Download
(49 Kb)
Download
Updated: 03/10/24 04:21 PM
Pictures
File Info
Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/10/24 04:21 PM
Created:02/14/14 10:28 PM
Monthly downloads:80,270
Total downloads:4,676,598
Favorites:2,754
MD5:
9.3.0
LibAddonMenu-2.0  Popular! (More than 5000 hits)
Version: 2.0 r36
by: sirinsidiator, Seerah
LibAddonMenu is a library which offers many functions for add-on authors to simplify creating a configuration panel in the game's settings menu.

Users:

If the game cannot load some addon because it is missing LibAddonMenu-2.0 as a dependency, simply download and install it like you would any other addon. In case it shows as "out of date" in the game, simply enable the "allow out of date addons" checkbox.
IMPORTANT
In case you get an error that contains text like this:
user:/AddOns/<some other addon>/Libs/LibAddonMenu-2.0

Some other addon you have installed likely contains an old version of LibAddonMenu which is loaded before the most current one.

Make sure to search for LibAddonMenu-2.0 folders in your AddOns folder and delete all of them. Afterwards install the latest version of LibAddonMenu-2.0 separately.

Check Kyzderp's guide for more detailed instructions
Developers:

Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors.

With the ongoing effort to get rid of LibStub in favour of the library management capabilities provided by the game itself since Summerset was released, it is no longer recommended to embed LAM, or use LibStub to access it. Instead it should simply be specified as a dependency and accessed via the new LibAddonMenu2 global variable. Instead of providing it as part of another add-on, users should install and update it separately.

Quickstart:
Simply add LAM2 as a dependency in your addon manifest:
Code:
## DependsOn: LibAddonMenu-2.0
Optionally you can require a specific minimum version of LAM in case you rely on some features that are not available in earlier versions.
Code:
## DependsOn: LibAddonMenu-2.0>=30
In your code you can simply access the library via the global variable "LibAddonMenu2" and start creating your settings panel and controls:

Lua Code:
  1. local LAM = LibAddonMenu2
  2. local saveData = {} -- TODO this should be a reference to your actual saved variables table
  3. local panelName = "MyAddOnSettingsPanel" -- TODO the name will be used to create a global variable, pick something unique or you may overwrite an existing variable!
  4.  
  5. local panelData = {
  6.     type = "panel",
  7.     name = "MyAddOn Settings",
  8.     author = "me",
  9. }
  10. local panel = LAM:RegisterAddonPanel(panelName, panelData)
  11. local optionsData = {
  12.     {
  13.         type = "checkbox",
  14.         name = "My First Checkbox",
  15.         getFunc = function() return saveData.myValue end,
  16.         setFunc = function(value) saveData.myValue = value end
  17.     }
  18. }
  19. LAM:RegisterOptionControls(panelName, optionsData)

For more examples and information you can take a look at exampleoptions.lua, AwesomeGuildStore/Settings.lua, the LAM wiki or the source code. Each control has a full list of available properties in the comment at the start of the lua file.

Features:
  • Controls - LAM offers different control types to build elaborate settings menus
  • Reset to Default - LAM can restore the settings to their default state with one key press
  • Additional AddOn Info - Add a version label and URLs for website, donations, translations or feedback
  • AddOn Search - Can't find the settings for your AddOn between the other hundred entries? No problem! Simply use the text search to quickly find what you are looking for
  • Slash Commands - Provides a shortcut to open your settings menu from chat
  • Tooltips - In case you need more space to explain what a control does, simply use a tooltip
  • Warnings - If your setting causes some unexpected behaviour, you can simply slap a warning on them
  • Dangerous Buttons - when flagged as such, a button will have red text and ask for confirmation before it runs any action
  • Required UI Reload - For cases where settings have to reload the UI or should be stored to disk right away, LAM offers a user friendly way to ask for a UI reload.
  • Support for all 5 official languages and 6 custom localisation projects

External controls:
2.0 r36
- added multiselect feature to dropdown control (#135, thanks Baertram)
- fixed anchor constraint warnings in the interface.log (#136, thanks DakJaniels)
- fixed a bug which could lead to some controls not getting created in some rare cases
- updated for Scions of Ithelia

2.0 r35
- added "resetFunc" to each control type which gets called while resetting a panel to default values (#130, thanks Baertram)
- added workaround for dropdown menus getting cut off when used inside submenus
- updated for Secret of the Telvanni

2.0 r34
- added tooltips for header and description controls (#129, thanks remosito)
- fixed old icons not being hidden when choices are updated on the icon picker (thanks Gandalf)
- updated for High Isle

2.0 r33
- fixed dropdown widget choicesValues not accepting boolean "false" (#127, thanks Baertram)
- switched to a new build system
- updated for Ascending Tide

2.0 r32
- added "createFunc", "minHeight" and "maxHeight" properties to custom control (#123, thanks Baertram)
- updated folder structure (#119)
- updated for Markarth

2.0 r31
- fixed iconpicker showing an empty tooltip when no choicesTooltips are set (#111, thanks Scootworks)
- fixed slider mouse wheel interactions (#115)
- fixed translated texts not showing in the official Russian localization (#118, thanks andy.s)
- improved dropdown choice tooltip code compatibility (#115)
- added "helpUrl" property for many control types (#109, thanks Baertram)
- added "textType" and "maxChars" properties for editbox (#110, thanks Scootworks)
- added "readOnly" property for slider (#112, thanks Scootworks)
- removed embedded copy of LibStub (#116)
- updated Japanese translation (#113, thanks Calamath)
- updated for Greymoor

2.0 r30
- updated Korean translation (thanks whya5448)
- added "enableLinks" property to description control (#102, thanks silvereyes333)
- updated for Dragonhold

2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (34)
File Name
Version
Size
Uploader
Date
2.0 r35
49kB
sirinsidiator
10/31/23 01:16 PM
2.0 r34
48kB
sirinsidiator
06/06/22 05:35 AM
2.0 r33
48kB
sirinsidiator
03/14/22 02:51 PM
2.0 r32
48kB
sirinsidiator
12/17/20 02:04 PM
2.0 r31
49kB
sirinsidiator
06/21/20 03:06 PM
2.0 r30
48kB
sirinsidiator
10/21/19 03:23 AM
2.0 r29
48kB
sirinsidiator
05/07/19 11:00 AM
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


Post A Reply Comment Options
Unread 04/08/18, 11:28 AM  
tomtomhotep
 
tomtomhotep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 217
Uploads: 6
Question Enhancement Request

I would like to request an enhancement to the editbox widget:

Could you add the following optional parameters to the editboxData table:

Lua Code:
  1. isNumeric = false,   -- boolean, default false, set to true to allow only numeric input
  2. min = 0,             -- same meaning as with sliders, only used if isNumeric = true
  3. max = 20,            -- same meaning as with sliders, only used if isNumeric = true
  4. multiplesOf = 1,     -- numeric, default 1.  If provided, clamp input to a multiple of this number (only used if isNumeric = true)
  5. decimals = 0,        -- same meaning as with sliders, only used if isNumeric = true
  6. autoSelect = false,  -- boolean, automatically select everything in the text input field when it gains focus (not related to isNumeric)




...Also, with the slider widget, when sliderData.clampInput = true and sliderData.step ~= 1, I believe the input should be clamped to an exact multiple of step.



Thanks!
Report comment to moderator  
Reply With Quote
Unread 03/26/18, 08:21 PM  
p.walker

Forum posts: 0
File comments: 2
Uploads: 0
About Korean Translation Patch Support

Some of the ESO users in Korea are making translation patches.
Could you put a string for Korean on your add-on?
The strings required for the Korean language are as follows :

Lua Code:
  1. kr = {
  2.         PANEL_NAME = "蝠盜蠨",
  3.         VERSION = "纄訄: <<X:1>>",
  4.         WEBSITE = "裹芬襴钸 縩紸",
  5.         PANEL_INFO_FONT = "EsoKR/fonts/Univers57.otf|14|soft-shadow-thin",
  6.         RELOAD_UI_WARNING = "襴 茤訕襄 绀溽靘籴 風滼筼 訁袩靘瀰褄靴 UI 苈穜滠遨襴 靄袔革瓈瓤.",
  7.         RELOAD_DIALOG_TITLE = "UI 苈穜滠遨 靄袔",
  8.         RELOAD_DIALOG_TEXT = "绀溽瘜 茤訕 謑 UI 苈穜滠遨襄 靄袔穜靘璔 芬靭襴 覈蒵瓈瓤. 诀瀈 苈穜滠遨靘蓜溠蒵瓈灌? 蝄瓈籴 绀溽襄 迨莌靘蓜溠蒵瓈灌?",
  9.         RELOAD_DIALOG_RELOAD_BUTTON = "苈穜滠遨",
  10.         RELOAD_DIALOG_DISCARD_BUTTON = "绀溽迨莌",
  11.     }
Last edited by p.walker : 04/24/18 at 07:15 PM.
Report comment to moderator  
Reply With Quote
Unread 01/24/18, 04:41 PM  
tomtomhotep
 
tomtomhotep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 217
Uploads: 6
Re: Re: Re: Re: colored sliders

Originally Posted by sirinsidiator
Of course - it's simply a backdrop control after all (control.slider.bg:SetCenterColor should do the trick), but since it is not officially supported it could in theory break in the future if I ever need to change something in the library.
Hehe. I do a number of things with your controls that aren't officially supported. I'll keep an eye out!

Originally Posted by sirinsidiator
For example, have you considered using the half-width flag so you can put the first slider to the left and the second to the right in the same line?
I am actually considering that as well. I'm gonna play with it both ways.

Originally Posted by sirinsidiator
I'd also suggest you use submenus for each crafting type so you don't have all of those sliders in a long list.
Yes, that is prolly a good idea.
Report comment to moderator  
Reply With Quote
Unread 01/24/18, 01:45 PM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1578
File comments: 1131
Uploads: 41
Re: Re: Re: colored sliders

Originally Posted by tomtomhotep
Originally Posted by sirinsidiator
Originally Posted by tomtomhotep
Is there any way for me to change the color of a slider control (created by LAM in my Addon Settings) from the standard grey to a different color?
What exactly is the usecase here?
The use case is that I have a slider in my addon settings for setting the selling prices per unit of material for every single crafting material in the game (metals, woods, clothiers, pot runes, ess runes, tempers, style mats) That's like over 100!

I need to add a second slider under each of those 100 or so existing ones, for the user to set the trade-in discount price (buying price). I would like them to stand out, since they will be interspersed (sell price, buy price, sell price, buy price, ..........)

I can settle for coloring the slider label with a simple |c color code, but it would look even nicer if the sliders themselves were tinted as well.


Originally Posted by sirinsidiator
There is currently no way to do this, because the idea is to have all controls of a type look the same between all addons.
There's no option in your library, but is there any way in LUA to tint the underlying Texture control itself?
Of course - it's simply a backdrop control after all (control.slider.bg:SetCenterColor should do the trick), but since it is not officially supported it could in theory break in the future if I ever need to change something in the library.

But aside from that - and not having seen your menu - it honestly sounds like you should restructure it instead of changing the color of the slider.
For example, have you considered using the half-width flag so you can put the first slider to the left and the second to the right in the same line?
You could also make a visible break in between each material with title or line controls.
I'd also suggest you use submenus for each crafting type so you don't have all of those sliders in a long list.
Report comment to moderator  
Reply With Quote
Unread 01/24/18, 12:17 PM  
tomtomhotep
 
tomtomhotep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 217
Uploads: 6
Re: Re: colored sliders

Originally Posted by sirinsidiator
Originally Posted by tomtomhotep
Is there any way for me to change the color of a slider control (created by LAM in my Addon Settings) from the standard grey to a different color?
What exactly is the usecase here?
The use case is that I have a slider in my addon settings for setting the selling prices per unit of material for every single crafting material in the game (metals, woods, clothiers, pot runes, ess runes, tempers, style mats) That's like over 100!

I need to add a second slider under each of those 100 or so existing ones, for the user to set the trade-in discount price (buying price). I would like them to stand out, since they will be interspersed (sell price, buy price, sell price, buy price, ..........)

I can settle for coloring the slider label with a simple |c color code, but it would look even nicer if the sliders themselves were tinted as well.


Originally Posted by sirinsidiator
There is currently no way to do this, because the idea is to have all controls of a type look the same between all addons.
There's no option in your library, but is there any way in LUA to tint the underlying Texture control itself?
Report comment to moderator  
Reply With Quote
Unread 01/24/18, 10:09 AM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1578
File comments: 1131
Uploads: 41
Re: colored sliders

Originally Posted by tomtomhotep
Is there any way for me to change the color of a slider control (created by LAM in my Addon Settings) from the standard grey to a different color?
What exactly is the usecase here? There is currently no way to do this, because the idea is to have all controls of a type look the same between all addons.
Report comment to moderator  
Reply With Quote
Unread 01/23/18, 01:10 PM  
tomtomhotep
 
tomtomhotep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 217
Uploads: 6
Question colored sliders

Is there any way for me to change the color of a slider control (created by LAM in my Addon Settings) from the standard grey to a different color?
Report comment to moderator  
Reply With Quote
Unread 11/19/17, 02:51 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 238
File comments: 120
Uploads: 1
Heyhey, could you implement two new functions for iconselect?
- icon padding
- iconselect size

Setting both after creating the iconselect does not work and I just don't manage to find out why. Btw. you could add "AuraMastery" to the addons using LAM section on github, if u like

/edit: Found another feature that would be nice: Colorpicker and iconpicker have a Getfunction that is called upon initialization. The update functions are local functions. In some cases it is neccessary to call the GetFunc in the middle of the game, so a public function that let's us make a preselection would be really handy. Implementing that thing can easily be done by the addon author, but i thought it would probably be nice to include it into the baseline functionality.

Cheers,
Letho
Last edited by Letho : 11/19/17 at 04:29 AM.
Report comment to moderator  
Reply With Quote
Unread 09/29/17, 06:51 AM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1578
File comments: 1131
Uploads: 41
I settled for a variation on your first fix since there is a difference between using the LAM internal ScrollDataIntoView and ZO_ScrollList_ScrollDataIntoView with more than just a handful of addons enabled.
Report comment to moderator  
Reply With Quote
Unread 09/26/17, 08:33 AM  
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1578
File comments: 1131
Uploads: 41
Thanks. I haven't had the chance to log into PTS yet, but I'll put together an update as soon as I can.
Report comment to moderator  
Reply With Quote
Unread 09/23/17, 01:22 PM  
Gandalf
 
Gandalf's Avatar
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 105
Uploads: 1
Update 16 PTS - Breaks LibAddonMenu - better fix

I verified the visual effect of LibAddonMenu's ScrollDataIntoView function with the effect of the standard ZO_ScrollList_ScrollDataIntoView function. I could not find any reason for not using the standard function.

This also drops the need of using ZO internal data structures that break on PTS.

Therefore:
Code:
#524 ScrollDataIntoView(addonList, selectedData)
#602 ScrollDataIntoView(addonList, selectedData)
should be changed to:
Code:
#524 ZO_ScrollList_ScrollDataIntoView(addonList, selectedData.sortIndex)
#602 ZO_ScrollList_ScrollDataIntoView(addonList, selectedData.sortIndex)
and the local function ScrollDataIntoView can be dropped.
Last edited by Gandalf : 09/23/17 at 01:29 PM.
Report comment to moderator  
Reply With Quote
Unread 09/19/17, 06:01 AM  
Gandalf
 
Gandalf's Avatar
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 105
Uploads: 1
Update 16 PTS - Breaks LibAddonMenu - fix

3.2 Source says:

Lua Code:
  1. local function UpdateModeFromHeight(self, height)
  2.     if self.mode == SCROLL_LIST_UNIFORM then
  3.         if self.uniformControlHeight == NO_HEIGHT_SET then
  4.             self.uniformControlHeight = height
  5.         elseif height ~= self.uniformControlHeight then
  6.             self.uniformControlHeight = nil
  7.             self.mode = SCROLL_LIST_NON_UNIFORM
  8.             ZO_ScrollList_Commit(self)
  9.         end
  10.     end
  11. end

Therefore
Code:
#444     local controlHeight = list.controlHeight
should be:
Code:
#444    local controlHeight = list.uniformControlHeight
But to be compatible with update 15 and since it's fixed anyway it might be better:
Code:
#444    local controlHeight = 28

And as for ZM: beauty has its own excuse for being
Last edited by Gandalf : 09/19/17 at 06:15 AM.
Report comment to moderator  
Reply With Quote
Unread 09/19/17, 04:28 AM  
Gandalf
 
Gandalf's Avatar
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 105
Uploads: 1
Update 16 PTS - Breaks LibAddonMenu

Opening Addon Settings cause:

user:/AddOns/SkyShards/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:445: operator * is not supported for nil * number
stack traceback:
user:/AddOns/SkyShards/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:445: in function 'ScrollDataIntoView'
user:/AddOns/SkyShards/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:524: in function 'PopulateAddonList'
user:/AddOns/SkyShards/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:886: in function 'panelData.callback'
EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:52: in function 'TreeEntryOnSelected'
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:568: in function 'ZO_TreeNode:OnSelected'
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:274: in function 'ZO_Tree:SelectNode'
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:737: in function 'ZO_TreeEntry_OnMouseUp'
ZO_CollectionsBookContentsCategoriesScrollChildZO_TreeStatusLabelSubCategory1_MouseUp:3: in function '(main chunk)'


It seams that LibAddonMenu can't access addonList.controlHeight of the control ZO_ScrollList anymore.
Report comment to moderator  
Reply With Quote
Unread 09/05/17, 11:02 PM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
Originally Posted by rockingdice
I'm testing r24, it seems if I enable the scrollable = true for dropdown control, choicesTooltips are not showing anymore, it's a bug or not supported yet?
for r24, I met this issue once:

Lua Code:
  1. Too many anchors processed. Tail of anchor list:
  2. AC_SUBMENU_CATEGORY_SETTINGCombobox2DropdownScrollScrollBarDown->
  3. AC_SUBMENU_CATEGORY_SETTINGCombobox2DropdownScrollScrollBarUp->
  4. ->
  5. ->
  6. AC_SUBMENU_CATEGORY_SETTINGCombobox2DropdownScrollScrollBarThumbMunge

and a lot of:

Lua Code:
  1. Too many anchors processed. Tail of anchor list:
  2. AC_SUBMENU_CATEGORY_SETTINGCombobox2DropdownScroll1Row4->
  3. AC_SUBMENU_CATEGORY_SETTINGCombobox2DropdownScroll1Row4ScrollHighlightAnimation->
  4. AC_SUBMENU_CATEGORY_SETTINGCombobox2DropdownScroll1Row5->
  5. AC_SUBMENU_CATEGORY_SETTINGCombobox2DropdownScroll1Row5ScrollHighlightAnimation->
  6. AC_SUBMENU_CATEGORY_SETTINGCombobox2DropdownScroll1Row6

when I try to open a scrollazble dropdown. It has 10~ items.

And it pops up a really wide dropdownlist.

screenshot:
Last edited by rockingdice : 09/06/17 at 10:32 AM.
Report comment to moderator  
Reply With Quote
Unread 09/05/17, 11:45 AM  
rockingdice
 
rockingdice's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 166
Uploads: 9
I'm testing r24, it seems if I enable the scrollable = true for dropdown control, choicesTooltips are not showing anymore, it's a bug or not supported yet?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: