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Clockwork City (3.2)
Updated:12/03/17 09:53 AM
Created:12/07/14 04:06 AM
Monthly downloads:43
Total downloads:150,771
Favorites:138
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Sorcerer Helper  Popular! (More than 5000 hits)
Version: 3.2.0
by: RunningDuck [More]
Sorcerer Helper
An addon for sorcerers that reminds you to keep your minions and buffs up, alerts you with a countdown when Crystal Fragments proc, and countdown for quite a few of your abilities with a duration.
Available for non-Sorcs, but currently only for common skills (no class skills except for Sorcerers yet).


Features
  • Alerts and Procs display a countdown of seconds remaining
  • Two display modes:
    • Two types of icons: Reminders (buffs) and Alerts & Procs, in two different windows
    • In slot order, for example it can be placed just above the skill bar
  • Scaleable icon sizes, for example alert icons twice the size of reminder icons
  • All abilities (buffs, procs & alerts) can be individually turned on or off
  • Option to hide when in menus
  • Option to show repositioning help, otherwise the position is locked
  • Selectable if it should load for non-sorcerer characters
  • Selectable if settings should be account wide (like today) or for each character (new in 2.5.1)
  • Sorcerer / Dark Magic
    • Crystal Fragments (proc)
    • Encase
    • Rune Prison
  • Sorcerer / Daedric Summoning
    • Unstable Familiar (buff)
    • Daedric Curse
    • Summons Winged Twilight (buff)
    • Bound Armor (buff)
    • Conjured Ward
  • Sorcerer / Storm Calling
    • Mages' Fury
    • Lightning Form
    • Lightning Splash
    • Surge
    • Bolt Escape
  • Weapon / Destruction Staff
    • Weakness of Elements
    • Wall of Elements (new in 2.5.0)
  • Weapon / Restoration Staff
    • Steadfast Ward
  • World / Soul Magic
    • Soul Trap
  • Guild / Fighters Guild
    • Expert Hunter
  • Guild / Mages Guild
    • Mage's Light (buff)
    • Entropy
  • Alliance War/ Assault
    • Magicka Detonation

Controls
  • Set "Show repositioning help" to ON in the settings
  • Left-click and drag to reposition the windows
  • Set "Show repositioning help" to OFF in the settings to get rid of the repositioning windows and lock the icons

Known Issues
  • Expert Hunter countdown doesn't extend (as the actual ability do)
  • Daedric Curse timer tracks from when it was cast, not from when it affects the target. As such, it might be off by a second or two depending on the distance to the target.
  • Timers need fine-tuning, for example some now depend also on skill rank
  • Ligtning Splash does not do a good job to detect when the cast is aborted and usually display countdown anyway
  • If you use redefine keys to mouse buttons, the abilities that is solely detected by the key detection routine will fail to be detected
  • Sometimes at load of new scene or mount/dismount, a timer might display in large icon. Remedy is to toogle the ability
  • There is a small memory leak, so after some time you might have to give command /RELOADUI to clear it out.

Possible Future Features
  • More abilities with a duration
  • Modify Mage's Fury depending on targets health above/below 20%
  • Display countdowns in time order, i.e. 1 sec left before the one with 2 sec left
  • Add class skills for non-sorcerers, for example:
    • Show proc for Nightblade assasins Merciful Resolve (similar to Crystal Fragments)
  • Summoned creature HP display (currently not possible as far as I know due to limitations in the game API)
  • Summoned pets now have abilities/buffs that can be activated. If game API allows tracking of this on the pets (I have some doubts) these could also be shown with a timer kind of like how daedric curse works. For example:
    • Familiar Damage Pulse (4 sec PBAOE)
    • Empower Twilight Tormentor (15 second 50% damage buff to pet)
  • Cosmetic issue when you scale the icons to 100%, you can see the border frame. If you scale it bigger, you can't see this any more. Maybe add an option to show/hide border and let it scale with the ability icon size.

Acknowledgments
Continued version of SorcererHelper by stjobe (1.1.13 from 09/18/14).
Suggestion and part of code for per character settings: Baertram
3.2.0 Adapted to Clockwork City (Update 16 - game version 3.2 - API 21) and LibAddonMenu 2.0 r25

3.1.0 Adapted to Horns of the Reach (Update 15 - game version 3.1 - API 20) and LibAddonMenu 2.0 r24

2.8.1 Bump to API 19 (and embarrassingly not even tested)

2.8.0 Adapted to Homestead (Update 13 - game version 2.7 - API 18) and LibAddonMenu 2.0 r23
Fixed that Bound Armor and Conjured Ward have swapped places in this update
Fixed that Velocious Curse (Daedric Curse morph) changed name to Haunting Curse and time to 8.5s
Fixed that Crystal Fragments proc didn't show if non-sorc was enabled

2.7.1 Adapted to addition of Ultimate skills for weapons. Are these skills useful to have an alert with countdown?
2.7.0 Adapted to One Tamriel (Update 12 -game version 2.6.0 - API 17)

2.6.0 Adapted to Shadows of the Hist (Update 11 -game version 2.5.5 - API 16)

2.5.2 Updated some durations like Annulment (thanks Tim), Boundless storm (thanks Luciana) and a few more I found.
2.5.1 Added support for per character settings, as suggested and shown by Baertram. Hopefully also Elemental Blockade (morph of Wall of Elements) work properly (hope Luciana can confirm).
2.5.0 Adapted to Dark Brotherhood (game version 2.5 and API 15). Added support for Destruction Staff - Wall of Elements

2.3.1 Correctly adapted to LibAddonMenu-2.0 r20 ?
2.3.1 Adapted to LibAddonMenu-2.0 r20
2.3.0 Adapted to Thieves Guild (game version 2.3 and API 14). Fixed timer for Proximity Detonation (morph of Magicka Detonation)

2.2.2 Added timer for Magicka Detonation (Alliance War/Assault), at least I hope so as I can't test myself
2.2.1 Adapted to Orsinium (game version 2.2.4 and API 13)
2.2.0 Allowed for non-Sorcs, for the common skills

2.1.8 Updated quite a few durations after the update, for example Surge
2.1.7 Detects re-proc of Crystal Fragments (but are there cases where it fails to detect a proc entirely, please give feedback)
2.1.5 Adapted to Update 7 (game version 1.7.0). Removed detection of Crystal Fragment proc based on magicka cost, as other methods seems to work properly, and the cost-based sometimes did not.

2.1.4 New abilities: Lightning Splash. Hopefully better ability to detect Crystal Proc in special cases. Either show repositioning and allow move, or hide repositioning and lock icons
2.1.3 Unslotted but still active alerts are now shown. Repositioning window no longer interfere with clickable objects (like unlocking a chest). Fade out of an icon should no longer repeat indefinitely on any machine.
2.1.2 Bugfix for unmorphed Lightning Form or Daedric Curse
2.1.1 Display option for skill bar order. Icon scaling. New abilities: Conjured Ward, Encase, Rune Prison, Mages' Fury, Weakness of Elements, Entropy, Soul Trap, and maybe Bolt Escape and Steadfast Ward
2.1.0 Beta version
2.0.1 Can lock position of alert and reminder windows in settings
2.0.0 Update 6 required quite some more changes and now it should have a (much?) better key detection routine
1.2.2 Adapted to LibAddonMenu-2.0 r17
1.2.1 Adapted to Update 6 (game version 1.6.5)
1.2.0 Adapted to Update 5 (game version 1.5.2) and LibAddonMenu 2.0 r16
Archived Files (17)
File Name
Version
Size
Uploader
Date
3.1.0
57kB
RunningDuck
08/21/17 11:32 AM
2.8.1
53kB
RunningDuck
05/27/17 03:29 AM
2.8.0
53kB
RunningDuck
02/16/17 03:13 PM
2.7.1
53kB
RunningDuck
10/11/16 01:30 PM
2.7.1
53kB
RunningDuck
10/11/16 01:25 PM
2.7.0
53kB
RunningDuck
10/08/16 11:30 AM
2.6.0
53kB
RunningDuck
08/05/16 08:33 AM
2.5.2
53kB
RunningDuck
07/10/16 04:36 AM
2.5.1
53kB
RunningDuck
07/05/16 03:02 PM
2.5.0
53kB
RunningDuck
07/02/16 08:48 AM
2.3.2
52kB
RunningDuck
04/04/16 11:49 AM
2.3.1
53kB
RunningDuck
04/01/16 12:01 PM
2.3.0
39kB
RunningDuck
03/31/16 12:42 PM
2.2.2
39kB
RunningDuck
02/08/16 12:25 PM
2.2.1
39kB
RunningDuck
11/03/15 04:40 PM
2.2.0
39kB
RunningDuck
10/13/15 11:37 AM
2.1.8
38kB
RunningDuck
09/09/15 12:39 PM


Post A Reply Comment Options
Unread 03/18/17, 04:14 AM  
Kilin

Forum posts: 0
File comments: 6
Uploads: 0
Re: Re: Re: Re: Re: Re: Re: Re: Crystal proc

Originally Posted by Daklys
Originally Posted by Kilin
Originally Posted by Daklys
Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the French client, is it because of that ?
HI,
Yes it's quite likely due to the French client. In one of the detection routines the actual name in the client is used. In update 2.3 it changed (English) name from CF Passive to CF Proc. But I didn't change the French/German names as I don't know them (and to be honest didn't spend too much time to find it )

The old string used is "Fragments de cristal passifs^pm". What is new French version of "Proc"?
You could actually try to change it in row 714 from passifs to for example proc in the addon.
This what I see when the crystal proc: "Décl. fragments de cristal", i tried to modify SorcererHelper.lua but it doesn't work :-(
I would need some advise, or take the time to dig into the available reosurces on internet, to better understand how the localization works. For example there is this strange ^pm in the end of the French name string, and similar ^p in the German. Did you try with and without?
Yes i tried with ^pm with ^p, witout and nothing works ! :-\
For the french localization, change "Fragments de cristal passifs^pm" for "Décl. fragments de cristal^m" and crystal frags proc detection will work again.
I did the change but unfortunatly it doesn't work :-(
It works for me.
To find the string that will work for you, do this :
- Open SorcererHelper.lua with Nottepad++.
- Line 9 : change DebugMe to 33 for example (something between 30 and 40)
- Launch the game and go to a safe place.
- use spells until you get a crystal frag proc.
- Go to your chat tab and, in the yellow text (debug informations), look for something like "Décl. fragments de cristal^m" (french localization only).
- write down this string and copy/paste it in your SorcererHelper.lua in line 714.
- save your changes in notepadd++.
- Reload UI in game. and see if procs are now detected.
- if yes, set DebugMe back to 0. Save and close.

Hope it helps.
I tried without success i don't understand, can you upload the working file somewhere so i can download it ?
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Unread 03/17/17, 06:35 AM  
Daklys

Forum posts: 0
File comments: 3
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Re: Re: Re: Re: Re: Re: Re: Crystal proc

Originally Posted by Kilin
Originally Posted by Daklys
Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the French client, is it because of that ?
HI,
Yes it's quite likely due to the French client. In one of the detection routines the actual name in the client is used. In update 2.3 it changed (English) name from CF Passive to CF Proc. But I didn't change the French/German names as I don't know them (and to be honest didn't spend too much time to find it )

The old string used is "Fragments de cristal passifs^pm". What is new French version of "Proc"?
You could actually try to change it in row 714 from passifs to for example proc in the addon.
This what I see when the crystal proc: "Décl. fragments de cristal", i tried to modify SorcererHelper.lua but it doesn't work :-(
I would need some advise, or take the time to dig into the available reosurces on internet, to better understand how the localization works. For example there is this strange ^pm in the end of the French name string, and similar ^p in the German. Did you try with and without?
Yes i tried with ^pm with ^p, witout and nothing works ! :-\
For the french localization, change "Fragments de cristal passifs^pm" for "Décl. fragments de cristal^m" and crystal frags proc detection will work again.
I did the change but unfortunatly it doesn't work :-(
It works for me.
To find the string that will work for you, do this :
- Open SorcererHelper.lua with Nottepad++.
- Line 9 : change DebugMe to 33 for example (something between 30 and 40)
- Launch the game and go to a safe place.
- use spells until you get a crystal frag proc.
- Go to your chat tab and, in the yellow text (debug informations), look for something like "Décl. fragments de cristal^m" (french localization only).
- write down this string and copy/paste it in your SorcererHelper.lua in line 714.
- save your changes in notepadd++.
- Reload UI in game. and see if procs are now detected.
- if yes, set DebugMe back to 0. Save and close.

Hope it helps.
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Unread 03/10/17, 01:26 PM  
Kilin

Forum posts: 0
File comments: 6
Uploads: 0
Re: Re: Re: Re: Re: Re: Crystal proc

Originally Posted by Daklys
Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the French client, is it because of that ?
HI,
Yes it's quite likely due to the French client. In one of the detection routines the actual name in the client is used. In update 2.3 it changed (English) name from CF Passive to CF Proc. But I didn't change the French/German names as I don't know them (and to be honest didn't spend too much time to find it )

The old string used is "Fragments de cristal passifs^pm". What is new French version of "Proc"?
You could actually try to change it in row 714 from passifs to for example proc in the addon.
This what I see when the crystal proc: "Décl. fragments de cristal", i tried to modify SorcererHelper.lua but it doesn't work :-(
I would need some advise, or take the time to dig into the available reosurces on internet, to better understand how the localization works. For example there is this strange ^pm in the end of the French name string, and similar ^p in the German. Did you try with and without?
Yes i tried with ^pm with ^p, witout and nothing works ! :-\
For the french localization, change "Fragments de cristal passifs^pm" for "Décl. fragments de cristal^m" and crystal frags proc detection will work again.
I did the change but unfortunatly it doesn't work :-(
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Unread 03/09/17, 05:07 PM  
Daklys

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Re: Re: Re: Crystal proc

Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the French client, is it because of that ?
HI,
Yes it's quite likely due to the French client. In one of the detection routines the actual name in the client is used. In update 2.3 it changed (English) name from CF Passive to CF Proc. But I didn't change the French/German names as I don't know them (and to be honest didn't spend too much time to find it )

The old string used is "Fragments de cristal passifs^pm". What is new French version of "Proc"?
You could actually try to change it in row 714 from passifs to for example proc in the addon.
This what I see when the crystal proc: "Décl. fragments de cristal", i tried to modify SorcererHelper.lua but it doesn't work :-(
I would need some advise, or take the time to dig into the available reosurces on internet, to better understand how the localization works. For example there is this strange ^pm in the end of the French name string, and similar ^p in the German. Did you try with and without?
Yes i tried with ^pm with ^p, witout and nothing works ! :-\
For the french localization, change "Fragments de cristal passifs^pm" for "Décl. fragments de cristal^m" and crystal frags proc detection will work again.
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Unread 03/09/17, 12:39 PM  
Omenpapa

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Heya

Could you add support for combat prayer's 8 sec buff please?
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Unread 03/04/17, 12:50 PM  
Kilin

Forum posts: 0
File comments: 6
Uploads: 0
Re: Re: Re: Re: Crystal proc

Originally Posted by RunningDuck
Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the French client, is it because of that ?
HI,
Yes it's quite likely due to the French client. In one of the detection routines the actual name in the client is used. In update 2.3 it changed (English) name from CF Passive to CF Proc. But I didn't change the French/German names as I don't know them (and to be honest didn't spend too much time to find it )

The old string used is "Fragments de cristal passifs^pm". What is new French version of "Proc"?
You could actually try to change it in row 714 from passifs to for example proc in the addon.
This what I see when the crystal proc: "Décl. fragments de cristal", i tried to modify SorcererHelper.lua but it doesn't work :-(
I would need some advise, or take the time to dig into the available reosurces on internet, to better understand how the localization works. For example there is this strange ^pm in the end of the French name string, and similar ^p in the German. Did you try with and without?
Yes i tried with ^pm with ^p, witout and nothing works ! :-\
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Unread 03/04/17, 10:47 AM  
RunningDuck
 
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Forum posts: 1
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Re: Re: Re: Crystal proc

Originally Posted by Kilin
Originally Posted by RunningDuck
Originally Posted by Kilin
Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the French client, is it because of that ?
HI,
Yes it's quite likely due to the French client. In one of the detection routines the actual name in the client is used. In update 2.3 it changed (English) name from CF Passive to CF Proc. But I didn't change the French/German names as I don't know them (and to be honest didn't spend too much time to find it )

The old string used is "Fragments de cristal passifs^pm". What is new French version of "Proc"?
You could actually try to change it in row 714 from passifs to for example proc in the addon.
This what I see when the crystal proc: "Décl. fragments de cristal", i tried to modify SorcererHelper.lua but it doesn't work :-(
I would need some advise, or take the time to dig into the available reosurces on internet, to better understand how the localization works. For example there is this strange ^pm in the end of the French name string, and similar ^p in the German. Did you try with and without?
Report comment to moderator  
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Unread 03/04/17, 07:16 AM  
Kilin

Forum posts: 0
File comments: 6
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Re: Re: Crystal proc

Originally Posted by RunningDuck
Originally Posted by Kilin
Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the French client, is it because of that ?
HI,
Yes it's quite likely due to the French client. In one of the detection routines the actual name in the client is used. In update 2.3 it changed (English) name from CF Passive to CF Proc. But I didn't change the French/German names as I don't know them (and to be honest didn't spend too much time to find it )

The old string used is "Fragments de cristal passifs^pm". What is new French version of "Proc"?
You could actually try to change it in row 714 from passifs to for example proc in the addon.
This what i see when the crystal proc: "Décl. fragments de cristal", i tried to modify SorcererHelper.lua but it doesn't work :-(
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Unread 03/04/17, 05:25 AM  
RunningDuck
 
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Forum posts: 1
File comments: 110
Uploads: 4
Re: Crystal proc

Originally Posted by Kilin
Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the French client, is it because of that ?
HI,
Yes it's quite likely due to the French client. In one of the detection routines the actual name in the client is used. In update 2.3 it changed (English) name from CF Passive to CF Proc. But I didn't change the French/German names as I don't know them (and to be honest didn't spend too much time to find it )

The old string used is "Fragments de cristal passifs^pm". What is new French version of "Proc"?
You could actually try to change it in row 714 from passifs to for example proc in the addon.
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Unread 03/03/17, 04:58 PM  
Kilin

Forum posts: 0
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Crystal proc

Hey, nice job you did on your addon !

I read the change log for 2.8.0 and i saw you fixed crystal fragment proc to show up ...
But nothing happens with my level 17 sorcerer ....

I use the french client, is it because of that ?
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Unread 02/18/17, 10:46 AM  
KodiakX

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Hey RunningDuck,

Just a heads up "Haunting Curse" actually lasts 12 seconds total. It first explodes at 3.5 seconds, then it lasts an additional 8.5 seconds after that for a second explosion.
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Unread 02/17/17, 05:47 AM  
RunningDuck
 
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Originally Posted by EternalDarkness666
Originally Posted by Archamus
It would be amazing if you were able to add a notification for nightblades assassin will proc on merciless resolve that is similar to the notification for crystal fragments.
I agree, it would make life much easier as NB.
Main reason why i not playing as one atm is because of this xD
I will try to level my Nightblade skills so I can try it out, as it might be a bit tricky to do it blind.
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Unread 02/16/17, 05:45 PM  
Alessondria

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I love your mod. LOVE IT! I only wish you would consider adding an optional support for the rest of the abilities. Also, I took the twilight +50% dmg morph and notice when I trigger that the mod does not track it. Even as is I adore it just wishing you would consider adding all the other skills too!
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Unread 02/16/17, 03:20 PM  
RunningDuck
 
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Adapted to Homestead (Update 13 - game version 2.7 - API 18)

Version 2.8.0 is adapted to Homestead (Update 13 - game version 2.7 - API 18)

Fixed that Bound Armor and Conjured Ward have swapped places in this update
Fixed that Velocious Curse (Daedric Curse morph) changed name to Haunting Curse and time to 8.5s
Fixed that Crystal Fragments proc didn't show if non-sorc was enabled

Suggestion that only made it to the list of future improvement are
* Show proc for Nightblade assasins Merciful Resolve (similar to Crystal Fragments)
* Cosmetic issue when you scale the icons to 100%, you can see the border frame. If you scale it bigger, you can't see this any more. Maybe add an option to show/hide border and let it scale with the ability icon size.
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Unread 02/10/17, 01:53 AM  
hagermanj

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Bound Armour

After Homestead update, Bound Armour ( morphs ) no longer show up when not active.
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