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Updated: 07/25/14 11:09 AM
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Compatibility:
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:07/25/14 11:09 AM
Created:06/22/14 02:11 PM
Monthly downloads:405
Total downloads:38,498
Favorites:82
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
RMM - Radar Mini Map (Discontinued)  Popular! (More than 5000 hits)
Version: 0.466
by: deathangel1479 [More]
Discontinued

Minimap with:
  • RPG(circle) or tactical(square/rectangle¹) map
  • North oriented or rotating
  • Player or camera heading
  • Map zoom, for each maptype separately stored
  • All Pins include ava keeps and links
  • Pin resize
  • Group pins default or modified
  • Border group, active quest and ping pin, if outside of minimap
  • A lot settings and a quick menu on hovering map
  • Resize and move directly
  • Zone and location name
  • Key bindings for quick functions
  • Pin tooltips
  • ......
  • Texture Packs²
  • API Version: 100007

Known Bugs:
  • Lag on zone change (at moment not fixable, game sided)
  • Group members not shown or freeze on minimap (at moment not fixable, game sided, only relog help)
  • Map tile graps when rotating map (think not fixable)

------------------------------------------------------------------------------------------------------------------
¹ Tactical map corner resize always make square, side resize rectangle.
² Build a Texture Package for RadarMiniMap RPG Map. A blank addon download to do this you find here.
v0.466:

Fix:
  • Map loading bug

--------------------------------------------------------------

v0.464:
  • reupload

--------------------------------------------------------------

v0.463:

Update:
  • LibAddonMenu

--------------------------------------------------------------

v0.462:

Add:
  • Enable/Disable pin tooltips

Change:
  • Settings map zoom sort

--------------------------------------------------------------

v0.461:

Fix:
  • Quest area bug

--------------------------------------------------------------

v0.46:

Add:
  • All pings with animation (temp texture)

Fix:
  • Pin resize bug
  • Quest area pin size bug

--------------------------------------------------------------

v0.451:

Fix:
  • Group pin tooltip bug

--------------------------------------------------------------

v0.45:

Add:
  • Pin tooltip

--------------------------------------------------------------

v0.441:

Fix:
  • Link bug

Change:
  • Dont set position, if pins disabled

--------------------------------------------------------------

v0.433:

Fix:
  • Quest bug (hopefully fixed, no more seen)

--------------------------------------------------------------

v0.43:

Change:
  • Map as rectangle
  • Harvens Custom Map Pins (texture/color)
  • Performance

Remove:
  • Border quest as dot

--------------------------------------------------------------

v0.425:

Add:
  • Default compass transparency

--------------------------------------------------------------

v0.424:

Add:
  • Manual quick menu anchor

Fix:
  • Auto quick menu anchor

--------------------------------------------------------------

v0.423:

Change:
  • Better resize

--------------------------------------------------------------

v0.422:

Fix:
  • Some little Fixes

--------------------------------------------------------------

v0.421:

Change:
  • Menu changes

--------------------------------------------------------------

v0.42:

Change:
  • Performance boost (Thanks to Garkin)

--------------------------------------------------------------

v0.41:

Add:
  • Square Map (with or without border/compass, color and alpha options)
  • Change Custom/Default Quest/Group Icons
  • Added binding to hide map(like standby, so it need absolut minimal preformance)

Fix:
  • Quest icon border, although off

--------------------------------------------------------------

v0.371:

Fix:
  • Border bug, because group fix

--------------------------------------------------------------

v0.37:

Fix:
  • Group crash ui bug

--------------------------------------------------------------

v0.36:

Fix:
  • Bug with HarvestMap
  • Bug with external textures

Add:
  • Location name style settings
  • Key bindings

--------------------------------------------------------------

v0.35:

Fix:
  • Keep links bug

Add:
  • Harvest Map pin multiplier

--------------------------------------------------------------

v0.34:

Fix:
  • LibStub load bug

--------------------------------------------------------------

v0.33:

Add:
  • Intigrate external Textures

Change:
  • API Version: 100007

--------------------------------------------------------------

v0.32:

Add:
  • Intigrate LibAddonMenu
  • Show current zone and location name
  • Group dead Color

Fix:
  • Group pin numbers not like list order.

--------------------------------------------------------------

v0.31:
  • Published
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Uploader
Date
0.465
140kB
deathangel1479
07/25/14 09:46 AM
0.464
140kB
deathangel1479
07/22/14 01:16 PM


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Unread 07/22/14, 01:23 PM  
deathangel1479
 
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Forum posts: 6
File comments: 98
Uploads: 3
What the hell is happen?
Seems that someone got out my password.
How and why, I dont know...
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Unread 07/22/14, 10:22 AM  
N0madS0uL

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Thx

@Quillyne thanks for that bit of info, I hope it gets sorted out soon.
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Unread 07/22/14, 08:43 AM  
Quillyne

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http://www.esoui.com/forums/showthre...0770#post10770

Hopefully, we will see the author back soon...this is a great map mod.
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Unread 07/22/14, 06:44 AM  
nemokin
 
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hmmm my map's still working - gawd i hope he continues to work it - this is too annoying
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Unread 07/22/14, 06:13 AM  
N0madS0uL

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File comments: 15
Uploads: 0
Exclamation Unban Author

I had a friend send me the last one before update.

Why on Gods green earth ban a person who has imo made the best minimap addon so far...EMM has a huge FPS drop issue and I have none such with this one, also this one has loads of nice features. Unban the author PLEASE, we want this mod maintained and developed!!!
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Unread 07/22/14, 05:55 AM  
Siggi60

Forum posts: 1
File comments: 6
Uploads: 0
Whats wrong with esoui?

I let Minion update RMM and whats happen? It's gone! Why there is no warning before downloading?
Is RMM stealing my Account-Data or something else?
Where can i find some Information about banning the Author and deleting the Addon?

If any other User have a Link to RMM - Please let me know where i can download it again.

Edit:
v0.5a:
Re-uploading a previous (legit) version while we try to get this whole mess sorted out ~ Cairenn
When?
Last edited by Siggi60 : 07/22/14 at 06:36 AM.
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Unread 07/22/14, 05:20 AM  
Phinix
 
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File comments: 1781
Uploads: 32
Wow, what goes on here?

EDIT: I see now that one of my top 5 mod authors has been banned from this site! I really hope this isn't about the controversy over other addons stealing his code; that would really be a shame.

Hopefully this is temporary or we will hear some news about what happened to precipitate this, but in the future, it would be nice to at least have a feature in Minion to warn someone that an addon was no longer supported, instead of having an update hit that basically wipes it out.

That way we can at least keep it until a future patch breaks it and hopefully by then the author will have been allowed back into Neverland.

EDIT EDIT: Might require an updated EULA for that though.
Last edited by Phinix : 07/22/14 at 05:53 AM.
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Unread 07/21/14, 11:14 PM  
Demonstorm

Forum posts: 4
File comments: 41
Uploads: 0
Newest patch has broken addon

I love your addon bet the newest patch seems to have broken it . when I log in to game it no longer shows up I tried a clean install even [removed addon and saved variables] and still nothing no errors either just no map and NO settings they are gone also the addon shows up under the addon list but like I said the settings and the map are gone ??
Anyway thankx in advance
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Unread 07/20/14, 10:53 AM  
deathangel1479
 
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Re: Re: Re: Re: Transparent texture?

Originally Posted by esothomas
Originally Posted by esothomas
i'm assuming there's no immediate way of making certain parts of something fade
hey, i had an idea. since it's seemingly already possible to piece together map texture bits for minimap purposes, would something like this be possible? you'll note that while the minimap area is indeed composed out of several minimaps (so to say), it appears round, for purposes of making the rpg map look like a real compass.

not that i know enough about LUA to determine if something like this would be possible. i'd imagine it would require some annoying crossreferencing between the "individual" minimaps, for purposes of getting markers and stuff to show up properly. or maybe it's possible to make an overlay of sorts (e.g. "invisible map texture"), for all that? dunno if that functionality can be seperated from the map texture(s) like that.
I dont see a possibility without very huge calculations or extrem fps drop to realize your idea.
If someone knows a way to fade out scroll control corners, or rotate a scroll control, I can do it, but I think there is no way.
Last edited by deathangel1479 : 07/20/14 at 11:30 AM.
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Unread 07/20/14, 03:07 AM  
esothomas
 
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Re: Re: Re: Transparent texture?

Originally Posted by esothomas
i'm assuming there's no immediate way of making certain parts of something fade
hey, i had an idea. since it's seemingly already possible to piece together map texture bits for minimap purposes, would something like this be possible? you'll note that while the minimap area is indeed composed out of several minimaps (so to say), it appears round, for purposes of making the rpg map look like a real compass.

not that i know enough about LUA to determine if something like this would be possible. i'd imagine it would require some annoying crossreferencing between the "individual" minimaps, for purposes of getting markers and stuff to show up properly. or maybe it's possible to make an overlay of sorts (e.g. "invisible map texture"), for all that? dunno if that functionality can be seperated from the map texture(s) like that.
Last edited by esothomas : 07/20/14 at 03:31 AM.
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Unread 07/18/14, 03:56 PM  
deathangel1479
 
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Originally Posted by esothomas
Originally Posted by deathangel1479
I just need a suitable name for the settings. Better then ?2? Ping and ?3? Ping.^^
hmm i found this thread on the official forums. maybe that's worth checking out?
So both are used for group.
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Unread 07/18/14, 03:40 PM  
esothomas
 
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Originally Posted by deathangel1479
I just need a suitable name for the settings. Better then ?2? Ping and ?3? Ping.^^
hmm i found this thread on the official forums. maybe that's worth checking out?
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Unread 07/18/14, 03:35 PM  
esothomas
 
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Re: Re: Transparent texture?

Originally Posted by deathangel1479
if you remove overlay textures, you have a square map(textures hide corners)
is there any sort of "hack" way to do transparency for part of something? i'm assuming there's no immediate way of making certain parts of something fade (because that would be far too easy, wouldn't it...).
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Unread 07/17/14, 09:24 PM  
deathangel1479
 
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Originally Posted by Garkin
Warning: Spoiler

I do not play in group much, so I don't know if it really works. But I guess it should be map pings and rally points sent from group/raid members. I.e. group member clicks on the map and all other group members will see animated pin on their map.
I have same problem, so I hope someone who play in group can test it sometimes and informs me.
I just need a suitable name for the settings. Better then ?2? Ping and ?3? Ping.^^
Last edited by deathangel1479 : 07/18/14 at 09:07 AM.
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Unread 07/17/14, 09:03 PM  
Garkin
 
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Originally Posted by deathangel1479
Can someone help me?
Ping1 is normal ping you can set on map when clickt F.
I dont know for what exacly is used, in settings ping2 and ping3.
Great when someone can find it out, then I can name it.
For scripter ping2 = MAP_PIN_TYPE_RALLY_POINT and ping3 = MAP_PIN_TYPE_PING.
I know that pings are used for example in function ZO_WorldMap_MouseDown (a few lines of code from there):

Lua Code:
  1. if shift and not alt and not ctrl then
  2.     PingMap(MAP_PIN_TYPE_RALLY_POINT, MAP_TYPE_LOCATION_CENTERED, x, y)
  3. elseif not shift and not alt and ctrl then
  4.     PingMap(MAP_PIN_TYPE_PING, MAP_TYPE_LOCATION_CENTERED, x, y)
  5. else
I do not play in group much, so I don't know if it really works. But I guess it should be map pings and rally points sent from group/raid members. I.e. group member clicks on the map and all other group members will see animated pin on their map.
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