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Updated: 01/20/18 02:34 PM
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Dragon Bones (3.3)
Clockwork City (3.2)
Updated:01/20/18 02:34 PM
Created:04/26/16 04:14 PM
Monthly downloads:58,133
Total downloads:473,740
Favorites:342
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Categories:Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns
3.2
Combat Metrics  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 0.7.12
by: decay2 [More]
Description

Please note that the addon is still in beta so don't expect everything to be perfect.

I made Combat Metrics basically for two reasons. First to have a tool to analyse my fights in a useful and comfortable manner. The second was to provide more insightful and meaningful damage parses.

Combat Metrics is an addon to track your fights. You can use it to measure your DPS, you can analyse which skills make your DPS or who caused your incoming damage. You can also analyse the heals you received or cast. You can check which buffs and debuffs were running, how much magicka or stamina per second you used and regenerated. You can Analyse the Combat log, filter it to analyse specific issues.

Combat Metrics basically just records your fight during combat and analyses it when you attempt to view the statistics. That way I hope to keep the impact on the fps as low as possible. Since it saves the data of the whole fight, you might hit the lua memory limit especially when a lot of heavy fights are happening in a row (I suspect Cyrodil is a candidate). If you want to keep the impact on memory small you can select to only keep a few fights in storage. For minimal performance impact there is a light mode that only uses a minimum of resources to show you DPS and HPS of your current fight.

The main report window can be toggled by assigning a key to it or by typing /cmx into the chatbox.
You can also assign keys to post the damage per second (DPS) or healing per second (HPS) of your most recent fight to the chat. Alternatively you can use /cmx dps, /cmx sdps, /cmx mdps, /cmx alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. You can use /cmx hps to post you healing per second.

I want to thank Atropos for letting me use his functions to build the user interface. Coolmodi's addons were also quite insightful especially for handling the event registrations. I also learned from the addons of Circonian and Spellbuilder. Finally I want to mention @EgoRush and all participants in his thread at Tamrielfoundry. The discussions there lead to my motivation for creating this addon.

Known Issues
  • Sometimes a buff event is missed (probably). The addon dismisses these cases which might lead to (slightly) reduced uptimes shown in the report.
  • If you want to see Statistics in AvA areas, disable "Light Mode in Cyrodil"
Decay2 aka Solinur (Pact EU)
Version 0.7.12
  • Fixed scene toggle for main window
  • Fixed issue preventing the loading of japanese locale

Version 0.7.11
  • API Bump to Dragon Bones (100022)
  • Bugfix for an arror that prevented to open the report window on PTS.

Version 0.7.10
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue (for real this time)

Version 0.7.9
  • API Bump to Clockwork City (100021)
  • Note: I'm still working on version 0.8.0, but there may be a beta soon.

Version 0.7.8
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.

Version 0.7.7
  • Replaced workaround for Minor Magickasteal with a proper fix. This was not a bug by ZOS, but a mistake in my code.

Version 0.7.6
  • Fixed issue that could trigger a lua error under rare conditions
  • Added (most likely temporary) workaround for Minor Magickasteal. Every magicka regeneration tick that is exactly 300 is attributed to Minor Magickasteal for now.

Version 0.7.5
  • Fixed fight reset at the Mage in AA

Version 0.7.4
  • Fixed Ultimate reg and drain tracking
  • Fixed a bug that threw an error message when the player didn't do anything
  • Added an option to turn off display of stacks
  • Some minor changes for integration of a new addon (coming soon)

Version 0.7.3
  • Removed a spammy debug message that got lost.
  • Fixed a bug that caused more fights to be kept in the recent fight list than it was specified in the settings.

Version 0.7.2
  • Added a fix to posting damage via slash commands
  • Added a fix to showing crit % in the ability panel
  • Added a fix to combat log text when receiving damage.

Version 0.7.1
  • Added a fix for the "Turn off in Cyrodil" setting
  • Added a fix to correctly hide the Live Report Window according to the respective setting
  • Added a fix to correctly set group tracking
  • Added a fix where posting DPS didn't work correctly when using options involving bosses
  • Fixed streaming combat log to the chat window.
  • Added option to rename the chat tab where combat log data gets streamed to.

Version 0.7.0
  • Rewrote major parts of the code to improve performance and efficiency. This resulted in a new data structure which makes it neccessary to reset all saved data, including saved fights and your settings
  • Most of the things are still the same (just done differently in the background) so don't expect any larger changes.
  • I will rework the UI code next. I don't plan to change much, but feel free to send me any ideas or comments regarding the interface.
  • Posting damage to chat can now be done anytime and is no longer affected by the current calculation status of the fight. You won't accidentially post low DPS numbers anymore.
  • Fights will no longer be calculated after the end of the fight. They now will get calculated when you attempt to view them the fight report. The progress of the calculation is now shown, so you no longer have to wonder if the addon got stuck. The calculation is now faster, and also uses a more aggresive setting that might cause minor frame drops but further increases the speed.
  • Support for stackable buffs: Each number of stacks will show up as a separate buff. This potentially increases the number of buffs quite a bit. I have ideas how to organize stacked buffs better and will implement improvements in the future.
  • Support for group buffs: Buff uptime is given for group and player separately.
  • DPS or HPS in the unit window is now shown as the damage per second between the first and the last hit or heal to that unit. This means, the total DPS/HPS will not be the sum of the individual unit DPS/HPS.
  • Fights are now saved accountwide so you can review them on any of your chars. The overview shows the Character that you played with in the fight.
  • Since the introduction of group buffs tracking in Homestead, fights are quite large so only a few could be saved before reaching the file size limit (64MB). If you normally save a fight now by clicking the save button you will no longer save the combat log. This allows to save a lot more fights. If you wish to save a fight including the log, press Shift+Click. This is also explained by the tooltip.

Version 0.6.21
  • API Bump to Morrowind (100019)
  • Added warning for upcoming update: At the end of this week, between May 26th and May 28th a new, almost completely rewritten update for Combat Metrics will be released. Due to changes to the data structure, it is neccessary to reset all data. Maybe make a backup or some screenshots of your favorite fights.

Version 0.6.20
  • Small fixes

Version 0.6.19
  • Added some bugfixes to buff tracking (duplicate events, some buffs not showing)
  • Added some slash commands to post dps: /CMX dps, /CMX sdps, /CMX mdps, /CMX alldps for automatic, single-target, multi-target or single + multitarget DPS respectively. /CMX hps to post HPS
  • Fixed a typo and some small code improvements (thx @ Ayantir)

Version 0.6.18
  • Changed buff tracking so it should behave more or less like before the Homestead update, with one exception: Enemy debuffs are now tracked globally (so they don't reflect your contribution but the one from the whole group. In a future update I will try to display both)

Version 0.6.17
  • Added missing Icons

Version 0.6.16
  • Fixed the broken bufftracking introduced recently.

Version 0.6.15
  • Fixed a critical error introduced in last patch.

Version 0.6.14
  • While we further wait for the API patch, I implemented a few fixes for stuff that stopped working due to the API change issue. (Group heal/incoming DPS not shown, Fight reset @ Mage ..)

Version 0.6.13
  • Added a workaround for "better" buff tracking. It's a bit weird, but probably a bit better. You'll see.

Version 0.6.12
  • Removed tracking of effects for other units than the player. This removes debuff tracking for now. This was necessary since all debuff events are broadcasted now which lead to performance issues.

Version 0.6.11
  • Add setting to disable group damage monitoring in large groups
  • Added keybind to toggle the live damage window
  • Added option to turn off the automatic channel selection when posting damage
  • Added tracking of Crusher Enchantment
  • Replaced the delete icon. (It was confused with one indicating to close a window)
  • API Bump to Homestead (100018)

Version 0.6.10
  • Fixed a bug where an error message appeared when a certain combination of selections was made
  • Added Ability IDs for buffs if the respective debug option is switched on
  • Added the possibility to replace ability names or icons. Refer to the addon description for more details
  • Outgoing Damage that gets absorbed by a shield now contributes towards total damage.
  • Added a check to ignore damage from "The Mage" and "The Warrior" when they blow up remaining adds on entering their enrage phase. This was setting the group damage values off.
  • The fight will now reset when The Mage reaches the ground.
  • You can now manually reset the fight (via Keybind or by typing "/cmx reset"). Use with caution, as it may cause issues.

Version 0.6.9
  • Fixed a critical error introduced in last patch.

Version 0.6.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.6.7
  • Updated Japanese Translation

Version 0.6.6
  • Added a light mode option to turn of statistic calculations (and only show dps/hps in the live window)
  • Added an option to turn on light mode for cyrodil
  • Added an option to turn all addon activity off for cyrodil
  • Fixed an issue where sometimes no outgoing buffs were shown in the "Healing caused" tab
  • Attempted to fix an issue where group members were used to name the fight.
  • Fixed a bug where player buffs were recorded twice when in group.
  • Fixed a bug where buffs in combat log wouldn't show other targets then the player.
  • Fixed a bug where player selfheal was not getting filtered properly in combat log
  • Fixed a bug where resource and stat data were not shown in the combat log when the fight was loaded from saved fights.
  • Fixed a bug where permanent buffs were not shown in the buff recap.
  • Note: Combat Metrics got moved to Combat Addons since a lot of things are working quite good, I'd say.
  • Note: Some entries in the Outgoing (De-)buffs tab are clearly not related to the player (The passive boni from repentance, Warhorn.. ). Since I have no good way to filter them without impairing functionality I'll leave it as it is.

Version 0.6.5
  • API Bump to One Tamriel

Version 0.6.4
  • implemented japanese translation from @Lionas (if someone wants to do other translations, just go ahead ;) )

Version 0.6.3
  • fixed a bug that appeared in 0.6.2 when posting damage to chat
  • fixed some issues with the UI scaling (e.g. slider bars hiding some numbers)

Version 0.6.2
  • Updated LibAddonMenu to 2.0r22
  • Added a timestamp to the Combat Start/end message in Chatlog
  • Added digit grouping to DPS posts
  • Fixed a bug that could appear if you were getting into combat but not participating
  • Fixed a bug that could appear if you were inviting someone into the group
  • Removed compatability with API 100015

Version 0.6.1
  • add indication when Boss DPS is shown
  • Mark bosses in unit overview
  • Slight change in Boss DPS post to chat format to indicate when boss dps is shown.
  • removed forgotten debug output
  • fixed a bug that caused a lua error

Version 0.6.0
  • Added tracking of group buffs and debuffs that you apply to an enemy (It looks to me like it is not possible to track debuffs applied from group members)
  • Added detailed tracking of resource drain/gain effects
  • Added two more layouts for the live report ("Horizontal" and "Vertical"), in addition to the standard one which is called "Compact".
  • Added several debug options. Most of them should not be needed for the average player but they might help in identifying bugs/problems.
  • Added a scaling option for the live report window
  • Added a scaling option for the fight report window
  • Added little info tooltips to explain the function of the buttons (hope I didn't miss any)
  • Added Major Force, Weapon Enchant procs and some set procs to the buffs tracking. They had to be added manually because the tracking for them works different than for the other buffs, which can be tracked directly via the API. Those Effects were taken from Srendarr, big thanks to @Phinix, check out his fantastic Addon if you haven't
  • Changed the way DPS is posted. There also is a new option which posts Boss DPS in bossfights and the Sum DPS in all other fights.
  • Added API Compatibility for the Shadows of the Hist DLC (I have run a Dungeon without problems but I didn't thoroughly test everything yet)
  • updated LibAddonMenu to version 2.0r20.2

Version 0.5.10
  • Fixed an issue where the addon was still "stuck" in calculations for people who experienced this before the fix in version 0.5.8 and couldn't resolve it since (e.g. by resetting the SavedVariables).
  • Added a slash command to toggle the main window.

Version 0.5.9
  • Attempted to fix a bug that caused the game to crash after bossfights with multiple enemies. (thx to @timidobserver and @code65536 for the detailed reports)

Version 0.5.8
  • Fixed a bug that appeared when no fights had been saved and a recent fight was selected in the overview.
  • Combat log now shows blocked and shielded hits.
  • Attempted again to fix an issue where the addon gets "stuck" in calculations.

Version 0.5.7
  • Fixed a bug that showed wrong colors for skills in fights with multiple targets

Version 0.5.6
  • When all data has been deleted the panel will now properly reset.
  • You can now choose to hide the background for the live window
  • You can no longer save or load fights multiple times. The save button will be greyed out for fights which are already among the saved fights, when trying to load a fight which is already loaded you will jump to the fight instead.
  • Skills are now coloured by skill type. (note that this feature only works for new fights. Saved fights which were recorded previously will still shop up in the old way)
  • Sometimes long-term buffs were shown to have been active > 100% even if they were active all the time. This has been fixed to a degree but might still appear due to lag. (Thanks to @Scootworks for reporting)
  • Attempted to fix an issue with Blade of Woe causing problems with dps calculation
  • Attempted to fix an issue where "empty" fights were being recorded.
  • Attempted to fix an issue where the addon gets "stuck" in calculations
  • Fixed a bug where the page buttons for the combat log were not hiding properly
  • Fixed a bug where a fight would be named after a boss, when a boss was nearby but not participating in the fight.

Version 0.5.5
  • Fixed a bug introduced in the previous version.

Version 0.5.4
  • Fixed an error appearing when you browsed trough fights but had some units selected
  • Attempted to fix an issue where the Main Report Window got stuck and wouldn't update anymore. (thanks @mra4nii for reporting this)

Version 0.5.3
  • Damage and Heal done by pets is now included. The respective skills are marked as (pet) in the skill overview. Please note that the activated ability of pets is technically originating from the player and not the pet. That means only the automatic actions of the pets are registered towards them. Right now I don't plan to implement incoming damage and heal on pets, as I don't know how to show that in the interface. If you really think you need this please contact me.
  • You can now choose account wide settings
  • The elements of the live window can now be disabled one by one
  • In order to save space you can now delete the log of saved fights, the calculated stats will still be available but of course will take up only very little space.
  • If the lines in the combat log exceed the limit page buttons will now appear on the header bar of the combat log frame. You can use them to browse trough the complete (filtered) log.
  • Added API compatibility for Dark Brotherhood Patch

Version 0.5.2
  • fixed an error appearing when someone left the group

Version 0.5.1
  • fixed an issue where the chat log tab was created even when the option was disabled.
  • fixed an issue of showing group damage when not in group
  • fixed an issue where the live report window was shown even when it was disabled in the options.

Version 0.5.0
  • added combat log stream to chat window. When enabled this will automatically create a chat tab and stream damage and heal events to the combat log window. You can choose to show only e.g. outgoing damage or heal according to your preference.
  • added an option to disable the live report window
  • added more control bindings to selectively post only multi target or single target dps data.
  • fixed a bug that caused wrong calculations if the report window was opened too early. This was probably the main cause for the occurrence of buffs with more than 100% uptime.
  • increased the speed of report calculations. This is not due to an optimization, I just increased the limiter a bit, so it is now more aggressive, but still shouldn't be noticeable. If anyone notices big framerate drops just in the seconds after large fights please contact me.
  • Added a security check to prevent corruption of the SavedVariable/CombatMetrics.lua file. This is just an estimation and should keep the file size below 55MB. If anyone sees the file getting bigger than 60MB, please contact me.

Version 0.48
  • initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.6.1
48kB
08/06/16 08:30 AM
Patch


Archived Files (46)
File Name
Version
Size
Author
Date
0.7.11
122kB
decay2
01/11/18 03:27 PM
0.7.10
122kB
decay2
01/06/18 08:07 AM
0.7.9
119kB
decay2
01/05/18 12:49 PM
0.7.8
119kB
decay2
08/13/17 12:41 PM
0.7.7
119kB
decay2
08/05/17 10:48 AM
0.7.6
119kB
decay2
07/27/17 01:44 PM
0.7.5
119kB
decay2
07/02/17 02:49 PM
0.7.4
119kB
decay2
06/19/17 03:37 PM
0.7.3
119kB
decay2
05/31/17 03:09 PM
0.7.2
119kB
decay2
05/30/17 03:55 PM
0.7.1
119kB
decay2
05/29/17 05:34 PM
0.7.0
119kB
decay2
05/28/17 03:41 PM
0.6.21
116kB
decay2
05/22/17 02:41 PM
0.6.20
116kB
decay2
03/19/17 07:28 AM
0.6.19
116kB
decay2
03/01/17 05:01 PM
0.6.18
110kB
decay2
02/20/17 02:55 PM
0.6.17
111kB
decay2
02/17/17 02:36 PM
0.6.16
106kB
decay2
02/17/17 02:18 PM
0.6.15
106kB
decay2
02/16/17 03:31 AM
0.6.14
106kB
decay2
02/15/17 04:57 PM
0.6.13
107kB
decay2
02/08/17 03:48 PM
0.6.12
106kB
decay2
02/06/17 06:04 PM
0.6.11
106kB
decay2
02/05/17 08:51 AM
0.6.10
106kB
decay2
01/08/17 05:38 PM
0.6.9
105kB
decay2
11/01/16 02:20 PM
0.6.8
105kB
decay2
11/01/16 02:10 PM
0.6.7
102kB
decay2
10/24/16 02:40 PM
0.6.6
102kB
decay2
10/23/16 03:26 PM
0.6.5
101kB
decay2
10/05/16 05:40 AM
0.6.4
101kB
decay2
08/14/16 04:33 PM
0.6.3
92kB
decay2
08/08/16 02:18 PM
0.6.2
92kB
decay2
08/07/16 02:33 PM
0.6.1
91kB
decay2
07/15/16 02:08 PM
0.6.0
91kB
decay2
07/11/16 05:28 PM
0.6.0
87kB
decay2
07/02/16 07:23 AM
0.5.10
87kB
decay2
06/28/16 05:10 PM
0.5.8
87kB
decay2
06/21/16 06:00 PM
0.5.7
87kB
decay2
06/13/16 05:00 PM
0.5.6
87kB
decay2
06/13/16 03:12 PM
0.5.5
118kB
decay2
05/29/16 04:29 PM
0.5.4
118kB
decay2
05/29/16 03:49 PM
0.5.3
118kB
decay2
05/25/16 03:56 PM
0.5.2
85kB
decay2
05/19/16 05:52 PM
0.5.1
85kB
decay2
05/19/16 04:22 PM
0.5.0
85kB
decay2
05/18/16 03:14 PM
0.48
84kB
decay2
04/26/16 04:14 PM


Post A Reply Comment Options
Unread 01/20/18, 11:06 AM  
decay2
AddOn Author - Click to view AddOns

Forum posts: 56
File comments: 219
Uploads: 5
Re: Toggle Fight Report only displays but not removes report

Originally Posted by jpdouble69
Hi, i assigned a Keybind (F10) for 'Toggle Fight Report'. While the fight report shows up it does not disappear after pressing the keybind again. Any idea? (It disappears when moving but the toggle is not a toggle for me atm)
Sorry, I didn't have time to look at this yet. I haven't forgotten it and will see if I can fix it during the next days.
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Unread 01/19/18, 11:55 AM  
jpdouble69

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Toggle Fight Report only displays but not removes report

Hi, i assigned a Keybind (F10) for 'Toggle Fight Report'. While the fight report shows up it does not disappear after pressing the keybind again. Any idea? (It disappears when moving but the toggle is not a toggle for me atm)
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Unread 01/15/18, 05:21 PM  
decay2
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Re: Why you have removed DAMAGE METER?

Originally Posted by Nijey
Damage Metere got a useful and wonderful unique graph with damage on time.

I use it a lot for statistic in the rotation. it can show where you missed damage or can improve it.


Please give me back that graph! I loved it.

Thanks.
Hi, I think you are referring to a feature in LUI. Combat Metrics never had a graph. I have plans however to implement dps graphs soon-ish.
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Unread 01/15/18, 03:40 PM  
Nijey

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Why you have removed DAMAGE METER?

Damage Metere got a useful and wonderful unique graph with damage on time.

I use it a lot for statistic in the rotation. it can show where you missed damage or can improve it.


Please give me back that graph! I loved it.

Thanks.
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Unread 01/13/18, 07:13 PM  
decay2
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Forum posts: 56
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Re: CMX not loading anymore after update:

Originally Posted by ladspell
CMX not loading anymore after update:

user:/AddOns/CombatMetrics/CombatMetricsControls.lua:91: operator * is not supported for string * number
stack traceback:
user:/AddOns/CombatMetrics/CombatMetricsControls.lua:91: in function 'createTLW'
user:/AddOns/CombatMetrics/CombatMetricsControls.lua:777: in function 'CMX.UI.ControlLR'
user:/AddOns/CombatMetrics/CombatMetricsUI.lua:1064: in function 'CMX.UI.Initialize'
user:/AddOns/CombatMetrics/CombatMetrics.lua:1229: in function 'Initialize'
user:/AddOns/CombatMetrics/CombatMetrics.lua:1265: in function '(anonymous)'

Maybe someone can help (un-/reinstalled it a few times already)
Hi, your error points to a corrupt saved variable. If you delete your saved variables it should be fine, however you will loose saved fights (if they aren't broken yet anyway depending on the state of your saved variables). You can fix this particular error by entering this into the chatbox directly followed by reloading the interface (/reloadui):
Lua Code:
  1. /script CMX.db.UI.CMX_LiveReport = {CENTER,BOTTOM,0,-120}

If your savedvars are very corrupted, you will probably just run into the next error though ...
Last edited by decay2 : 01/13/18 at 07:13 PM.
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Unread 01/13/18, 12:02 PM  
ladspell

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CMX not loading anymore after update:

CMX not loading anymore after update:

user:/AddOns/CombatMetrics/CombatMetricsControls.lua:91: operator * is not supported for string * number
stack traceback:
user:/AddOns/CombatMetrics/CombatMetricsControls.lua:91: in function 'createTLW'
user:/AddOns/CombatMetrics/CombatMetricsControls.lua:777: in function 'CMX.UI.ControlLR'
user:/AddOns/CombatMetrics/CombatMetricsUI.lua:1064: in function 'CMX.UI.Initialize'
user:/AddOns/CombatMetrics/CombatMetrics.lua:1229: in function 'Initialize'
user:/AddOns/CombatMetrics/CombatMetrics.lua:1265: in function '(anonymous)'

Maybe someone can help (un-/reinstalled it a few times already)
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Unread 01/12/18, 03:16 AM  
decay2
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Re: In Japanese client, Japanese is not displayed.

Originally Posted by Marify
Hello!
In the old version it is Japanese was displayed,
In recent version it is displayed in English.

From the parameter of SafeAddString () in jp.lua file
When double quotation was removed, Japanese was displayed.

Example)
Lua Code:
  1. SafeAddString("SI_COMBAT_METRICS_COMBAT_LOG", "戦闘ログ")  -- Combat Log
Thanks, I will make sure to correct that.

Originally Posted by Snakefish
Hello,
after Update, the report-window still opens with hotkey, but does not close.
Ok, I will check. Usually just walking around should close it though.
Last edited by decay2 : 01/12/18 at 03:17 AM.
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Unread 01/12/18, 01:39 AM  
Snakefish

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Hello,
after Update, the report-window still opens with hotkey, but does not close.
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Unread 01/11/18, 06:53 PM  
Marify
 
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In Japanese client, Japanese is not displayed.

Hello!
In the old version it is Japanese was displayed,
In recent version it is displayed in English.

From the parameter of SafeAddString () in jp.lua file
When double quotation was removed, Japanese was displayed.

Example)
Lua Code:
  1. SafeAddString("SI_COMBAT_METRICS_COMBAT_LOG", "戦闘ログ")  -- Combat Log
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Unread 01/11/18, 07:24 AM  
decay2
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Re: Re: Combat Metrics Saved Parses Gone

For those who are on PTS there is a bug in CombaMetricsUI.lua in line 169. Replace it with:

Lua Code:
  1. if not SCENE_MANAGER:IsShowing("CMX_REPORT_SCENE") then

(the "." after "SCENE_MANAGER" changes to ":")
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Unread 01/11/18, 07:23 AM  
decay2
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Re: Combat Metrics Saved Parses Gone

Originally Posted by Jacardi
Hello,
today my game crashed, after relogging I discovered that all of my saved parses have disappeared. Has anyone an idea what caused it? Is there any chance I can get my parses back?
It sounds like your saved variables got corrupted. If you send me your CombatMetrics.lua from saved variables I can check if anything is left. But if you played and reloaded in the meantime its probably gone.
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Unread 01/09/18, 07:55 AM  
Jacardi

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Combat Metrics Saved Parses Gone

Hello,
today my game crashed, after relogging I discovered that all of my saved parses have disappeared. Has anyone an idea what caused it? Is there any chance I can get my parses back?
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Unread 01/06/18, 07:17 AM  
decay2
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Re: Version 0.7.9 - Change Log

Originally Posted by Snow
Just for info:
According to the Change Log, You updated LibAddonMenu to version 2.0 r25, but the Zip File of Version 0.7.9 still includes LibAddonMenu version 2.0 r23.
It is not a big issue as version r25 of the library will be loaded on most installations anyway by libstub, when other addons with the new version are installed.
Thanks for the info. I will reupload again.
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Unread 01/06/18, 06:46 AM  
Snow

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Version 0.7.9 - Change Log

Just for info:
According to the Change Log, You updated LibAddonMenu to version 2.0 r25, but the Zip File of Version 0.7.9 still includes LibAddonMenu version 2.0 r23.
It is not a big issue as version r25 of the library will be loaded on most installations anyway by libstub, when other addons with the new version are installed.
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Unread 01/05/18, 03:13 AM  
decay2
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Re: Major Prophecy

Originally Posted by jphipps85
I'm curious if someone here can answer this. In the attached screenshot, you can see that combat metrics is reporting an uptime of 76% on Major Prophecy. On this setup I have Inner Light slotted only on front bar, however, I am using potion that has 100% uptime on both Major Prophecy & Sorcery. As you can see, Major Sorc is indeed 100% (the only source from it is from the potion), however, Major Prophecy is only reporting at 76%, when indeed it also should be at 100% from the potion alone. I'm trying to determine if this is simply a combat metrics log reporting issue, since you can see the average critical rate remains nearly at the max, or if there is something else happening. I have tested it and upon bar swaps, using potion on front first, potion on back first etc, and the in game buff list under character sheet lists two sources of major prophecy, one that disappears when I swap away from front bar, and the other which has a duration timer from the potion. So according to these tests, it lists as being active, but according to combat metrics uptime reports, it is not.

I recall some patch last year involving these issues with buffs and stacking etc, just looking for clarification on this, appreciate any input!

Maybe make sure that the first potion you take is after you do the first hit. There might be issues with buffs that are applied before the combat starts. It would also help if you show the combat log, and only allow buff events and then select Major Prophecy so you can exactly see at which time Major Prophecy is applied and when it fades. Note that this works only for recent fights or fights that have been saved including the log (shift + click on the save button)
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