Download
(49 Kb)
Download
Updated: 03/10/24 04:21 PM
Pictures
File Info
Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/10/24 04:21 PM
Created:02/14/14 10:28 PM
Monthly downloads:80,270
Total downloads:4,676,471
Favorites:2,754
MD5:
9.3.0
LibAddonMenu-2.0  Popular! (More than 5000 hits)
Version: 2.0 r36
by: sirinsidiator, Seerah
LibAddonMenu is a library which offers many functions for add-on authors to simplify creating a configuration panel in the game's settings menu.

Users:

If the game cannot load some addon because it is missing LibAddonMenu-2.0 as a dependency, simply download and install it like you would any other addon. In case it shows as "out of date" in the game, simply enable the "allow out of date addons" checkbox.
IMPORTANT
In case you get an error that contains text like this:
user:/AddOns/<some other addon>/Libs/LibAddonMenu-2.0

Some other addon you have installed likely contains an old version of LibAddonMenu which is loaded before the most current one.

Make sure to search for LibAddonMenu-2.0 folders in your AddOns folder and delete all of them. Afterwards install the latest version of LibAddonMenu-2.0 separately.

Check Kyzderp's guide for more detailed instructions
Developers:

Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors.

With the ongoing effort to get rid of LibStub in favour of the library management capabilities provided by the game itself since Summerset was released, it is no longer recommended to embed LAM, or use LibStub to access it. Instead it should simply be specified as a dependency and accessed via the new LibAddonMenu2 global variable. Instead of providing it as part of another add-on, users should install and update it separately.

Quickstart:
Simply add LAM2 as a dependency in your addon manifest:
Code:
## DependsOn: LibAddonMenu-2.0
Optionally you can require a specific minimum version of LAM in case you rely on some features that are not available in earlier versions.
Code:
## DependsOn: LibAddonMenu-2.0>=30
In your code you can simply access the library via the global variable "LibAddonMenu2" and start creating your settings panel and controls:

Lua Code:
  1. local LAM = LibAddonMenu2
  2. local saveData = {} -- TODO this should be a reference to your actual saved variables table
  3. local panelName = "MyAddOnSettingsPanel" -- TODO the name will be used to create a global variable, pick something unique or you may overwrite an existing variable!
  4.  
  5. local panelData = {
  6.     type = "panel",
  7.     name = "MyAddOn Settings",
  8.     author = "me",
  9. }
  10. local panel = LAM:RegisterAddonPanel(panelName, panelData)
  11. local optionsData = {
  12.     {
  13.         type = "checkbox",
  14.         name = "My First Checkbox",
  15.         getFunc = function() return saveData.myValue end,
  16.         setFunc = function(value) saveData.myValue = value end
  17.     }
  18. }
  19. LAM:RegisterOptionControls(panelName, optionsData)

For more examples and information you can take a look at exampleoptions.lua, AwesomeGuildStore/Settings.lua, the LAM wiki or the source code. Each control has a full list of available properties in the comment at the start of the lua file.

Features:
  • Controls - LAM offers different control types to build elaborate settings menus
  • Reset to Default - LAM can restore the settings to their default state with one key press
  • Additional AddOn Info - Add a version label and URLs for website, donations, translations or feedback
  • AddOn Search - Can't find the settings for your AddOn between the other hundred entries? No problem! Simply use the text search to quickly find what you are looking for
  • Slash Commands - Provides a shortcut to open your settings menu from chat
  • Tooltips - In case you need more space to explain what a control does, simply use a tooltip
  • Warnings - If your setting causes some unexpected behaviour, you can simply slap a warning on them
  • Dangerous Buttons - when flagged as such, a button will have red text and ask for confirmation before it runs any action
  • Required UI Reload - For cases where settings have to reload the UI or should be stored to disk right away, LAM offers a user friendly way to ask for a UI reload.
  • Support for all 5 official languages and 6 custom localisation projects

External controls:
2.0 r36
- added multiselect feature to dropdown control (#135, thanks Baertram)
- fixed anchor constraint warnings in the interface.log (#136, thanks DakJaniels)
- fixed a bug which could lead to some controls not getting created in some rare cases
- updated for Scions of Ithelia

2.0 r35
- added "resetFunc" to each control type which gets called while resetting a panel to default values (#130, thanks Baertram)
- added workaround for dropdown menus getting cut off when used inside submenus
- updated for Secret of the Telvanni

2.0 r34
- added tooltips for header and description controls (#129, thanks remosito)
- fixed old icons not being hidden when choices are updated on the icon picker (thanks Gandalf)
- updated for High Isle

2.0 r33
- fixed dropdown widget choicesValues not accepting boolean "false" (#127, thanks Baertram)
- switched to a new build system
- updated for Ascending Tide

2.0 r32
- added "createFunc", "minHeight" and "maxHeight" properties to custom control (#123, thanks Baertram)
- updated folder structure (#119)
- updated for Markarth

2.0 r31
- fixed iconpicker showing an empty tooltip when no choicesTooltips are set (#111, thanks Scootworks)
- fixed slider mouse wheel interactions (#115)
- fixed translated texts not showing in the official Russian localization (#118, thanks andy.s)
- improved dropdown choice tooltip code compatibility (#115)
- added "helpUrl" property for many control types (#109, thanks Baertram)
- added "textType" and "maxChars" properties for editbox (#110, thanks Scootworks)
- added "readOnly" property for slider (#112, thanks Scootworks)
- removed embedded copy of LibStub (#116)
- updated Japanese translation (#113, thanks Calamath)
- updated for Greymoor

2.0 r30
- updated Korean translation (thanks whya5448)
- added "enableLinks" property to description control (#102, thanks silvereyes333)
- updated for Dragonhold

2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (34)
File Name
Version
Size
Uploader
Date
2.0 r35
49kB
sirinsidiator
10/31/23 01:16 PM
2.0 r34
48kB
sirinsidiator
06/06/22 05:35 AM
2.0 r33
48kB
sirinsidiator
03/14/22 02:51 PM
2.0 r32
48kB
sirinsidiator
12/17/20 02:04 PM
2.0 r31
49kB
sirinsidiator
06/21/20 03:06 PM
2.0 r30
48kB
sirinsidiator
10/21/19 03:23 AM
2.0 r29
48kB
sirinsidiator
05/07/19 11:00 AM
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


Post A Reply Comment Options
Unread 02/05/19, 06:13 AM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1578
File comments: 1131
Uploads: 41
What you describe is not a bug in the game. When you have duplicate addons in your folder and change ANYTHING in ANY file that is loaded by the game, you need to increment the AddOnVersion. Otherwise you have two different versions of the addon code with the same version number. The APIVersion is not a tie breaker - it is completely unrelated to the addon version. In your case the game simply cannot tell which one is version it should load, so it picks the one it sees last. If you wanted it to pick the one you adjusted, you'd have to change the AddOnVersion to at least 27.

Aside from that, LAM is not outdated. It works as fine as it did 3 game updates ago and I see no reason to update it without having any real changes in the code, just so you don't have to check a checkbox that everyone is already checking. You are literally the only one to complain about this in the past few years, so it is very obviously not an issue for the playerbase. In WOW the same checkbox existed for more than 10 years and it is also not an issue. They even describe in their wikis and addon guides that you have to make sure that the "Allow outdated addons" checkbox is checked. Maybe something we should do for ESO too.

That said, since there is a merge for a new feature pending, I will do an update for Wrathstone which will of course also include the new APIVersion.
Report comment to moderator  
Reply With Quote
Unread 02/04/19, 10:40 PM  
Drakanwulf
 
Drakanwulf's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 51
Uploads: 6
Re: LAM-2.0 r26 Packaging is woefully out-of-date!

Further research has revealed a sneaky game bug having to do with the interaction between the APIVersion: and AddOnVersion: directives. I found it by accident while trying to determine why LAM-2.0 still would not load correctly after I had made the necessary packaging changes to the manifest.txt file to bring its APIVersion: and file loading directives up to standalone and 100025 standards. The changes are:

Code:
## APIVersion: 100025 100026
## Title: LibAddonMenu-2.0
## Version: 2.0 r26
## AddOnVersion: 26
## Author: Seerah, sirinsidiator, et al.
## Contributors: votan, merlight, Garkin, Randactyl, KuroiLight, silvereyes333, Baertram, kyoma
## Description: A library to aid in the creation of option panels.
## DependsOn: LibStub
##
## This Add-on is not created by, affiliated with or sponsored by ZeniMax Media Inc. or its affiliates. 
## The Elder Scrolls® and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or other countries. 
## All rights reserved
##
## You can read the full terms at https://account.elderscrollsonline.com/add-on-terms

LibAddonMenu-2.0\LibAddonMenu-2.0.lua

LibAddonMenu-2.0\controls\panel.lua
LibAddonMenu-2.0\controls\submenu.lua
LibAddonMenu-2.0\controls\button.lua
LibAddonMenu-2.0\controls\checkbox.lua
LibAddonMenu-2.0\controls\colorpicker.lua
LibAddonMenu-2.0\controls\custom.lua
LibAddonMenu-2.0\controls\description.lua
LibAddonMenu-2.0\controls\dropdown.lua
LibAddonMenu-2.0\controls\editbox.lua
LibAddonMenu-2.0\controls\header.lua
LibAddonMenu-2.0\controls\slider.lua
LibAddonMenu-2.0\controls\texture.lua
LibAddonMenu-2.0\controls\iconpicker.lua
LibAddonMenu-2.0\controls\divider.lua
These changes should have worked in Live but they did not. Everything that depended on LAM-2.0 refused to load because the game would not load LAM-2.0; hence, dependency errors all over the place. Turns out, there is a game bug in 100025 that prevents the correct Version: of LAM-2.0 from loading. You can duplicate this problem by loading and/or activating these add-ons and libraries:

Combat Metrics
Combat Reticle (Baertram's latest modification)
LibStub r5 (standalone)
LibAddonMenu-2.0 r26 (standalone)

If you have your OOD checkbox marked, everything will work, I believe, without modifications but, as soon as you turn the OOD checkbox off, bad things should begin to happen as soon as you execute a /reloadui command. They will continue to happen even after you correct the LibStub and LAM-2.0 manifests; the game will not load LAM-2.0 no matter what you do. I found the reason why by accident when I turned my OOD checkbox on and everything loaded just fine but returned to dependency failures as soon as I turned the OOD checkbox off. And this is why...

There is an OOD LAM-2.0 folder embedded within the Combat Metrics folder that is referenced as a dependency by its manifest file. The game will not load this LAM-2.0 file because its APIVersion: is 100023; therefore, it is a bad, OOD addon but, and here is the kicker in this scenario, the AddOnVersion: in the manifest for this file says that its value is 26! Bingo! Same, latest, AddOnVersion: value for both the bad and good files.

It appears that the game will not load any successive LAM-20 files with the same AddOnVersion: value because it has already marked the first one as bad and OOD; not even when the files have a corrected APIVersion: value (100025) in their manifests! The wiki says that the game randomly picks one of an add-on set whenever multiple copies (AddOnVersion: value) exist. I expect this is what happened here but I am guessing.

You can prove this for yourselves by deleting the LAM-2.0 folder from the Combat Metrics folder and by adding "LibAddonMenu-2.0" to its DependsOn: directive. Turn the OOD checkbox off and on between /reloadui commands to watch everything work exactly as it should.

My thanks to Baertram for his asking me to fix the problem rather than whinging about it. Baertram, I would if I could but I don't work for ZOS and I am not the author of LAM-2.0. However, I expect there have been, are, or will be similar occurrences whenever an OOD add-on contains the same AddOnVersion: values in its manifest.
Report comment to moderator  
Reply With Quote
Unread 02/04/19, 03:51 PM  
Drakanwulf
 
Drakanwulf's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 51
Uploads: 6
LAM-2.0 r26 Packaging is woefully out-of-date!

When attempting to test Baertram's upgrades to Combat Reticle, I found that the upgrade would not load because there was no LAM 2.0 for it to use, so I downloaded and installed the latest standalone LibStub and LAM 2.0 libraries from ESOUI.

I should not have downloaded LAM 2.0 because it has not been updated since 100023; it has a naked, out-of-date (r4) LibStub embedded within it; and it has no DependsOn: directive to instruct the game to find and use the latest LibStub.

If you would open the latest LAM folder in ESOUI and check the manifest.txt file, you can verify that my statements are accurate. Then, if you would check the rest of the LAM folder's contents. I believe you will find that the embedded, naked, LibStub.lua file is an out-of-date, r4, version, rather than the current, stand alone, r5, version that exists in ESOUI.

I would appreciate it very much if the author or a designated person would upgrade the LAM 2.0 r26 packaging to be compatible with standalone requirements and APIs 100025 and 100026.

If I fix LAM for myself, my fixes do not get back to ESOUI because I am not the author and because I am not the author, my changes could work for me but not for everyone else who plays the game.

Thank you for your consideration,
Last edited by Drakanwulf : 02/04/19 at 09:44 PM.
Report comment to moderator  
Reply With Quote
Unread 12/28/18, 10:24 PM  
MoonDancer

Forum posts: 0
File comments: 40
Uploads: 0
Update Status?

FCO Item Saver is apparently still dependent on this library, so I'd like to know if you or your group project folks are going to be updating this for Murkmire, and/or future patches?
Report comment to moderator  
Reply With Quote
Unread 10/05/18, 06:08 PM  
Phinix
 
Phinix's Avatar
AddOn Author - Click to view AddOns

Forum posts: 186
File comments: 1783
Uploads: 32
Force panel widgets to update...

Greetings,

I have a somewhat technical request if anyone might be able to help. I have a panel with a variety of controls (a couple dropdown menus, a couple buttons, and a slider). What I want is to update the display of these widgets when I do something elsewhere in code...

EDIT:

The problem ended up being unrelated. Setting a local variable 'myPanel' to the return value from RegisterAddonPanel and then calling CALLBACK_MANAGER:FireCallbacks("LAM-RefreshPanel", myPanel) at the point in my code I want to refresh does in fact appear to be refreshing all widgets.
Last edited by Phinix : 10/06/18 at 03:59 AM.
Report comment to moderator  
Reply With Quote
Unread 09/15/18, 04:35 PM  
Hibiki54

Forum posts: 0
File comments: 16
Uploads: 0
You need to change the tool bar and space out some of the icons.
Report comment to moderator  
Reply With Quote
Unread 09/05/18, 05:33 PM  
SilverWF
 
SilverWF's Avatar
AddOn Author - Click to view AddOns

Forum posts: 55
File comments: 349
Uploads: 2
Exclamation Re: Addon Marked as Out-of-Date

Probably(!) you have some other addon with LibAddonMenu in the package, that has other (bigger) Version, so it overwrites the "right" one.

Originally Posted by F-Lambda
No matter what I do, this addon is marked as out-of-date by ESO, which would of course be potentially problematic if the "load out-of-date addons" option is unchecked. Anyone have any idea what I'm doing wrong? Here's the header of the manifest:
Code:
## APIVersion:  100024
## Title: LibAddonMenu-2.0
## Version: 2.0 r26
## Author: Seerah, sirinsidiator, et al.
## Contributors: votan, merlight, Garkin, Randactyl, KuroiLight, silvereyes333, Baertram, kyoma
## Description: A library to aid in the creation of option panels.

Edit: Okay, this is really weird. I moved every addon other than LAM out of the addons folder, then deleted every file in the LAM folder other than the manifest. Then I stripped the manifest down to just two lines:
Code:
## APIVersion: 100024
## Title: LibAddonMenu-2.0
It still says it's out of date....
Report comment to moderator  
Reply With Quote
Unread 08/15/18, 03:26 PM  
F-Lambda

Forum posts: 1
File comments: 82
Uploads: 0
Addon Marked as Out-of-Date

No matter what I do, this addon is marked as out-of-date by ESO, which would of course be potentially problematic if the "load out-of-date addons" option is unchecked. Anyone have any idea what I'm doing wrong? Here's the header of the manifest:
Code:
## APIVersion:  100024
## Title: LibAddonMenu-2.0
## Version: 2.0 r26
## Author: Seerah, sirinsidiator, et al.
## Contributors: votan, merlight, Garkin, Randactyl, KuroiLight, silvereyes333, Baertram, kyoma
## Description: A library to aid in the creation of option panels.

Edit: Okay, this is really weird. I moved every addon other than LAM out of the addons folder, then deleted every file in the LAM folder other than the manifest. Then I stripped the manifest down to just two lines:
Code:
## APIVersion: 100024
## Title: LibAddonMenu-2.0
It still says it's out of date....
Last edited by F-Lambda : 08/15/18 at 05:48 PM.
Report comment to moderator  
Reply With Quote
Unread 07/24/18, 01:53 PM  
Gandalf
 
Gandalf's Avatar
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 105
Uploads: 1
Re: colorpicker in gamepad mode

Originally Posted by Gandalf
When enabling gamepad mode using colorpicker won't work:

Code:
EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value
stack traceback:
	EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput'
	EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:521: in function 'ZO_GenericGamepadDialog_Show'
	EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:739: in function 'ZO_Dialogs_ShowDialog'
	(tail call): ?
	EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:328: in function 'ZO_Dialogs_ShowGamepadDialog'
	EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:265: in function 'ZO_Dialogs_ShowPlatformDialog'
	EsoUI/Common/ZO_ColorPicker/ZO_ColorPicker_Shared.lua:136: in function 'ZO_ColorPicker_Shared:Show'
	user:/AddOns/LuiExtended/libs/LibAddonMenu-2.0/controls/colorpicker.lua:82: in function '(anonymous)'
Neverless this is my favorite addon!
Well, ZM is using a dedicated class while in gamepad mode. A solution may look like :
Code:
if IsInGamepadPreferredMode() then
    COLOR_PICKER_GAMEPAD:Show(ColorPickerCallback, r, g, b, a, LAM.util.GetStringFromValue(colorpickerData.name))
else
    COLOR_PICKER:Show(ColorPickerCallback, r, g, b, a, LAM.util.GetStringFromValue(colorpickerData.name))
end
Cheers,
Gandalf
Last edited by Gandalf : 07/24/18 at 03:53 PM.
Report comment to moderator  
Reply With Quote
Unread 07/24/18, 04:05 AM  
Gandalf
 
Gandalf's Avatar
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 105
Uploads: 1
colorpicker in gamepad mode

When enabling gamepad mode using colorpicker won't work:

Code:
EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value
stack traceback:
	EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput'
	EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:521: in function 'ZO_GenericGamepadDialog_Show'
	EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:739: in function 'ZO_Dialogs_ShowDialog'
	(tail call): ?
	EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:328: in function 'ZO_Dialogs_ShowGamepadDialog'
	EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:265: in function 'ZO_Dialogs_ShowPlatformDialog'
	EsoUI/Common/ZO_ColorPicker/ZO_ColorPicker_Shared.lua:136: in function 'ZO_ColorPicker_Shared:Show'
	user:/AddOns/LuiExtended/libs/LibAddonMenu-2.0/controls/colorpicker.lua:82: in function '(anonymous)'
Neverless this is my favorite addon!
Report comment to moderator  
Reply With Quote
Unread 07/20/18, 11:23 AM  
Ek1
 
Ek1's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 65
Uploads: 8
If i read right, the add-on could use some love to create dynamic menus?
Report comment to moderator  
Reply With Quote
Unread 06/14/18, 04:58 AM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1578
File comments: 1131
Uploads: 41
Originally Posted by Phuein
I added a YES/NO confirmation dialogue to some of my controls. (It's for changes that require immediate UI reload.) I had some trouble figuring out, with the checkbox, how to reset (refresh) the value when No was selected, as it wasn't actually changed.

It appears that the control value is toggled OnMouseUp always. I would like to request the option to Return a value that disables that behavior.

Also it would be nice to have simpler (wiki?) access to control refreshing from the setFunc itself. And it would be awesome to have confirmation dialogues for controls.

This is my working example, hacking a solution with a delayed refresh:

Code:
[5]={
    type = "checkbox",
    name = "NAME",
    tooltip = "TOOLTIP",
    getFunc = function() return nil end,
    setFunc = function(value)
        local confirmDialog = {
            title = {text = "TITLE"},
            mainText = {text = "TEXT"},
            buttons = {
                [1]={
                    text = "YES", callback = function()
                        -- Stuff happens and then...
                        ReloadUI("ingame")
                    end
                    },
                [2]={
                    text = "NO", callback = function()
                        zo_callLater(function() CALLBACK_MANAGER:FireCallbacks("LAM-RefreshPanel", LAM2.currentAddonPanel) end, 100)
                end
                }
            }
        }
        ZO_Dialogs_RegisterCustomDialog("THISADDONS_CONFIRMDIALOG", confirmDialog)
        ZO_Dialogs_ShowDialog("THISADDONS_CONFIRMDIALOG")
        end,
    warning = "Will need to reload the UI!",
    },
LAM already offers a proper way to request a ui reload from users after they are done changing their settings, via the requiresReload flag. Does this not work for you? Can you explain your use case that requires such a hack to immediately force a reload?

Please also keep in mind that the current LAM version was not made with dynamic settings menus and exotic options in mind. Maybe some day there will be a LAM3 which will take all these features into account, but for now you'll either have to hack your own solution or stick to how it was intended to be used.
Report comment to moderator  
Reply With Quote
Unread 06/13/18, 11:20 PM  
Phuein
 
Phuein's Avatar
AddOn Author - Click to view AddOns

Forum posts: 132
File comments: 270
Uploads: 16
I added a YES/NO confirmation dialogue to some of my controls. (It's for changes that require immediate UI reload.) I had some trouble figuring out, with the checkbox, how to reset (refresh) the value when No was selected, as it wasn't actually changed.

It appears that the control value is toggled OnMouseUp always. I would like to request the option to Return a value that disables that behavior.

Also it would be nice to have simpler (wiki?) access to control refreshing from the setFunc itself. And it would be awesome to have confirmation dialogues for controls.

This is my working example, hacking a solution with a delayed refresh:

Code:
[5]={
    type = "checkbox",
    name = "NAME",
    tooltip = "TOOLTIP",
    getFunc = function() return nil end,
    setFunc = function(value)
        local confirmDialog = {
            title = {text = "TITLE"},
            mainText = {text = "TEXT"},
            buttons = {
                [1]={
                    text = "YES", callback = function()
                        -- Stuff happens and then...
                        ReloadUI("ingame")
                    end
                    },
                [2]={
                    text = "NO", callback = function()
                        zo_callLater(function() CALLBACK_MANAGER:FireCallbacks("LAM-RefreshPanel", LAM2.currentAddonPanel) end, 100)
                end
                }
            }
        }
        ZO_Dialogs_RegisterCustomDialog("THISADDONS_CONFIRMDIALOG", confirmDialog)
        ZO_Dialogs_ShowDialog("THISADDONS_CONFIRMDIALOG")
        end,
    warning = "Will need to reload the UI!",
    },
Report comment to moderator  
Reply With Quote
Unread 05/21/18, 06:12 AM  
mizrolist

Forum posts: 6
File comments: 18
Uploads: 0
Originally Posted by RavenMind
Hello. I was wondering if it would be okay to copy the LibAddonMenu-2.0.lua file into the \libs\LibAddonMenu-2.0\ folder for those add ons which are not using the current version 25? I assume Add-on authors aren't changing anything in that lib file themselves so it shouldn't break anything, right? Thanks!!
I just did that a couple of days ago, it worked for every old addon I'm using.
Report comment to moderator  
Reply With Quote
Unread 04/26/18, 12:40 AM  
RavenMind
 
RavenMind's Avatar

Forum posts: 6
File comments: 391
Uploads: 0
Hello. I was wondering if it would be okay to copy the LibAddonMenu-2.0.lua file into the \libs\LibAddonMenu-2.0\ folder for those add ons which are not using the current version 25? I assume Add-on authors aren't changing anything in that lib file themselves so it shouldn't break anything, right? Thanks!!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: