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Updated: 08/14/17 03:10 PM
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Compatibility:
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:08/14/17 03:10 PM
Created:03/04/15 09:18 AM
Monthly downloads:1,856
Total downloads:44,207
Favorites:152
MD5:
Categories:Utility Mods, UI Media, Miscellaneous
3.1
NoAccidentalStealing  Popular! (More than 5000 hits)
Version: 1.5.12
by: Shinni [More]
This Addon prevents you from accidentally stealing an item - like a weapon or bottle next to the merchant.
Stealing becomes possible if one of the following conditions is met:
  1. You are hidden/stealthed.
  2. The "Confirm Stealing"-key is pressed. The keybind can be set via ESC -> Controls -> Confirm Stealing (at the very bottom).
  3. You doubletap the Interaction-key.
The second line of the Interaction-Reticle turns green when one of the conditions is met and stealing becomes possible (see screenshots).

The doubletap timeframe can be set in the addon's menu: ESC -> Settings -> AddOn Settings -> NoAccidentalStealing
1.5.12
- compatible with the HotR update

1.5.11
- added russian localization by Memoraike

1.5.10
- added german localization by TNTKokser

1.5.9
- added french localization by lexo1000

1.5.8
- changed API version for the Morrowind update

1.5.7
- changed API version for the Housing update

1.5.6
- changed API version for the One Tamriel update

1.5.5
- added JP localization by k0ta0uchi.
- updated lib addon menu
- updated API version for the Hist expansion

1.5.4
- changed API version for the DB update

1.5.3
- updated lib stub library and added its path to the toc file

1.5.2
- changed API version for the TG update

1.5.1
- added an addon menu
- opening containers while auto looting owned containers is now optional and can be set in the addon menu

1.5
- when auto looting owned containers is disabled, the container can be opened regardless of the hidden state.

1.4
- changed API version

1.3
- compatible with IC update

1.2
- added doubletap as confirmation

1.1
- added 2nd line to Interaction-Reticle
- stealth enables stealing

1.0
- release
Archived Files (17)
File Name
Version
Size
Author
Date
1.5.11
47kB
Shinni
06/27/17 01:38 PM
1.5.10
46kB
Shinni
05/27/17 11:16 AM
1.5.9
45kB
Shinni
05/24/17 02:13 PM
1.5.8
44kB
Shinni
05/22/17 01:18 PM
1.5.7
44kB
Shinni
02/07/17 12:01 PM
1.5.6
44kB
Shinni
10/05/16 12:04 PM
1.5.5
42kB
Shinni
07/18/16 07:10 AM
1.5.4
39kB
Shinni
05/31/16 04:18 AM
1.5.3
39kB
Shinni
03/11/16 12:07 PM
1.5.2
39kB
Shinni
03/07/16 05:58 PM
1.5.2
39kB
Shinni
03/03/16 08:02 AM
1.5
3kB
Shinni
02/18/16 01:03 PM
1.4
3kB
Shinni
11/07/15 12:53 PM
1.3
3kB
Shinni
09/02/15 02:45 AM
1.2
3kB
Shinni
03/06/15 10:43 AM
1.1
2kB
Shinni
03/04/15 12:11 PM
1.0
2kB
Shinni
03/04/15 09:18 AM


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Unread 09/02/15, 07:27 AM  
dominoid
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Forum posts: 34
File comments: 267
Uploads: 1
Originally Posted by Koviko
Also worth noting, in case this addon is forever abandoned by its creator: there's a similar addon called "MasterThief." And it has the added bonus of a value threshold so you only steal items that are worth the price.
Although this isn't abandoned. It only looks like that addon would compliment this one. This addon has a completely different function - unless I missed something.
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Unread 09/01/15, 06:06 PM  
Koviko

Forum posts: 2
File comments: 9
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Also worth noting, in case this addon is forever abandoned by its creator: there's a similar addon called "MasterThief." And it has the added bonus of a value threshold so you only steal items that are worth the price.
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Unread 09/01/15, 01:47 PM  
A_Darklore

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Originally Posted by Baertram
You're welcome. ;-)
Thank you!!
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Unread 09/01/15, 11:37 AM  
Baertram
 
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Or use ZO_Fishing instead

Until Shinni may fix his addon you can find a fixed patch for the Imperical City 1.7 patch here
http://www.esoui.com/downloads/info1...erialCity.html

Or download it with Minion. Search for "NoAccidentalStealing" and you will see the updated for patch 1.7 Imperical City version too in the search results.

Originally Posted by dominoid
To get this to work with ESO 2.1.X:

Change FISHING.StartInteraction to FISHING_MANAGER.StartInteraction on lines 1 and 42 in NoAccidentalStealing.lua

You're welcome. ;-)
Last edited by Baertram : 09/01/15 at 11:46 AM.
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Unread 09/01/15, 08:35 AM  
dominoid
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Forum posts: 34
File comments: 267
Uploads: 1
To get this to work with ESO 2.1.X:

Change FISHING.StartInteraction to FISHING_MANAGER.StartInteraction on lines 1 and 42 in NoAccidentalStealing.lua

You're welcome. ;-)
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Unread 09/01/15, 01:18 AM  
antmck2014

Forum posts: 1
File comments: 19
Uploads: 0
Originally Posted by snackrat
2.1.4 broke this and I would love to have this back So please tell me it hasn't been forgotten!
Yep, I get the follow error:
user:/AddOns/NoAccidentalStealing/NoAccidentalStealing.lua:1: attempt to index a nil value
stack traceback:

user:/AddOns/NoAccidentalStealing/NoAccidentalStealing.lua:1: in function '(main chunk)'
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Unread 08/31/15, 08:48 PM  
snackrat
 
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Forum posts: 1
File comments: 21
Uploads: 0
2.1.4 broke this and I would love to have this back So please tell me it hasn't been forgotten!
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Unread 03/20/15, 12:28 PM  
Koviko

Forum posts: 2
File comments: 9
Uploads: 0
Small bug:

Using the slash command
Code:
/stealtimeframe config
more than once doesn't reset the start time of your first press. So, if it use it 2000ms later than the first time you used it, 2000ms will be added to your result. Seems like the start-time variable just need to be reset whenever you run the command.
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Unread 03/17/15, 07:03 AM  
Aluluei

Forum posts: 2
File comments: 7
Uploads: 0
Awesome! This add-on and Fence Info have streamlined my life of crime
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Unread 03/08/15, 07:56 AM  
Enodoc
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Forum posts: 42
File comments: 65
Uploads: 4
Nice job with this add-on! Any chance you could make the "E" icon and Steal prompt greyed-out when stealing is not possible (similar to how you can't pickpocket if you're too far away or if the target is aware)? This may be helpful in combination or as an optional alternative to the extra text line turning green for someone who has trouble seeing green.
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Unread 03/06/15, 01:32 PM  
SFBryan18
 
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Forum posts: 5
File comments: 11
Uploads: 3
Originally Posted by Shinni
Originally Posted by SFBryan18
Awesome! Will the double tap also work on locked doors?
I'll have to test that, wait a moment.

edit: yes, it does.
Yea, it works on locked doors too. I set the delay to 200ms, and it's great. Now I can easily decide to steal but never worry about doing it by mistake. Awesome add on. Thanks again.
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Unread 03/06/15, 11:30 AM  
dominoid
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Forum posts: 34
File comments: 267
Uploads: 1
The double tap works nice!
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Unread 03/06/15, 10:43 AM  
Shinni
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Forum posts: 87
File comments: 275
Uploads: 20
Originally Posted by SFBryan18
Awesome! Will the double tap also work on locked doors?
I'll have to test that, wait a moment.

edit: yes, it does.
Last edited by Shinni : 03/06/15 at 10:44 AM.
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Unread 03/06/15, 10:36 AM  
SFBryan18
 
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Originally Posted by Shinni
Originally Posted by Baertram
But I'm not sure if:
-the steal item function is global so you can trigger it again without raising an error message "called function xxxx from insecure code"
The function is private, so I cannot trigger the stealing after a delay.
However, stealing on doubletapping instead of holding the interactionkey should be possible. I'll add that option today.
Awesome! Will the double tap also work on locked doors?
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Unread 03/06/15, 09:58 AM  
Shinni
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Forum posts: 87
File comments: 275
Uploads: 20
I figured it out, and the new stealth feature is awesome. I actually play with PS3 controller so button space is limited. I was wondering if there was anyway to make stealing available after holding Interact for a certain amount of time. Like, clicking E does nothing, but holding it will steal the item. This would really be useful, but even if it is not possible, the safe lock plus the stealth option are enough to make this add on worth using. Thanks.
Originally Posted by Baertram
But I'm not sure if:
-the steal item function is global so you can trigger it again without raising an error message "called function xxxx from insecure code"
The function is private, so I cannot trigger the stealing after a delay.
However, stealing on doubletapping instead of holding the interactionkey should be possible. I'll add that option today.
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