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Update 4 (1.4.3)
Update 3 (1.3.3)
Updated:09/18/14 03:13 PM
Created:03/15/14 06:59 PM
Monthly downloads:86
Total downloads:23,994
Favorites:62
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MyStatusWindow  Popular! (More than 5000 hits)
Version: 3.3
by: skyraker [More]
MyStatusWindow is an information toolbar in the style of Bazgrim's Toolbar, with a little more color.

Currently selectable information:
  • Position
  • Zone
  • Bag Space
  • Gold in inventory
  • Gold in bank
  • Achievement Points
  • Alliance Points
  • Unread Mail Notifier
  • Skill Points and Shards
  • Total Repair costs for equipment
  • Frame rate
  • Experience Points/Veteran Points
  • Local Time
  • Horse Timer
  • Wolf/Vampire XP (Bugged)
  • AvA Points/Rank
  • Graphical XP Bar

TODO:
  • Fix Vamp/Wolf XP
  • XP Bars


Special thanks to Xrystal, Wykkyd et al. whose add-ons have helped provide me with ideas.
Version 3.3: Updated API

Version 3.2.1: Not a code update. Discovered one library element wasn't up to date.

Version 3.2: Some code clean up. Fixed direction bug.

Version 3.1: Fixed bug in font size changing.

Version 3.0: Updated API Version. Modifed Bag Space module to remove old bag space functions and use newly implemented functions. Switch from LibAddonMenu-1 to LibAddonMenu-2.
Optional Files (0)


Archived Files (31)
File Name
Version
Size
Uploader
Date
3.2.1
242kB
skyraker
08/24/14 11:39 AM
3.2
242kB
skyraker
08/17/14 07:36 PM
3.1
242kB
skyraker
08/05/14 11:24 PM
3.0
242kB
skyraker
08/05/14 04:54 PM
2.81
216kB
skyraker
06/27/14 02:16 PM
2.8
216kB
skyraker
06/25/14 12:05 AM
2.8
216kB
skyraker
06/24/14 06:58 PM
2.7
216kB
skyraker
06/22/14 07:11 AM
2.6
216kB
skyraker
06/17/14 07:03 PM
2.5
215kB
skyraker
05/22/14 06:10 PM
2.5
215kB
skyraker
05/17/14 03:10 PM
2.3
214kB
skyraker
05/09/14 02:05 PM
2.3
219kB
skyraker
05/08/14 04:24 PM
2.2
213kB
skyraker
05/02/14 03:50 PM
2.1
223kB
skyraker
04/30/14 12:15 PM
2.0
217kB
skyraker
04/23/14 02:08 PM
1.9
217kB
skyraker
04/19/14 01:01 PM
1.8
216kB
skyraker
04/13/14 10:40 AM
1.7
216kB
skyraker
04/12/14 07:02 PM
1.6
211kB
skyraker
04/08/14 04:07 PM
1.5
208kB
skyraker
04/05/14 01:36 PM
1.4
202kB
skyraker
04/04/14 11:08 AM
1.3
202kB
skyraker
04/04/14 06:23 AM
1.2
202kB
skyraker
04/02/14 01:48 PM
1.1
202kB
skyraker
04/01/14 08:15 PM
1.0
201kB
skyraker
03/30/14 05:48 PM
0.41
201kB
skyraker
03/27/14 06:47 AM
0.41
201kB
skyraker
03/25/14 09:35 PM
0.31
6kB
skyraker
03/16/14 06:50 PM
0.2
5kB
skyraker
03/15/14 09:16 PM
0.1
5kB
03/15/14 06:59 PM


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Unread 05/02/14, 03:56 PM  
skyraker
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Forum posts: 154
File comments: 129
Uploads: 4
Version 2.2 is on its way.

For this, I fixed a huge bug I was unaware of until last night concerning the settings menu.

Also fixed was subzone detection/display. Subzone names will only display when you are in one (no more Stonefalls (Stonefalls)). Subzone name is also no longer simply the map name, it is actually a subzone name!

The last, and longest, issue that this version corrects is a permanent solution to the issue of moving the bar around. Taking a cue from Wykkyd's Quest Tools (thanks Wykkyd!) I've introduced a shaded bar above the main information bar. This takes care of the issue of the information preventing dragging the area behind. I've kept it rather small for now. If users would like to see it larger I can certainly adjust it later.

Now that I can focus on improvements rather than bugs, I'm going to hop onto bumping the compass when the bar overlays it. That should be followed by me looking into allowing experience to be displayed as a bar.
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Unread 05/01/14, 07:59 AM  
skyraker
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Forum posts: 154
File comments: 129
Uploads: 4
Re: Re: Bug with Sub-zones

Originally Posted by skyraker
Originally Posted by Rhynchelma
Hi, it's been present for the version prior to 2.1.

The sub zone does not change as it should.

For example, I way-shrined from Vulkels Guard to Mistral in Khenarthi's Roost.

The zone changed from Auridon to Khenarthi's Roost but the sub-zone stayed at Vulkels Guard.

This is repeatable.

Also, even before this, the sub zones refresh very slowly if at all. A reload UI corrects the values, but change sub zone and it was hit and miss as to if the move registered.

Thanks
I will look into this, but I think there isn't going to be a way for me to correct this, at least not easily. I do not believe that a change in sub-zones always fires an event normally.
Yeah, so subzones are an oddball. The way I've been doing it takes the name of the map that you are currently in. When the map area you are on changes (and with it what view of the map you normally see) then this info changes. Problem is that this doesn't fire an event of its own (nor is it really what I wanted this to be showing).

The solution is simple, but I wonder about its effectiveness. Will also require a small modification because when you leave a subzone and are generally in a zone, then the event doesn't return a value. So, I'll need to do something to handle that. That will become one of the top priorities since it doesn't work right, but may also require me reworking background expansion earlier than I planned.
Last edited by skyraker : 05/01/14 at 08:42 AM.
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Unread 05/01/14, 07:41 AM  
skyraker
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Forum posts: 154
File comments: 129
Uploads: 4
Originally Posted by Saftsuse
Research timers for cloth, ww and bs would be nice to have as an option. If more than one item is being researched, the one with the shortest time left should be visible.


Is it possible to make clickable menus on it?

And would it be possible to make it go over the whole screen, all the way left, and all the way right? And then align the options to centre or by spacing to fill out the whole window?
1) If I decide to add research timers, it will be a ways off. Not saying it isn't doable, but I definitely need to get the big issues taken care of first.

2) Not sure how I could really use clickable menus for this. At best, I can see it bring up the window to change module selection, but beyond that there may not be any use.

3) Not sure what you are getting at. Do you mean some option to have it automatically expand to go all the way across the screen? That's a little difficult (for me that is). But I do like your idea of anchoring the bar in the center for that expansion idea.
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Unread 05/01/14, 12:27 AM  
Saftsuse
 
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Research timers for cloth, ww and bs would be nice to have as an option. If more than one item is being researched, the one with the shortest time left should be visible.


Is it possible to make clickable menus on it?

And would it be possible to make it go over the whole screen, all the way left, and all the way right? And then align the options to centre or by spacing to fill out the whole window?
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Unread 04/30/14, 07:01 PM  
skyraker
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Forum posts: 154
File comments: 129
Uploads: 4
Re: Bug with Sub-zones

Originally Posted by Rhynchelma
Hi, it's been present for the version prior to 2.1.

The sub zone does not change as it should.

For example, I way-shrined from Vulkels Guard to Mistral in Khenarthi's Roost.

The zone changed from Auridon to Khenarthi's Roost but the sub-zone stayed at Vulkels Guard.

This is repeatable.

Also, even before this, the sub zones refresh very slowly if at all. A reload UI corrects the values, but change sub zone and it was hit and miss as to if the move registered.

Thanks
I will look into this, but I think there isn't going to be a way for me to correct this, at least not easily. I do not believe that a change in sub-zones always fires an event normally.
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Unread 04/30/14, 06:14 PM  
Rhynchelma
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Forum posts: 43
File comments: 101
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Bug with Sub-zones

Hi, it's been present for the version prior to 2.1.

The sub zone does not change as it should.

For example, I way-shrined from Vulkels Guard to Mistral in Khenarthi's Roost.

The zone changed from Auridon to Khenarthi's Roost but the sub-zone stayed at Vulkels Guard.

This is repeatable.

Also, even before this, the sub zones refresh very slowly if at all. A reload UI corrects the values, but change sub zone and it was hit and miss as to if the move registered.

Thanks
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Unread 04/29/14, 06:49 PM  
skyraker
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Forum posts: 154
File comments: 129
Uploads: 4
Originally Posted by skyraker
Okay, here is my plan.

I'm going to release version 2.1 tomorrow evening. This is the first release of this add-on with the code being cleaner. I've tried to test every change I made, but something may have slipped my grasp. So I'd like to hear about any new issues that have cropped up.

As that is happening, I'm going to start working on the two main concerns that have been addressed. Namely, a better fix for the movement issue (say goodbye to the blank area on the left of the bar), and automatic compass bar adjustments.

That should all be done before the end of the week!
Slight delay on this release. One bug I discovered with more testing that makes some thing not functional.
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Unread 04/28/14, 08:51 PM  
skyraker
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Forum posts: 154
File comments: 129
Uploads: 4
Okay, here is my plan.

I'm going to release version 2.1 tomorrow evening. This is the first release of this add-on with the code being cleaner. I've tried to test every change I made, but something may have slipped my grasp. So I'd like to hear about any new issues that have cropped up.

As that is happening, I'm going to start working on the two main concerns that have been addressed. Namely, a better fix for the movement issue (say goodbye to the blank area on the left of the bar), and automatic compass bar adjustments.

That should all be done before the end of the week!
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Unread 04/27/14, 08:23 PM  
skyraker
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Forum posts: 154
File comments: 129
Uploads: 4
Originally Posted by Augmenti-DeMontia
Thanks for your work on this mod!

It could be just me, having this issue, since I didn't see it on l3x0r's image? I am using the Compass B Gone mod, which makes it Translucent but doesn't move it. I tried removing CompassBGone but the issue is still there.

I wasn't sure what size is appropriate for the image, so I used 8x6. Left me know if it's not clear enough, it was reduced from 19x10.

http://postimg.org/image/5dxa4wmox/


Thanks for any tips


Edit:Image not showing up correctly so removed code.
Sorry for the late reply. Your image shows exactly what l3xor was asking me to fix. I'm almost done with this code cleanup and I have been looking at how to move that compass bar out of the way. I would hope to have it all done before the end of the week. Would be sooner if work wasn't in the way.
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Unread 04/24/14, 05:05 PM  
Augmenti-DeMontia

Forum posts: 32
File comments: 213
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Thanks for your work on this mod!

It could be just me, having this issue, since I didn't see it on l3x0r's image? I am using the Compass B Gone mod, which makes it Translucent but doesn't move it. I tried removing CompassBGone but the issue is still there.

I wasn't sure what size is appropriate for the image, so I used 8x6. Left me know if it's not clear enough, it was reduced from 19x10.

http://postimg.org/image/5dxa4wmox/


Thanks for any tips


Edit:Image not showing up correctly so removed code.
Last edited by Augmenti-DeMontia : 04/24/14 at 05:11 PM.
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Unread 04/24/14, 12:42 PM  
skyraker
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Forum posts: 154
File comments: 129
Uploads: 4
I am going to add the feature that moves the compass bar like Wykkyd's after I tidy things up.

As for an experience bar.....I guess I can do that. Maybe make it an option for the XP module so those who like a bar can use one and those who prefer numbers can use that.

There are some things from Wykkyd's bar that I will not add. I honestly believe people don't really need to have a bar tell them what class/race they are or their name. Always seemed silly to me.
Last edited by skyraker : 04/24/14 at 12:42 PM.
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Unread 04/24/14, 02:00 AM  
l3x0r

Forum posts: 13
File comments: 152
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great addon, finally a toolbar that looks like Bazgrim’s in a older version
a suggestion would be to make it look more like Bazgrim’s current look (see screenshot below)

Warning: Spoiler


and also move the compass a bit down because i like to use it at top center
Last edited by l3x0r : 04/24/14 at 02:01 AM.
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Unread 04/23/14, 10:35 PM  
Augmenti-DeMontia

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File comments: 213
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I turned off Alliance Points, since I don't pvp and now it looks fine.

I noticed another issue, haven't seen before. Seems the bar/text is covering up the Map icon info, even thought I have the background transparent. So if I turn to face an icon on the compass, normally I would see "Enter the Grotto" (or whatever) pop up, if I look directly at it.

Is there a way to edit the Y axis of the bar? I did try to look for a readme on the download page and the MyStatusWindow folder before asking. I didn't read all the previous posts, in case this is a future feature, so I might have missed it.


Thanks
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Unread 04/23/14, 09:23 PM  
skyraker
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Forum posts: 154
File comments: 129
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Originally Posted by Augmenti-DeMontia
Thanks for your work and update!

Is there a way to remove the new space at the starting left? Adding the space for me pushed the Horse Timer off the screen. Otherwise I will have to reduce the font size, which I would prefer not to do.


Thanks for any tips.
For now it is only temporary. While tweaking it, I discovered that the shell window that everything is in has some sort of 'reserved' spot in the upper left corner. Made it that much harder to handle movement. Once I have the code cleaned up I will attack the movement issue head on.

If I set it so the background area is a little larger vertically, would that of more benefit?
Last edited by skyraker : 04/23/14 at 09:26 PM.
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Unread 04/23/14, 02:58 PM  
Augmenti-DeMontia

Forum posts: 32
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Thanks for your work and update!

Is there a way to remove the new space at the starting left? Adding the space for me pushed the Horse Timer off the screen. Otherwise I will have to reduce the font size, which I would prefer not to do.


Thanks for any tips.
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