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Compatibility: | Waking Flame (7.1.5) Blackwood (7.0.5) |
Updated: | 08/23/21 08:19 AM |
Created: | 04/19/14 09:40 AM |
Monthly downloads: | 392 |
Total downloads: | 198,017 |
Favorites: | 345 |
MD5: |
/script d(tostring(select(4, ZO_LinkHandler_ParseLink(""))))
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1.1.7 |
205kB |
Phinix |
07/25/21 02:52 PM |
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1.1.6 |
205kB |
Phinix |
03/10/21 07:40 AM |
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1.1.5 |
205kB |
Phinix |
08/20/20 02:35 AM |
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1.1.4 |
200kB |
Phinix |
04/01/20 05:04 PM |
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1.1.3 |
200kB |
Phinix |
03/16/19 10:24 AM |
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1.1.0 |
236kB |
Phinix |
11/07/18 04:26 AM |
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1.0.8 |
231kB |
Phinix |
10/17/18 10:22 AM |
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1.0.7 |
214kB |
Phinix |
03/25/18 12:23 AM |
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1.0.6 |
214kB |
Phinix |
11/09/17 01:25 PM |
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1.0.5b |
206kB |
Phinix |
08/24/17 06:35 PM |
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1.0.5a |
202kB |
Phinix |
08/24/17 05:59 AM |
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1.0.5 |
203kB |
Phinix |
08/23/17 06:26 AM |
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1.0.4b |
193kB |
Phinix |
08/22/17 08:21 PM |
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1.0.4a |
191kB |
Phinix |
05/24/17 04:28 PM |
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1.0.4 |
191kB |
Phinix |
05/22/17 11:26 AM |
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1.0.3b |
191kB |
Phinix |
02/13/17 07:44 PM |
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191kB |
Phinix |
02/13/17 08:24 AM |
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1.0.3 |
185kB |
Phinix |
02/13/17 01:39 AM |
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1.0.2d |
188kB |
Phinix |
02/11/17 08:12 AM |
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1.0.2c |
164kB |
Phinix |
02/10/17 05:27 AM |
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1.0.2b |
150kB |
Phinix |
12/14/16 02:41 AM |
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1.0.2a |
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Phinix |
10/05/16 08:42 PM |
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1.0.2 |
148kB |
Phinix |
08/06/16 09:19 AM |
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1.0.1a |
146kB |
Phinix |
08/01/16 02:18 PM |
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1.0.1 |
147kB |
Phinix |
06/15/16 11:56 AM |
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1.0.0 |
126kB |
Phinix |
06/11/16 09:52 AM |
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0.9.9 |
104kB |
mra4nii |
03/05/15 06:27 AM |
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0.9.8a |
103kB |
mra4nii |
11/05/14 10:39 AM |
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0.9.8 |
103kB |
mra4nii |
11/05/14 12:11 AM |
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mra4nii |
09/17/14 03:12 PM |
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97kB |
mra4nii |
08/05/14 07:33 PM |
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0.9.5 |
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07/13/14 02:59 PM |
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06/30/14 03:37 PM |
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0.9.3 |
95kB |
mra4nii |
06/29/14 05:03 PM |
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0.9.2 |
95kB |
mra4nii |
06/25/14 09:47 PM |
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0.9.1 |
98kB |
mra4nii |
06/24/14 07:04 AM |
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0.9 |
97kB |
mra4nii |
06/21/14 01:49 PM |
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0.8 |
77kB |
mra4nii |
05/23/14 07:57 PM |
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0.6.5 |
76kB |
mra4nii |
05/11/14 06:58 PM |
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0.6.1 |
75kB |
mra4nii |
05/03/14 04:59 PM |
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0.5.6 |
50kB |
mra4nii |
04/30/14 07:58 PM |
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0.5.5a |
49kB |
mra4nii |
04/25/14 10:38 PM |
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0.5.5 |
48kB |
mra4nii |
04/22/14 07:02 PM |
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0.5.1 |
48kB |
mra4nii |
04/21/14 07:05 PM |
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0.5.0 |
49kB |
mra4nii |
04/21/14 04:07 PM |
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0.4.4 |
10kB |
mra4nii |
04/20/14 02:15 PM |
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0.4.3 |
10kB |
mra4nii |
04/19/14 06:42 PM |
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0.4.1 |
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mra4nii |
04/19/14 12:15 PM |
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0.4 |
9kB |
04/19/14 09:40 AM |
Comment Options |
mra4nii |
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04/29/14, 11:20 AM | |
Forum posts: 1
File comments: 8
Uploads: 0
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might just be me.. but I personally SUCK at remembering how each single race's icon looks like.. so a letter instead of an icon would be exceptionally appreciated as a toggle option instead of the current icons for each race...
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Litvan |
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04/29/14, 09:11 AM | ||
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Thanks for update translation!
I've been away this days, didn't have a chance to look into. Will include updated translation in couple hours. Thanks
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mra4nii |
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04/26/14, 08:10 AM | |
Forum posts: 0
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Hello mra4nii,
Thanks for the update Here is the last french localisation, with the new strings (you added in version 0.5.5) translated : Code:
["fr"] = { phrases = { GENERAL = "G\195\169n\195\169ral", ICON_THEME = "Style de symboles", ICON_THEME_TOOLTIP = "Apparence des symboles qui sont affich\195\169s \195\160 c\195\180t\195\169 du nom de l\'objet.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", ICON_SIZE = "Taille du motif racial", ICON_SIZE_TOOLTIP = "Taille de l\'icone affich\195\169 pour le motif racial", ARMOR_ICON_SIZE = "Taille du type d\'armure", ARMOR_ICON_SIZE_TOOLTIP = "Taille de l\'icone affich\195\169 pour le type armure", ICON_POSITION = "Position des icones", ICON_POSITION_TOOLTIP = "Position des icones, en partant de la gauche.", RACIAL = "Afficher le motif racial", RACIAL_TOOLTIP = "Afficher l\'icone du motif racial.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", ARMOR = "Afficher le type d\'armure", ARMOR_TOOLTIP = "Afficher l\'icone du type d\'armure (l\195\169g\195\168re, moyenne, lourde).\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", LETTER = "Utiliser des lettres", LETTER_TOOLTIP = "Afficher des lettres \195\160 la place des icones pour repr\195\169senter le type d\'armure.\n\nL : armure l\195\169g\195\168re (light)\n\nM : armure moyenne (medium)\n\nH : armure lourde (heavy)", COLOR = "Colorer les icones", COLOR_TOOLTIP = "Afficher les symboles en couleur, selon la qualit\195\169 de l\'objet.", TOOLTIP = "Afficher les infobulles", TOOLTIP_TOOLTIP = "Afficher une infobulle lorsque vous passez le curseur de la souris sur un symbole.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", }, }, } EDIT : Even if we keep the original names for Altmer, Bosmer, Dunmer, Khajiit and may be Aldmer (I don't know the corresponding word in game in french), it could be nice to translate the racial motifs like Argonian or Redgard ("Argonien" and "Rougegarde" in the FR client), etc... Here is the terms I use in french, corresponding to the terms used (in game) by Zenimax in french : Code:
SM_STYLES_TEXTURES = { ["Default"] = { [ITEMSTYLE_RACIAL_HIGH_ELF] = { texture = [[ShowMotifs/themes/Default/altmer.dds]], name = "Altmer", }, [ITEMSTYLE_AREA_ANCIENT_ELF] = { texture = [[ShowMotifs/themes/Default/aldmer.dds]], name = "Aldmer", }, [ITEMSTYLE_RACIAL_ARGONIAN] = { texture = [[ShowMotifs/themes/Default/argonian.dds]], name = "Argonien", }, [ITEMSTYLE_AREA_REACH] = { texture = [[ShowMotifs/themes/Default/reach.dds]], name = "Barbare", }, [ITEMSTYLE_RACIAL_WOOD_ELF] = { texture = [[ShowMotifs/themes/Default/bosmer.dds]], name = "Bosmer", }, [ITEMSTYLE_RACIAL_BRETON] = { texture = [[ShowMotifs/themes/Default/breton.dds]], name = "Br\195\169ton", }, [ITEMSTYLE_ENEMY_DAEDRIC] = { texture = [[ShowMotifs/themes/Default/daedric.dds]], name = "Daedrique", }, [ITEMSTYLE_RACIAL_DARK_ELF] = { texture = [[ShowMotifs/themes/Default/dunmer.dds]], name = "Dunmer", }, [ITEMSTYLE_RACIAL_KHAJIIT] = { texture = [[ShowMotifs/themes/Default/khajiit.dds]], name = "Khajiit", }, [ITEMSTYLE_RACIAL_IMPERIAL] = { texture = [[ShowMotifs/themes/Default/imperial.dds]], name = "Imp\195\169rial", }, [ITEMSTYLE_RACIAL_NORD] = { texture = [[ShowMotifs/themes/Default/nord.dds]], name = "Nordique", }, [ITEMSTYLE_RACIAL_ORC] = { texture = [[ShowMotifs/themes/Default/orsimer.dds]], name = "Orque", }, [ITEMSTYLE_ENEMY_PRIMITIVE] = { texture = [[ShowMotifs/themes/Default/primitive.dds]], name = "Primordial", }, [ITEMSTYLE_RACIAL_REDGUARD] = { texture = [[ShowMotifs/themes/Default/redguard.dds]], name = "Rougegarde", }, [100] = { texture = [[ShowMotifs/themes/Default/unknown.dds]], name = "Inconnu", }, }, }
Last edited by Ykses : 04/29/14 at 10:21 PM.
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Ykses |
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04/25/14, 12:13 PM | ||
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Really useful addon. Thanks ! (in my favorites now) |
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Ykses |
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04/25/14, 08:41 AM | ||
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Re: Feature request
I was thinking to highlight somehow unknown racial styles. You came with a great idea, but i need to think how it include it without overwhelm the interface with lots of colors.
That letters are icons too, an image. Not too good-looking, i agree. Right now the size for racial and armor icons is the same, i can separate this two option.
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mra4nii |
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04/25/14, 08:35 AM | |||
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Thats fantastic, thanks a lot! I'll add it to next version which i'm going to push live during week-end.
Regarding armor names, i'm pretty sure they are present in some global variables and you don't need to translate, but just to use them. As for motif names i've used, let's custom names. I don't like how "Ancient high elf" or "Orc" sounds, so i used race name how they calls himself: Aldmer, Orsimer etc. Nothing to translate here But i'll take in consideration the possibility to change it to in-game names.
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mra4nii |
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04/24/14, 05:17 PM | ||
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Code:
["fr"] = { phrases = { GENERAL = "G\195\169n\195\169ral", ICON_THEME = " Style de symboles", ICON_THEME_TOOLTIP = "Apparence des symboles qui sont affich\195\169s \195\160 c\195\180t\195\169 du nom de l\'objet.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", ICON_SIZE = " Taille des icones", ICON_SIZE_TOOLTIP = "Taille des icones qui sont affich\195\169s sur les armes et armures.", ICON_POSITION = " Position des icones", ICON_POSITION_TOOLTIP = "Position des icones en partant de la gauche.", RACIAL = " Afficher le motif racial", RACIAL_TOOLTIP = "Afficher l\'icone du motif racial.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", ARMOR = " Afficher le type d\'armure", ARMOR_TOOLTIP = "Afficher l\'icone du type d\'armure (l\195\169g\195\168re, moyenne, lourde).\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", LETTER = " Utiliser des lettres", LETTER_TOOLTIP = "Afficher des lettres \195\160 la place des icones pour repr\195\169senter le type d\'armure.\n\nL : armure l\195\169g\195\168re (light)\n\nM : armure moyenne (medium)\n\nH : armure lourde (heavy)", COLOR = " Colorer les icones", COLOR_TOOLTIP = "Afficher les symboles en couleur, selon la qualit\195\169 de l\'objet.", TOOLTIP = " Afficher les infobulles", TOOLTIP_TOOLTIP = "Afficher une infobulle lorsque vous passez le curseur de la souris sur un symbole.\n\nNote aux utilisateurs de l\'add-on Inventory Grid View : aucun symbole ne sera affich\195\169 en mode \"grille\", ils ne sont visibles qu\'en mode \"liste\".", }, }, Can you add all the lines/terms that we can translate please ? For the "name" attribute in SM_ARMOR_TEXTURES, you can use this (french localization) : "Armure l\195\169g\195\168re" for "Light armor" "Armure moyenne" for "Medium armor" "Armure lourde" for "Heavy armor" For the racial styles, I have to check in the FR client (how Zenimax have translated racial styles in french). And many thanks for this simple but very useful addon
Last edited by Ykses : 04/24/14 at 05:29 PM.
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Ykses |
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04/24/14, 10:44 AM | |
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Feature request
I love this app and it goes so well with Research Assistant.
I have crafting spread across a number of characters so it helps me sort the right items to go to which character more easily. Feature Request: Would it be possible to include an option to highlight the rare racial styles in a different colour?Also I wonder if you could add the option to scale the size of the text lettering for the Armour types (HML) as the letters look a little big compared with the Item description. |
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TikiGamer |
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04/22/14, 07:05 PM | ||
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Thanks you. Included in last version.
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mra4nii |
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04/22/14, 07:39 AM | |
Hi. Here is the German localization you requested:
(don't forget to save the .lua file in UTF-8) General Allgemein Icons Theme | Icons theme to use when in list mode Symbol Thema | Symbol Thema welches in der Listenansicht verwendet wird Icons Size | Size of Motif and Armor Type icons Symbol Größe | Größe des Motiv- und Rüstungssymbols Icons Position | Position of icons from left Symbol Position | Position des Symbols (von links) Show Racial Motif icon | Show Racial Motif icon when in list view Zeige Symbol für Rassenmotiv | Zeige das Symbol für das Rassenmotiv in der Listenansicht Show Armor Type icon | Show Armor Type icon when in list mode Zeige Symbol für Rüstungsart | Zeige das Symbol für die Rüstungsart in der Listenansicht Use Letters | Show letter instead of icons for Armor Type Verwende Buchstaben | Zeige Buchstaben anstelle der Symbole für Rüstungsarten Quality Color for indicators | Set indicator color according to item quality Symbole nach Qualität einfärben | Zeigt Symbole für Motiv und Rüstungsart in der Qualitätsfarbe des Gegenstands Show tooltips | Show tooltips on mouse hover when in list mode Zeige Tooltips | Zeige Tooltips wenn der Mauscursor in der Listenansicht über den Symbolen ist
Last edited by Bl4ckSh33p : 04/22/14 at 07:40 AM.
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Bl4ckSh33p |
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04/21/14, 07:08 PM | ||
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mra4nii |
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04/21/14, 05:52 PM | |
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The Breton and Altmer icons are backwards.
As in, Breton should be the lion and Altmer the eagle. Currently the reverse is true. Just thought I'd point that out. :3 |
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Qwynn |
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04/21/14, 05:03 PM | |||
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MartinL |
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04/21/14, 12:10 AM | ||
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mra4nii |
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