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Updated: 12/16/17 12:34 PM
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Compatibility:
Clockwork City (3.2)
Updated:12/16/17 12:34 PM
Created:04/04/14 06:06 PM
Monthly downloads:64
Total downloads:48,002
Favorites:173
MD5:
Categories:Discontinued & Outdated, Combat Mods, Info, Plug-in Bars, Utility Mods
Combat Indicator  Popular! (More than 5000 hits)
Version: 2.00
by: GetBackYouPansy [More]
Overview
This addon changes your compass colour (to red by default) when you get aggro and are in combat. Then, it puts it back to normal - or some other colour - when the aggro has gone.

When you're in combat you cannot mount your horse, may not be able to pass through doors, and do certain other actions. This addon provides a simple and clear visual indication which is intended to complement the default UI.

Installation
  • Easy mode: Use Minion!
  • Hard mode: Download and unzip into your ESO Addons dir.
  • God mode: Git repository.

Settings

You can enable/disable the addon and change the in/out of combat colour overlays via Settings > Addons > Combat Indicator
Combat Indicator will not be updated for each and every release of ESO. This means that you may need to enable "Allow out of date add-ons" in order to use Combat Indicator.

v2.00
  • Maintenance release only.
  • Version update for ESO 3.2.11 (Clockwork City; API 100021 - ten API increments later and most things still worked!)
  • Updated to LibAddonMenu 2.0r25
  • Updated to LibStub 1.0r4
  • Internal code improvements to encapsulation and localisation
  • Removed support disguises, Combat Indicator is now just that and nothing else!

v1.45
  • Updated to LibAddonMenu 2r17, for better compatibility with ESO v1.6.x

v1.44
  • Version update for ESO v1.6.5 (Update 6; API 100011)

v1.43
  • Upgrade LAM2.0 to release 16.

v1.42
Internal version only.
  • Version update for ESO v1.5.x.

v1.41
  • Separated the addon version and the settings version so that settings are not necessarily reset every time you update Combat Indicator.

v1.4
Internal version only.
  • Updated for ESO v1.4.3 (Update 4; Upper Craglorn, Dragonstar Arena; API version 100009)
  • Combat Indicator can now tell you when you are in danger of pulling aggro while disguised. This is the same hint that the stock UI gives you via the crosshair/eyeball DANGER indicator. The default compass overlay colour is amber. This is a 'freebie' feature; it is a functional prototype for a similar feature I have planned for a later version if/when API support becomes available.
  • Upgraded LibAddonMenu (bundled dependency) to version 2.0. This moves the Combat Indicator settings from [Settings > Addons > PansyLabs Add-ons] to the combined [Settings > Addon Settings] menu.

v1.33
  • Updated for ESO v1.3.3/v1.3.4 (Dyes; API version 100008)

v1.32
  • Updated for ESO v1.2.3 (Veteran Crypt of Hearts; API version 100007)

v1.31
  • Updated for ESO v1.1 (Craglorn; API version 100004)

v1.3
  • Added settings menu which allows the aggro and non-aggro colouration to be configured. N.b. if you want the compass background to be transparent when you are not in combat, you should set your non-aggro colour to white, but drop the transparency (alpha) to, say, 100. Also n.b. the compass border and fill colour cannot be changed independently.
  • Made some small optimisations that should make the compass border more distinct when you have aggro, and your UI scale is small (<0.75). These can be enabled via the settings menu, and are effective even if you are using a larger UI scale.

v1.2
  • Added support for quest map pin areas (circles on the map). The greeny-blue compass decoration that indicates when you are inside a map pin area will now also turn red on aggro.

v1.1
  • Fixed a bug where combat state got stuck on 'red' if you died.

v1.0

Initial release.
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Archived Files (1)
File Name
Version
Size
Uploader
Date
1.45
34kB
GetBackYouPansy
03/14/15 09:51 AM


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Unread 02/18/18, 03:30 PM  
lexo1000
 
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Forum posts: 9
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French Translation

Hi ! Here is a better french translation (some spelling mistake) Thanks a lot

Lua Code:
  1. ZO_CreateStringId("PL_COMBATINDICATOR_SETTINGS_TITLE", "Combat Indicator")
  2. ZO_CreateStringId("PL_COMBATINDICATOR_SETTING_LABEL_ENABLE", "Activer l'indicateur de combat")
  3. ZO_CreateStringId("PL_COMBATINDICATOR_SETTING_TOOLTIP_ENABLE", "Modifie l'apparence de la boussole lorsque le personnage est engagé dans un combat.")
  4. ZO_CreateStringId("PL_COMBATINDICATOR_SETTING_LABEL_COLOR_NORMAL", "Couleur normale")
  5. ZO_CreateStringId("PL_COMBATINDICATOR_SETTING_TOOLTIP_COLOR_NORMAL", "Détermine la couleur appliquée à la boussole en situation normale.")
  6. ZO_CreateStringId("PL_COMBATINDICATOR_SETTING_LABEL_COLOR_COMBAT", "Couleur en combat")
  7. ZO_CreateStringId("PL_COMBATINDICATOR_SETTING_TOOLTIP_COLOR_COMBAT", "Détermine la couleur appliquée à la boussole lorsque le personnage est engagé dans un combat.")
  8. ZO_CreateStringId("PL_COMBATINDICATOR_SETTING_LABEL_OPTIMISE_FOR_UI_SCALE", "Optimiser pour les interfaces à échelle réduite")
  9. ZO_CreateStringId("PL_COMBATINDICATOR_SETTING_TOOLTIP_OPTIMISE_FOR_UI_SCALE", "Active des optimisations qui rendent l'indicateur plus clair lorsque les ennemis entre en état aggressif. Ce réglage est surtout indiqué pour les tailles d'interface inférieures à 0.75.")
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Unread 09/06/15, 11:47 PM  
DaBear78
 
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Will there be an update for v1.7?
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Unread 06/12/15, 12:40 PM  
GetBackYouPansy
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Forum posts: 7
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Hi, yes it should be possible to do that. It will already tell you when you are in 'suspicious' mode, I think detected and other stealth states are similar. Unfortunately I'm not likely to commit to further development of this again in the future, but the source is available should anyone want to have a go.
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Unread 04/23/15, 10:07 PM  
Glen348
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anyway to make it show when you are hidden or detected via stealth
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Unread 04/02/15, 01:02 PM  
GetBackYouPansy
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No prob at all, glad we figured it out
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Unread 04/01/15, 09:24 PM  
thejadefalcon

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My apologies. You were right, it wasn't your mod. It was Custom Idle Animation and one other mod that had a .txt file. For some reason, though, it only showed up after I installed yours and your readme was the only file type I didn't recognise, so my confusion was fairly understandable. Sorry for the false report!
Last edited by thejadefalcon : 04/01/15 at 09:25 PM.
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Unread 04/01/15, 12:55 PM  
GetBackYouPansy
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Hey thanks for letting me know. That's pretty weird. Unfortunately I can't reproduce it.

I expect that you have a file called README.txt somewhere in your addons folder (by default it's C:\Users\<YourName>\Documents\Elder Scrolls Online\<live or liveeu>\AddOns) which the game is picking up. My addons use README.md so I do not expect the game to touch them.

If you're sure it's CI causing it, are you definitely using the latest version (1.45)? If so, can you: remove all addons (just move the folders somewhere else), confirm absence of the problem, copy CI back in, confirm the problem has come back? You can do this all with the game running, just /reloadui after changing the contents of the addons dir.

Originally Posted by thejadefalcon
For some reason, this addon is causing "README" to also appear as an addon in ESO.
*Edited: originally advised disabling all addons and checking the problem goes away - that won't work, the game will still scan the addons dir and pick up the file
Last edited by GetBackYouPansy : 04/01/15 at 01:01 PM.
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Unread 03/29/15, 05:22 PM  
thejadefalcon

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For some reason, this addon is causing "README" to also appear as an addon in ESO. Can you fix that? It's not interfering with anything I can see, but it is irritating to behold. :P Other than that, works wonderfully as far as I can tell.
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Unread 03/14/15, 09:57 AM  
GetBackYouPansy
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Another small update, this time only LibAddonMenu, which might solve settings menu related errors. I am not aware of any problems, but better safe than sorry.

edit: Update is taking a while to appear, should be here soon..
Last edited by GetBackYouPansy : 03/14/15 at 10:13 AM.
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Unread 03/10/15, 07:53 PM  
agamedivine
 
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Thanks so much for the update! Really can't live without this addon, helps me to know if I haven't been sneaky enough
Last edited by agamedivine : 04/11/15 at 12:22 AM.
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Unread 03/10/15, 02:09 PM  
GetBackYouPansy
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Updated for ESO 1.6.x

Regarding compass-b-gone or whatever, this addon just sets the colour of the textures used for the compass frame, so if that's hidden or removed there is nothing to colourify. I did a quick prototype to see if the crosshair could be used instead, and it kind of works, but the game resets the colour all the time so it isn't really usable.
Last edited by GetBackYouPansy : 03/10/15 at 02:49 PM.
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Unread 03/09/15, 09:56 AM  
vaagventje

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mr please, Update please

hi there

uhhm...are you gonna update this? i hope so, i really love this addon, i had to do without now for the first time in months, and it just not the same. i love the compass just lighting up, it gives you the old elderscrolls feel.

please update if you can, ty :3

have some cookies!
Last edited by vaagventje : 03/09/15 at 09:56 AM.
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Unread 02/19/15, 01:20 AM  
Visigoth
 
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:(

I love the function of this mod, but I also love a clean UI... So I'm sad that this doesn't work with "Compass BG-b-gone" which makes sense...but I still wish there was a way to have a combat indicator "Glow" that didn't require me to use the "Compass"
Last edited by Visigoth : 02/19/15 at 01:21 AM.
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Unread 11/06/14, 07:15 AM  
GetBackYouPansy
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ESO 1.5 update

A compatibility fix for ESO 1.5.2 is in the pipe, should appear shortly.
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Unread 09/16/14, 03:33 PM  
GetBackYouPansy
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v1.41 update

Updated today for API version 100009 (ESO v1.4.3).

Also introduces a relatively minor feature - you can now have combat indicator respond to the "danger" state while you are disguised.
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