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Updated: 08/09/14 10:22 AM
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Compatibility:
Update 3 (1.3.3)
Updated:08/09/14 10:22 AM
Created:03/16/14 10:39 AM
Monthly downloads:86
Total downloads:107,680
Favorites:383
MD5:
Inventory Item Borders  Popular! (More than 5000 hits)
Version: 1.3b
by: Biki, Wykkyd
Features
- Colored borders behind equipped items to show their rarity at a glance
- Damaged items show their condition in the lower right
- The character doll in the middle will be colored red when at least one item reaches under X durability, where X is customizable
Everything can be toggled on/off to suit your needs.
- Border style can be changed to that of Inventory Grid View so you don't have two different styles

Enjoy!
1.2.3 - Wykkyd
- Updated to new API version

1.2.2
- New API version. Didn't test it as I have no interest in ESO right now, but should still work.

1.2.1
- code cleanup. less global pollution

1.2
- Added option to enable an alternative method of showing what the active weapon set is. Removes the intrusive background for a subtler effect and makes the colored borders more visible. I consider this addon done now! :)

1.1
- Added option to use the same borders as the InventoryGridView addon. This way there aren't two different border styles in your game if you have both mods.

1.0.2
- Moved all my addon options into one main menu "Biki's Addons" to save space

1.0.1
- Removed pretty much unused XML file and changed addon accordingly.
- Fixed doll not correctly coloring

1.0
- Made launch ready. Fixed an error with saved vars when starting for the first time.

0.5.1
- Same as 0.5: Forgot to increase version number in the text file, sorry about that. Minion should now update properly.

0.5
- Added options window. You can now customize the whole (small) addon.

0.4
- Replaced the basic rectangle borders with a prettier texture

0.3.1
- Changed AddonAPI to the newest version. Hope everything works, can't test it.

0.3
- If condition < 20%, the conditon string will be shown in red
- If condition < 20% of at least one item, the character doll will be shown in red

0.2
- Shows the item's condition if condition < 100%
- Made background transparent again, like vanilla
- Used the game's correct rarity colors via GetItemQualityColor

0.1
- Initial release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.4
61kB
03/03/15 05:10 PM
Patch


Archived Files (14)
File Name
Version
Size
Uploader
Date
1.2.3
35kB
Wykkyd
08/06/14 05:40 PM
1.2.2
35kB
Biki
05/26/14 02:52 PM
1.2.1
35kB
Biki
04/22/14 07:45 AM
1.2
13kB
Biki
04/09/14 12:47 PM
1.1
13kB
Biki
04/09/14 11:03 AM
1.0.2
9kB
Biki
04/03/14 05:59 PM
1.0.1
9kB
Biki
03/31/14 02:59 PM
1.0
9kB
Biki
03/30/14 04:16 AM
0.5.1
9kB
Biki
03/23/14 03:27 AM
0.4
3kB
Biki
03/22/14 06:24 PM
0.3.1
2kB
Biki
03/20/14 08:38 AM
0.3
2kB
Biki
03/16/14 04:55 PM
0.2
2kB
Biki
03/16/14 04:24 PM
0.1 Beta
2kB
Biki
03/16/14 10:39 AM


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Unread 05/06/22, 02:17 AM  
Neverlands
 
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Forum posts: 7
File comments: 559
Uploads: 0
Originally Posted by Baertram
Patched version:


InventoryItemBorders v1.5 fixed (hopefully)

Changes:
Removed libs
Fixed lib calls
Updated dependencies
Updated APIversion
Changed SavedVars to use characterId instead of name (rename save)
Changed SavedVars to save differently for each server

Hello Wykkyd and Baertram, I've already asked this at Wykkyd Equipment Borders, too:
Would it possible to add the borders also for the companion equipment slots?
And would it also be possible to color the border of mythical items orange?
Last edited by Neverlands : 05/14/22 at 07:02 PM.
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Unread 02/02/22, 06:44 AM  
Baertram
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Forum posts: 4912
File comments: 5988
Uploads: 78
Patched version:


InventoryItemBorders v1.5 fixed (hopefully)

Changes:
Removed libs
Fixed lib calls
Updated dependencies
Updated APIversion
Changed SavedVars to use characterId instead of name (rename save)
Changed SavedVars to save differently for each server
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Unread 09/12/14, 09:38 PM  
Wykkyd
Are you Wykkyd Gaming?
 
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Forum posts: 107
File comments: 390
Uploads: 28
I've upgraded this on top of my LibWykkydFramework and will be maintaining a my new version of this addon at http://www.esoui.com/downloads/info7...ntBorders.html

This is easier for me to maintain and adds several features my user community has grown accustomed to. Feel free to swap to that addon, or keep using this one. Whichever you prefer
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Unread 05/27/14, 06:35 AM  
Biki
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 67
Uploads: 5
Originally Posted by Valturion
Letting everyone know that this addon probably won't receive support based on author's last changelog.

1.2.2
- New API version. Didn't test it as I have no interest in ESO right now, but should still work.
To be fair, this addon is 100% done and should always work, except when the game changes their API or interface profoundly, wich I don't see happening anytime soon.
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Unread 05/27/14, 05:36 AM  
Valturion

Forum posts: 0
File comments: 1
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Letting everyone know that this addon probably won't receive support based on author's last changelog.

1.2.2
- New API version. Didn't test it as I have no interest in ESO right now, but should still work.
Last edited by Valturion : 05/27/14 at 05:40 AM.
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Unread 05/26/14, 02:10 PM  
l3x0r

Forum posts: 13
File comments: 152
Uploads: 0
this addon seems to work after craglorn patch, at least i didnt run into any problems yet, but it is showing as "Out of Date" so please update the addon with the new api version.
tank you
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Unread 04/25/14, 07:47 AM  
Biki
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 67
Uploads: 5
Originally Posted by Dingodan
I would like to use Inventory Grid View and Inventory Item Borders. But when i use the alternate texture for the wepon slots i become the "too many anchors processed" error when the game starts or i relog or i reload the ui.

Is it possible to fix that?
I'm using both addons without problems. Are you sure it's not another addon that is causing the problem? You could try disabling all addons except those two. Be sure to update Recticle Settings and ZrMinimap, as those recently published a patch for that error (if you use those addons of course)

@jeradl: Seems like a problem with LAM (which a lot of addons use). Don't know what caused that really.
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Unread 04/25/14, 05:48 AM  
Dingodan
 
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Forum posts: 50
File comments: 276
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I would like to use Inventory Grid View and Inventory Item Borders. But when i use the alternate texture for the wepon slots i become the "too many anchors processed" error when the game starts or i relog or i reload the ui.

Is it possible to fix that?
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Unread 04/24/14, 05:40 PM  
jeradl
 
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Forum posts: 10
File comments: 53
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New version gives errors on start

Prior version worked fine. Your new update is now producing errors:

2014-04-24T18:29:04.216-06:00 |cff0000Lua Error: user:/AddOns/InventoryItemBorders/libs/LibAddonMenu-1.0/LibAddonMenu-1.0.lua:71: operator - is not supported for nil - nil
stack traceback:
user:/AddOns/InventoryItemBorders/libs/LibAddonMenu-1.0/LibAddonMenu-1.0.lua:71: in function 'lam:AddSlider'

Edit: After closing everything out and restarting it did not reproduce this error yet. Not sure why. It was all closed when the update applied initially as well.
Last edited by jeradl : 04/24/14 at 05:49 PM.
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Unread 04/10/14, 02:07 PM  
Estivara

Forum posts: 0
File comments: 12
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Originally Posted by Biki
Originally Posted by Estivara
Percentages are completely wrong.

For example, I have a helmet that is fully repaired (100/100 armor), but it is showing up as 83%. My belt is 29/33, but it's showing as 65%. Shield is 50/54, yet shows 3%. Every other slot shows similar errors.
The armor value doesn't degerade that way. You need to look at the blueish/greenish bar above the enchantment name. Just because your armor is at 50% durability does NOT mean your armor value is 50% of it's total
Ah. I thought it was a durability meter. Thanks!
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Unread 04/10/14, 01:16 PM  
Biki
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Forum posts: 34
File comments: 67
Uploads: 5
Originally Posted by Estivara
Percentages are completely wrong.

For example, I have a helmet that is fully repaired (100/100 armor), but it is showing up as 83%. My belt is 29/33, but it's showing as 65%. Shield is 50/54, yet shows 3%. Every other slot shows similar errors.
The armor value doesn't degerade that way. You need to look at the blueish/greenish bar above the enchantment name. Just because your armor is at 50% durability does NOT mean your armor value is 50% of it's total
Last edited by Biki : 04/10/14 at 01:16 PM.
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Unread 04/10/14, 01:11 PM  
Estivara

Forum posts: 0
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Percentages are completely wrong.

For example, I have a helmet that is fully repaired (100/100 armor), but it is showing up as 83%. My belt is 29/33, but it's showing as 65%. Shield is 50/54, yet shows 3%. Every other slot shows similar errors.
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Unread 04/10/14, 08:45 AM  
Necro-

Forum posts: 0
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getting a issue when combined with mount feed timer.

user:/Addons/InventoryItemBorders/libs/LibStub/LibStub.lua:27: function expected instead of nil
stack traceback:
user:/Addons/InventoryItemBorders/libs/LibStub/LibStub.lua:27: in function 'LibStub:GetLibrary'
user:/Addons/MountFeedTimer/lua/MountFeedTimer.lua:4: in function '(main chunk)'
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Unread 04/10/14, 03:23 AM  
UniKite

Forum posts: 2
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Is it possible to color the appropriate parts of the doll representing the armour pices (head.....), also build in color steps (50% orange)
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Unread 04/09/14, 12:24 PM  
Biki
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 67
Uploads: 5
Originally Posted by warcraftic
It would be better if the Inventory Grid View addon would use your border colors instead.
The colors are the same If you mean the style, the author of the Grid View Addon mentioned implementing an option in the future so you could chose what you like more.
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