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Updated: 02/08/17 07:41 PM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:02/08/17 07:41 PM
Created:03/09/14 06:35 PM
Monthly downloads:562
Total downloads:622,041
Favorites:746
MD5:
Categories:Bags, Bank, Inventory, Action Bar Mods, PvP, RolePlay
Wykkyd Outfitter  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Follow on Twitter for updates or Catch up on Discord

*****************************************************************************

Tutorial video courtesy of @JGoss (outdated)

This update fixes Ability Bar save/load issues. In addition, the Gear Change window has been shifted to the right a bit to prep for the Orsinium DLC release on Nov. 2nd.

Anyone installing the addon fresh will have no issues, however if you have been using Outfitter previous to ESO 2.2.4, your Gear UI will be under the Character Stats ZOS added to the inventory screen. The easiest way to fix this is to click on your paperdoll, this will bring the Outfitter UI to the front, and you can move it to where you like to have it (and it will save that location going forward.)


If anyone has difficulty with doing this, or would rather edit the savedvariables file cause they like to be geeky/nerdy: in the WykkydsOutfitter.lua file in your savedvariables folder; change the line gc_shiftx to read: ["gc_shiftx"] = 600 ... This will force the UI to shift.


Note: This addon is in queue to be re-written. The interface will be improved as well as the functionality.





Wykkyd's Outfitter allows you to create GEAR SETS and ACTION BAR SETS from within the Inventory & Skills windows and load them at will. The sets you build in Outfitter can also be macro'd via Wykkyd's Macros and can, thus, be paired together and keybindable, if you so choose.

Swap your gear with a click!

Swap your action bar abilities with a click!

AS OF OUTFITTER 1.8.24.1 you will have to re-build all armor sets that you've built in the past. None of them will cross over and work properly. This is because I converted the addon over to use Zenimax's new item API for identifying your gear. This changed the ID codes associated with each piece of gear and that results in your old sets no longer being viable. I highly recommend you use the Outfitter popup window inside of the Inventory/Bags game window and re-build your sets before trying to equip them, or you might flood yourself offline.
  • All new item Identifier system = more accurate and faster gear moves
  • Cleaner item handling = fewer issues with duplicate or dual wielded items and shields
  • Faster item moves = slightly greater chance you could move too quickly and cause small item hangs. So try not to swap sets too quickly after each other (I recommend waiting at least 3 to 5 seconds, and I also recommend reloading your user interface occasionally between multiple swaps to keep things running smooth).
  • DO NOT open or close your bags or manually click any gear while an item move is taking place
  • WARNING swapping gear-sets while mounted will dismount you if your swap includes any weapons
  • WARNING swapping skill sets CAN result in a graphical bug with your ability icons. Toggling between weapon 1 & 2 a few times really quick usually resolves this bug (it is a game bug and I cannot directly fix it, sorry).

NEW WITH WYKKYDS MACROS (separate addon) you can now take advantage of a VERY ADVANCED user interface, via the new features of the MACRO WINDOW.
  • Firstly: You can swap both action bars AND a gear set in a SINGLE macro with 1 press. The inactive weapon's skills will load when you swap to it. It will even prompt you in chat to toggle your weapons to finish loading your skills.
  • ADVANCED FEATURE: Macro Key Intercept (ESC > Settings > Wykkyd Settings > Macro Key Intercept)
    • MAKE SURE TO KEYBIND THE MACRO WINDOW (ESC > Controls > Keybindings > Wykkyd's Framework Macro Window)
    • Opening the macro window with this setting enabled WILL INTERCEPT ALL KEYSTROKES
      • This doesn't log what you're typing. That would be silly since it would only be able to write them to your saved variables file, which nobody but you has access to.
      • This DOES interrupt gameplay temporarily, but that is by design.
      • This is SPECIFICALLY so that you can re-map your keys WHEN INSIDE THIS WINDOW to whatever you wish, WITHOUT interrupting your normal game keybinds
    • When the macro window is open, you can HOLD CONTROL to enable key mapping (which lets you set which key triggers which macro)
    • Hovering your mouse cursor over a TAB button, a MACRO button or the CLOSE button while holding CONTROL lets you set that button to be triggered by the keyboard key that you press.
    • EXAMPLE: Setting a keybind inside the macro window
      • Open the macro window
      • Hold CONTROL on your keyboard
      • MOUSEOVER the first macro button
      • Press 1 (while still mousing over, and still holding control)
      • Macro 1 will now be set to the number key 1 whenever the macro window is open, but not at any other time
    • EXAMPLE USAGE: Swapping gear with a macro, using these new keybinds
      • Press HOME (my keybind for opening the macro window, in Controls>Keybinds)
      • Press 1 (my keybind, set inside the macro window, for Macro Button 1)
      • Press ` (my keybind, set inside Controls>Keybinds, for swapping weapons)
Change Log:

2.3.6.4
Updated to API 18

2.3.6.3
Updated to API 17

2.3.6.2 08/01/16
Updated for API 16

2.3.6.1
Updated for API 15

2.3.6.0 03/13/16
Updated Destro staff Item IDs. (ZOS changed two of the staff line IDs)

2.3.5.4 03/07/16
Updated to API version 14 (1.9)

2.3.5.3 11/02/15
Updated for ESO v2.2.4

2.2.5.2 10/22/15
Removed errant debug code left behind by the coding gnomes.
Thanks to Synozeer for noticing this!

2.3.5.1 10/20/15
Adjusted Gear Change UI placement for API 1.9 (100013) for ESO 2.2

2.3.5.0 10/11/15
Fixed an issue with the remaining Destro skills that change based
on the weapon in hand.

2.3.4.0 10/04/15
Fixed an issue with Destro Impulse line not saving.
Fixed a double for do loop that doubled the messages being sent to
the API. The API is sending even more duplicates causing the
excessive message notice.

2.3.3.2.b 05/01/15 Ravalox
Reviewed addon package and changed all references
to Wykkydgaming contact info to ExodusCode addon group.
Released into wild as GA v2.3.3.2

2.3.3.2.a 04/30/15 Ravalox
Located issue with compass adjustment code.
(Code changed from previous version, when no change was required)
Archived Files (44)
File Name
Version
Size
Uploader
Date
2.3.6.3
96kB
Ravalox Darkshire
10/13/16 04:20 PM
2.3.6.2
96kB
Ravalox Darkshire
08/02/16 01:41 AM
2.3.6.1
96kB
Ravalox Darkshire
06/04/16 01:06 AM
2.3.6.0
96kB
Ravalox Darkshire
03/13/16 06:45 PM
2.3.5.4
96kB
Ravalox Darkshire
03/08/16 12:43 AM
2.3.5.3
96kB
Ravalox Darkshire
11/02/15 10:07 AM
2.3.5.2
100kB
Ravalox Darkshire
10/23/15 08:03 PM
2.3.5.1
97kB
Ravalox Darkshire
10/21/15 06:41 PM
2.3.3.3
93kB
Ravalox Darkshire
08/31/15 07:38 AM
2.3.3.2
83kB
Ravalox Darkshire
06/05/15 02:22 AM
2.3.3.1
83kB
Wykkyd
03/04/15 06:36 AM
2.2b (live+pts)
122kB
Wykkyd
01/31/15 11:38 AM
2.2 (live+pts)
122kB
Wykkyd
01/30/15 11:46 PM
2.0.1.1
83kB
Wykkyd
11/04/14 05:03 PM
2.0.0.1
83kB
Wykkyd
11/04/14 06:56 AM
2.0
83kB
Wykkyd
11/03/14 07:43 AM
1.9.27.1
82kB
Wykkyd
09/27/14 12:29 PM
1.9.24.1
81kB
Wykkyd
09/24/14 07:59 PM
1.9.23.1
81kB
Wykkyd
09/23/14 05:56 PM
1.9.18.1
78kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
111kB
Wykkyd
09/17/14 04:12 PM
1.9.16.2
111kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
111kB
Wykkyd
09/15/14 03:15 PM
1.9.15.1
111kB
Wykkyd
09/14/14 02:34 PM
1.9.13.2
110kB
Wykkyd
09/13/14 07:27 AM
1.9.13.1
110kB
Wykkyd
09/12/14 07:30 PM
1.9.12.3
110kB
Wykkyd
09/12/14 06:10 PM
1.9.12.2
76kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
76kB
Wykkyd
09/12/14 03:42 AM
1.9.11.1
75kB
Wykkyd
09/11/14 03:08 PM
1.9.7.1
74kB
Wykkyd
09/07/14 10:30 AM
1.9.6.3
74kB
Wykkyd
09/06/14 03:25 PM
1.9.6.2
74kB
Wykkyd
09/06/14 11:02 AM
1.9.6.1
74kB
Wykkyd
09/06/14 08:45 AM
1.9.5.1
88kB
Wykkyd
09/05/14 05:47 PM
1.9.4.2
88kB
Wykkyd
09/04/14 12:04 PM
1.9.4.1
88kB
Wykkyd
09/04/14 12:06 AM
1.8.25.5
14kB
Wykkyd
08/25/14 09:21 PM
1.8.25.4
14kB
Wykkyd
08/25/14 08:49 PM
1.8.25.3
14kB
Wykkyd
08/25/14 08:44 PM
1.8.25.2
15kB
Wykkyd
08/25/14 06:05 PM
1.8.25.1
15kB
Wykkyd
08/25/14 05:38 PM
1.8.24.1
14kB
Wykkyd
08/24/14 03:46 PM
1.8.5.2
14kB
Wykkyd
08/05/14 07:26 PM


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Unread 12/10/15, 11:41 PM  
Ravalox Darkshire
Ravalox of Lake Superior
 
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Originally Posted by Sumevala
Originally Posted by Ravalox Darkshire
Originally Posted by Sumevala
One particular skill is giving me some trouble when I switch between saved skill profiles. In my AoE build uses Elemental Ring (morph from Impulse); when I swap between my ST and AoE builds, all my skills adjust appropriately except Elemental Ring, which will not be applied to the skill bar. Thus far it is the only skill to behave this way.

Hopefully you can shed some light on this matter, and I appreciate any help you can offer!
Try to delete and rebuild to sets involved. Had an issue a while back with the Elemental line; may be an issue in the saved data if the set was created prior to that.
Attempted this, along with restarting and then deleting/rebuilding the sets...but I am still having the issue.
OK, if you could send details of both sets involved (all slots). I will need to try to duplicate it here.
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Unread 12/10/15, 10:12 PM  
Sumevala

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Originally Posted by Ravalox Darkshire
Originally Posted by Sumevala
One particular skill is giving me some trouble when I switch between saved skill profiles. In my AoE build uses Elemental Ring (morph from Impulse); when I swap between my ST and AoE builds, all my skills adjust appropriately except Elemental Ring, which will not be applied to the skill bar. Thus far it is the only skill to behave this way.

Hopefully you can shed some light on this matter, and I appreciate any help you can offer!
Try to delete and rebuild to sets involved. Had an issue a while back with the Elemental line; may be an issue in the saved data if the set was created prior to that.
Attempted this, along with restarting and then deleting/rebuilding the sets...but I am still having the issue.
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Unread 12/09/15, 11:28 PM  
Ravalox Darkshire
Ravalox of Lake Superior
 
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Originally Posted by Sumevala
One particular skill is giving me some trouble when I switch between saved skill profiles. In my AoE build uses Elemental Ring (morph from Impulse); when I swap between my ST and AoE builds, all my skills adjust appropriately except Elemental Ring, which will not be applied to the skill bar. Thus far it is the only skill to behave this way.

Hopefully you can shed some light on this matter, and I appreciate any help you can offer!
Try to delete and rebuild to sets involved. Had an issue a while back with the Elemental line; may be an issue in the saved data if the set was created prior to that.
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Unread 12/09/15, 09:58 PM  
Sumevala

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One particular skill is giving me some trouble when I switch between saved skill profiles. In my AoE build uses Elemental Ring (morph from Impulse); when I swap between my ST and AoE builds, all my skills adjust appropriately except Elemental Ring, which will not be applied to the skill bar. Thus far it is the only skill to behave this way.

Hopefully you can shed some light on this matter, and I appreciate any help you can offer!
Last edited by Sumevala : 12/09/15 at 10:06 PM.
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Unread 11/09/15, 10:50 AM  
AkeGamer

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Originally Posted by AkeGamer
Originally Posted by Tarty
I deleted the sets and recreated them which seems to have worked. I was only getting the error when I switched to my bow set, not my dual wield or 2H sets. Re creating the bow set fixed the issue for me
Thanks, Tarty. I too was able to eliminate that ui error by deleting the set. Good advice.

However, I experienced some really strange UI behavior and I'm not sure where to go with this.

So I have 2 weapon sets:
a) DW/Resto
b) DW/Destro
and I wanted to create a 3rd set:
c)Destro/DW

I deleted a and b and recreated. I was able to switch between those 2 no problem using Outfitter. But when I went to manually switch the DW swords with the Destro staff to be able to save c, something odd happened.

One of the swords from the top bar moved to the bottom bar and the Destro staff was unequipped. The second sword appeared to be "stuck" in the offhand slot of the top bar, but couldn't be unequipped. I couldn't switch bars using the native ui keybind. What I then did was unequip the first sword from the bottom bar. At that point, only one of the swords was in inventory and the other appeared to have vanished as it was no longer in the offhand slot of the top bar. Then I re-equipped the first sword in the main hand slot of the top bar and the second sword then appeared in the off-hand slot of that same bar. I was able to unequip the swords and both then appeared in the inventory.

Note that both swords are exactly the same and were crafted at about the same time by the same crafter. Same level, same trait, same set, same enchant. The only thing visually different between the two is charge levels of the enchants on the weapons.

I've never seen this type of behavior in the native UI and have never experienced it with Outfitter. My gut is telling me that something odd is taking place between the weapon swapping of Outfitter and the "marking" from FCO itemsaver since more than 1 of us has experienced UI errors involving the swapping of DW weapons.

I'm not sure where to take this one in terms of troubleshooting, but it only started with the latest versions of both associated with the Ors patch.
Looks like this was a bug on ZOS' side: {from 11/9 patch notes}

"Fixed an issue where dragging your main hand weapon from the primary weapon slot to the backup weapon slot would not visually change your equipped weapon on your character."
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Unread 11/08/15, 09:35 AM  
AkeGamer

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Originally Posted by Tarty
I deleted the sets and recreated them which seems to have worked. I was only getting the error when I switched to my bow set, not my dual wield or 2H sets. Re creating the bow set fixed the issue for me
Thanks, Tarty. I too was able to eliminate that ui error by deleting the set. Good advice.

However, I experienced some really strange UI behavior and I'm not sure where to go with this.

So I have 2 weapon sets:
a) DW/Resto
b) DW/Destro
and I wanted to create a 3rd set:
c)Destro/DW

I deleted a and b and recreated. I was able to switch between those 2 no problem using Outfitter. But when I went to manually switch the DW swords with the Destro staff to be able to save c, something odd happened.

One of the swords from the top bar moved to the bottom bar and the Destro staff was unequipped. The second sword appeared to be "stuck" in the offhand slot of the top bar, but couldn't be unequipped. I couldn't switch bars using the native ui keybind. What I then did was unequip the first sword from the bottom bar. At that point, only one of the swords was in inventory and the other appeared to have vanished as it was no longer in the offhand slot of the top bar. Then I re-equipped the first sword in the main hand slot of the top bar and the second sword then appeared in the off-hand slot of that same bar. I was able to unequip the swords and both then appeared in the inventory.

Note that both swords are exactly the same and were crafted at about the same time by the same crafter. Same level, same trait, same set, same enchant. The only thing visually different between the two is charge levels of the enchants on the weapons.

I've never seen this type of behavior in the native UI and have never experienced it with Outfitter. My gut is telling me that something odd is taking place between the weapon swapping of Outfitter and the "marking" from FCO itemsaver since more than 1 of us has experienced UI errors involving the swapping of DW weapons.

I'm not sure where to take this one in terms of troubleshooting, but it only started with the latest versions of both associated with the Ors patch.
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Unread 11/07/15, 01:44 PM  
Tarty

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I deleted the sets and recreated them which seems to have worked. I was only getting the error when I switched to my bow set, not my dual wield or 2H sets. Re creating the bow set fixed the issue for me
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Unread 11/06/15, 11:27 PM  
AkeGamer

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Thanks Ravalox.. Will do.
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Unread 11/06/15, 11:10 PM  
Ravalox Darkshire
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Originally Posted by AkeGamer
Getting this now...

user:/AddOns/FCOItemSaver/FCOItemSaver.lua:13240: operator .. is not supported for string .. nil
stack traceback:
user:/AddOns/FCOItemSaver/FCOItemSaver.lua:13240: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'EquipItem'
user:/AddOns/wykkydsOutfitter/code/GC.lua:61: in function 'putOn'
user:/AddOns/wykkydsOutfitter/code/GC.lua:77: in function 'HandleQuickQueue'
user:/AddOns/wykkydsOutfitter/code/GC.lua:107: in function 'Callback'
user:/AddOns/wykkydsOutfitter/e/LWF/LibWykkydFactory4.lua:7079: in function '(anonymous)'
This is a problem with FCOItemSaver. the line of code:
Code:
debugMessage("[EquipItem] bagId: " .. bagId .. ", slotIndex: " .. slotIndex, true)
is a debug message that is trying to output a variable that is "nil" This type of variable cannot be joined together with text using the ".." syntax.

From what I can see in the code (I don't run this addon), it looks like there is one or two debug options available in the settings menu. ... If there are, turning them off should prevent this form occuring, however the underlying issue is that either bagId or slotIndex is nil (empty) when it is not expected to be.

I would post this info on the FCO Item Saver page, but be sure to check that you are running the 0.79a version first (as it appears that in 0.79 this a a known issue corrected in 0.79a on 11/2).

Hope this helps ...
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Unread 11/06/15, 09:18 PM  
AkeGamer

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Getting this now...

user:/AddOns/FCOItemSaver/FCOItemSaver.lua:13240: operator .. is not supported for string .. nil
stack traceback:
user:/AddOns/FCOItemSaver/FCOItemSaver.lua:13240: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'EquipItem'
user:/AddOns/wykkydsOutfitter/code/GC.lua:61: in function 'putOn'
user:/AddOns/wykkydsOutfitter/code/GC.lua:77: in function 'HandleQuickQueue'
user:/AddOns/wykkydsOutfitter/code/GC.lua:107: in function 'Callback'
user:/AddOns/wykkydsOutfitter/e/LWF/LibWykkydFactory4.lua:7079: in function '(anonymous)'


I gen this when attempting to switch from destro/resto to dw/resto.
Last edited by AkeGamer : 11/06/15 at 11:26 PM.
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Unread 11/03/15, 06:55 AM  
Palidon

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Re: Re: Fix for Outfitter UI hidden behind Character Stats on Inventory Screen

Originally Posted by fataga
Originally Posted by Ravalox Darkshire
Ok, so here's the deal. Anyone installing this fresh will have no issues. I didn't want to force everyone to loose their saved sets, so ... The easiest way to fix this is to click on your paperdoll, this will bring the Outfitter UI to the front, and you can move it to where you like to have it (and it will save that location going forward.)

If anyone has difficulty with doing this, please let me know. I can also post the edits to the savedvarables file that would need to be made to force the UI to shift.

Ravalox
You can also minimize the user specific ui graphic in eso Settings and have then also the possibility to shift the wykkyd box a Little bit to the right.
Clicking on the Paper Doll worked was able to move the Outfitter UI to another location on the Inventory screen. Thanks
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Unread 11/02/15, 12:50 PM  
fataga

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Re: Fix for Outfitter UI hidden behind Character Stats on Inventory Screen

Originally Posted by Ravalox Darkshire
Ok, so here's the deal. Anyone installing this fresh will have no issues. I didn't want to force everyone to loose their saved sets, so ... The easiest way to fix this is to click on your paperdoll, this will bring the Outfitter UI to the front, and you can move it to where you like to have it (and it will save that location going forward.)

If anyone has difficulty with doing this, please let me know. I can also post the edits to the savedvarables file that would need to be made to force the UI to shift.

Ravalox
You can also minimize the user specific ui graphic in eso Settings and have then also the possibility to shift the wykkyd box a Little bit to the right.
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Unread 11/02/15, 12:11 PM  
Ravalox Darkshire
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Fix for Outfitter UI hidden behind Character Stats on Inventory Screen

Ok, so here's the deal. Anyone installing this fresh will have no issues. I didn't want to force everyone to loose their saved sets, so ... The easiest way to fix this is to click on your paperdoll, this will bring the Outfitter UI to the front, and you can move it to where you like to have it (and it will save that location going forward.)

If anyone has difficulty with doing this, please let me know. I can also post the edits to the savedvarables file that would need to be made to force the UI to shift.

Ravalox
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Unread 11/02/15, 11:16 AM  
Vanzen

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Hi !
Dowloaded latest version, outfiter is still hidden behind new interface.
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Unread 11/02/15, 11:15 AM  
fataga

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Originally Posted by macewindows
the outfit box is hidden behind the stats on the inventory screen, even on the latest version
Yes. Correct. It does not work anymore. Also the Version v2.3.5.3 does not solve the problem.
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