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Updated: 09/18/14 10:03 AM
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Compatibility:
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:09/18/14 10:03 AM
Created:04/30/14 03:09 PM
Monthly downloads:22
Total downloads:20,493
Favorites:48
MD5:
OmniStats  Popular! (More than 5000 hits)
Version: 1.2.13
by: stjobe [More]
I'm not playing ESO any more, so I won't be updating this addon. Sorry!

OmniStats
A transparent, always visible window that shows the same twelve stats as on the character screen.

Features
  • Buffed stats show in green
  • Debuffed stats show in red
  • Softcapped stats show in orange and with an overcharge icon
  • Four layouts: Horizontal, vertical, square, and rectangle
  • Always show max values option
  • Adjustable background alpha
  • Adjustable foreground alpha
  • Scalable between 50-200%
  • Options to hide in combat or out of combat
  • Keybind available to toggle window on/off - new in 1.2.9

Controls
  • Left-click to move the window around (position is saved globally for all your characters)
  • Right-click to reset the stats their current values (e.g. when you have levelled or equipped new gear)
Known Issues
  • Options panel does not update to reflect when "Use manual toggle button" disables the automatic options and vice versa.

Possible Future Features
  • Further layout customization
  • Option to display more stats
1.2.13
* Bumped API version to 100009

1.2.12
* Fixed window scale not being set correctly after UI reload.

1.2.11
* Maintenance release to comply with new API version

1.2.10
* Maintenance release to comply with new addon terms of use and new API version

1.2.9
* Added keybind to toggle display on/off.

1.2.8
* Added scaling (50-200%)
* Added options to show in combat and/or out of combat.

1.2.7
* Bumped API number for Craglorn.

1.2.6
* Fixed the issue where /reloadui would make food-buffed stats the new base value

1.2.5
* Added a slider for foreground alpha

1.2.4
* Fixed an issue where buffed stats would be reset as normal on zoning if "Always show max" was on.
* Fixed an issue where max reductions (e.g. Daedric summons) wouldn't properly display the lowered values when "Always show max" was on.

1.2.3
* Fixed the erroneous armour values (thanks Harven!)

1.2.2
* Fixed a bug in the rewritten init that threw an error when zoning or reloading UI
* Rewrote init again to try to fix the "green values on log-in" issue. Fingers crossed.

1.2.1
* Fixed a bug where alpha would not persist through logout
* Rewrote init to try to get around the fact that the API doesn't seem to report max values correctly until a second or so after the player has loaded. Hopefully the "green values on log-in" issue is resolved by this.

1.2.0
* Added overcharge icon to overcharged stats; they can now show both as buffed/debuffed and overcharged
* Added background alpha control
* Added three new layouts: Horizontal, vertical, and square (in addition to the standard rectangle)

1.1.0
* Added settings menu and option to always show max values for Magicka, Health, and Stamina

1.0.1
* Changed how softcaps are calculated
* Changed crit values to percentages
* Changed weapon damage to correct stat
* Code clean-up

1.0.0
Initial release
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Uploader
Date
1.2.12
9kB
stjobe
08/09/14 02:30 PM
1.2.11
9kB
stjobe
08/08/14 09:49 AM
1.2.10
9kB
stjobe
06/29/14 05:11 AM
1.2.9
9kB
stjobe
05/31/14 03:30 PM
1.2.8
8kB
stjobe
05/30/14 10:53 AM
1.2.7
8kB
stjobe
05/23/14 12:01 AM
1.2.6
8kB
stjobe
05/04/14 10:26 AM
1.2.5
8kB
stjobe
05/04/14 07:32 AM
1.2.4
8kB
stjobe
05/03/14 02:42 PM
1.2.3
8kB
stjobe
05/03/14 11:39 AM
1.2.2
8kB
stjobe
05/03/14 01:47 AM
1.2.1
8kB
stjobe
05/03/14 12:58 AM
1.2.0
8kB
stjobe
05/02/14 01:42 PM
1.1.0
7kB
stjobe
05/01/14 03:11 PM
1.0.1
2kB
stjobe
05/01/14 08:16 AM
1.0.0
2kB
04/30/14 03:09 PM


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Unread 05/23/14, 06:11 PM  
Khorrhxe

Forum posts: 5
File comments: 35
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great addon.. option to disable when not in combat might be worthwhile (and opposite maybe)..
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Unread 05/23/14, 01:51 PM  
stjobe
 
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Originally Posted by Maxhell
Any way to resize the text ?
I don't currently know how to do that, but if I can find out how I'll add an option to resize the whole window.
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Unread 05/22/14, 01:17 PM  
Tonyleila
 
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Originally Posted by Maxhell
Currently i play on 1366x768 and its hard to read. Any way to resize the text ?
Do you play on a Smartphone?
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Unread 05/16/14, 05:54 AM  
Maxhell

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Currently i play on 1366x768 and its hard to read. Any way to resize the text ?
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Unread 05/14/14, 01:08 PM  
rideh

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spell cost reduction and button to toggle?
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Unread 05/07/14, 12:43 AM  
stjobe
 
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Originally Posted by MajorJam
It doesn't pickup the change in enchants on gear. It shows the stat buffed and/or debuffed based on the enchant. Reloadui doesn't work. Had to disable/enable addon to reset it.
Unless I misunderstand you, this is working as intended: You should have right-clicked on the stats to reset them to your new base values.

One of the purposes of the addon is to see how changing gears affect your stats; once you're satisified with your new gear, right-click OmniStats and it will reset its base values to your current values.

This will also be true when you level up, most of your stats will change to buffed. Just right-click the stats to reset them to your new base.
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Unread 05/06/14, 11:57 PM  
MajorJam

Forum posts: 2
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It doesn't pickup the change in enchants on gear. It shows the stat buffed and/or debuffed based on the enchant. Reloadui doesn't work. Had to disable/enable addon to reset it.
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Unread 05/04/14, 12:36 PM  
StealthStalker

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Originally Posted by stjobe
Originally Posted by stjobe
Edit: /reloadui will still reset food-buffed values to white, but zoning no longer will, and /reloadui won't stop the "reduced max" values from showing as red/debuffed.
This should be fixed in 1.2.6, buffed/debuffed stats now correctly show their buff state even after /reloadui, zoning, or relogging.
Yep, everything seems to hold through zoning now. Magelight is reacting correctly. I also had time to test armor, I use self buffs and it seems to keep track of it just fine, as well as a piece of armor that increases by a %age.

Looks great.
Last edited by StealthStalker : 05/04/14 at 12:38 PM.
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Unread 05/04/14, 10:28 AM  
stjobe
 
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Originally Posted by stjobe
Edit: /reloadui will still reset food-buffed values to white, but zoning no longer will, and /reloadui won't stop the "reduced max" values from showing as red/debuffed.
This should be fixed in 1.2.6, buffed/debuffed stats now correctly show their buff state even after /reloadui, zoning, or relogging.
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Unread 05/04/14, 07:33 AM  
stjobe
 
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Re: Opacity

Originally Posted by NiMorrighan
Any chance of adding a opacity setting? personally I find it a little bright and semi distracting when not in combat. ((I don't have the level bar on show))
Done - check out 1.2.5 once it clears approval.

Originally Posted by NiMorrighan
Love the concept though, very handy.
Thank you!
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Unread 05/04/14, 06:41 AM  
NiMorrighan

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Opacity

Any chance of adding a opacity setting? personally I find it a little bright and semi distracting when not in combat. ((I don't have the level bar on show))

Love the concept though, very handy.
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Unread 05/03/14, 02:48 PM  
stjobe
 
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Originally Posted by StealthStalker
Question for you regarding "Show all Max". Now this does work exactly as advertised, it shows my max values. Here's a few scenarios where it updates or doesn't change and I'm wondering if they're addressable.

1. When eating food, the stat does turn green to show buffed. Anytime you reload ui, zone, etc it 'resets' and now shows these values as White (as if you right clicked). I know why it does it, zoning/reloading ui is like updating with a right click. Food is a long buff though, you're gonna zone at some point with it on or reloadui as well.

2. Show Max in 'Reduces Max' abilities. eg: Mage Light (and its morphs). Mage light "Reduces Max Magicka by 5%". However, this just lowers your current value by 5% and keeps your "Max" the same on the stat window. So when this gets enabled, the Omnistat window doesn't update because we have it set to max and the max itself doesn't change (as intended by the addon).

I know why this does it, because the ability itself isn't reducing max, and it's more in regards to the ZOS approach of the ability. Anything you can do about that?
Actually, yes - check out 1.2.4 when it clears, it should fix both these issues.

Edit: /reloadui will still reset food-buffed values to white, but zoning no longer will, and /reloadui won't stop the "reduced max" values from showing as red/debuffed.

Originally Posted by StealthStalker
Thanks again for everything you've done with this addon and the swiftness of updates/changes. It's a great addition already.
Thank you for using the addon and suggesting improvements/reporting bugs - you (and everyone else that does the same) are a big part of making the addon better.
Last edited by stjobe : 05/03/14 at 03:00 PM.
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Unread 05/03/14, 12:09 PM  
StealthStalker

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Originally Posted by stjobe
Originally Posted by StealthStalker
Still some minor things like the armor I know you're looking into.
Fixed in 1.2.3, which should be approved shortly.

Thanks to Harven, who provided the solution.
Yep, armor is matching up great with my selfbuffs now. Thanks Harven!

Question for you regarding "Show all Max". Now this does work exactly as advertised, it shows my max values. Here's a few scenarios where it updates or doesn't change and I'm wondering if they're addressable.

1. When eating food, the stat does turn green to show buffed. Anytime you reload ui, zone, etc it 'resets' and now shows these values as White (as if you right clicked). I know why it does it, zoning/reloading ui is like updating with a right click. Food is a long buff though, you're gonna zone at some point with it on or reloadui as well.

2. Show Max in 'Reduces Max' abilities. eg: Mage Light (and its morphs). Mage light "Reduces Max Magicka by 5%". However, this just lowers your current value by 5% and keeps your "Max" the same on the stat window. So when this gets enabled, the Omnistat window doesn't update because we have it set to max and the max itself doesn't change (as intended by the addon).

I know why this does it, because the ability itself isn't reducing max, and it's more in regards to the ZOS approach of the ability. Anything you can do about that?

Thanks again for everything you've done with this addon and the swiftness of updates/changes. It's a great addition already.
Last edited by StealthStalker : 05/03/14 at 12:48 PM.
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Unread 05/03/14, 11:41 AM  
stjobe
 
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Originally Posted by StealthStalker
Still some minor things like the armor I know you're looking into.
Fixed in 1.2.3, which should be approved shortly.

Thanks to Harven, who provided the solution.
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Unread 05/03/14, 01:04 AM  
stjobe
 
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Originally Posted by StealthStalker
One minor thing with transparency. After first install I had to take transparency off of 0, then go back in to settings and lower it before it would appear fully transparent. Happened after a reloadui at point as well.
My bad; I forgot to set the alpha value on first creating the UI. Should be fixed in 1.2.1 (which is available now)

Edit: Actually, 1.2.1 contains a rather stupid (and bad) bug; uploading 1.2.2 now.
Last edited by stjobe : 05/03/14 at 01:48 AM.
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