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Updated: 06/27/14 03:03 PM
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Compatibility:
Update 5 (1.5.2)
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:06/27/14 03:03 PM
Created:05/18/14 06:19 AM
Monthly downloads:15
Total downloads:4,162
Favorites:10
MD5:
House of Winters - Texture Viewer
Version: 1.2.0
by: Kentarii, Kraeius, Minceraft
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-- House of Winters - Texture Viewer
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The Texture Viewer lets you browse some/most of the available textures provided
by the game.

Suggestions and feedback are most welcome!

Best regards,
Kentarii
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-- Usage
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Chat commands:
/txview (to show help)
/txview show (to show texture viewer)
/txview hide (to hide texture viewer)

Use the mousewheel to scroll up and down the list.
To move the selected directory or texture, hold down <Ctrl> when scrolling.
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-- Known issues
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- Textures may overflow the window if they are really big.
- Some textures are no longer available ingame.
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-- TODO
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-- Credits, references and resources.
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Big thanks goes to:
- Seerah for LibAddonMenu and LibStub.
- ckknight for LibJSON.
- All the people hanging out at #esouidev on FreeNode.
- All the people giving feedback through comments and suggestions.

References:
- http://wiki.esoui.com
- http://www.lua.org/manual/5.2

Resources:
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-- About
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Author : Kentarii
Guild : House of Winters
Server : EU Megaserver
Download: http://www.esoui.com/downloads/info484-HouseofWinters-TextureViewer.html
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-- Disclaimer
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This Add-on is not created by, affiliated with or sponsored by ZeniMax Media
Inc. or its affiliates. The Elder Scrolls® and related logos are registered
trademarks or trademarks of ZeniMax Media Inc. in the United States and/or other
countries. All rights reserved.
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-- HoW Texture Viewer - Changelog
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1.2.0 (2014-06-27)
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* Updated API version to 100007.
* Added disclaimer to README.
* Bumped version to 1.2.x.
* Fixed dir/file links which has changed in new API.
* Updated textures for 1.2.3 version.
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1.1.4 (2014-06-10)
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* Removed upper limit for scrolling.
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1.1.3 (2014-06-09)
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* Disabled ScrollToFirstLine when scrolling up above limit.
* Added esoui/art/icons directory with misc mounts, poi and map icons.
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1.1.2 (2014-05-25)
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* Updated LibAddonMenu to 1.0r8.
* Allow scrolling up past first line with 5 lines.
* Clear anchors on TLW and set alpha on backdrop from settings during init.
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1.1.1 (2014-05-24)
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* Fixed check for controlPanel.
* Removed obsolete enabled settings parameter.
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1.1.0 (2014-05-23)
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* Updated API version to 100004.
* Updated textures for Craiglorn 1.1.2 version.
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1.0.1 (2014-05-18)
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* Changed maxHistoryLines from 110 to 200 for files.
* Added <Ctrl>-<MouseWheel> to navigate selected directory/file.
* First texture will always be selected when switching directories.
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1.0.0 (2014-05-18)
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* First release.
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Optional Files (0)


Archived Files (7)
File Name
Version
Size
Uploader
Date
1.1.4
45kB
Kentarii
06/10/14 01:30 PM
1.1.3
45kB
Kentarii
06/08/14 04:40 PM
1.1.2
44kB
Kentarii
05/25/14 06:06 AM
1.1.1
43kB
Kentarii
05/24/14 01:18 PM
1.1.0
43kB
Kentarii
05/23/14 01:00 PM
1.0.1
43kB
Kentarii
05/18/14 01:17 PM
1.0.0
42kB
Kentarii
05/18/14 06:19 AM


Post A Reply Comment Options
Unread 05/18/14, 04:37 PM  
Kentarii
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 52
Uploads: 5
Originally Posted by ingeniousclown
This is awesome! I don't use Wykkyd's framework and, until now, installing that massive add-on JUST for the feature-limited texture viewer was really the only convenient way I had of browsing through the ZO textures.
Thanks, I used the iv from Wykkyd a few times as well and got really fed up scrolling through all of the textures. It served its purpose there and then, but not really user-friendly.

Originally Posted by ingeniousclown
If at all possible, it would be neat to be able to tag textures (like favorites, but I don't want to call them favorites because maybe I'm just marking a handful that may look good for X reason) and a way to view only tagged textures.
Should be possible to implement a simple bookmark/star/favorite functionality.

Originally Posted by ingeniousclown
Also, I haven't yet downloaded the add-on (no need yet) but it looks like there isn't a "container" for the texture it is showing. In most cases this isn't important, but there are a handful of textures in the game that aren't sized normally. For instance, a texture may be 64x64 but the actual icon within is only 32x32, meaning that if you want the icon to actually be 64x64 you need to make the dimensions that AND change around the TextureCoordinates for that control.
Misunderstood you the first time I read this section.. yeah, my addon does not care about these padded textures. It's up to the user to decide how to use the textures.

My texture control uses the resizeToFitFile attribute to resize the container based on the file.
I print out the real dimensions in case people want to know the real dimensions.
Not sure if it is possible to add a border of some kind to the texture, just to outline how big it is.
Code:
        <Texture name="$(parent)_Texture" resizeToFitFile="true" hidden="true">
          <Anchor point="LEFT" relativeTo="HoW_TV_CT_FileListTB" relativePoint="RIGHT" offsetX="50" />
        </Texture>
This method can be used to find the real size of any texture ingame with zgoo:
Code:
/zgoo {HoW_TV_CT_Texture:GetDimensions()}
Which will return:
Code:
  [1] = 512
  [2] = 512
Last edited by Kentarii : 05/18/14 at 04:53 PM.
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Unread 05/18/14, 03:52 PM  
ingeniousclown
AddOn Author - Click to view AddOns

Forum posts: 122
File comments: 257
Uploads: 8
This is awesome! I don't use Wykkyd's framework and, until now, installing that massive add-on JUST for the feature-limited texture viewer was really the only convenient way I had of browsing through the ZO textures.

If at all possible, it would be neat to be able to tag textures (like favorites, but I don't want to call them favorites because maybe I'm just marking a handful that may look good for X reason) and a way to view only tagged textures.

Also, I haven't yet downloaded the add-on (no need yet) but it looks like there isn't a "container" for the texture it is showing. In most cases this isn't important, but there are a handful of textures in the game that aren't sized normally. For instance, a texture may be 64x64 but the actual icon within is only 32x32, meaning that if you want the icon to actually be 64x64 you need to make the dimensions that AND change around the TextureCoordinates for that control.
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