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Updated: 02/08/17 07:41 PM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:02/08/17 07:41 PM
Created:03/09/14 06:35 PM
Monthly downloads:491
Total downloads:621,882
Favorites:746
MD5:
Categories:Bags, Bank, Inventory, Action Bar Mods, PvP, RolePlay
Wykkyd Outfitter  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Follow on Twitter for updates or Catch up on Discord

*****************************************************************************

Tutorial video courtesy of @JGoss (outdated)

This update fixes Ability Bar save/load issues. In addition, the Gear Change window has been shifted to the right a bit to prep for the Orsinium DLC release on Nov. 2nd.

Anyone installing the addon fresh will have no issues, however if you have been using Outfitter previous to ESO 2.2.4, your Gear UI will be under the Character Stats ZOS added to the inventory screen. The easiest way to fix this is to click on your paperdoll, this will bring the Outfitter UI to the front, and you can move it to where you like to have it (and it will save that location going forward.)


If anyone has difficulty with doing this, or would rather edit the savedvariables file cause they like to be geeky/nerdy: in the WykkydsOutfitter.lua file in your savedvariables folder; change the line gc_shiftx to read: ["gc_shiftx"] = 600 ... This will force the UI to shift.


Note: This addon is in queue to be re-written. The interface will be improved as well as the functionality.





Wykkyd's Outfitter allows you to create GEAR SETS and ACTION BAR SETS from within the Inventory & Skills windows and load them at will. The sets you build in Outfitter can also be macro'd via Wykkyd's Macros and can, thus, be paired together and keybindable, if you so choose.

Swap your gear with a click!

Swap your action bar abilities with a click!

AS OF OUTFITTER 1.8.24.1 you will have to re-build all armor sets that you've built in the past. None of them will cross over and work properly. This is because I converted the addon over to use Zenimax's new item API for identifying your gear. This changed the ID codes associated with each piece of gear and that results in your old sets no longer being viable. I highly recommend you use the Outfitter popup window inside of the Inventory/Bags game window and re-build your sets before trying to equip them, or you might flood yourself offline.
  • All new item Identifier system = more accurate and faster gear moves
  • Cleaner item handling = fewer issues with duplicate or dual wielded items and shields
  • Faster item moves = slightly greater chance you could move too quickly and cause small item hangs. So try not to swap sets too quickly after each other (I recommend waiting at least 3 to 5 seconds, and I also recommend reloading your user interface occasionally between multiple swaps to keep things running smooth).
  • DO NOT open or close your bags or manually click any gear while an item move is taking place
  • WARNING swapping gear-sets while mounted will dismount you if your swap includes any weapons
  • WARNING swapping skill sets CAN result in a graphical bug with your ability icons. Toggling between weapon 1 & 2 a few times really quick usually resolves this bug (it is a game bug and I cannot directly fix it, sorry).

NEW WITH WYKKYDS MACROS (separate addon) you can now take advantage of a VERY ADVANCED user interface, via the new features of the MACRO WINDOW.
  • Firstly: You can swap both action bars AND a gear set in a SINGLE macro with 1 press. The inactive weapon's skills will load when you swap to it. It will even prompt you in chat to toggle your weapons to finish loading your skills.
  • ADVANCED FEATURE: Macro Key Intercept (ESC > Settings > Wykkyd Settings > Macro Key Intercept)
    • MAKE SURE TO KEYBIND THE MACRO WINDOW (ESC > Controls > Keybindings > Wykkyd's Framework Macro Window)
    • Opening the macro window with this setting enabled WILL INTERCEPT ALL KEYSTROKES
      • This doesn't log what you're typing. That would be silly since it would only be able to write them to your saved variables file, which nobody but you has access to.
      • This DOES interrupt gameplay temporarily, but that is by design.
      • This is SPECIFICALLY so that you can re-map your keys WHEN INSIDE THIS WINDOW to whatever you wish, WITHOUT interrupting your normal game keybinds
    • When the macro window is open, you can HOLD CONTROL to enable key mapping (which lets you set which key triggers which macro)
    • Hovering your mouse cursor over a TAB button, a MACRO button or the CLOSE button while holding CONTROL lets you set that button to be triggered by the keyboard key that you press.
    • EXAMPLE: Setting a keybind inside the macro window
      • Open the macro window
      • Hold CONTROL on your keyboard
      • MOUSEOVER the first macro button
      • Press 1 (while still mousing over, and still holding control)
      • Macro 1 will now be set to the number key 1 whenever the macro window is open, but not at any other time
    • EXAMPLE USAGE: Swapping gear with a macro, using these new keybinds
      • Press HOME (my keybind for opening the macro window, in Controls>Keybinds)
      • Press 1 (my keybind, set inside the macro window, for Macro Button 1)
      • Press ` (my keybind, set inside Controls>Keybinds, for swapping weapons)
Change Log:

2.3.6.4
Updated to API 18

2.3.6.3
Updated to API 17

2.3.6.2 08/01/16
Updated for API 16

2.3.6.1
Updated for API 15

2.3.6.0 03/13/16
Updated Destro staff Item IDs. (ZOS changed two of the staff line IDs)

2.3.5.4 03/07/16
Updated to API version 14 (1.9)

2.3.5.3 11/02/15
Updated for ESO v2.2.4

2.2.5.2 10/22/15
Removed errant debug code left behind by the coding gnomes.
Thanks to Synozeer for noticing this!

2.3.5.1 10/20/15
Adjusted Gear Change UI placement for API 1.9 (100013) for ESO 2.2

2.3.5.0 10/11/15
Fixed an issue with the remaining Destro skills that change based
on the weapon in hand.

2.3.4.0 10/04/15
Fixed an issue with Destro Impulse line not saving.
Fixed a double for do loop that doubled the messages being sent to
the API. The API is sending even more duplicates causing the
excessive message notice.

2.3.3.2.b 05/01/15 Ravalox
Reviewed addon package and changed all references
to Wykkydgaming contact info to ExodusCode addon group.
Released into wild as GA v2.3.3.2

2.3.3.2.a 04/30/15 Ravalox
Located issue with compass adjustment code.
(Code changed from previous version, when no change was required)
Archived Files (44)
File Name
Version
Size
Uploader
Date
2.3.6.3
96kB
Ravalox Darkshire
10/13/16 04:20 PM
2.3.6.2
96kB
Ravalox Darkshire
08/02/16 01:41 AM
2.3.6.1
96kB
Ravalox Darkshire
06/04/16 01:06 AM
2.3.6.0
96kB
Ravalox Darkshire
03/13/16 06:45 PM
2.3.5.4
96kB
Ravalox Darkshire
03/08/16 12:43 AM
2.3.5.3
96kB
Ravalox Darkshire
11/02/15 10:07 AM
2.3.5.2
100kB
Ravalox Darkshire
10/23/15 08:03 PM
2.3.5.1
97kB
Ravalox Darkshire
10/21/15 06:41 PM
2.3.3.3
93kB
Ravalox Darkshire
08/31/15 07:38 AM
2.3.3.2
83kB
Ravalox Darkshire
06/05/15 02:22 AM
2.3.3.1
83kB
Wykkyd
03/04/15 06:36 AM
2.2b (live+pts)
122kB
Wykkyd
01/31/15 11:38 AM
2.2 (live+pts)
122kB
Wykkyd
01/30/15 11:46 PM
2.0.1.1
83kB
Wykkyd
11/04/14 05:03 PM
2.0.0.1
83kB
Wykkyd
11/04/14 06:56 AM
2.0
83kB
Wykkyd
11/03/14 07:43 AM
1.9.27.1
82kB
Wykkyd
09/27/14 12:29 PM
1.9.24.1
81kB
Wykkyd
09/24/14 07:59 PM
1.9.23.1
81kB
Wykkyd
09/23/14 05:56 PM
1.9.18.1
78kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
111kB
Wykkyd
09/17/14 04:12 PM
1.9.16.2
111kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
111kB
Wykkyd
09/15/14 03:15 PM
1.9.15.1
111kB
Wykkyd
09/14/14 02:34 PM
1.9.13.2
110kB
Wykkyd
09/13/14 07:27 AM
1.9.13.1
110kB
Wykkyd
09/12/14 07:30 PM
1.9.12.3
110kB
Wykkyd
09/12/14 06:10 PM
1.9.12.2
76kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
76kB
Wykkyd
09/12/14 03:42 AM
1.9.11.1
75kB
Wykkyd
09/11/14 03:08 PM
1.9.7.1
74kB
Wykkyd
09/07/14 10:30 AM
1.9.6.3
74kB
Wykkyd
09/06/14 03:25 PM
1.9.6.2
74kB
Wykkyd
09/06/14 11:02 AM
1.9.6.1
74kB
Wykkyd
09/06/14 08:45 AM
1.9.5.1
88kB
Wykkyd
09/05/14 05:47 PM
1.9.4.2
88kB
Wykkyd
09/04/14 12:04 PM
1.9.4.1
88kB
Wykkyd
09/04/14 12:06 AM
1.8.25.5
14kB
Wykkyd
08/25/14 09:21 PM
1.8.25.4
14kB
Wykkyd
08/25/14 08:49 PM
1.8.25.3
14kB
Wykkyd
08/25/14 08:44 PM
1.8.25.2
15kB
Wykkyd
08/25/14 06:05 PM
1.8.25.1
15kB
Wykkyd
08/25/14 05:38 PM
1.8.24.1
14kB
Wykkyd
08/24/14 03:46 PM
1.8.5.2
14kB
Wykkyd
08/05/14 07:26 PM


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Unread 05/20/14, 05:44 AM  
Crular

Forum posts: 0
File comments: 11
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Waiting anxiously for the next version of this wonderful addon, just a couple of questions.

Will this be fixed in the update:
- Saving / Equipping multiple items with the same name (e.g. 2 x Ring of the Warlock)?
- No more switching the action bar several times until all skills are correctly loaded?
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Unread 05/18/14, 10:01 AM  
McGuffin

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Originally Posted by javish
No one?
If your sets are messy, the best thing to do, imho, is to delete the mhOutfitter.lua file in your savevariables folder (when the game is shut off) and start over.
Also, when you save a set, never try to switch bar before the process is done. I ve encountered an issue where the selected bar was wrong because of that (I suppose, because i dont see other reason).


Also, I have made few fixes for myself in the \Addons\mhOutfitter\Lib\ABT.lua, you may be interested by that.

the first fixes the issue with destruction staff (as I mentionned few posts ago)
the second fix is to check if a skill is already on the bar at the same place before swapping it, so when you change your skill set, you dont eventualy cancel a buff that would be lost otherwise.


here is the content of the file:
Warning: Spoiler
Last edited by McGuffin : 05/18/14 at 10:38 AM.
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Unread 05/17/14, 09:15 PM  
javish
 
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Originally Posted by javish
I set up a bar and named it "Nuker Bar" and saved it. Later on I changed one skill on that bar and saved it again but still loads the origina skill I had before. I tried deleting it and remaking it but it looks like it doesn't delete it. I don't really want to come up with a new name every time I decide to make some changes to my bar. Also I tried reloading the UI and also exiting the client and the original saved persists. Is there a trick to this that I haven't figured out?? Any help would be appreciated.
No one?
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Unread 05/17/14, 03:13 PM  
yirdaki

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What's about "Action Bar Sets"?

There is still the Problem with Weapon Skills wich doesn't get saved!
Is there a plan to solve it or ...?
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Unread 05/16/14, 10:47 AM  
RareBeast
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Thumbs up Re: Suggestion

Originally Posted by Beerwolf
Great add-on, but might I make a quick suggestion?

It would be GREAT if the add-on also placed markers on items in your inventory that are currently saved towards an outfitted set, similar to how Research Assistant does it - maybe something as simple as a "1" for set 1, "2" for set 2, etc.

This would save time for those that use, example, Heavy armor for Tanking and Light Armor for Healing, to quickly vendor or salvage items without worrying of accidentally ridding what you wear yourself.
.
Would definitely love some sort of tooltip integration. In WoW, the outfitter mod adds the names of the outfits a piece of armor belongs to. Having this added to the tooltip would make it much harder for me to accidently destroy or sell a piece I wanted to keep!
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Unread 05/15/14, 11:24 PM  
Milky

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Still randomly have issues where gearsets and skillsets won't load via macros or the drop down menus, forcing a relog to get them to work.

In the text box it shows that it starts to try to switch them, but then it never changes anything.

Doesn't appear to have a pattern or be lag related.
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Unread 05/15/14, 05:59 PM  
Wykkyd
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Originally Posted by McGuffin
Guess I found a better way that should work in all languages by using textures references (that works because all base icons of the destructive line are the sames)

Warning: Spoiler
Nice find!
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Unread 05/15/14, 03:41 PM  
javish
 
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I set up a bar and named it "Nuker Bar" and saved it. Later on I changed one skill on that bar and saved it again but still loads the origina skill I had before. I tried deleting it and remaking it but it looks like it doesn't delete it. I don't really want to come up with a new name every time I decide to make some changes to my bar. Also I tried reloading the UI and also exiting the client and the original saved persists. Is there a trick to this that I haven't figured out?? Any help would be appreciated.
Last edited by javish : 05/15/14 at 06:22 PM.
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Unread 05/15/14, 02:25 PM  
McGuffin

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Guess I found a better way that should work in all languages by using textures references (that works because all base icons of the destructive line are the sames)

Warning: Spoiler
Last edited by McGuffin : 05/15/14 at 02:39 PM.
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Unread 05/15/14, 07:19 AM  
McGuffin

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I made a fix for french users (warning, I didnt test all skill names, only the one I use)

part 1: skill names

Warning: Spoiler


part2 - small fix to the WF_Outfitter.ABT.saveSet function, to get rid of the name suffix (^f or ^M etc...)
Warning: Spoiler
Last edited by McGuffin : 05/15/14 at 02:36 PM.
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Unread 05/15/14, 01:31 AM  
Mastengwe

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Way too buggy for me. Uninstalled. Will try it after the bugs are worked out.

Bugs:

Doesn't save weapon and gear loadouts properly.. Cannot swap to weapons but skills change. Reload fixes it until you swap again then it's stuck. also, cannot save gear that has two identical items, (weapons, rings, etc) it will only save one of the items..
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Unread 05/14/14, 09:13 PM  
Beerwolf

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Suggestion

Great add-on, but might I make a quick suggestion?

It would be GREAT if the add-on also placed markers on items in your inventory that are currently saved towards an outfitted set, similar to how Research Assistant does it - maybe something as simple as a "1" for set 1, "2" for set 2, etc.

This would save time for those that use, example, Heavy armor for Tanking and Light Armor for Healing, to quickly vendor or salvage items without worrying of accidentally ridding what you wear yourself.
.
Last edited by Beerwolf : 05/14/14 at 09:15 PM.
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Unread 05/10/14, 10:52 AM  
McGuffin

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1.4.21.1
- Should resolve most/all Destro staff issues with Skill Sets
this may have been reported already but, unfortunately, I still have issue with some destro skills (elemental ring).
I dont know if that matters but im playing ESO in french.

I took a look at the saved variables file for a set that does use that skill, and the skill is simply skipped here, (only the ultimate and the 4th other skills are saved in the file)

otherwise, awesome tool. Specially with macro ^^
Last edited by McGuffin : 05/10/14 at 10:53 AM.
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Unread 05/10/14, 10:22 AM  
Wykkyd
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......

http://forums.elderscrollsonline.com...urday-may-10th

Come on out to the podcast, hear from Richard Garriott and support Wykkyd and get more details on the website he's been working on!
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Unread 05/10/14, 09:29 AM  
Donk3yOT

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Originally Posted by Milky
Still having the same issue with the gray drop down boxes bugging out and staying on screen until a /reloadui is done. I avoid using them completely now, as it's a major annoyance, and made a keybind macro for each one.
This is quirky, but I've found that it helps to be careful about clicking only within the add-on's dialogs whenever they are open; especially, I never use the drop down without actually making a selection within it. If you click outside of that anywhere on-screen, you'll probably get the floater and have to reloadui. At this point I almost never have the hanging grey box.

Just a suggestion, as a workaround for now.
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