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Updated: 08/14/18 01:10 AM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Updated:08/14/18 01:10 AM
Created:12/25/17 12:40 AM
Monthly downloads:34,635
Total downloads:152,774
Favorites:230
MD5:
4.1
Map Pins  Updated Today!  Popular! (More than 5000 hits)
Version: 1.32
by: Hoft [More]
Frequently asked questions:
>Are you planning to add eidetic memory books?
No. Just use LoreBooks add-on.
>Can you add quests?
Collecting quest data. But you can use Quest Map add-on.
>I can not see [pin name] on my map.
>How to enable pins?
>Can you add it in menu options?
Just enable it in Map>Filters (see screenshot).
>I do not see some pins on my map.
Check Add-on path.

Little add-on (350kb). It adds additional pins on your ingame map.
- Dungeon Bosses
- Skyshards
- Lore books
- Treasure and survey maps
- Unknown POI
- Mundus description
- Crafting Station description
- Chests (known base and ability to add new)
- Vivec Lessons
- Ancestral Tombs
- Pilgrim's Path
- A Cutpurse Above
- I like M'aiq
- Lightbringer
- Give to the Poor
- Crime Pays
- This One's on Me
- One Last Brawl
- Orsinium Patron
- Wrothgar Relic Hunter
- Breaking and Entering
- Peacemaker
- Summerset Relics
- Time Rifts
- Psijic Portals

This add-on do not use any map librares, it works directly with ingame map, so it is fast as possible.
This add-on have no menu. To enable/disable pins use map filters (see screenshot).
Default size for pins is 20. Use slash command: /pinsize 16-40 to change it.

See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Bandits User Interface

1.32
- Update API for Wolfhunter
- Added Vvardenfell "Pilgrim's Path" achivement pins

1.31.3
- Compass pins fix

1.31.2
- Treasure maps fix

1.31
- New settings. All settings are reseted to defaults. Need to enable pins in Map>Filters.
- Added:
Undaunted Rescuer
Message in Bottle
A Book and its Cover
- Skyshards fix for some dungeons
- Bosses fix for some dungeons
- Time breaches fix
- Chests are disabled by default (they are still bugged)

1.29
- Chests/Thieves troves colors are returned back
- imperialsewershub_base skyshards fix

1.28
- New maps

1.27
- "Chests flood" final fix... failed
- Psijic Portals are removed (they randomly spawns on rune nodes)
- New maps

1.26
- Added ability to remember Psijic Portals
- Time Rifts improvement
- New maps

1.25
- New maps. Jevelry survey maps is nearly full! Thanks to all for helping me to collect it! Special thanks to GaelicCat.

1.24
- This One's on Me fix
- I like M'aiq fix
- "Chests flood" fix. Another one... failed
- New maps

1.23
- Summerset relics update fix
- Time Rifts lvl 0 fix
- New survey maps

1.22
- Summerset Skyshards and dungeon bosses update fix
- Added Time Rifts
- "Chests flood" fix. Another one... failed

1.21.1
- Summerset Skyshards fix

1.21
- "Chests flood" fix... failed
- Summerset: Skyshards, Bosses, CE Treasure Maps, Relics, Crafting stations, Unknown POI

1.20
New Vvardenfell survey maps, thanks to VvaNogert
Wrothgar relic hunter now removes pins when you have the relic in youe bag.

1.19
New chests
Achivements compass pins

1.18
"I like M'aiq" achievment fix
New chests

1.17
Changed chest icon
Added new pins:
- Ancestral Tombs
- A Cutpurse Above
- I like M'aiq
- Lightbringer
- Give to the Poor
- Crime Pays
- This One's on Me
- One Last Brawl
- Orsinium Patron
- Wrothgar Relic Hunter
- Breaking and Entering
- Peacemaker

1.16.4
- Levels of important pins are rised

1.16
- Compass pins fix
- New pins

1.15
- Trials chests fix
- Events are now disables for disabled pins

1.14
- Public dungeons bosses fix
- Added new survey maps in Vvardenfel

1.13
- Update API for Dragon Bones
- Chests fix
- Added new survey maps in Vvardenfel

1.12
- Added new lorebooks, survey maps
- Bandits User Interface minimap pin size fix

1.11
- Vvardenfell: Added Vivec Lessons
- Minor Icon changes

1.10
- Fixed chests saved data
- Changes chest icon
- Vvardenfell: added bosses, unknown POI

1.9
- Added: Chests (known base and ability to add new)

1.8
- Added: Opacity for unknown pins
- Added: Clockwork city treasure maps
- Fixed: pins for pvp areas

1.7
- Changed compass pins
- Added slash command: /pinsize 16-40 (default: 16)

1.6.1
- Compas pins fix

1.5
Added:
- Unknown POI
- Mundus description
- Crafting Station description

1.4
Added:
- Tresure and survey maps
- Compass pins
- Tooltips
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
1.31.3
112kB
Hoft
07/27/18 05:54 AM
1.31
112kB
Hoft
07/23/18 01:53 AM
1.29
112kB
Hoft
06/22/18 12:28 AM
1.28
112kB
Hoft
06/13/18 06:42 PM
1.27
111kB
Hoft
06/04/18 01:54 AM
1.26
111kB
Hoft
06/01/18 04:06 AM
1.25
111kB
Hoft
05/29/18 04:56 AM
1.24
111kB
Hoft
05/27/18 08:28 AM
1.23
110kB
Hoft
05/25/18 07:49 AM
1.22
111kB
Hoft
05/24/18 09:24 AM
1.21.1
109kB
Hoft
05/21/18 10:05 PM
1.21
110kB
Hoft
05/18/18 12:43 PM
1.20
108kB
Hoft
04/07/18 07:37 PM
1.19
108kB
Hoft
03/27/18 04:08 AM
1.18
111kB
Hoft
03/24/18 08:28 PM
1.17
79kB
Hoft
03/24/18 09:52 AM
1.16.4
76kB
Hoft
03/05/18 11:18 PM
1.16.3
76kB
Hoft
03/05/18 05:13 AM
1.16.2
76kB
Hoft
03/04/18 07:07 AM
1.16.1
76kB
Hoft
03/03/18 10:02 PM
1.16
76kB
Hoft
03/02/18 04:09 PM
1.15
76kB
Hoft
02/26/18 01:47 PM
1.14
76kB
Hoft
01/29/18 09:49 PM
1.13
76kB
Hoft
01/27/18 01:04 AM
1.12
76kB
Hoft
01/16/18 06:36 AM
1.11
75kB
Hoft
01/09/18 05:24 AM


Post A Reply Comment Options
Unread Today, 09:18 AM  
Hoft
 
Hoft's Avatar
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 360
Uploads: 7
Re: Patch

Originally Posted by Snakefish
Update today but not patched for 4.1 Wolfhunter?
Change log:
1.32
- Update API for Wolfhunter
- Added Vvardenfell "Pilgrim's Path" achivement pins
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Unread Today, 08:22 AM  
Snakefish

Forum posts: 0
File comments: 96
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Question Patch

Update today but not patched for 4.1 Wolfhunter?
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Unread 08/06/18, 08:08 AM  
Hoft
 
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Forum posts: 16
File comments: 360
Uploads: 7
Originally Posted by Watchdog
Thank you for the AddOn.

I cannot imagine playing ESO without it anymore.
Thank you too.

Originally Posted by SlippyCheeze
Is there anything I can do to help you with that data collection?.
Just wait few moths more. Later I'l ask for your and other players data to made full base.
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Unread 08/05/18, 10:23 AM  
SlippyCheeze
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 121
Uploads: 1
Collecting Quest Data

Hi! I see you updated your note about quests to say you are collecting quest data; I'm fairly new, so running rather a lot of them at the moment. Is there anything I can do to help you with that data collection?
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Unread 08/05/18, 01:03 AM  
Watchdog
 
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Thank you for the AddOn.

I cannot imagine playing ESO without it anymore.
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Unread 08/04/18, 04:32 PM  
Hoft
 
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Forum posts: 16
File comments: 360
Uploads: 7
Originally Posted by rodneyregis
Hi. I just wanted to check - do you need to have the treasure map on your inventory for the pin to show on the map?
Yes
Originally Posted by Venger
I see them on all map that are active to the quest. Currently in Valenwood, "X"s show as they should before I find them, but all are not disappearing once completed (some are).
All data is right! O-o-k... Now I do not know what is it... But, marekers will disaper when you complete current quest step anyway.
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Unread 08/03/18, 04:19 PM  
Venger

Forum posts: 13
File comments: 3
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Originally Posted by Hoft
Originally Posted by Venger
Originally Posted by Hoft
What is your game language?
English
It was just a question to understand your situation. And... idk. Works perfect for English version.
Do you have Summerset?
Do you started Psijic quest?
Do you acquired Augur?
Do you readed Psijic map?
What is your Psijic skill line level?
On what map are you see cross markers?
Use slach command:
/script for i=1,GetNumSkillLines(5) do if GetSkillAbilityId(5,i,1,false)==103478 then PsijicSkillLine=i end end d(GetSkillLineXPInfo(5,PsijicSkillLine))
It must show you 3 digits. What are they?
Do you have Summerset? Yes
Do you started Psijic quest? Yes
Do you acquired Augur? Yes
Do you readed Psijic map? Yes
What is your Psijic skill line level? 4
On what map are you see cross markers? I see them on all map that are active to the quest. Currently in Valenwood, "X"s show as they should before I find them, but all are not disappearing once completed (some are).

It must show you 3 digits. What are they?
30
40
30
Last edited by Venger : 08/03/18 at 04:22 PM.
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Unread 08/03/18, 10:23 AM  
rodneyregis

Forum posts: 0
File comments: 1
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Hi. I just wanted to check - do you need to have the treasure map on your inventory for the pin to show on the map?
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Unread 08/01/18, 11:35 PM  
Hoft
 
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Forum posts: 16
File comments: 360
Uploads: 7
Originally Posted by Venger
Originally Posted by Hoft
What is your game language?
English
It was just a question to understand your situation. And... idk. Works perfect for English version.
Do you have Summerset?
Do you started Psijic quest?
Do you acquired Augur?
Do you readed Psijic map?
What is your Psijic skill line level?
On what map are you see cross markers?
Use slach command:
/script for i=1,GetNumSkillLines(5) do if GetSkillAbilityId(5,i,1,false)==103478 then PsijicSkillLine=i end end d(GetSkillLineXPInfo(5,PsijicSkillLine))
It must show you 3 digits. What are they?
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Unread 08/01/18, 08:19 PM  
Venger

Forum posts: 13
File comments: 3
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Originally Posted by Hoft
Originally Posted by Venger
When doing psijic time breeches, pins do not change status after I close the breech.
IsTimeBreach={
["Time Breach"]=true,
["Zeitriss"]=true,
["Rupture temporelle"]=true,
["Временной разлом"]=true,
}
What is your game language?
English

copied from my lua file

local IsTimeBreach={
["Time Breach"]=true,
["Zeitriss"]=true,
["Rupture temporelle"]=true,
["Временной разлом"]=true,
}

It also says I have not started the quest yet when I hover over the map pins ("X") for the time breeches.
Last edited by Venger : 08/01/18 at 08:46 PM.
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Unread 07/30/18, 01:17 AM  
Marazota

Forum posts: 59
File comments: 527
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Originally Posted by Hoft
Originally Posted by Marazota
its not for quest marker
its for fragment itself when you need follow for white things to track them down
But we still can't dig it without activating breach on quest marker. So, it useless.
first you activating breach at quest marker
they you follow white things to find a place to dig
OR you go straight to my marker, and saving alot of time

i dont think its useless
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Unread 07/29/18, 08:28 PM  
Hoft
 
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Forum posts: 16
File comments: 360
Uploads: 7
Originally Posted by Marazota
its not for quest marker
its for fragment itself when you need follow for white things to track them down
But we still can't dig it without activating breach on quest marker. So, it useless.

Originally Posted by Venger
When doing psijic time breeches, pins do not change status after I close the breech.
IsTimeBreach={
["Time Breach"]=true,
["Zeitriss"]=true,
["Rupture temporelle"]=true,
["Временной разлом"]=true,
}
What is your game language?
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Unread 07/29/18, 07:52 PM  
Venger

Forum posts: 13
File comments: 3
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When doing psijic time breeches, pins do not change status after I close the breech. Hovering over pins says "you need to start quest first", but quest is active.
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Unread 07/29/18, 12:55 AM  
Marazota

Forum posts: 59
File comments: 527
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Originally Posted by Hoft
Originally Posted by RavenMind
I noticed that Map Pins does not show the skyshard location on a delve map if the player is not on the same vertical level as the shard.
Additional levels are added for some dungeon in 1.31 version.
Originally Posted by Marazota
coordinates for 8 fragments from Psijic order quests
Thank you, but allready have it.
Crystal tower staff fragments locations are disabled in 1.31 version because we already have quest marker on them.
its not for quest marker
its for fragment itself when you need follow for white things to track them down
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Unread 07/28/18, 08:50 PM  
Hoft
 
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Forum posts: 16
File comments: 360
Uploads: 7
Originally Posted by RavenMind
I noticed that Map Pins does not show the skyshard location on a delve map if the player is not on the same vertical level as the shard.
Additional levels are added for some dungeon in 1.31 version.
Originally Posted by Marazota
coordinates for 8 fragments from Psijic order quests
Thank you, but allready have it.
Crystal tower staff fragments locations are disabled in 1.31 version because we already have quest marker on them.
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