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Updated: 10/24/17 06:29 AM
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Clockwork City (3.2)
Updated:10/24/17 06:29 AM
Created:02/27/17 12:05 AM
Monthly downloads:15
Total downloads:5,208
Favorites:11
MD5:
EasyHelmetToggle  Popular! (More than 5000 hits)
Version: 1.0.4
by: carpenteer [More]
Dragon Bones breaks this addon, and others like it.

/*************************** OUTDATED ***************************/

Toggle your "Hide Helmet" setting on/off with the press of a configurable key, or by using the /helm command.

I made this for personal use, a long time ago, based on digging through Wykkyd's full immersion stuff, because (at the time) I didn't want all the other functionality present in his addon. It's simple and lightweight.

1.0.1 - slight update to keybinding code
1.0.2 - Morrowind update
1.0.3 - Horns of the Reach update
1.0.4 - Clockwork City update
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Uploader
Date
1.0.3
2kB
carpenteer
08/30/17 06:49 AM
1.0.2
2kB
carpenteer
05/22/17 02:37 PM
1.0.1
2kB
carpenteer
03/01/17 05:05 PM
1.0.0
2kB
02/27/17 12:05 AM


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Unread 02/28/17, 04:05 PM  
Weolo
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Forum posts: 79
File comments: 563
Uploads: 4
Originally Posted by carpenteer
What's the difference between the two methods? I am honestly asking! I figured out this whole addon via google and looking at other addon code.
They are basically the same thing and are both defined in the same ESO file \esoui\ingame\slashcommands\slashcommands_shared

SLASH_COMMANDS is a hashtable which was designed to contain links to all the functions which should be run when the command is typed in.

DoCommand() is the function ESO wrote to fire those related functions off.
Last edited by Weolo : 02/28/17 at 04:05 PM.
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Unread 02/28/17, 03:07 PM  
carpenteer
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Forum posts: 0
File comments: 31
Uploads: 4
Originally Posted by Weolo
I totally agree with your idea for this addon

In your binding file I would suggest you go for
Lua Code:
  1. DoCommand("/helm")
Instead of
Lua Code:
  1. SLASH_COMMANDS["/helm"]()
What's the difference between the two methods? I am honestly asking! I figured out this whole addon via google and looking at other addon code.

Originally Posted by Weolo
I had an idea for a new feature, a movable icon on the screen which when clicked toggles your helmet?
This would need some UI creation.
Possibly an options panel to allow users to decide if they want to use it, lock its position, and reset its position to a default location.

I am happy to help you with those if you wanted.
Well, I only made this because I *didn't* want more UI clutter on my screen! I have no problem with you forking this, or just taking what little I did and running with it - but I, personally, am a fan of keybinds and minimal screen clutter.

:-)
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Unread 02/28/17, 08:17 AM  
Weolo
AddOn Author - Click to view AddOns

Forum posts: 79
File comments: 563
Uploads: 4
I totally agree with your idea for this addon

In your binding file I would suggest you go for
Lua Code:
  1. DoCommand("/helm")
Instead of
Lua Code:
  1. SLASH_COMMANDS["/helm"]()

I had an idea for a new feature, a movable icon on the screen which when clicked toggles your helmet?
This would need some UI creation.
Possibly an options panel to allow users to decide if they want to use it, lock its position, and reset its position to a default location.

I am happy to help you with those if you wanted.
Last edited by Weolo : 02/28/17 at 08:18 AM.
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Unread 02/27/17, 12:43 AM  
Modki

Forum posts: 0
File comments: 3
Uploads: 0
Finally a mod that just does helmets and not a bunch of other stuff. Much Love.
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