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Updated: 11/07/14 04:07 PM
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Compatibility:
Update 4 (1.4.3)
Update 3 (1.3.3)
Updated:11/07/14 04:07 PM
Created:05/22/14 11:26 PM
Monthly downloads:79
Total downloads:79,327
Favorites:142
MD5:
Categories:Discontinued & Outdated, Bags, Bank, Inventory
Price Tracker  Popular! (More than 5000 hits)
Version: 2.4
by: Barvazon [More]
General Info

Price Tracker is a simple addon that scans all your guild banks and tracks items and their prices. It then calculates and shows a suggested price in the item tooltip, as well as the minimum and maximum prices and the number of times the item was seen in the stores.

The suggested price can be calculated in several ways (which can be selected in the settings menu):
  • Weighted average: The average price of all items, with stack sizes taken into account. For example, a stack of 10 items will be counted 10 times when calculating the average price.
  • Median price: The price value for which half of the items cost more and half cost less.
  • Most popular price: The most common price value.[/color]

How to Use

Initially, all the guild stores have to be inspected in order for the addon to work properly. Simply go to a banker, open the Guild Store menu and click on the 'Scan Prices' button on the left-hand side. This will take a while, depending on how many guild stores are available, and how many items are listed in each guild store. During the scanning process, the 'Scan Prices' button will be disabled. It will be reenabled once all the guild stores have been scanned.

After that, simply select an item in your bag, and if the item is listed in a guild store, it will show the suggested price.

Updating Prices

Occasionally, click on the 'Scan Prices' button again to update the price list with newly listed items.

Database Update

Notice that starting v1.7 changes the way items are indexed and retrieved. From now on, instead of using the item name, Price Tracker uses the item ID, which is a lot more accurate. It also accounts for the item's level when comparing prices. For example, Leather Boots of Stamina can come in level 15, 35 or 50. When comparing prices, only items that match the level of the selected Leather Boots of Stamina will be taken into account.

Having said that, I am aware that, for some reason, certain items come in more than one level, where that does not seem to make any sense. Recipes, ingredients, and certain items will report to have different levels, even though no discernible difference can be found. I do not know why that is the case. Only ZO can answer that question.

Lastly, as a result of this change, all saved items will be dropped, and a new database will be created. Please do not forget to click on the 'Scan Items' button to rescan the stores.
v2.4
- Support API version 100010

v2.3
- Removed sneaky debug message

v2.2
- Support API version 100009
- Added optional sound notification when search is complete

v2.1
- Fixed crashing error when a tabard was showing in the guild store

v2.0
- Support API version 100008
- Preserve price history from previous API version

v1.9
- Fixed bug causing ESO to crash when hovering over a guild store listing item
- Cleaning stale items now works as expected
- Item levels are now calculated as expected
- Fixed variable leak

v1.8
- 'Scan Prices' button is enabled only after the search cooldown is reached

v1.7
- Indexing items by itemId rather than name
- Using item level as a sub-index

v1.6
- Improved search algorithm to avoid trading house error messages
- Properly changing guilds between searches to avoid error messages

v1.5
- Support API version 100007
- Using LibAddonMenu 2.0

v1.4
- Fixed LibStub typo
- Added pricing info on item tooltip when item link is clicked in chat window

v1.3
- Added option to view prices from all guilds or a specific guild

v1.2
- Fixed a bug where enchanting an item would throw an exception

v1.1
- Added some color
- Added price info to enchanting tooltip
- Added option to hide pricing info unless a key is pressed
- Added more information about the different algorithms

v1.0
- Doing some housekeeping and removing items that cannot be parsed, in order to avoid errors when trying to calculate suggested price

v0.9
- More bug fixes
- Fixed Median and Mode methods
- Correctly calculating median value per item, instead of per stack

v0.8
- Fixed a typo when calculating a weighted average

v0.7
- Added an experimental way to clean stale prices in the database. Use it at your own risk, as it has not been debugged yet.
- Suggested price shows which guild it was found in, if possible.
- Reformatted the price table
- Minor improvements to code quality

v0.6
- Removed unnecessary debug information

v0.5
- Fixed loot window error

v0.4
- Added missing default values

v0.3
- Added settings menu
- Providing three ways to calculate the suggested price: weighted average (default), median, and mode (most popular value)
- Number of times item seen in stores can be turned off
- Min / max can be turned off

v0.2
- Fixed 'Research Trait from Item' window error
- Display integers, ignore fractions
- Added min / max prices
- Suggested prices per item and per stack are displayed in separate lines
- Added number of times seen in guild stores
- Minor cosmetic and code fixes
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.6.3
52kB
04/05/16 10:40 PM
Patch
2.4.1
35kB
12/03/14 08:50 AM
Patch


Archived Files (23)
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Size
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Date
2.3
33kB
Barvazon
09/17/14 09:43 PM
2.2
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Barvazon
09/17/14 09:34 PM
2.1
33kB
Barvazon
08/07/14 11:31 AM
2.0
33kB
Barvazon
08/06/14 03:48 PM
1.9
32kB
Barvazon
07/10/14 10:40 PM
1.8
32kB
Barvazon
07/06/14 07:04 PM
1.7
32kB
Barvazon
07/06/14 01:11 AM
1.6
32kB
Barvazon
07/04/14 08:30 PM
1.5
32kB
Barvazon
06/27/14 07:27 PM
1.4
14kB
Barvazon
06/16/14 03:24 PM
1.3
14kB
Barvazon
06/13/14 10:10 PM
1.2
14kB
Barvazon
06/10/14 10:19 PM
1.1
14kB
Barvazon
06/10/14 10:00 PM
1.0
12kB
Barvazon
06/05/14 12:01 PM
0.9
12kB
Barvazon
06/03/14 03:15 PM
0.8
12kB
Barvazon
06/03/14 12:47 PM
0.7
12kB
Barvazon
06/03/14 12:36 AM
0.6
12kB
Barvazon
05/28/14 10:50 AM
0.5
12kB
Barvazon
05/28/14 07:33 AM
0.4
12kB
Barvazon
05/27/14 02:04 PM
0.3
68kB
Barvazon
05/25/14 02:47 PM
0.2
56kB
Barvazon
05/24/14 03:23 PM
0.1
4kB
Barvazon
05/23/14 12:27 AM


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Unread 08/18/14, 01:51 PM  
QuadroTony
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Suggestion request

ther is ALOT of different food/drink with different names but with the same PRICE and the same EFFECT

but price tracker dont count this

for example i have Cunsummate mountain Spirits in the inventory, 50 lvl
8 stamina+magica+health recovery on two hours

i looking alot ot guilds, i can find near 7-8 violent drink with the SAME properties

but still i cant see the recommended price for my drinks
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Unread 08/14/14, 09:53 PM  
ghbucky

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Re: Re: LUA oom?

Originally Posted by Barvazon
I must admit, I haven't tried doing this, and I haven't run into this problem. However, one thing you can try is to modify your UserSettings.txt file. Within it, you will find a setting called LuaMemoryLimitMB. By default it is set to 64. You can try increasing it to 128 and see what happens. I would love to know if it helps.


Originally Posted by ghbucky
I got into the habit of scanning the guild vendors I have been running into in order to increase my price history.

Unfortunately, I guess I overdid it, because I have started getting popup warnings about LUA running low on memory and to disable some addons. If I disable this one, no more error. Couple of questions:

1) Is there any way to bump up the memory allocation to LUA? I poked around on the web looking for some kind of max memory setting for lua similar to jvm with no luck.

2) Is there any way to dump price history from some of the random guild vendors?
Adjusting the memory as you recommended solved the problem. Thanks!
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Unread 08/14/14, 09:37 AM  
Barvazon
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Re: LUA oom?

I must admit, I haven't tried doing this, and I haven't run into this problem. However, one thing you can try is to modify your UserSettings.txt file. Within it, you will find a setting called LuaMemoryLimitMB. By default it is set to 64. You can try increasing it to 128 and see what happens. I would love to know if it helps.


Originally Posted by ghbucky
I got into the habit of scanning the guild vendors I have been running into in order to increase my price history.

Unfortunately, I guess I overdid it, because I have started getting popup warnings about LUA running low on memory and to disable some addons. If I disable this one, no more error. Couple of questions:

1) Is there any way to bump up the memory allocation to LUA? I poked around on the web looking for some kind of max memory setting for lua similar to jvm with no luck.

2) Is there any way to dump price history from some of the random guild vendors?
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Unread 08/14/14, 07:54 AM  
ghbucky

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LUA oom?

I got into the habit of scanning the guild vendors I have been running into in order to increase my price history.

Unfortunately, I guess I overdid it, because I have started getting popup warnings about LUA running low on memory and to disable some addons. If I disable this one, no more error. Couple of questions:

1) Is there any way to bump up the memory allocation to LUA? I poked around on the web looking for some kind of max memory setting for lua similar to jvm with no luck.

2) Is there any way to dump price history from some of the random guild vendors?
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Unread 08/13/14, 10:16 AM  
Balver
 
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Cool, thank you.
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Unread 08/13/14, 09:57 AM  
Barvazon
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Interesting, I haven't noticed that. I'll definitely take a look.
And I like your audio notification idea. I'll work on it as well.

Originally Posted by Balver
When scanning Guild Traders the name of the Guild doesn't get stored, instead the name of your first guild gets stored.




I also wanted to make a request, when scanning shops with many items it will take its time and i usually alt-tab to my browser. Can you add an optional sound when scanning is finished?
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Unread 08/13/14, 07:27 AM  
Balver
 
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When scanning Guild Traders the name of the Guild doesn't get stored, instead the name of your first guild gets stored.




I also wanted to make a request, when scanning shops with many items it will take its time and i usually alt-tab to my browser. Can you add an optional sound when scanning is finished?
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Unread 08/10/14, 12:55 PM  
Garkin
 
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Originally Posted by QuadroTony
quiq slots bug

Just comment out line 394 (add "--"):
Lua Code:
  1. --  d("Could not get item link for " .. parentName)
Last edited by Garkin : 08/10/14 at 12:56 PM.
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Unread 08/10/14, 12:43 PM  
QuadroTony
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quiq slots bug

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Unread 08/09/14, 08:56 AM  
Barvazon
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I'll look into it

Originally Posted by QuadroTony
errors while making glyphs


and when mouse on quet items
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Unread 08/09/14, 01:34 AM  
QuadroTony
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errors while making glyphs


and when mouse on quet items
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Unread 08/07/14, 11:32 AM  
Barvazon
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Thank you Garkin and April. Fix submitted in v2.1

Originally Posted by Garkin
Originally Posted by April
My game now crashes when viewing any guild store that has a tabbard for sale... seems fine as long as there's no tabbard listed. Disabling this mod prevents crashing.
Got the same problem. If you call function GetTradingHouseSearchResultItemLink(slotIndex) before some search results are available, game client crashes.

Workaround:
Open PriceTracker.lua and change lines 381-383 from:
Lua Code:
  1. if parentName == "ZO_TradingHouseItemPaneSearchResultsContents" then
  2.     return GetTradingHouseSearchResultItemLink(item.dataEntry.data.slotIndex)
  3. end
to:
Lua Code:
  1. if parentName == "ZO_TradingHouseItemPaneSearchResultsContents" then
  2.     if item.dataEntry.data.timeRemaining == 0 then --only guild tabard has zero remaining time
  3.         return "|H0:item:55262:4:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h" --item link for guild tabard
  4.     else
  5.         return GetTradingHouseSearchResultItemLink(item.dataEntry.data.slotIndex)
  6.     end
  7. end
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Unread 08/07/14, 07:46 AM  
Garkin
 
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Originally Posted by April
My game now crashes when viewing any guild store that has a tabbard for sale... seems fine as long as there's no tabbard listed. Disabling this mod prevents crashing.
Got the same problem. If you call function GetTradingHouseSearchResultItemLink(slotIndex) before some search results are available, game client crashes.

Workaround:
Open PriceTracker.lua and change lines 381-383 from:
Lua Code:
  1. if parentName == "ZO_TradingHouseItemPaneSearchResultsContents" then
  2.     return GetTradingHouseSearchResultItemLink(item.dataEntry.data.slotIndex)
  3. end
to:
Lua Code:
  1. if parentName == "ZO_TradingHouseItemPaneSearchResultsContents" then
  2.     if item.dataEntry.data.timeRemaining == 0 then --only guild tabard has zero remaining time
  3.         return "|H0:item:55262:4:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h" --item link for guild tabard
  4.     else
  5.         return GetTradingHouseSearchResultItemLink(item.dataEntry.data.slotIndex)
  6.     end
  7. end
Last edited by Garkin : 08/07/14 at 07:51 AM.
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Unread 08/07/14, 03:01 AM  
April
 
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My game now crashes when viewing any guild store that has a tabbard for sale... seems fine as long as there's no tabbard listed. Disabling this mod prevents crashing.
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Unread 08/05/14, 01:35 PM  
Garkin
 
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Originally Posted by Barvazon
Originally Posted by Garkin
Hi, do you think that you can do something about saved variables size? My current PriceTracker.lua have 34.1MB...
Yes, try running
Lua Code:
  1. /pt clean
. It will clear all the values that are older than a month. Should reduce the size of your file. Also, with the new API release, you probably lost all your saved values, and I have a solution for that as well, which will come in the next update.
After running /pt clean and reloading UI to save variables PriceTracker.lua has still the same (35,772,666 bytes).

And my saved variables are working as I have used Display Name Fix addon.
Last edited by Garkin : 08/05/14 at 01:41 PM.
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