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Updated:03/04/18 08:35 AM
Created:12/17/14 08:46 PM
Monthly downloads:21
Total downloads:11,566
Favorites:10
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Categories:Discontinued & Outdated, Discontinued & Outdated
DoItAll with FCO ItemSaver support  Popular! (More than 5000 hits)
Version: 1.60
by: Baertram [More]
This addon patch is now moved to the original addon "DoItAll":
http://www.esoui.com/downloads/info690-DoItAll.html
> Please update the original addon.
1.60
-Updated API and libraries
-Hopefully fixed a keybind bug happening after opening the bank and then directly the mail send panel

1.57
-Updated item filter: Bank all should recognize unbankable items (not all of them but some) and keep skip them, so next items will be banked too

1.56
-Fixed item filter if FCO ItemSaver addon wasn't enabled/loaded.

1.55
-Fixed "Bank all" for subscriber bank. "Bank is full" message won't be shown anymore now, if you still got space in the subscriber bank

1.54
-Added support for FCOItemSaver version >= 1.0
-Added support for BANK ALL & subscriber bank

1.52
-Api raise to Homestead
-Updated library LAM

1.51
-Added "Mark all as junk" and "Unmark all from junk" buttons to the vendors.
It's only 1 button which will mark all shown items as junk (respecting ItemSaver and FCOItemSaver settings as usual) if you are at the vendor sell tab.
It will unmark all shown items (items marked with ItemSaver and FCOItemSaver won't be respected here! So all items, marked or not, will be removed from the junk!) if you are at the vendor's sell tab, and there at the "junk" tab in your inventory.

-Added option to support FCO ItemSaver's different icons and panel settings (Anti-destroy, Anti-Mail, Anti-Trade, etc.).
If you enable this setting the adodn will even sell items marked for selling, deconstruct items marked for deconstruction, etc. It uses the settings for each Anti-* setting from the FCOIS settings menu.
So deconstructing an item that is marked for deconstruction and for selling, and the option to "allow deconstruction of items marked for deconstruction + other marker icons" is active, the item will be deconstructed.

1.50
Updated library libAddonMenu 2.0 r23

1.49
Updated API
Updated libraries

1.48
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

1.47
Finally fixed: lua error message if you opened the mail sent panel and afterwards the bank panel (and afterwards the bank panel :-) )

1.46
Fixed: lua error message if you opened the mail sent panel and afterwards the bank panel

1.44
Updated: API version to Dark Brotherhood

1.43
-Added feature on request: Fence/Launder all

Important
The addon will sort the fence/launder items in your inventory by their price DESCENDING, so the most valuable items will be fenced/laundered at first

1.43
-Updated: Library libAddonMenu 2.0 to version 20

1.42
-Revberting to version 1.3 as the MaiLr addon got fixed and the mail send panel keybind is working again!
-Only 1 keybind for "DoItAll" is left again!
-Updated API to 100014

1.41
-Bugfix for the "keybind assertion" error
-> You need to specify a second keybind for the "Attach all" in the control settings, sorry.
thanks to Mailr this is necessary :-(
-Updated libAddonMenu 2.0 to version r19

1.4
-Fixed: Due to addon MailR the mail send panel won't show the "Attach all" button aynmore. This was fixed with a temporary attempt now until MailR is fixing the bug internally

1.3
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html

1.2
Updated: API to version 100012

1.1a
Added: Sent mails (if all attachments were added and the settings to send full mails is enabled) will remember their subject too now

1.1
Fixed: Keybinding errors upon opening of the mail panel (Thanks a 1000 times to circonian!)

1.0
Updated: LibStub v4
Fixed: Trade "Add all" keybind was throwing an error
Fixed: Keybindings not working on EU clients
Changed: Mail "Attach all" keybind will remove all attachments if you click it again and all attachments slots are filled

0.9
Updated: LibStub v3 & LibAddonMenu 2.0 r18

0.8c
-Re-worked some code for the Extraction delay". Please change the slider in the settings after updating this addon and/or try to enter a value manually in the edit field and press the return key afterwards.

0.8b
-Updated the API version for patch 1.6 (100011)

0.8a
-Updated LibAddonMenu-2.0 to version r17

0.8
-Fixed a bug with the "Add all" button at the player 2 player trading. Due to game functions it will still behave strange sometimes if you manually remove items from your trading offer, after you have used the "Add all" button.
-Added delay settings for the deconstruction/refinement methods.

Attention:
1) If you try to decontruct/refine more than 100 times setup a 250+ delay int he settings (otherwise the game will disconnect you for spamming!)
2) Do not mouseover the inventory item list while it is deconstructing by addon - you will get lags!

Thx to QuadroTony for testing and the hints.

0.7
-Fixed a bug from original DoItAll where ExtractAll would continue (after you aborted the extraction somehow: Closing the crafting station, moving away, pressing ESC, etc.) the next time you start an extraction, even it is only 1 item and not all
-Added "Trade All" to the trade window. It might be still buggy sometimes if you manually remove and add items after you have added them by pressing the keybind "Add all"

0.6d
-Fixed bug where refinement did not start if the first slot (or other slots later on in between) was not refineable (because of stackcount < 10)

0.6c
-Fixed old bug from original DoItAll manifest file to load librarys correctly (thx to Garkin again)
-Fixed keybind not showing if you open the refinement tab

0.6b
Added "Extract all" to the refinement panel at crafting stations. Marked items (ItemSaver or FCO ItemSaver) won't be refined. As the icons of Itemsaver and FCO ItemSaver are not shown at each item at the refinement panel: If nothing happens if you click "Extract All" button all refineable items may be marked.

0.6a
Added support for FCO ItemSaver: Marked items won't be attached to mails, extracted.
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Unread 12/18/14, 02:01 AM  
QuadroTony
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wow!!! at least
i will use FCO item saver now

can i ask about one feature? add the same as for deconstruction tab to Refine tab of the station

Refine All in one click... will be very usefull
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Unread 12/18/14, 08:54 AM  
Baertram
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Just had a few minutes time to code something. But I wasn't able to test it ingame.
Please try the following version, if it allows to "refine all" too now.

DoItAll v0.6b BETA with "Refine it all"

Originally Posted by QuadroTony
wow!!! at least
i will use FCO item saver now

can i ask about one feature? add the same as for deconstruction tab to Refine tab of the station

Refine All in one click... will be very usefull
Last edited by Baertram : 12/18/14 at 09:27 AM.
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Unread 12/18/14, 09:18 AM  
QuadroTony
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i cant see any keybind when i open Refine tab, like with Deconstructuon
also when i push hotkey for it, - nothing happends
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Unread 12/18/14, 09:28 AM  
Baertram
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:-) As I said I couldn't test it without the game. Fixed now (hopefully). The "Extract all" button should be shown on the refinement tab too now.

DoItAll v0.6b BETA with "Refine it all"


Originally Posted by QuadroTony
i cant see any keybind when i open Refine tab, like with Deconstructuon
also when i push hotkey for it, - nothing happends
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Unread 12/18/14, 09:33 AM  
QuadroTony
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the button appear, but no reaction when i push on it
also, error after reloadui

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Unread 12/18/14, 10:04 AM  
Baertram
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Ok, sorry. can't work further on it today. Need the game to test it then.
I guess the refinement list is different then the deconstruction list and this is why nothing happens.
If I find the time I'll check it, maybe at the weekend.

If you like to work on it you can do some debugging by putting d("got here") messages into this file:
"DoItAll\src\ExtractAll\Extraction.lua" where "refinement" is mentioned.
Maybe the code is not executed correctly because soemthing is not found.



About that ERROR after reload:
This should happen also with normal DoItAll then, as it happens when the library LAM2 is loeaded. I've changed nothing in there.

Originally Posted by QuadroTony
the button appear, but no reaction when i push on it
also, error after reloadui

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Unread 12/19/14, 08:15 AM  
Baertram
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Hey QuadroTony,

I've tested it ingame today. Everthing works as it should? No problems here.
I click the "Extract alL" button at the refinement and it will be refined.
Marked items (by ItemSaver or FCO ItemSaver) won't be refined! The icons of FCO ItemSaver are not shown at the refinement tab but only inside your inventory. Maybe I'll add this later on.

But for me DoItAll works with refinement too now.

Originally Posted by Baertram
Ok, sorry. can't work further on it today. Need the game to test it then.
I guess the refinement list is different then the deconstruction list and this is why nothing happens.
If I find the time I'll check it, maybe at the weekend.

If you like to work on it you can do some debugging by putting d("got here") messages into this file:
"DoItAll\src\ExtractAll\Extraction.lua" where "refinement" is mentioned.
Maybe the code is not executed correctly because soemthing is not found.



About that ERROR after reload:
This should happen also with normal DoItAll then, as it happens when the library LAM2 is loeaded. I've changed nothing in there.

Originally Posted by QuadroTony
the button appear, but no reaction when i push on it
also, error after reloadui

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Unread 12/19/14, 09:03 AM  
QuadroTony
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you sure?
try without any addons


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Unread 12/19/14, 09:08 AM  
Garkin
 
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Originally Posted by QuadroTony
you sure?
try without any addons


http://i.imgur.com/Vq2IFw4.jpg
Wrong paths to libraries in addon manifest, there is missing "libs/".
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Unread 12/19/14, 09:14 AM  
QuadroTony
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weird
i turn ON GearSwap+ItemSaver and error gone

i able to refine few things, only with those two addons enable too, but 10 rough nightwood still remain and wont be refined

at the smithing station no reaction... when u push Extract


also when i swap between tabs - keybind gone
Last edited by QuadroTony : 12/19/14 at 09:22 AM.
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Unread 12/19/14, 12:30 PM  
Baertram
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Indeed. Thx for informing.

Originally Posted by Garkin
Originally Posted by QuadroTony
you sure?
try without any addons


http://i.imgur.com/Vq2IFw4.jpg
Wrong paths to libraries in addon manifest, there is missing "libs/".
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Unread 12/19/14, 12:33 PM  
Baertram
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The error was gone because the other addons have loaded the library libAddonMenu-2.0 then.
The original author of DoItAll had wrong library paths in his manifest txt file.
So without any other addon DoItAll failed to load properly.
Thx to garkin the error should be gone now with the next update.

Fixed the keybind not showing at refinement tab.

About the not refined stuff: Got the error I think.
If the first entry in the list will not be refined because stackcount is <10 items or the item is marked the event "Craft finished" will not be called and so the next entry in the list will not be processed.
Maybe I can fix this.


Originally Posted by QuadroTony
weird
i turn ON GearSwap+ItemSaver and error gone

i able to refine few things, only with those two addons enable too, but 10 rough nightwood still remain and wont be refined

at the smithing station no reaction... when u push Extract


also when i swap between tabs - keybind gone
Last edited by Baertram : 12/19/14 at 12:54 PM.
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Unread 12/19/14, 05:11 PM  
QuadroTony
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ok, i did fresh install of this addon.
delete all saved variables
also temporary delete all addons except this one
i withdraw all unfinished stacks (not multiple to 10) to the mules

now it looks like this
sorry no time to edit/crop
and still not working...





P.S. looks like its because Dwemer Crap in first place
ye, confirmed

if there any RED - unavialable for Refine material before avialable one - Extract All route cannot start
Last edited by QuadroTony : 12/19/14 at 05:12 PM.
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Unread 12/19/14, 05:41 PM  
Baertram
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Yepp, as i've written before this is because the event "crafting finished" will not fire and so the 2nd slot will not be checked.
I fixed it now. Didn't think of that time consuming before ...
Next feature wish will cost money QuadroTony, so I can pay my lost game time ;-)

Hope it works now.


Originally Posted by QuadroTony
ok, i did fresh install of this addon.
delete all saved variables
also temporary delete all addons except this one
i withdraw all unfinished stacks (not multiple to 10) to the mules

now it looks like this
sorry no time to edit/crop
and still not working...





P.S. looks like its because Dwemer Crap in first place
ye, confirmed

if there any RED - unavialable for Refine material before avialable one - Extract All route cannot start
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Unread 12/19/14, 05:51 PM  
QuadroTony
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okay, boss!
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