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Craglorn (1.1)
Updated:05/25/14 04:24 AM
Created:04/24/14 11:03 AM
Monthly downloads:20
Total downloads:6,364
Favorites:28
MD5:
Battlelog  Popular! (More than 5000 hits)
Version: 1.11
by: Iyanga [More]
Battlelog is a simple combat log information display. It was created to have a minimalistic integration without additional windows or unnecessary overhead.

It tells you what happened in combat.
It also tells you what did not happen in combat.
(For example, when you tried to dodge, but did not have enough stamina to do so. Then it tells you that it failed, why it failed and how much stamina you had and how much you would have needed.).

This version supports English right now only, but localization support will be added next.

This addon supports these slash commands:

/blog <number>
where <number> is the number of the chat tab you want the output to be in.
In example:
/blog 2
puts the output into the second tab of your chat window.
Default is the first tab.
/blog ts
toggles the generation of output timestamps.



Ability names appear sometimes in English and sometimes in your client language if you are not using the English client. This is NOT a bug of the addon. This is ZOS crappy localization. In example, when you do damage with Killer's Blade, you get the localized name. If you get the healing part from Killer's Blade, it will always be in English. Working around this issue will take some time.

This version contains some/rare debug output, especially for PvP events. If you want to help to improve the addon, send me the debug output as text or screenshot. If you don't want to help, either ignore the output or wait till the final version is published.

Special thanks for providing further combat data go to:
pinstripesc
FourOne


Volunteer for French localization desired.
V1.11:
Added new killed by subzone event
Updated to API version 04

V1.10:
Added timestamp support, which can be toggled with /blog ts
Attention: You will lose your output tab setting with this version and have to set the output tab again once with /blog <number>

V1.9:
Made debug output less intrusive

V1.8:
Improved killing blow and damage shielded results

V1.7:
Corrected OnStunned output
Added results killing blow, intercepted, siege too close, silenced

V1.6:
Fixed typo for falling damage, resist and partial resist
Added invalid character conditions for an ability, like swimming, falling down, being mounted.

V1.5:
Added support for falling damage.
Improved wording of "invalid target" result.

V1.4:
Removed debug output for disorientation.

V1.3:
Added support for failed filling of soul gems and for damage shields

V1.2:
Added support to choose the output chat tab

V1.1:
Added colorization
Added further combat events (staggering, disoriented, ...)

V1.0:
First version
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
1.10
7kB
Iyanga
05/14/14 10:31 AM
1.9
6kB
Iyanga
05/10/14 03:54 PM
1.8
6kB
Iyanga
05/10/14 03:25 PM
1.7
6kB
Iyanga
05/10/14 01:08 PM
1.6
6kB
Iyanga
05/09/14 10:36 AM
1.4
6kB
Iyanga
05/04/14 07:59 AM
1.3
6kB
Iyanga
05/03/14 02:46 PM
1.2
6kB
Iyanga
05/03/14 12:15 PM
1.1
6kB
Iyanga
05/03/14 09:58 AM
1.0
5kB
Iyanga
04/24/14 11:03 AM


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Unread 05/15/14, 03:02 PM  
DeanGrey
 
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FAIL(NO_LOCATION_FOUND): Aurora Javelin Stun 0 generic charname(Player)->target(?) invalid.

OK(REFLECTED): 0 generic (?)->charname(Player) invalid.
Last edited by DeanGrey : 05/15/14 at 03:19 PM.
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Unread 05/14/14, 10:32 AM  
Iyanga
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Re: timestamp

Originally Posted by HeroOfEvbof
is it possible to get a basic timestamp?
Added in version 1.10

Use /blog ts to enable it
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Unread 05/14/14, 10:03 AM  
Iyanga
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Originally Posted by DeanGrey
Originally Posted by Iyanga
Originally Posted by DeanGrey
Please consider adding an option to track experience per kill. Extra points if it can track the number of kills at that rate to gain a level. Killlog does something like this but I wish to make it redundant as yours is already so similar and it would clean up space to have that info in your tab. It seems that it fits the intention of yours as well.
That's not going to happen in Battlelog, but I'm working on Experiencelog, which should be ready for release soon.
Will it be able to work within the same window as battlelog?

Yes, you will be able to select the output tab like in Battlelog and can of course also select the same tab for both.
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Unread 05/13/14, 02:14 PM  
HeroOfEvbof

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timestamp

is it possible to get a basic timestamp?
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Unread 05/12/14, 12:58 PM  
DeanGrey
 
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Originally Posted by Iyanga
Originally Posted by DeanGrey
Please consider adding an option to track experience per kill. Extra points if it can track the number of kills at that rate to gain a level. Killlog does something like this but I wish to make it redundant as yours is already so similar and it would clean up space to have that info in your tab. It seems that it fits the intention of yours as well.
That's not going to happen in Battlelog, but I'm working on Experiencelog, which should be ready for release soon.
Will it be able to work within the same window as battlelog?
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Unread 05/12/14, 10:02 AM  
Iyanga
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Originally Posted by DeanGrey
Please consider adding an option to track experience per kill. Extra points if it can track the number of kills at that rate to gain a level. Killlog does something like this but I wish to make it redundant as yours is already so similar and it would clean up space to have that info in your tab. It seems that it fits the intention of yours as well.
That's not going to happen in Battlelog, but I'm working on Experiencelog, which should be ready for release soon.
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Unread 05/12/14, 01:30 AM  
DeanGrey
 
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Please consider adding an option to track experience per kill. Extra points if it can track the number of kills at that rate to gain a level. Killlog does something like this but I wish to make it redundant as yours is already so similar and it would clean up space to have that info in your tab. It seems that it fits the intention of yours as well.
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Unread 05/10/14, 04:04 PM  
FourOne
 
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GJ, much better now - great Addon so far.
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Unread 05/10/14, 03:56 PM  
Iyanga
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So, the outputs should be better now and I made the debug output less intrusive.

You will only get one debug output per unknown result per session.
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Unread 05/10/14, 02:32 PM  
FourOne
 
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"ACTION_RESULTS_KILLING_BLOW" ist still spamming my chat, don't know why. 4 Different errors so far: different spells, player=me, other=different enemy players, and the ID's 0 & 26 & 97 & 113.

New one that is spamming 2:
Last edited by FourOne : 05/10/14 at 03:16 PM.
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Unread 05/10/14, 01:33 PM  
Iyanga
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Originally Posted by Khorrhxe
Originally Posted by Iyanga
Originally Posted by pinstripesc
Is there a way to choose which tab this goes under? It blows any conversation in my main chat window right out of the park, lol.
No, unfortunately not. The API can't access the chat or the chat tabs, ZOS is worried gold spammers might exploit this.

But you can move all the chat content into a new tab (and rename the Chat to Log).
Very Interesting workaround.. the way CLS does this is by the use of the 'ChatTabs' addon.. maybe that could be added? just a thought.
I already added the function to choose the output tab:
You can use /blog <number>, where <number> is the order of the chat tab, i.e. 1 is the first tab, 2 is the second...
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Unread 05/10/14, 06:30 AM  
FourOne
 
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This one is spamming all the time:


Some more:



Last edited by FourOne : 05/10/14 at 12:26 PM.
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Unread 05/09/14, 10:40 AM  
Iyanga
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I have updated to version 1.6.
I didn't notice some typos that's why resist, partial resist and falling damage failed, although they were actually implemented.
I also added the different invalid character conditions for the output.

So only FAILED is missing, as I don't know yet what it actually means in terms of why an action would fail, but not generate one of the other events.
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Unread 05/09/14, 10:13 AM  
Iyanga
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ACTION_RESULT_BUSY

would be interesting, including a way how to reproduce it.

If I use two actions, I get an "queued" event. When is the character considered to be busy in combat?


And...what the in game difference between IN_AIR and FALLING is...I would have assumed that you are always falling, when you are in the air...?
Last edited by Iyanga : 05/09/14 at 10:19 AM.
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Unread 05/09/14, 06:43 AM  
pinstripesc

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Errors, a couple of these might've been mentioned,

ACTION_RESULT_MOUNTED
ACTION_RESULT_RESIST
ACTION_RESULT_FAILED
ACTION_RESULT_IN_AIR
ACTION_RESULT_BUSY
ACTION_RESULT_SWIMMING
ACTION_RESULT_FALLING

I have screens of them if you need the rest of it.
Last edited by pinstripesc : 05/09/14 at 06:44 AM.
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