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Updated: 05/13/15 03:26 PM
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Compatibility:
Update 6 (1.6.5)
Live (1.0)
Updated:05/13/15 03:26 PM
Created:04/30/14 05:43 PM
Monthly downloads:57
Total downloads:17,229
Favorites:39
MD5:
Categories:Discontinued & Outdated, Data Mods, Map, Coords, Compasses, TradeSkill Mods, ESO Tools & Utilities
LucysCompass 3.0r [German/English]  Popular! (More than 5000 hits)
Version: 3.0
by: LucretiaValdis [More]

It is back!

This little Helper provides you with the ability to track your Gathering-Findings!

It records when you gather something and lets you find your way back to that specific node later on.

Trackable Things are:
-Plants
-Ores
-Wood
-Fibers/Cloth
-Water
-Runestones
-Treasure Chests / Lockbox

Once you harvested a node, the data will be stored and for the next few findings ignored
(since you don't want to be pointed back from where you just came).

After some findings (Default is 5 but you can increase the Amount in a dense vegetated area if you want to), these nodes will be activated again and shown on your little Compass.

The Compass lures you then with a pointing Arrow and a Color-Indicator to the nearest node - once you reach this node the Compass will search for the next node and point in its direction!

After having scanned a Map for a while you will be guided over the map straight to the points you search!

The Compass allows you to adjust the Settings for each of your Character individual so that you can search for Treasures on your little Nightblade whilst hunting for Plants and Water on your Main. Although the Settings are Char-Individual, the Nodes will be shared among them!

You can find the Settings in your Game-Settings under "LucysCompass".

Last but not least: This AddOn also comes with a tool for Analysis of your gathered Data and a Merge-Tool, which lets you merge your achieved Data with Others! The Analysis-Tool is basically a MiniMap that shows you the Nodes you harvested on a tiny, game-external Map. This gives you a visual feedback where you will be most successful while gathering your preferred Nodes and where you won't find many!

A structured textbased Data-Analysis can now be found in the Settings-Panel

Since this is programmed as an Overlay you can also view it ingame. (Java needed)

For the MiniMap instructions see the MiniMap-Readme
For the Merge instructions see the Merge-Readme

Revised and Updated to Version 3.0r
-Updated to run on 1.6.5
-Restructured Settings for more Convenience and further Options
-Implemented Distinguishing in Chest-Findings for the new Justice System
-Implemented Ingame-Data Analysis (Breakdown to Maps and Nodetypes)
-Implemented Intelligent Scaling for a better adaption to the Mapsize ingame.
-Total revision of the external Maptool for a lot better Performance
-4 New Maps integrated in the Maptool (Betnikh, Bal Foyen, Cyrodiil, Craglorn)
-Included my own gathering-data (German) for patching (see merge-manual)
-Improved Overall-Performance


For further Information, Feedback, Ideas or else, feel free to write here or ingame: @KoshiroSensei

Happy Gathering!
Update 1.7:
-Added an option to adjust the nodeSize for maps with low density of Nodes so that you dont have to travel to the exact node Position but only into the radius.(/lcbiggernode, /lcsmallernode)
-Added an option to record Nodes even if you are not searching for them (/lcrecordall)
-Added auto-language recognition
-Added a readme for the commands
-Corrected a naming-issue in the MiniMap for english clients which prevented the Nodes to be shown


Bugfix 1.7.2:
-Removed a bug that registered worms as nodes sometimes when they come with a plant.
-Added a doublecheck for existing data to lower the redundant data while in record-all-mode


Update 1.8:
-Added an improved method to avoid multiple records while standing at a near location while re-collecting.
-Collected Data is scanned on start-up for redundant information (same nodes at almost the same location) and filters them to keep the data clean.

Update 2.0:
-Merge-Tool added
-Language-Packs added for German and English
-Distinguish between high-level and low-level
-Gathering while hidden added

Update 2.1:
-Settings-Menu added
-Node-Size now Character-Specific
-Performance for large data extremely improved

Bugfix 2.2:
-Included Additional Library
-Fixed a bug that locked the zoom on Cyrodill-Wayshrines

Update 3.0r
-Updated to run on 1.6.5
-Restructured Settings for more Convenience and further Options
-Implemented Distinguishing in Chest-Findings for the new Justice System
-Implemented Ingame-Data Analysis (Breakdown to Maps and Nodetypes)
-Implemented Intelligent Scaling for a better adaption to the Mapsize ingame.
-Total revision of the external Maptool for a lot better Performance
-4 New Maps integrated in the Maptool (Betnikh, Bal Foyen, Cyrodiil, Craglorn)
-Included my own gathering-data (German) for patching (see merge-manual)
-Improved Overall-Performance
Archived Files (8)
File Name
Version
Size
Uploader
Date
2.2
2MB
LucretiaValdis
05/24/14 01:28 PM
2.2
2MB
LucretiaValdis
05/19/14 03:27 PM
2.1
2MB
LucretiaValdis
05/13/14 07:25 AM
2.0
2MB
LucretiaValdis
05/11/14 05:28 AM
1.8
2MB
LucretiaValdis
05/07/14 01:00 PM
1.7.2
2MB
LucretiaValdis
05/05/14 04:54 AM
1.7
2MB
LucretiaValdis
05/01/14 07:32 AM
1.6
2MB
04/30/14 05:43 PM


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Unread 04/30/14, 07:45 PM  
Garkin
 
Garkin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 832
File comments: 1097
Uploads: 33
Looks good!
I'm just not sure if it is good idea to ask players to edit .lua file.

You can easily check game language using this command:
Lua Code:
  1. language = GetCVar("language.2") --returns "en", "de" or "fr"
And if you use it just because of item names with "^", try:
Lua Code:
  1. LocalizeString("<<1>>", name)
(http://www.esoui.com/forums/showthread.php?p=5885)
or
Lua Code:
  1. zo_strformat("<<1>>", name)
(http://www.esoui.com/forums/showthread.php?p=4818)
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