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Homestead (2.7)
Updated:02/08/17 07:24 PM
Created:03/03/14 10:10 AM
Monthly downloads:892
Total downloads:170,466
Favorites:373
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Categories:RolePlay, Chat Mods, Graphic UI Mods
Wykkyd Full Immersion  Popular! (More than 5000 hits)
Version: 2.3.4.7
by: Ravalox Darkshire, calia1120
Author: Ravalox
Guild 1: Brotherhood of Redemption, Daggerfall Covenant

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Wykkyd Full Immersion allows you to hide default game windows such as the Compass, Quest Tracker(s) and even the Targetting Reticle. All settings are configured via the ESC > Settings > Addon Settings menu.

Features
  • Auto-Sheath weapon out of combat
  • Auto-Show helm during combat
  • Keybind-able helmet toggle
  • Smart-Hide targetting reticle
  • Hide the quest window, compass, Alert window and more
  • Add Subtitles to your screen (fully configurable)
  • Completely overhaul your COMPASS
    • Unlock the compass to make it moveable
    • Lock the compass horizontally to keep it centered
    • Hide the Tip/Legend text over top of the compass
    • Hide the Compass background
    • Scale the entire Compass
    • Scale the Tip/Legend text
    • Set the Compass Height/Width
    • Set the Compass Opacity

Advanced Setting Controls (available in all Wykkyd's Addons)
  • Save To Default - This feature saves a snapshot of your logged in character's CURRENT settings as a save set named SYSTEM DEFAULT.
  • Load System Default - This loads the current SYSTEM DEFAULT as your character's settings and effectively sets your character to MIMIC the SYSTEM DEFAULT. This behaves exactly like Mimic below, with the exception that the SYSTEM DEFAULT only ever changes when you manually save to it from any character, by clicking Save To Default.
  • Mimic... - This sets the current logged in character to adopt the settings of another character until this value is changed. This causes the logged in character's saved settings to reset every time you log in or Reload UI to be like the mimic'ed character. If you set George to mimic Bob, as you save settings on Bob while playing those settings will become George's settings too whenever you log into George. As you play George and change his settings manually, those changes become temporary unless you clear the Mimic box. This affords some fairly awesome opportunities for your play sessions.
  • Wykkyd's Preferences (where available) - This will Reload UI and set your active character to the basic settings that Wykkyd uses for that addon for his characters as his STARTING point, he customizes each character from there and you are encouraged to also do so.
  • Reset All - Resets all settings inside the Advanced Setting Controls section for that addon, for that character

Use of SYSTEM DEFAULT allows you to basically create system-wide default settings. I say "system" because these settings are not filtered by account name. So if three people share your computer, they all adopt the system defaults (if they selectively choose to do so). This is a "neat trick" for people with multiple accounts as it lets you share settings across all of them.

For example, if you log into your first character and set every Wykkyd addon up the way you want. Then in each you click "Save To Default", one by one. You've now established your "baseline", if you will. You can then log into each character you have (regardless of number of accounts), including that same first character, and inside each, in each addon, click "Load System Default". Now every single character will use the same settings. In fact, because you saved defaults from character 1 and then set character 1 to use those same defaults, even that character is inheriting the SYSTEM DEFAULT every single time it loads. This means if you're on character 7 and decide to change your default for all, all you have to do is tweak your settings and click "Save To Default" and every single character you set up this way gets those settings automatically.

WARNING: System Default, and Mimic, can be dangerous. As of this time this ALSO includes saved item sets, gear sets, quest header settings, tracked achievements... IE: it includes data saved by the addons too. THIS WILL BE CHANGING IN THE FUTURE to be more intuitive and robust. But I didn't want to delay this feature until that was 100% polished. After all, this is fairly useful as is.
2.3.4.6
Updated to API 17

2.3.4.5
Updated to API version 16

2.3.4.4
Updated to API version 15

2.3.4.3
Updated to API version 14 (1.9)

2.3.4.2
Updated to support ESO 2.2.4

2.3.4.1
Updated the API version supported to 100012 (1.7.0)

2.3.4.0
Transition to Ravalox and Balkoth
Archived Files (39)
File Name
Version
Size
Author
Date
2.3.4.6
86kB
Ravalox Darkshire
10/14/16 12:31 AM
2.3.4.5
86kB
Ravalox Darkshire
08/02/16 01:08 AM
2.3.4.4
86kB
Ravalox Darkshire
06/04/16 01:15 AM
2.3.4.3
86kB
Ravalox Darkshire
03/08/16 12:28 AM
2.3.4.2
86kB
Ravalox Darkshire
11/02/15 10:20 AM
2.3.4.1
86kB
Ravalox Darkshire
08/31/15 07:19 AM
2.3.4.0
77kB
Ravalox Darkshire
06/05/15 04:01 AM
2.3.3.1
77kB
Ravalox Darkshire
03/04/15 06:35 AM
2.2b (live+pts)
116kB
Wykkyd
01/31/15 11:39 AM
2.2 (live+pts)
116kB
Wykkyd
01/30/15 11:48 PM
2.0.0.1
76kB
Wykkyd
11/04/14 06:57 AM
2.0
76kB
Wykkyd
11/03/14 07:40 AM
1.9.27.1
76kB
Wykkyd
09/27/14 12:30 PM
1.9.24.2
75kB
Wykkyd
09/24/14 08:04 PM
1.9.24.1
75kB
Wykkyd
09/24/14 08:00 PM
1.9.23.1
75kB
Wykkyd
09/23/14 05:56 PM
1.9.18.1
71kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
71kB
Wykkyd
09/17/14 04:13 PM
1.9.16.2
71kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
70kB
Wykkyd
09/15/14 03:16 PM
1.9.15.1
70kB
Wykkyd
09/14/14 02:37 PM
1.9.13.2
68kB
Wykkyd
09/13/14 07:28 AM
1.9.13.1
68kB
Wykkyd
09/12/14 07:32 PM
1.9.12.3
68kB
Wykkyd
09/12/14 06:12 PM
1.9.12.2
68kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
68kB
Wykkyd
09/12/14 03:43 AM
1.9.11.1
67kB
Wykkyd
09/11/14 03:08 PM
1.9.7.1
66kB
Wykkyd
09/07/14 10:30 AM
1.9.6.3
66kB
Wykkyd
09/06/14 03:25 PM
1.9.6.2
66kB
Wykkyd
09/06/14 11:02 AM
1.9.6.1
66kB
Wykkyd
09/06/14 08:46 AM
1.9.5.2
66kB
Wykkyd
09/05/14 08:35 PM
1.9.5.1
66kB
Wykkyd
09/05/14 05:47 PM
1.9.4.1
66kB
Wykkyd
09/04/14 12:07 AM
1.8.4.1
45kB
Wykkyd
08/04/14 03:56 PM
1.6.25.1
45kB
Wykkyd
06/25/14 05:38 PM
1.5.26.1
45kB
Wykkyd
05/26/14 01:55 PM
1.5.2.1
45kB
Wykkyd
05/02/14 06:26 PM
1.4.21.1
5kB
Wykkyd
04/21/14 07:51 PM


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Unread 07/16/17, 06:16 PM  
calia1120
 
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Originally Posted by Heruthema
Originally Posted by calia1120
Will be digging through the API more this weekend and hopefully be able to sort it out.
Is this problem still being looked at? It was a very valuable option but I can not use it in its current state.
Yes, and working on publishing this week. Pesky real life.
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Unread 07/15/17, 04:51 AM  
Heruthema

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Originally Posted by calia1120
Will be digging through the API more this weekend and hopefully be able to sort it out.

Originally Posted by LtRonno
I've tried debugging this on my own, going as far as ripping out all of the auto sheath code and it still causes the weapon to sheath on a combat state change. I think ZoS may have changed the property that's being used to toggle auto hide helm to also auto sheath weaponry. This is further reinforced by the fact that you will automatically sheath your weapon if you toggle the Game Play Settings Hide Helmet option while your weapon's out. Since the add-on toggles this parameter programatically when you enter combat I think this is what's causing the Auto-sheath. Not the Auto Sheath code.

I'm not all that familar with ZoS' API, but I would be interested in knowing if they've built-in an API call that can toggle the property without sheathing weapons.
Is this problem still being looked at? It was a very valuable option but I can not use it in its current state.
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Unread 06/15/17, 10:55 PM  
calia1120
 
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Will be digging through the API more this weekend and hopefully be able to sort it out.

Originally Posted by LtRonno
I've tried debugging this on my own, going as far as ripping out all of the auto sheath code and it still causes the weapon to sheath on a combat state change. I think ZoS may have changed the property that's being used to toggle auto hide helm to also auto sheath weaponry. This is further reinforced by the fact that you will automatically sheath your weapon if you toggle the Game Play Settings Hide Helmet option while your weapon's out. Since the add-on toggles this parameter programatically when you enter combat I think this is what's causing the Auto-sheath. Not the Auto Sheath code.

I'm not all that familar with ZoS' API, but I would be interested in knowing if they've built-in an API call that can toggle the property without sheathing weapons.
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Unread 06/14/17, 11:09 PM  
LtRonno

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I've tried debugging this on my own, going as far as ripping out all of the auto sheath code and it still causes the weapon to sheath on a combat state change. I think ZoS may have changed the property that's being used to toggle auto hide helm to also auto sheath weaponry. This is further reinforced by the fact that you will automatically sheath your weapon if you toggle the Game Play Settings Hide Helmet option while your weapon's out. Since the add-on toggles this parameter programatically when you enter combat I think this is what's causing the Auto-sheath. Not the Auto Sheath code.

I'm not all that familar with ZoS' API, but I would be interested in knowing if they've built-in an API call that can toggle the property without sheathing weapons.

Originally Posted by cosmicdan
Originally Posted by antikytheria
I registered to come say this as well. My issue is the same. It seems to have lost the ability to check if the weapon is sheathed or unsheathed right after battle begins. often, I'll trigger a ranged effect before battle, and as soon as combat starts it will sheathe my weapon. Sometimes it doesn't do this, but I haven't picked up on a pattern where it won't yet.

Also, I would like to note, it seems to disregard the toggle switch for this feature while the addon is enabled; I wanted to leave the addon enabled as helmets seem to be working fine, but even if I uncheck autosheathe, it still does the same as above.

Thanks!

Originally Posted by LtRonno
Since Morrowind's release I've been having some trouble with this add-on auto-sheathing weapons when combat starts. I have the sheath weapons in times of peace option disabled, however after first engagning in combat my weapons get stowed. Disabling the add-on fixes it for me, but I do like other features of this add-on.
It's the auto-hide helmet function, actually. Auto-sheath is fine, I leave that on. But with the auto-hide helmet enabled, I would get the random attack lag at the start of battle and also DURING battle some abilities would just refuse to register and I'd have to press it again. Was VERY frustrating, so glad I finally found the cause!

EDIT: Auto-sheath doesn't even do anything for me since Morrowind
Last edited by LtRonno : 06/14/17 at 11:21 PM.
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Unread 06/01/17, 10:09 PM  
cosmicdan

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Originally Posted by antikytheria
I registered to come say this as well. My issue is the same. It seems to have lost the ability to check if the weapon is sheathed or unsheathed right after battle begins. often, I'll trigger a ranged effect before battle, and as soon as combat starts it will sheathe my weapon. Sometimes it doesn't do this, but I haven't picked up on a pattern where it won't yet.

Also, I would like to note, it seems to disregard the toggle switch for this feature while the addon is enabled; I wanted to leave the addon enabled as helmets seem to be working fine, but even if I uncheck autosheathe, it still does the same as above.

Thanks!

Originally Posted by LtRonno
Since Morrowind's release I've been having some trouble with this add-on auto-sheathing weapons when combat starts. I have the sheath weapons in times of peace option disabled, however after first engagning in combat my weapons get stowed. Disabling the add-on fixes it for me, but I do like other features of this add-on.
It's the auto-hide helmet function, actually. Auto-sheath is fine, I leave that on. But with the auto-hide helmet enabled, I would get the random attack lag at the start of battle and also DURING battle some abilities would just refuse to register and I'd have to press it again. Was VERY frustrating, so glad I finally found the cause!

EDIT: Auto-sheath doesn't even do anything for me since Morrowind
Last edited by cosmicdan : 06/01/17 at 10:31 PM.
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Unread 05/31/17, 06:32 PM  
antikytheria

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I registered to come say this as well. My issue is the same. It seems to have lost the ability to check if the weapon is sheathed or unsheathed right after battle begins. often, I'll trigger a ranged effect before battle, and as soon as combat starts it will sheathe my weapon. Sometimes it doesn't do this, but I haven't picked up on a pattern where it won't yet.

Also, I would like to note, it seems to disregard the toggle switch for this feature while the addon is enabled; I wanted to leave the addon enabled as helmets seem to be working fine, but even if I uncheck autosheathe, it still does the same as above.

Thanks!

Originally Posted by LtRonno
Since Morrowind's release I've been having some trouble with this add-on auto-sheathing weapons when combat starts. I have the sheath weapons in times of peace option disabled, however after first engagning in combat my weapons get stowed. Disabling the add-on fixes it for me, but I do like other features of this add-on.
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Unread 05/28/17, 12:57 PM  
LtRonno

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Since Morrowind's release I've been having some trouble with this add-on auto-sheathing weapons when combat starts. I have the sheath weapons in times of peace option disabled, however after first engagning in combat my weapons get stowed. Disabling the add-on fixes it for me, but I do like other features of this add-on.
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Unread 05/18/17, 09:46 AM  
Sesoni

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Originally Posted by raykai
im wondering if this is a bug. i would like the emote window to open upwards and not over the chat text.



would be nice haveing the emote box being part of a solo addon as im only using this full addon for the emote box and not to hide any ui.
Omg yes! I can barely see the damn thing. An option to open it upwards or at least adjust the opacity.
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Unread 04/20/17, 05:21 AM  
raykai
 
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im wondering if this is a bug. i would like the emote window to open upwards and not over the chat text.



would be nice haveing the emote box being part of a solo addon as im only using this full addon for the emote box and not to hide any ui.
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Unread 04/11/17, 06:24 PM  
Lucideus

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I recently started playing ESO and I can't stand having a crosshair on at all times and so I discovered this Addon, which apparently should be able to help with that but I've run into a few issues that I'm not sure how to solve;
  • How do I enable the dynamic Crosshair? I've told it to hide during combat, and even tried disabling it entirely instead of using Smart-hide, but nothing seems to work at all. The mod works however since I've managed to edit the size of the Compass so it's definitely working. What am I missing here?

Thanks!
Last edited by Lucideus : 04/11/17 at 06:29 PM.
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Unread 02/09/17, 04:02 PM  
771Zuel

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Thanks so much for updating to ESO 2.7
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Unread 01/26/17, 12:14 AM  
Bazgrim
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Dude, I have the same problem with my ASUS ROG board and I have problems with my ASUS X99A board that are similar. It's awful, I used to always go for ASUS boards, but my next board definitely will not be an ASUS board and it takes FOREVER to RMA that.
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Unread 01/08/17, 01:11 PM  
Shadow_Ordo

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What exactly does this save to default feature do? I figured this was a mod that would save one of my key bindings on one character and load them on a new character, yet this does not seem to be the case. My HUD also does not auto fit to what my saved default should be.

Respectfully, I am at a loss what the point of this mod is suppose to accomplish.

As it stands right now the only use I have for this mod are the auto-equip helmet, and emote chat box.
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Unread 01/08/17, 04:41 AM  
Mortlach

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Also compass problems

Yes, the compass does reset on zoning or /reloadui.

It also is movable, but will spring back immediately; I did note this behavior stopped with I ran nothing but the minimum Wykkyd AddOn set, indicating that there may be an AddOn interaction at play.

I'll try a few split-half test to narrow it down, but I'm not running anything else that resizes the compass… unless I'm in error.

Thx!

--Mort
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Unread 12/12/16, 06:21 PM  
joshmiller83
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Is there any reason why the Sheath my weapon toggle wouldn't be working? I assassinate someone and then go back into stealth presumably out of combat but my weapons are still unsheathed.

It does seem to work in normal combat situations though.

Is Assassinating NOT considered Enter Combat/Leave Combat? hrmmm...
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