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Updated: 06/05/22 08:04 AM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Updated:06/05/22 08:04 AM
Created:11/04/17 07:48 AM
Monthly downloads:376
Total downloads:72,625
Favorites:127
MD5:
Votan's Map Pin Colors  Popular! (More than 5000 hits)
Version: 1.2.3
by: votan [More]
DependenciesDescription
Allows you to change the color of some built-in map pins to your preferences.



Working together with "Votan's Group Pins" and "Votan's Mini Map".

If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.

Remarks
If you still have trouble seeing the pins in the 3D world, you may want to look at this:
Conspicuous Quest Markers
Jhenox did a very simple but effective trick to change the color of those markers.
It works with static colored textures.
version 1.2.3:
- Update to French translation. Thanks to @lexo1000.

version 1.2.2:
- Fixed setting player pin color, if my Group Pins addon is active, too.

version 1.2.1:
- Fixed conflict with other addon changing fast travel pin color, too. (Hopefully)

version 1.2.0:
- Fixed map ping pin animation makes hidden player pin visible briefly.
- Colors for fast travel pins.

version 1.1.8:
- Update to API 100034 "Flames of Ambition".

version 1.1.7:
- Update to API 100033 "Markarth".

version 1.1.6:
- Update to API 100032 "Stonethorn".

version 1.1.5:
- Update to API 100031 "Greymoor".

version 1.1.4:
- Update to API 100030 "Harrowstorm".

version 1.1.3:
- Update to API 100029 "Dragonhold".

version 1.1.2:
- Update to API 100028 "Scalebreaker".

version 1.1.1:
- French translation. Thanks to @lexo1000.
- Update to API 100027 "Elsweyr".

version 1.1.0:
- Update to API 100026 "Wrathstone".
- New option: Allow to hide player pin. As requested.
- New option: Let player pin vibrate on showing a map. As requested. Idea from @Beartram.

version 1.0.6:
- Update to API 100025 "Murkmire".

version 1.0.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.0.4:
- Update to API 100024 "Wolfhunter".
- New library load structure.

version 1.0.3:
- API bump 100023 "Summerset".

version 1.0.2:
- API bump for "Dragon Bones".

version 1.0.1:
- New option: "Prefer focused Color for repeatable Quests"
Optional Files (0)


Archived Files (20)
File Name
Version
Size
Uploader
Date
1.2.2
7kB
votan
08/22/21 06:59 AM
1.2.1
7kB
votan
03/13/21 03:28 PM
1.2.0
7kB
votan
03/13/21 09:43 AM
1.1.8
6kB
votan
02/20/21 09:44 AM
1.1.7
6kB
votan
10/28/20 03:38 PM
1.1.6
6kB
votan
08/22/20 04:56 AM
1.1.5
6kB
votan
05/24/20 10:39 AM
1.1.4
13kB
votan
02/15/20 11:45 AM
1.1.3
14kB
votan
10/19/19 08:27 AM
1.1.2
14kB
votan
08/12/19 11:13 AM
1.1.1
14kB
votan
05/18/19 08:07 AM
1.1.0
21kB
votan
02/03/19 08:59 AM
1.0.6
20kB
votan
12/30/18 06:29 AM
1.0.5
19kB
votan
08/13/18 02:11 PM
1.0.4
19kB
votan
08/13/18 11:18 AM
1.0.3
12kB
votan
05/11/18 11:15 AM
1.0.2
12kB
votan
02/04/18 02:42 AM
1.0.1
12kB
votan
11/20/17 12:23 PM
1.0.0
11kB
votan
11/04/17 07:59 AM
1.0.0
12kB
11/04/17 07:48 AM


Post A Reply Comment Options
Unread 01/05/24, 08:42 AM  
esouiiidra

Forum posts: 0
File comments: 7
Uploads: 0
can you add more options to change colors?

can you add more options to change colors?

like, I want to change the color of Public Dungeon or Guild Merchant icon.
Last edited by esouiiidra : 01/05/24 at 08:44 AM.
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Unread 10/13/23, 08:52 AM  
OcellaElska

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Bugged

Hi just downloaded this, but it won't let me change any colours. And when I attempt to, it bugs out my keyboard and controller buttons. Thanks
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Unread 06/25/22, 07:59 AM  
votan
 
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Uploads: 40
Originally Posted by vazelle
Hello the compass pin colors still the same white if I change the map pin colors to red. Is it possible to implement an option to also colorize the compass. Thanks before.
Sorry, but the color of the pins of the compass can not be set per pin, just per pin type only.
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Unread 06/20/22, 01:30 AM  
vazelle

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Hello the compass pin colors still the same white if I change the map pin colors to red. Is it possible to implement an option to also colorize the compass. Thanks before.
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Unread 08/22/21, 09:01 AM  
votan
 
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Originally Posted by Schrappe
When Addon Ver. 1.2.0 new installed Player Pin color is not saved at relodui or relog:
new settings

to reloadui or relog

-------
PS.
When older Version 1.1.8 is installed and Player Pin Color is new setting then by Update 1.2.0 this color is preserved.
@Schrappe Good catch. I have not changed the color for ages. Should be fixed now.
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Unread 08/19/21, 04:16 AM  
Schrappe
 
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When Addon Ver. 1.2.0 new installed Player Pin color is not saved at relodui or relog:
new settings

to reloadui or relog

-------
PS.
When older Version 1.1.8 is installed and Player Pin Color is new setting then by Update 1.2.0 this color is preserved.
Last edited by Schrappe : 08/19/21 at 10:21 AM.
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Unread 06/29/21, 08:54 AM  
omegafour4

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File comments: 11
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Compas pins color

Could you pls add functionality to colorize compass pins color?
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Unread 06/27/21, 05:08 AM  
omegafour4

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Hi there! After I installed LUI all my colors from this addon are disappeared. I can see only standard white and black map pin colors. Can you take a look please?
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Unread 03/28/21, 03:07 AM  
AllPlayAndNoWork

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File comments: 9
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Hi, is it possible to have a different colour option for mundus stones please ?
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Unread 03/18/21, 11:53 PM  
OneSkyGod
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Forum posts: 11
File comments: 60
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Thumbs up Re: Re: Request: Removal of the Flashing when Show Player pin is on

Originally Posted by votan
Thank You, both.
Originally Posted by Blazefrost7
Is it possible to add an option to change transparency as well as color? Or make selected pin types invisible? Pretty please with moonsugar on top?
Also it would be great if your addon also worked on dungeons, trials, wayshrines and homes
Anyway, thanks a lot for making these addons!
Changing transparency looks less good, as it sounds. Why would you want to hide them? And is the map filter not sufficient?

Originally Posted by OneSkyGod
Hi I really love the addons you create !

I just have a small request, if its possible for it to work let me know.

When the Show Player Pin option is OFF, pressing the map button shows a flashing of the current location for a brief second.

Would it be possible to hide the flashing as well, since it gives you a hint where you are.
Thanks for looking into it
I have a look.

Wow you Fixed the flashing to disappear !!!!!!
Thanks so much Mara Bless you
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Unread 03/15/21, 08:56 AM  
Cambio

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File comments: 10
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1.2.1

It has fixed it for me, thank you.
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Unread 03/14/21, 02:35 PM  
votan
 
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Re: Error

@LoneStar2911 Did version 1.2.1 fixed it?
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Unread 03/13/21, 10:58 AM  
NeuroticPixels
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Error

Code:
user:/AddOns/LibAsync/LibAsync.lua:53: user:/AddOns/VotansMapPinColors/Main.lua:268: function expected instead of table
stack traceback:
user:/AddOns/VotansMapPinColors/Main.lua:268: in function 'GetTravelPinTint'
|caaaaaa<Locals> pin = [table:1]{m_PinType = 201, scaleModifier = 1} </Locals>|r
(tail call): ?
EsoUI/Ingame/Map/MapPin.lua:2697: in function 'ZO_MapPin:SetData'
|caaaaaa<Locals> self = [table:1], pinType = 201, pinTag = [table:2]{1 = 255}, singlePinData = [table:3]{insetX = 5, insetY = 10, size = 32}, overlayTexture = "/esoui/art/icons/poi/poi_waysh...", glowTexture = "/esoui/art/icons/poi/poi_waysh...", level = 120, pinLevel = 120 </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'SetData'
EsoUI/Ingame/Map/WorldMap.lua:1557: in function 'ZO_WorldMapPins:CreatePin'
|caaaaaa<Locals> self = [table:4]{m_NextFree = 37, nextCustomPinType = 295, m_NextControlId = 0}, pinType = 201, pinTag = [table:2], xLoc = 0.15056239068508, yLoc = 0.60057300329208, pin = [table:1], pinKey = 36 </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:193: in function 'DrawPin'
|caaaaaa<Locals> nodeIndex = 255, known = T, name = "Abah's Landing Wayshrine", normalizedX = 0.15056239068508, normalizedY = 0.60057300329208, icon = "/esoui/art/icons/poi/poi_waysh...", glowIcon = "/esoui/art/icons/poi/poi_waysh...", poiType = 1, isLocatedInCurrentMap = T, linkedCollectibleIsLocked = F, isCurrentLoc = F, pinType = 201 </Locals>|r
user:/AddOns/LibAsync/LibAsync.lua:309: in function '(anonymous)'
(tail call): ?
[C]: in function 'pcall'
user:/AddOns/LibAsync/LibAsync.lua:37: in function 'DoCallback'
|caaaaaa<Locals> job = [table:5]{name = "VOTAN_RefreshWayshrines", lastCallIndex = 2}, callstackIndex = 2 </Locals>|r
user:/AddOns/LibAsync/LibAsync.lua:67: in function 'DoJob'
|caaaaaa<Locals> job = [table:5], index = 2 </Locals>|r
user:/AddOns/LibAsync/LibAsync.lua:145: in function 'async.Scheduler'
|caaaaaa<Locals> name = "VOTAN_RefreshWayshrines", runTime = 440.9887621, GetGameTimeSeconds = [C]:-1, start = 440.98446655273, now = 440.9887621, allOnlyOnce = F </Locals>|r
stack traceback:
[C]: in function 'error'
user:/AddOns/LibAsync/LibAsync.lua:53: in function 'DoCallback'
|caaaaaa<Locals> job = [table:1]{Error = "user:/AddOns/VotansMapPinColor...", name = "VOTAN_RefreshWayshrines", lastCallIndex = 1}, callstackIndex = 2, success = F, shouldContinue = "user:/AddOns/VotansMapPinColor..." </Locals>|r
user:/AddOns/LibAsync/LibAsync.lua:67: in function 'DoJob'
|caaaaaa<Locals> job = [table:1], index = 2 </Locals>|r
user:/AddOns/LibAsync/LibAsync.lua:145: in function 'async.Scheduler'
|caaaaaa<Locals> name = "VOTAN_RefreshWayshrines", runTime = 440.9887621, GetGameTimeSeconds = [C]:-1, start = 440.98446655273, now = 440.9887621, allOnlyOnce = F </Locals>|r
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Unread 03/13/21, 10:36 AM  
alienmz

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File comments: 13
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Version 1.2.0 produces LUA errors - maybe it collides with the newest bandits version. Installed version instead 1.1.8 and everything is fine.
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Unread 03/13/21, 10:31 AM  
sshogrin
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The required Library has been updated and we now get a LUA error...
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