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Dragon Bones (3.3)
Updated:04/10/18 05:15 PM
Created:03/16/14 12:09 AM
Monthly downloads:24,081
Total downloads:1,138,408
Favorites:1,245
MD5:
Inventory Grid View  Popular! (More than 5000 hits)
Version: 2.0.9.0
by: Randactyl, ingeniousclown
Replace your default inventory's list view with a more compact grid view! The default list view shows 11-12 items at a time (in my case), so it can become a pain to navigate your inventory.

Grid view sacrifices detailed information for more pictures. Sometimes you want the detailed information, so I've included a keybind that will toggle the grid on and off.

Features:
  • Grid view for your main inventory, your bank, your guild bank, your craft bag, NPC's stores, AND the buyback screen!
  • Toggle grid view on and off! Useful for when you need to scan with more information.
  • Customizable grid size.
  • Four default skins to choose from, with more available for download.
  • Authors can submit their own skins for download. (See Inventory Grid View Skin Template for details.)
  • Offsets item tooltips so they do not cover up the grid (can be turned off).
  • Set scale of item icon animation.
  • Works with Advanced Filters and other inventory addons such as Item Saver and AlphaGear!

Special thanks to:
  • Rushmik, Tonyleila - included extra skin choices

---

If you like my work and feel the urge to contribute, I'm always willing to accept in-game gold sent to @Randactyl

If you REALLY like my work and want to help me out with ESO Plus, I won't say no to Paypal donations
v2.0.9.0 - @Dolvic
- fixed trait info icon location in grid view
- updated minimum API version for 100022 (ESO 3.3.x, Dragon Bones)

v2.0.8.0 - Randactyl
- fixed error that prevented inventories from showing
- updated minimum API version for 100021 (ESO 3.2.x, Clockwork City)
- known issue: When switching from grid to list view, items in the list will not be anchored correctly. Reloading the UI while list view is active will produce a correctly anchored list.

v2.0.7.0 - Randactyl
- fixed error introduced in v2.0.6.0

v2.0.6.0 - Randactyl
- fixed deadzone over status icons
- updated borrowed ZOS code

v2.0.5.0 - Randactyl
- fixed the small item status icon after HotR
- updated French strings (thanks lexo1000)
- updated LibCustomTitles to version 20
- updated LibAddonMenu to version 2.0r24
- updated minimum API version to 100020 (ESO 3.1.x, Horns of the Reach)

v2.0.4.0 - Randactyl
- removed Homestead hax. You can now use your inventory as you could before this whole debacle.
- updated minimum API version to 100019 (ESO 3.x, Morrowind)

v2.0.3.0 - Randactyl
- fixed insecure code errors

v2.0.2.0 - Randactyl
- fixed keybind strip entry showing up in unintended places
- added jp strings (thanks, BowmoreLover)
- added ru strings (thanks, Scope)
- updated LibAddonMenu to version 2.0r23
- updated LibCustomTitles to version 17
- updated maximum API version to 100018 (ESO 2.7.x, Homestead)

v2.0.1.0 - Randactyl
- added an entry to the keybind strip for toggling grid/list view
- updated French strings

v2.0.0.0 - Randactyl
- updated API version to 100017 (ESO 2.6.x, One Tamriel)
- huge code cleanup, smaller download size
- saved variables update, your settings will be reset to default
- added reset to default support in the settings menu
- added keybind to switch between grid and list views
- removed button for switching between grid and list views
- added French and German localization (thank you, Ayantir and Votan!)
- fixed and re-enabled the currency tooltip. In the craft bag and NPC stores, tooltips will be appended with the items value. Ex: "Price: 500g"
- added libAddonKeybinds version 2
- added LibCustomTitles version 14
- updated LibAddonMenu to version 2.0r22

v1.6.0.0 - Randactyl
- add support for craft bag (ESO 2.4.0)
- removed currency tooltip in favor of stock currency tooltip (ESO 2.4.0)
- code cleanup and compatibility changes (ESO 2.3.9/2.4.0)

v1.5.4.1 - Randactyl
- update LibAddonMenu to version 2.0r20

v1.5.4.0 - Randactyl
- fix sell price hidden in regular list view
- fix small memory leak
- update LibAddonMenu to version 2.0r19
- update API version

v1.5.3.0 - Randactyl
- fix sell price appearing on quickslot drag

v1.5.2.1 - Randactyl
- updated API version

v1.5.2.0 - Randactyl
- reanchored tooltips to the scroll list rather than offset from the items they relate to when the option is on (default)

v1.5.1.0 - Randactyl
- fixed minimum quality border
- bandaid fixed an error when an item's sale price seemed to be nil

v1.5.0.0 - Randactyl
- updated currency tooltips to work with Tel Var stones
- added grid view to store, buyback, and quickslot lists
- removed setting to show tooltip currency, it is on by default now
- made settings account wide
- updated LibStub to 1.0r4
- updated LibAddonMenu to 2.0r18
- updated API version

v1.4.1.0 - Randactyl
- fixed misaligned tooltips issue when selling/depositing from list view
- changed tooltip anchor point so there is no slight movement as the item icon animates

v1.4.0.0 - Randactyl
- added ability to change the zoom level on hovered over icons in grid view
- re-enabled offset item tooltips in grid view
- added toggle for changing item tooltip positions to settings (default is on)

v1.3.7.0 - Randactyl
- updated API version
- fixed potential error when a 3rd party texture goes missing
- updated embedded LAM version to 2.0r17

v1.3.6.1 - Randactyl
- revert tooltip changes (they will come back)

v1.3.6.0 - Randactyl
- fix misbehaving comparative tooltips

v1.3.5.0 - Randactyl
- corrected problem with moving items through keybind. Previous method for changing tooltip anchors caused normally protected code to be executed in an unprotected context, producing the error everyone saw. Thank you to merlight for the suggestions and showing me the custom tooltip function!

v1.3.4.0 - Randactyl
- update API version
- fixed item tooltips to the beginning of the row. No more covering up the item grid!
- ZOS renamed slot control child "NewStatus" to "Status" -> updated as needed.

v1.3.3b - Randactyl
- Update API version to 100009

v1.3.3 - Randactyl
- Moved API version to 100008
- Updated settings to LAM-2.0r14

v1.3.2 - Randactyl
- Fixed an error that popped up when mousing over a wayshrine pin

v1.3.1 - Randactyl
- Fixed AP cost not being shown in the tooltip for AvA items

v1.3 - Randactyl
- Added Grid View to the quest, vendor, and buyback menus!
- Made a change to prevent scroll bars from breaking after the 1.3.x update rolls out
- Updated settings to LAM-2.0 r13

v1.1.5
-Update to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v1.1.4
-Updated to LibAddonMenu-2.0r7
-The example grid box in the settings menu will now react again to mouseovers and outline toggling.


v1.1.3b
-Updated to LibAddonMenu-2.0r6 - this will put the dropdown menus back in the correct order.


v1.1.3
-Updated to LibAddonMenu-2.0
-Updating LibAddonMenu-2.0 broke part of the functionality of the "example" in the settings. The basic part of it still works, and that's all that's really necessary.
-Added "Circles: by Tonyleila"
-I'm tired of adding skins, so I wrote a function to register them with an external add-on. Please see the template for more details.


v1.1.2
-Added skin support for the toggle icon
-Added Tonyleila's "Clean Icons" skin (with minor modifications)
-Icons from other addons that rely on the row's "isGrid" property should now behave properly; this includes Research Assistant.
-The sample icon in the settings menu now properly reflects what skin you choose.


v1.1.1
-Update to API 100004
-Fixed a bug where AddGold would throw an error. This won't completely fix the error that everyone is talking about, because the bug is in ZO's code.
-Gold should no longer randomly stop being hidden in grid view.
-Hopefully fixed an issue with Research Assistant's icons sometimes being shifted to the right.
-Updated to the most recent revision of LAM.


v1.1.0b
-Fixed a compatibility issue with Research Assistant. This version or later is required for Research Assistant to integrate properly with the grid.


v1.1.0
-Added Rushmik's skin to the add-on.
-Added setting for skin choice in the settings menu.
-Added toggle for gold on the tooltip in the settings menu.
-Reset settings. Defaults are now to the Rushmik skin with minimum magic quality to "Magic".


v1.0.2b
-Added nil check to AddGold function
-Attempted to fix a problem where some users would see the sell value control in Grid View.


v1.0.2
-Tooltips will now add a line with the value of the stack.
-Added a "minimum quality" option for the outlines.


v1.0.1
-Fixed the bug that ruined list view when changing grid view settings for inventories that have it disabled.
-Moved the toggle button back to its home in the bottom of the window.


v1.0.0
-Settings window added under SETTINGS menu!
-Added a real icon to toggle grid view and moved it to the upper left-hand corner of the inventory window.
-Added a custom mouse-over background for the grid view that is colored by the rarity of the item. This is still colored when the outline is turned off.
-Removed the slash commands. Now you can use the SETTINGS menu.
-Added a slider to customize the size of the icons in the grid.
-Fixed a bug where the grid wasn't properly calculating the spacing between grid icons. The grid should now fill the window.


v0.4.3
-Fixed a typo that made the guild bank not work.


v0.4.2
-Fixed an issue where I was indexing the bags with the wrong global constant. As a result, the guild bank should now be grid view-able and the scrolling should now work correctly in the bank.


v0.4.1
-Fixed the scroll bar size


v0.4
-Fixed another issue with slots not reverting to list view
-Added compatibility for my new mod, Research Assistant


v0.3
-Integrated the grid view to the player bank and guild bank.
-Fixed issue where some slots wouldn't convert back to list view
-Cleaned up the code just a little bit :)


v0.21
-Updated API version so it won't say "out of date" anymore


v0.2
-Added rarity outline colors to the grid view (I hope)
-Added slash command "/inventorygridview outlines" to toggle outlines
-Added saved vars to keep track of your grid view and outline settings
-Removed the changelog from the zip because it was being read as another add-on (lol)


v0.12
-Fixed filter swapping.


v0.11
-Added a parent folder to the zip


v0.1
-Initial release
Optional Files (10)
File Name
Version
Size
Author
Date
Type
2.0.8.0
1kB
01/08/18 05:24 AM
Patch
1.0.4
7kB
07/30/16 08:34 AM
Addon
1.10
31kB
03/28/15 06:00 AM
Addon
1.14
14kB
03/26/15 11:36 AM
Addon
1
27kB
01/13/15 03:32 PM
Addon
1.1
18kB
01/11/15 04:52 AM
Addon
1.1
16kB
01/11/15 04:52 AM
Addon
1.1
20kB
01/11/15 04:51 AM
Addon
1.1
15kB
01/11/15 04:51 AM
Addon
1
14kB
01/11/15 04:25 AM
Addon


Archived Files (51)
File Name
Version
Size
Author
Date
2.0.8.0
145kB
Randactyl
10/23/17 01:20 PM
2.0.7.0
144kB
Randactyl
09/25/17 01:42 PM
2.0.6.0
144kB
Randactyl
09/21/17 07:06 PM
2.0.5.0
144kB
Randactyl
08/18/17 11:04 AM
2.0.4.0
142kB
Randactyl
05/22/17 02:19 AM
2.0.3.0
142kB
Randactyl
02/09/17 10:36 PM
2.0.2.0
142kB
Randactyl
02/01/17 02:28 PM
2.0.1.0
137kB
Randactyl
11/02/16 03:32 PM
2.0.0.0
137kB
Randactyl
10/20/16 07:29 PM
1.6.0.0
158kB
Randactyl
04/26/16 01:04 PM
1.5.4.1
158kB
Randactyl
03/30/16 10:50 AM
1.5.4.0
153kB
Randactyl
03/07/16 06:11 AM
1.5.3.0
153kB
Randactyl
02/23/16 04:05 AM
1.5.2.1
153kB
Randactyl
11/02/15 03:34 PM
1.5.2.0
153kB
Randactyl
09/12/15 04:02 PM
1.5.1.0
153kB
Randactyl
09/10/15 07:03 PM
1.5.0.0
151kB
Randactyl
08/31/15 01:53 AM
1.4.1.0
145kB
Randactyl
03/25/15 07:31 PM
1.4.0.0
145kB
Randactyl
03/20/15 10:44 AM
1.3.7.0
145kB
Randactyl
03/03/15 11:37 AM
1.3.6.1
142kB
Randactyl
11/13/14 01:19 PM
1.3.6.0
142kB
ingeniousclown
11/07/14 06:22 PM
1.3.5.0
141kB
ingeniousclown
11/06/14 11:45 AM
1.3.4.0
169kB
ingeniousclown
11/03/14 10:20 AM
1.3.3b
168kB
ingeniousclown
09/20/14 11:37 AM
1.3.3
168kB
ingeniousclown
08/04/14 12:42 PM
1.3.2
168kB
ingeniousclown
07/31/14 04:50 PM
1.3.1
168kB
ingeniousclown
07/31/14 11:37 AM
1.3
167kB
ingeniousclown
07/27/14 01:39 PM
1.1.5
132kB
ingeniousclown
06/26/14 09:41 PM
1.1.4
132kB
ingeniousclown
06/16/14 08:34 PM
1.1.3b
132kB
ingeniousclown
06/14/14 10:25 AM
1.1.3
132kB
ingeniousclown
06/13/14 10:51 PM
1.1.2
94kB
ingeniousclown
06/01/14 12:13 AM
1.1.1
89kB
ingeniousclown
05/25/14 10:50 AM
1.1.0b
88kB
ingeniousclown
04/28/14 11:24 PM
1.1.0
88kB
ingeniousclown
04/25/14 07:08 PM
1.0.2b
59kB
ingeniousclown
04/20/14 09:38 AM
1.0.2
59kB
ingeniousclown
04/20/14 01:42 AM
1.0.1
58kB
ingeniousclown
04/12/14 09:24 AM
1.0.0
64kB
ingeniousclown
04/11/14 11:43 PM
0.4.3
10kB
ingeniousclown
04/09/14 10:08 PM
0.4.2
10kB
ingeniousclown
04/09/14 05:18 PM
0.4.1
10kB
ingeniousclown
04/08/14 11:49 PM
0.4
10kB
ingeniousclown
04/03/14 01:00 AM
0.3
10kB
ingeniousclown
04/01/14 06:56 PM
0.21
11kB
ingeniousclown
03/30/14 01:34 PM
0.2
11kB
ingeniousclown
03/30/14 12:55 PM
0.12
5kB
ingeniousclown
03/16/14 03:11 PM
0.11
5kB
ingeniousclown
03/16/14 01:15 AM
0.1
4kB
ingeniousclown
03/16/14 12:09 AM


Post A Reply Comment Options
Unread Yesterday, 05:02 AM  
BigM
 
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Forum posts: 11
File comments: 293
Uploads: 0
Originally Posted by DemikunX
i love this addon, but i got very very low fps whenever i go into my inventory (from 50-70 to 8-10)


Dunno why
If you use pchat disable it see if it fixes your issues.
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Unread 06/17/18, 06:20 AM  
DemikunX

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i love this addon, but i got very very low fps whenever i go into my inventory (from 50-70 to 8-10)


Dunno why
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Unread 06/17/18, 04:26 AM  
Neverlands
 
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Re: Custom icon zoom level

Originally Posted by Neverlands
Hello,
I don't know exactly since when this is happening or if it has to do with Summerset, but the custom icon zoom level doesn't work anymore. Hovering over the icons makes them very large.
Does anybody know how I can fix this?
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Unread 06/15/18, 07:21 AM  
BigM
 
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Re: Re: Re: Errors to share with the class. :)

Originally Posted by ZoLatKam
Originally Posted by Randactyl

What are you two doing before the error occurs?

Just speculating from work, Auto Category is suspect because i believe it modifies the inventory scroll lists as IGV does. My gut feeling is AF doesnít have a hand in this pie, as it shouldnít be stepping on anything IGV tries to do (the reverse is also true).
Apologies for the delayed response.

Mine just happens randomly on either a character login or /reloadui.

Hers was triggered every time she did a /reloadui in an attempt to troubleshoot a UI mod we both use.

Originally Posted by BigM
I just said the heck with it, uninstalled all add-ons, uninstalled game, deleted everything to do with ESO. Rebooted downloaded ESO install, went rather fast, was shocked. Everything with not even half of my addons reinstalled I agree it points to AC. Anything seems to trigger it, then it may not happen at all. But in the end, I disable AC and everything works great after that.
I'll play around with disabling Auto-Category on one of my characters & see what happens.

I appreciate everyone's constructive feedback on this!
Here are the add-ons am using now. I still have a lot more I use to install. But right now game running faster and smoother with fewer add-ons. I have AC and CookeryWiz unchecked and everything working great.

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Unread 06/14/18, 08:54 PM  
ZoLatKam
 
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Re: Re: Errors to share with the class. :)

Originally Posted by Randactyl

What are you two doing before the error occurs?

Just speculating from work, Auto Category is suspect because i believe it modifies the inventory scroll lists as IGV does. My gut feeling is AF doesnít have a hand in this pie, as it shouldnít be stepping on anything IGV tries to do (the reverse is also true).
Apologies for the delayed response.

Mine just happens randomly on either a character login or /reloadui.

Hers was triggered every time she did a /reloadui in an attempt to troubleshoot a UI mod we both use.

Originally Posted by BigM
I just said the heck with it, uninstalled all add-ons, uninstalled game, deleted everything to do with ESO. Rebooted downloaded ESO install, went rather fast, was shocked. Everything with not even half of my addons reinstalled I agree it points to AC. Anything seems to trigger it, then it may not happen at all. But in the end, I disable AC and everything works great after that.
I'll play around with disabling Auto-Category on one of my characters & see what happens.

I appreciate everyone's constructive feedback on this!
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Unread 06/13/18, 03:13 PM  
Randactyl
 
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Forum posts: 253
File comments: 464
Uploads: 17
Re: Sommerset

Originally Posted by Shrinkwrap
I love this addon. Inventory viewing is so much better. What's your Estimated Completion Date for bringing the addon up to Sommerset?

I feel gold coming your way... Europe or NA server?

Thanks!!
It currently works barring a potential issue with Auto Category (which IGV is not advertised as compatible with). Enable out of date addons and get your grids back!

Iím NA

Edit for clarity: IGV does not claim to be compatible with Auto Category. Auto Category claims to be compatible with IGV. Since IGV does not make the claim, involved changes to fix that edge case are currently very lowly prioritized. If itís something that can be fixed in AC, great. If not, I accept pull requests for IGV on GitHub if someone can get to it before I do.
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Randactyl | NA Megaserver | Blood for the Pact!

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Check out my GitHub repos to follow my latest changes and see some addons before they are released.
Last edited by Randactyl : 06/13/18 at 03:23 PM.
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Unread 06/13/18, 03:05 PM  
Shrinkwrap

Forum posts: 1
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Sommerset

I love this addon. Inventory viewing is so much better. What's your Estimated Completion Date for bringing the addon up to Sommerset?

I feel gold coming your way... Europe or NA server?

Thanks!!
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Unread 06/13/18, 02:02 PM  
BigM
 
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Re: Re: Re: Re: Errors to share with the class. :)

Originally Posted by Randactyl
Originally Posted by BigM
Originally Posted by Randactyl
Originally Posted by ZoLatKam
Originally Posted by Randactyl
Originally Posted by AegonVI
@BigM
Me too!

It was a Gem of an AddOn
Was? Iím using it without issue every day I login.

Just because it says out of date doesnít mean itís broken.

Or does someone have errors they havenít shared with the class?

Edit: Iíve not seen whatever that is below, and it is not an issue with AGS.
First, I'd like to thank you for all your hard work on this mod! It adds what I believe to be a KEY FEATURE that should be native to all games with an inventory system.

Additionally, imo, everyone should always have the "Allow out of date add-ons" options checked for daily use (excluding specific troubleshooting, ofc), because what you say is true: "Just because it says out of date, doesn't mean it's broken."

That being said, both myself & a family member get the exact same error @Lakes posted on 06/01/18 10:28 AM, however, oddly, I do not have to force close my game, but she does.
(We both have out of date add-ons set to load)

Lua Code:
  1. user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
  2. stack traceback:
  3.     user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
  4.     user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
  5.     user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
  6.     EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
  7.     user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
  8.     user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
  9.     EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
  10.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
  11.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
  12.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
  13.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:315: in function 'ZO_Scene:RefreshFragmentsHelper'
  14.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragments'
  15.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
  16.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
  17.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
  18.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:240: in function 'ZO_SceneManager_Leader:Show'
  19.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:180: in function 'ZO_SceneManager_Base:ShowBaseScene'
  20.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:264: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
  21.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'

We are both using the latest version available of Awesome Guild Store, AutoCategory & Advanced Filters.

Until a fix is found, we've determined that disabling her Advanced Filters prevents the need for a force close, but does not prevent the error.

Again, we both appreciate all your hard work & dedication to this mod & welcome any constructive feedback from yourself or the community!
What are you two doing before the error occurs?

Just speculating from work, Auto Category is suspect because i believe it modifies the inventory scroll lists as IGV does. My gut feeling is AF doesnít have a hand in this pie, as it shouldnít be stepping on anything IGV tries to do (the reverse is also true).
I just said the heck with it, uninstalled all add-ons, uninstalled game, deleted everything to do with ESO. Rebooted downloaded ESO install, went rather fast, was shocked. Everything with not even half of my addons reinstalled I agree it points to AG. Anything seems to trigger it, then it may not happen at all. But in the end, I disable AG and everything works great after that.
Whatís AG? Advanced Filters?

Whatís also driving my gut feeling that AF isnít a part of this is that I use AF and IGV together every day.

If yíall are set on this, Iím going to need a list of enabled addons and steps to reproduce the error.
Sorry, mean AC.
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Unread 06/13/18, 12:15 PM  
Randactyl
 
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Forum posts: 253
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Uploads: 17
Re: Re: Re: Errors to share with the class. :)

Originally Posted by BigM
Originally Posted by Randactyl
Originally Posted by ZoLatKam
Originally Posted by Randactyl
Originally Posted by AegonVI
@BigM
Me too!

It was a Gem of an AddOn
Was? Iím using it without issue every day I login.

Just because it says out of date doesnít mean itís broken.

Or does someone have errors they havenít shared with the class?

Edit: Iíve not seen whatever that is below, and it is not an issue with AGS.
First, I'd like to thank you for all your hard work on this mod! It adds what I believe to be a KEY FEATURE that should be native to all games with an inventory system.

Additionally, imo, everyone should always have the "Allow out of date add-ons" options checked for daily use (excluding specific troubleshooting, ofc), because what you say is true: "Just because it says out of date, doesn't mean it's broken."

That being said, both myself & a family member get the exact same error @Lakes posted on 06/01/18 10:28 AM, however, oddly, I do not have to force close my game, but she does.
(We both have out of date add-ons set to load)

Lua Code:
  1. user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
  2. stack traceback:
  3.     user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
  4.     user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
  5.     user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
  6.     EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
  7.     user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
  8.     user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
  9.     EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
  10.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
  11.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
  12.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
  13.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:315: in function 'ZO_Scene:RefreshFragmentsHelper'
  14.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragments'
  15.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
  16.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
  17.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
  18.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:240: in function 'ZO_SceneManager_Leader:Show'
  19.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:180: in function 'ZO_SceneManager_Base:ShowBaseScene'
  20.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:264: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
  21.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'

We are both using the latest version available of Awesome Guild Store, AutoCategory & Advanced Filters.

Until a fix is found, we've determined that disabling her Advanced Filters prevents the need for a force close, but does not prevent the error.

Again, we both appreciate all your hard work & dedication to this mod & welcome any constructive feedback from yourself or the community!
What are you two doing before the error occurs?

Just speculating from work, Auto Category is suspect because i believe it modifies the inventory scroll lists as IGV does. My gut feeling is AF doesnít have a hand in this pie, as it shouldnít be stepping on anything IGV tries to do (the reverse is also true).
I just said the heck with it, uninstalled all add-ons, uninstalled game, deleted everything to do with ESO. Rebooted downloaded ESO install, went rather fast, was shocked. Everything with not even half of my addons reinstalled I agree it points to AG. Anything seems to trigger it, then it may not happen at all. But in the end, I disable AG and everything works great after that.
Whatís AG? Advanced Filters?

Whatís also driving my gut feeling that AF isnít a part of this is that I use AF and IGV together every day.

If yíall are set on this, Iím going to need a list of enabled addons and steps to reproduce the error.
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Check out my GitHub repos to follow my latest changes and see some addons before they are released.
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Unread 06/13/18, 12:10 PM  
BigM
 
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Forum posts: 11
File comments: 293
Uploads: 0
Re: Re: Errors to share with the class. :)

Originally Posted by Randactyl
Originally Posted by ZoLatKam
Originally Posted by Randactyl
Originally Posted by AegonVI
@BigM
Me too!

It was a Gem of an AddOn
Was? Iím using it without issue every day I login.

Just because it says out of date doesnít mean itís broken.

Or does someone have errors they havenít shared with the class?

Edit: Iíve not seen whatever that is below, and it is not an issue with AGS.
First, I'd like to thank you for all your hard work on this mod! It adds what I believe to be a KEY FEATURE that should be native to all games with an inventory system.

Additionally, imo, everyone should always have the "Allow out of date add-ons" options checked for daily use (excluding specific troubleshooting, ofc), because what you say is true: "Just because it says out of date, doesn't mean it's broken."

That being said, both myself & a family member get the exact same error @Lakes posted on 06/01/18 10:28 AM, however, oddly, I do not have to force close my game, but she does.
(We both have out of date add-ons set to load)

Lua Code:
  1. user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
  2. stack traceback:
  3.     user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
  4.     user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
  5.     user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
  6.     EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
  7.     user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
  8.     user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
  9.     EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
  10.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
  11.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
  12.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
  13.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:315: in function 'ZO_Scene:RefreshFragmentsHelper'
  14.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragments'
  15.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
  16.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
  17.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
  18.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:240: in function 'ZO_SceneManager_Leader:Show'
  19.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:180: in function 'ZO_SceneManager_Base:ShowBaseScene'
  20.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:264: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
  21.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'

We are both using the latest version available of Awesome Guild Store, AutoCategory & Advanced Filters.

Until a fix is found, we've determined that disabling her Advanced Filters prevents the need for a force close, but does not prevent the error.

Again, we both appreciate all your hard work & dedication to this mod & welcome any constructive feedback from yourself or the community!
What are you two doing before the error occurs?

Just speculating from work, Auto Category is suspect because i believe it modifies the inventory scroll lists as IGV does. My gut feeling is AF doesnít have a hand in this pie, as it shouldnít be stepping on anything IGV tries to do (the reverse is also true).
I just said the heck with it, uninstalled all add-ons, uninstalled game, deleted everything to do with ESO. Rebooted downloaded ESO install, went rather fast, was shocked. Everything with not even half of my addons reinstalled I agree it points to AG. Anything seems to trigger it, then it may not happen at all. But in the end, I disable AG and everything works great after that.
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Unread 06/13/18, 11:09 AM  
Randactyl
 
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Forum posts: 253
File comments: 464
Uploads: 17
Re: Errors to share with the class. :)

Originally Posted by ZoLatKam
Originally Posted by Randactyl
Originally Posted by AegonVI
@BigM
Me too!

It was a Gem of an AddOn
Was? Iím using it without issue every day I login.

Just because it says out of date doesnít mean itís broken.

Or does someone have errors they havenít shared with the class?

Edit: Iíve not seen whatever that is below, and it is not an issue with AGS.
First, I'd like to thank you for all your hard work on this mod! It adds what I believe to be a KEY FEATURE that should be native to all games with an inventory system.

Additionally, imo, everyone should always have the "Allow out of date add-ons" options checked for daily use (excluding specific troubleshooting, ofc), because what you say is true: "Just because it says out of date, doesn't mean it's broken."

That being said, both myself & a family member get the exact same error @Lakes posted on 06/01/18 10:28 AM, however, oddly, I do not have to force close my game, but she does.
(We both have out of date add-ons set to load)

Lua Code:
  1. user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
  2. stack traceback:
  3.     user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
  4.     user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
  5.     user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
  6.     EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
  7.     user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
  8.     user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
  9.     EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
  10.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
  11.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
  12.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
  13.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:315: in function 'ZO_Scene:RefreshFragmentsHelper'
  14.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragments'
  15.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
  16.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
  17.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
  18.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:240: in function 'ZO_SceneManager_Leader:Show'
  19.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:180: in function 'ZO_SceneManager_Base:ShowBaseScene'
  20.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:264: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
  21.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'

We are both using the latest version available of Awesome Guild Store, AutoCategory & Advanced Filters.

Until a fix is found, we've determined that disabling her Advanced Filters prevents the need for a force close, but does not prevent the error.

Again, we both appreciate all your hard work & dedication to this mod & welcome any constructive feedback from yourself or the community!
What are you two doing before the error occurs?

Just speculating from work, Auto Category is suspect because i believe it modifies the inventory scroll lists as IGV does. My gut feeling is AF doesnít have a hand in this pie, as it shouldnít be stepping on anything IGV tries to do (the reverse is also true).
__________________
Randactyl | NA Megaserver | Blood for the Pact!

My Addons
Check out my GitHub repos to follow my latest changes and see some addons before they are released.
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Unread 06/13/18, 03:43 AM  
BigM
 
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Forum posts: 11
File comments: 293
Uploads: 0
Okay, problem and errors with some addons are my fault. Turns out my keybinds have conflicted with others when I change addons I wasn't changing keybinds. Been having conflicts because of my own stupidity.

So I recommend to run default and replace your keybinds to make sure those aren't causing the issues. Then set them up from scratch. More so from players like me who have played from start.
Last edited by BigM : 06/13/18 at 04:24 AM.
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Unread 06/12/18, 05:28 PM  
ZoLatKam
 
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Forum posts: 3
File comments: 18
Uploads: 0
Errors to share with the class. :)

Originally Posted by Randactyl
Originally Posted by AegonVI
@BigM
Me too!

It was a Gem of an AddOn
Was? Iím using it without issue every day I login.

Just because it says out of date doesnít mean itís broken.

Or does someone have errors they havenít shared with the class?

Edit: Iíve not seen whatever that is below, and it is not an issue with AGS.
First, I'd like to thank you for all your hard work on this mod! It adds what I believe to be a KEY FEATURE that should be native to all games with an inventory system.

Additionally, imo, everyone should always have the "Allow out of date add-ons" options checked for daily use (excluding specific troubleshooting, ofc), because what you say is true: "Just because it says out of date, doesn't mean it's broken."

That being said, both myself & a family member get the exact same error @Lakes posted on 06/01/18 10:28 AM, however, oddly, I do not have to force close my game, but she does.
(We both have out of date add-ons set to load)

Lua Code:
  1. user:/AddOns/InventoryGridView/util.lua:90: attempt to index a nil value
  2. stack traceback:
  3.     user:/AddOns/InventoryGridView/util.lua:90: in function 'ReshapeSlot'
  4.     user:/AddOns/InventoryGridView/util.lua:193: in function 'util.ReshapeSlots'
  5.     user:/AddOns/InventoryGridView/adapter.lua:450: in function 'adapter.ScrollController'
  6.     EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_ScrollList_UpdateScroll'
  7.     user:/AddOns/InventoryGridView/main.lua:46: in function 'onFragmentShowing'
  8.     user:/AddOns/InventoryGridView/main.lua:59: in function 'onFragmentStateChange'
  9.     EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
  10.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:111: in function 'ZO_SceneFragment:SetState'
  11.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:129: in function 'ZO_SceneFragment:ShouldBeShown'
  12.     EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:195: in function 'ZO_SceneFragment:Refresh'
  13.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:315: in function 'ZO_Scene:RefreshFragmentsHelper'
  14.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragments'
  15.     EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:278: in function 'ZO_Scene:SetState'
  16.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene'
  17.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene'
  18.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:240: in function 'ZO_SceneManager_Leader:Show'
  19.     EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:180: in function 'ZO_SceneManager_Base:ShowBaseScene'
  20.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:264: in function 'ZO_IngameSceneManager:OnLoadingScreenDropped'
  21.     EsoUI/Ingame/Scenes/IngameSceneManager.lua:30: in function '(anonymous)'

We are both using the latest version available of Awesome Guild Store, AutoCategory & Advanced Filters.

Until a fix is found, we've determined that disabling her Advanced Filters prevents the need for a force close, but does not prevent the error.

Again, we both appreciate all your hard work & dedication to this mod & welcome any constructive feedback from yourself or the community!
__________________
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Unread 06/12/18, 09:37 AM  
Randactyl
 
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Forum posts: 253
File comments: 464
Uploads: 17
Originally Posted by BigM
Originally Posted by Randactyl
Originally Posted by AegonVI
@BigM
Me too!

It was a Gem of an AddOn
Was? Iím using it without issue every day I login.

Just because it says out of date doesnít mean itís broken.

Or does someone have errors they havenít shared with the class?

Edit: Iíve not seen whatever that is below, and it is not an issue with AGS.
Weird, it does work now. Maybe it was conflicting with one of the other addons. Sorry for false reporting.
No worries! Glad itís working for you.
__________________
Randactyl | NA Megaserver | Blood for the Pact!

My Addons
Check out my GitHub repos to follow my latest changes and see some addons before they are released.
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Unread 06/12/18, 09:36 AM  
BigM
 
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Forum posts: 11
File comments: 293
Uploads: 0
Originally Posted by Randactyl
Originally Posted by AegonVI
@BigM
Me too!

It was a Gem of an AddOn
Was? Iím using it without issue every day I login.

Just because it says out of date doesnít mean itís broken.

Or does someone have errors they havenít shared with the class?

Edit: Iíve not seen whatever that is below, and it is not an issue with AGS.
Weird, it does work now. Maybe it was conflicting with one of the other addons. Sorry for false reporting.
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