list mode
Symbol Thema | Symbol Thema welches in der Listenansicht verwendet wird

Icons Size | Size of Motif and Armor Type icons
Symbol Größe | Größe des Motiv- und Rüstungssymbols

Icons Position | Position of icons from left
Symbol Position | Position des Symbols (von links)

Show Racial Motif icon | Show Racial Motif icon when in list view
Zeige Symbol für Rassenmotiv | Zeige das Symbol für das Rassenmotiv in der Listenansicht

Show Armor Type icon | Show Armor Type icon when in list mode
Zeige Symbol für Rüstungsart | Zeige das Symbol für die Rüstungsart in der Listenansicht

Use Letters | Show letter instead of icons for Armor Type
Verwende Buchstaben | Zeige Buchstaben anstelle der Symbole für Rüstungsarten

Quality Color for indicators | Set indicator color according to item quality
Symbole nach Qualität einfärben | Zeigt Symbole für Motiv und Rüstungsart in der Qualitätsfarbe des Gegenstands

Show tooltips | Show tooltips on mouse hover when in list mode
Zeige Tooltips | Zeige Tooltips wenn der Mauscursor in der Listenansicht über den Symbolen ist
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Unread 04/22/14, 07:39 AM  
Bl4ckSh33p
 
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Hi. Here is the German localization you requested:
(don't forget to save the .lua file in UTF-8)

General
Allgemein

Icons Theme | Icons theme to use when in list mode
Symbol Thema | Symbol Thema welches in der Listenansicht verwendet wird

Icons Size | Size of Motif and Armor Type icons
Symbol Größe | Größe des Motiv- und Rüstungssymbols

Icons Position | Position of icons from left
Symbol Position | Position des Symbols (von links)

Show Racial Motif icon | Show Racial Motif icon when in list view
Zeige Symbol für Rassenmotiv | Zeige das Symbol für das Rassenmotiv in der Listenansicht

Show Armor Type icon | Show Armor Type icon when in list mode
Zeige Symbol für Rüstungsart | Zeige das Symbol für die Rüstungsart in der Listenansicht

Use Letters | Show letter instead of icons for Armor Type
Verwende Buchstaben | Zeige Buchstaben anstelle der Symbole für Rüstungsarten

Quality Color for indicators | Set indicator color according to item quality
Symbole nach Qualität einfärben | Zeigt Symbole für Motiv und Rüstungsart in der Qualitätsfarbe des Gegenstands

Show tooltips | Show tooltips on mouse hover when in list mode
Zeige Tooltips | Zeige Tooltips wenn der Mauscursor in der Listenansicht über den Symbolen ist
Last edited by Bl4ckSh33p : 04/22/14 at 07:40 AM.
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Unread 04/21/14, 07:08 PM  
mra4nii
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Originally Posted by Qwynn
The Breton and Altmer icons are backwards.

As in, Breton should be the lion and Altmer the eagle. Currently the reverse is true.

Just thought I'd point that out. :3
Thanks for point me to. Fixed.
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Unread 04/21/14, 05:52 PM  
Qwynn
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The Breton and Altmer icons are backwards.

As in, Breton should be the lion and Altmer the eagle. Currently the reverse is true.

Just thought I'd point that out. :3
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Unread 04/21/14, 05:03 PM  
MartinL

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Originally Posted by mra4nii
Originally Posted by MartinL
Can you make a picture explaining what each icon stands for, cause i dont know all the icons :/
I will, later today
Thx for the picture and update.
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Unread 04/21/14, 12:10 AM  
mra4nii
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Originally Posted by MartinL
Can you make a picture explaining what each icon stands for, cause i dont know all the icons :/
I will, later today
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