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Updated: 05/24/14 08:30 AM
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Compatibility:
Live (1.0)
Updated:05/24/14 08:30 AM
Created:05/02/14 08:18 PM
Monthly downloads:57
Total downloads:25,591
Favorites:54
MD5:
Categories:Discontinued & Outdated, Combat Mods, Info, Plug-in Bars, Map, Coords, Compasses
LUI  Popular! (More than 5000 hits)
Version: 1.05b
by: LoPony [More]
LUI contains four separated addon components.

General
  • Supports settings menu by LibAddonMenu ( optional / not included, download available here: )
  • All addon components can be switch on/off
  • Any component adds own settings to the settings menu, available settings may vary on enabled components

InfoPanel
A lightweight informative panel.

Details
  • Information about MegaServer (US / EU), clock and FPS
  • Information about mount feeding status, equipped item durability and bag capacity
  • Information are colored depending on their current status ( e.g. FPS get red if it drops below 25 fps )

MiniMap
Minimap, for better and faster(!) navigation.

Details
  • Asynchronous map loading / texture loading
  • Full support for Cyrodiil
  • Group / large group live view with group leader marking
  • Shows player and camera heading
  • Zoom by key bind and mouse-scroll ( supports also zoom reset by key bind or middle-mouse-button )
  • Fully movable
  • Resizable

CombatInfo
Details
  • Shows combat related information like damage or heal
  • Shows cooldown information inside skillbar
  • Has three combat related information areas:

    YouTube Video: http://youtu.be/7VfJVWyFBs4

    Center area
    • Shows heal or damage from player to target
    • Shows all events immediately
    • Shows icon for related ability if available
    • Shows experience and veteran points gain

    Left area
    • Shows heal on player ( scrolls upwards )
    • Shows damage on player ( scrolls downwards )
    • Supports combat event queuing (waits till an event can be displayed, wont flood you with 10 events at once )
    • Shows icon for related ability if available

    Right area
    • Shows heal from player to any other player ( scrolls upwards )
    • Supports combat event queuing (waits till an event can be displayed, wont flood you with 10 events at once )
    • Shows icon for related ability if available

UnitInfo
Replaces the games default unit frames with custom unit frames.

Details
  • Has four unit frame types:

    Player frame
    • Shows magicka, health, stamina and mount stamina bars
    • Shows minimum and maximum values and their percentage value
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Power drain and gain is animated
    • Stamina and mount stamina bars toggle on mount use
    • Shows current and maximum ultimate power
    • Supports display toggle based on combat status
    • Frame is movable in mouse mode

    Target frame
    • Shows health bar of the current target
    • Shows minimum and maximum values and their percentage value
    • Shows target class, level and range-to-target
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Power drain and gain is animated
    • Frame is movable in mouse mode

    Group frame
    • Shows health bar of all group members
    • Health bar supports display for shields and the current minimum and maximum shield values
    • Shows minimum and maximum values and their percentage value of current health for each group member
    • Shows target class and level for each group member
    • Power drain and gain is animated
    • Supports a smaller mode for large group
    • Frame is movable in mouse mode

    Buffs frame
    • more soon
Version 1.05b
  • Just updated the API version number

Version 1.05
  • InfoPanel: added bag-update to the 60 seconds update method
  • InfoPanel: added bag-update on item change (remove, sell ...)
  • InfoPanel: added mount-feed-update after leaving stable
  • UnitInfo: fixed some bugs inside DisplayUnitBar()
  • UnitInfo: added target difficulty level to targetFrame
  • UnitInfo: added target caption display to targetFrame
  • UnitInfo: added group leader indication to groupFrame
  • CombatInfo: added a new setting to enable/disable the cooldown information
  • MiniMap: added a new setting to set a custom pin scale

Version 1.04
  • fixed a bug that prevented the draging of new skills into your skillbar
  • UnitInfo: the default target frame now hides, if the custom target frame is enabled
  • UnitInfo: added a fallback to a smaller font, if the unit has a long name
  • UnitInfo: changed the default position of playerFrame and targetFrame
  • MiniMap: fixed a issue with the keybinds to map zooming

Version 1.03
  • matched internal component names with XML Names and savedVars Namespace
  • reworked component loading mechanism
  • added optional LibAddonMenu (the LibAddonMenu-AddOn is not part of the LUI AddOn, there wont be any settings if the LibAddonMenu-AddOn is not available)
  • added better solution for show/hiding UI
  • General: added component enable/disable settings (needs ui reload)
  • InfoPanel: added scale setting (50% to 200% of default size)
  • InfoPanel: fixed a bug that made some labels disappear
  • CombatInfo: added additional HUD elements setting
  • MiniMap: added defaultZoom setting
  • MiniMap: added a new pin display method
  • MiniMap: supports custom pin scales
  • MiniMap: supports custom pin colors
  • MiniMap: fixed a problem with fast travel nodes in Cyrodiil
  • UnitInfo: added settings for all frame types
  • UnitInfo: added setting to toggle custom player frame and buffs on combat status
  • UnitInfo: added possibility to move all frame types
  • UnitInfo: added custom group frame (beta version, disabled by default)
  • UnitInfo: added custom player frame
  • UnitInfo: added custom target frame
  • UnitInfo: added group frame setting
  • UnitInfo: added target frame setting
  • UnitInfo: added player frame setting
  • UnitInfo: updated the buffs code (still only API supported buffs)

Version 1.02
  • added new component: UnitInfo
  • CombatInfo: added target-area options (e.g. animation, queuing, icons) to config/config.lua
  • CombatInfo: moved all unit (player/target) related code to UnitInfo component
  • UnitInfo: fixed reticle/target info display, resets now while switching into mouse-mode
  • UnitInfo: fixed a bug related to the range-to-target feature and its default mapModifier value
  • UnitInfo: added target-range information for some veteran 6-10 maps

Version 1.01
  • CombatInfo: improved exp / vp display and position
  • Minimap: added support to resize the map in mouse mode
Archived Files (6)
File Name
Version
Size
Uploader
Date
 LUI
1.05
45kB
LoPony
05/21/14 03:46 PM
 LUI
1.0
45kB
LoPony
05/15/14 03:59 PM
 LUI
1.03
45kB
LoPony
05/14/14 05:30 PM
 LUI
1.02
40kB
LoPony
05/06/14 05:06 PM
 LUI
1.01
41kB
LoPony
05/04/14 02:18 PM
 LUI
1
41kB
LoPony
05/02/14 08:18 PM


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Unread 05/25/14, 07:34 AM  
ochtartak

Forum posts: 0
File comments: 17
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hello,

How can i move the frame of combatinfo ?
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Unread 05/25/14, 05:21 AM  
Ben Kogg

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If i disable the custom Unit Frame why isnt it possible to display the values and their percentage value in the original Frame like it did in a older Version of this Addon ?
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Unread 05/25/14, 01:45 AM  
Skychild

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Checked out v1.05 today. I guess I had an old version. I like the way it shows buffs and everything. Have to admit that I'm not crazy about the health/magicka/stamina bars just because one of the things I liked most about the add on was that it left the original UI mostly in tact. I'll get used to it though and to be honest it's more useful like this because it's way easier to track how much health/mag/stam you have. I still think this is the best add on out there. Thanks again for making it!
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Unread 05/22/14, 10:40 PM  
Hunsman

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My First Favorite add on!

Thank You for this addon. I have deleted several others to add just this one, I love the Minimap the Hud damage display, the Buffs well everything about it. LUI is Definitely the best.
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Unread 05/22/14, 01:11 AM  
Skychild

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Originally Posted by LoPony
If you heal somebody from your party, it’s shown like your damage but in green
Incoming heal on you is displayed at the left scrolling-area (scrolling upwards)
Heal on any other player is shown on the right scrolling-area (with names)
So your selfheal on crits should be on the left scroll, with green text.
I totally over looked this. Now that I know where to look, I think it is perfect just the way it is. Small enough that it doesn't interfere with game play and detailed enough to be useful. Thanks for coming back and letting me know about that! Having that information available makes the add on even more awesome!
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Unread 05/21/14, 01:51 AM  
LoPony
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 11
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Originally Posted by Skychild
I just thought of something else. What about when your player gets healed having the healing amount show over the players head kinda like the damage numbers work only in reverse? I'm using a build that heals me when I get a critical. Would be useful to know for how much I am being healed. I haven't tried healing anybody else so it may already show the numbers on that but if not that would be cool too. That one may be a stretch though i dunno. Again GREAT add on!
If you heal somebody from your party, it’s shown like your damage but in green
Incoming heal on you is displayed at the left scrolling-area (scrolling upwards)
Heal on any other player is shown on the right scrolling-area (with names)
So your selfheal on crits should be on the left scroll, with green text.

Originally Posted by Undorian
and a little bit of (german) localisation would be nice
Since I’m german that should be no problem

Originally Posted by Skychild
What I would like to see is some modification to the current buff bar. I think an excellent improvement to this mod would be to make the buff bar similar to Guild Wars 1. In one of the top corners it would show all your current buffs as icons and they would blink just before they expired. Everything else is great though! Just have trouble keeping track of buffs still sometimes.
I’m planning to do a major update of the buffFrames as soon as possible, it’s my plan for the next bigger update.

Originally Posted by Obscurus
Plz add:
1. Skill procs alerts like Crystal shards
2. In combat status
3. Pots availability info
4. Fix buff bar position
5. Fix exp message at level cap
1. don’t know that addon. I’ll have a look, but why not just use that one … is it outdated or something?
2. what do you mean, some text or icon that shows you that you’re still in combat mode?
3. well I think I like the idea, I’ll have a look whats possible here :]
4. whats wrong with the buffbar position?
5. yeah that exp message problem annoys me too, but its rather unimportant because it’s just once in 10.000 cases

Originally Posted by FlatBlackXD
One quick thing, and this could be in your future "add" list, would be to allow us to flip the zone name from the bottom of the minimap to the top.
I experimented with a feature that flips the zone name to the top, if the minimap was placed close to the bottom edge of the screen.
But since we have a settings menu now, I could just add it as a new option, maybe I will add it today before releasing 1.05

Originally Posted by exhuman79
is it possible to let us choose if we want this countdown on skills? it would be better if you could add a countdown until we can use a skill depending on the current magicka or stamina, like the RechargeCounter add on
There will be a new setting option to disable the cooldown thing for version 1.05.
RechargeCounter works pretty well or not? Why not just use that?

Originally Posted by Dargor
The unitinfo doesn't work for me - the information doesn't show up, e.g. the distance or the hitpoints.
I just realized that the information only show up, when I use the new target frame, which I don't want to use.
Well I realised now, that’s not only the numbers inside the bars whats missing since 1.03 it’s the distance / class stuff too.
So I decided to add it back as an alternative mode to the new unitFrame/targetFrame.
Can’t say if it will be in 1.05 or in some later update, since the code needs some work to archive this.

Originally Posted by sykokidd
make a slider for minimap pinscale plz.
This will be inside the next update. :]
Last edited by LoPony : 05/21/14 at 02:00 AM.
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Unread 05/20/14, 02:31 AM  
Skychild

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File comments: 5
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I just thought of something else. What about when your player gets healed having the healing amount show over the players head kinda like the damage numbers work only in reverse? I'm using a build that heals me when I get a critical. Would be useful to know for how much I am being healed. I haven't tried healing anybody else so it may already show the numbers on that but if not that would be cool too. That one may be a stretch though i dunno. Again GREAT add on!
Last edited by Skychild : 05/20/14 at 02:43 AM.
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Unread 05/20/14, 12:23 AM  
Undorian

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Originally Posted by Skychild
Your UI mod is by far the best out there. It is a subtle yet excellent improvement and I have been recommending it to all of my friends. What I would like to see is some modification to the current buff bar. I think an excellent improvement to this mod would be to make the buff bar similar to Guild Wars 1. In one of the top corners it would show all your current buffs as icons and they would blink just before they expired. Everything else is great though! Just have trouble keeping track of buffs still sometimes.

I just had to come back and say again "What a mod!". This is what they should have made the game look like in the first place!
+1

and a little bit of (german) localisation would be nice
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Unread 05/19/14, 07:28 PM  
Skychild

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Your UI mod is by far the best out there. It is a subtle yet excellent improvement and I have been recommending it to all of my friends. What I would like to see is some modification to the current buff bar. I think an excellent improvement to this mod would be to make the buff bar similar to Guild Wars 1. In one of the top corners it would show all your current buffs as icons and they would blink just before they expired. Everything else is great though! Just have trouble keeping track of buffs still sometimes.

I just had to come back and say again "What a mod!". This is what they should have made the game look like in the first place!
Last edited by Skychild : 05/19/14 at 07:37 PM.
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Unread 05/17/14, 12:45 PM  
Obscurus

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Plz add:
1. Skill procs alerts like Crystal shards
2. In combat status
3. Pots availability info
4. Fix buff bar position
5. Fix exp message at level cap
Last edited by Obscurus : 05/17/14 at 12:47 PM.
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Unread 05/17/14, 03:49 AM  
FlatBlackXD

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Awesome UI. Thank you for taking the time and effort to make this.

One quick thing, and this could be in your future "add" list, would be to allow us to flip the zone name from the bottom of the minimap to the top.

Thanks again and great job.
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Unread 05/16/14, 10:55 PM  
yaggysoz

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Originally Posted by Dargor
The unitinfo doesn't work for me - the information doesn't show up, e.g. the distance or the hitpoints.

I thought it was because of Wykkyd's Framework with its enhanced HUD, but I disabled Wykkyd's Framework and it still didn't work. Even when I disabled all addons.

Until v1.02 the unitinfo worked well. I use the german client.

I just realized that the information only show up, when I use the new target frame, which I don't want to use.
Reverted back to 1.02 because of this.
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Unread 05/16/14, 11:30 AM  
exhuman79
 
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sugestion

is it possible to let us choose if we want this countdown on skills? it would be better if you could add a countdown until we can use a skill depending on the current magicka or stamina, like the RechargeCounter add on

great work, best combat info ever!
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Unread 05/16/14, 10:50 AM  
Dargor

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The unitinfo doesn't work for me - the information doesn't show up, e.g. the distance or the hitpoints.

I thought it was because of Wykkyd's Framework with its enhanced HUD, but I disabled Wykkyd's Framework and it still didn't work. Even when I disabled all addons.

Until v1.02 the unitinfo worked well. I use the german client.

I just realized that the information only show up, when I use the new target frame, which I don't want to use.
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Unread 05/16/14, 09:11 AM  
sykokidd

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LOVE IT! but... minimap pin scale!

hey,

make a slider for minimap pinscale plz.
else i LOVE your work m8! ty so much!

/Syko
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