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Dark Brotherhood (2.4)
Updated:06/17/16 11:23 AM
Created:04/06/15 04:12 PM
Monthly downloads:71
Total downloads:32,059
Favorites:67
MD5:
Categories:Discontinued & Outdated, Graphic UI Mods, Miscellaneous, Utility Mods
Khrill Master Cook  Popular! (More than 5000 hits)
Version: 1.4.0
by: Khrill [More]
Another approach of COOKING


Language : EN, FR, DE, ES

Compatibility with ItemSaver & FCOItemSaver: the marked ingredients block the recipes, and you can lock consumables needed for provisioner writ.

Compatibility with Crafting Postit : select only the recipes you need for the provisioner writ (and for all characters).

Compatibility with Fire Filters : reset filters and hide/show it (to not perturbate MasterCook's processing).


English description below
Deutsche Beschreibung weiter unten


-------
FRANCAIS
-------

MasterCook est votre assisant pour créer facilement et efficacement la nourriture et les boissons facile de vos recettes.
Vous pouvez également utiliser Maître Cook à certains endroits de Tamriel et avoir accès à la liste des recettes connues.

Fonctionnalités
- Ouvre automatiquement Master Cook dans n'importe quel lieu de cuisine.
- Vous pouvez ainsi consulter la liste de vos recettes partout dans Tamriel
- Vous pouvez créer de la nourriture et des boissons avec les effets pour chaque catégorie que vous avez choisi
--> Effets: Vie, Mana, Vigueur et régénérations
- Choix du nombre de nourriture/boisson à créer
- Filtrer et créer pour un certain niveau
- Tri par quantité, qualité, catégorie ou nom
- Lister les recettes connues de vos autres personnages

Et si mon autre addon, Crafting Postit, est activé, vous pouvez n'afficher que les recettes nécessaires à l'accomplissement de votre quête d'artisanat, et verrouiller les consommables que vous devez rendre (avec ItemSaver/FCOItemSaver)
ATTENTION: KCP v1.1.1 ou plus est requis pour cette fonctionnalité.


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ENGLISH
-------

MasterCook do assist you to create easy and effizient food and drinks out of your recipes.
You can use Master Cook also somewhere on Tamriel to list known recipes.

Main functionality
- Automatically open Master Cook at any cook place
- You can list recipes somewhere on tamriel without to be at a cook place
- You can create food and drinks with effects for each category you have choosen
--> Effects: Live, Magicka, Stamina and regenerations
- Choice of the number of food / drink at creating
- Filter and create for a set level
- Sort for quantity, quality, category and name
- List known recipes from other chars of you

And if my other addon, Crafting Postit, is active, you can select needed recipes only for your writ, and lock the consumables needed for this quest (with ItemSaver/FCOItemSaver).
WARNING: KCP v1.1.1 or higher is needed for this feature.


-------
DEUTSCH (by Adalan)
-------

Master Cook hilft dir einfach und effizient Essen und Getränke aus Rezepten herzustellen.
Du kannst Master Cook auch unterwegs zum Nachschlagen dir bekannter Rezepte verwenden.

Hauptfunktionen
- Automatisches öffnen von Master Cook am Kochplatz
- Anzeigen der bekannten Rezepte auch unterwegs möglich
- Herstellung von Essen und Getränken mit bestimmten Effekten aus gewählter Kategorie
--> Effekte: Leben, Magicka, Ausdauer und Regenerationen
- Wahl der Anzahl der Lebensmittel / Getränke zu schaffen
- Filter und Herstellung für einen bestimmten Level
- Sortieren nach Menge, Qualität, Kategorie und Name
- Anzeige der vorhandenen Zutaten
- Anzeige der bekannten Rezepte von deinen anderen Spielerchars

Und hast du auch "Crafting Postit" von mir installiert, dann kannst du auch die Rezepte auswählen, die du für die Schriebe brauchst
ACHTUNG: KCP v1.1.1 oder höher ist für dieses Feature nötig

______________________________________________

To do (or not to do) :
- add a filter with a search textbox => DONE
- add a slider for multiple crafts => DONE
- a feature to view the complete recipes of all account's characters=> DONE
- compatibility with ItemSaver & FCOItemSaver => DONE (see settings)
- sort the list of recipes by quantity => DONE (and descendant)
- view recipe's consumable level in the list => DONE (see settings)
- a feature to lock food&drink which is used by writ => DONE (see settings)
- a feature to use the addon with a fireplace => DONE (set a keybinding)
- add a command line to open UI => DONE (/mastercook)
- a feature to show stats of known recipes => DONE (click on book icon in UI)

and maybe playing... my guildmates will think I avoided them! ^^

Known bugs :
- a quest in your language client is not showing ?! pm me... maybe there is a special character in the string, like "-" in "Argonian Saddle-Cured Rabbit" :s
- some icons in the list of recipes do not appear if the same is in the ingredient's panel... (?)
- there is a bug from ESO with some icons for VR10 recipes
1.4.0 : - API 100015 compatibility (update 2.4)
- search's options by level renamed

1.3.0 : - API 100014 compatibility (update 2.3)
- compatibility with Fire Filters
- new option for detailled stats by level (known recipes)

1.2.1 : - fix UI error (change in ItemSaver 2.1)
1.2.0 : - API 100013 compatibility (update 2.2.4)

1.1.1 : - libs updates and optimized handlers définitions
- add a close button in main UI
1.1.0 : - API 100012 compatibility (update 2.1.4)

1.0.10:- fix bug with crash for some clients (DE...?) with calculation of HowManyCouldBeCreated (with ESO's function...^^)
- fix bug for display messages with items locked by FCOItemSaver
1.0.9 : - add a feature to show stats of known recipes (click on book icon, at right of title)
- fix the display of categories with new entry(?... delicacies: 1 recipe)
1.0.8 : - add the possibility to open MasterCook & use it without a fireplace (by keybinding) ;)
- for compatibility with Crafting Postit, need v1.1.6
- add a command line: /mastercook
- show ingredients in little tip of a recipe
- show locked consumables for writ in recipes list (with ItemSaver&FCOItemSaver)
1.0.7 : - compatibility with FCOItemSaver 0.6.4+
- add an option to lock consumables needed for provisioner writ
1.0.6 : - add a slider for multi-crafting ^^
- fix some bugs
1.0.5 : - add a new sort order : by quantity (descendant)
- add an option in settings to show the level of consumable rather than the recipe
- fix some bugs (specially one with matching recipe's name with a '-' don't work ??!? :s)
1.0.4 : - add a new filter : search on recipe's name
- add compatibility with ItemSaver & FCOItemSaver : the marked ingredients block the recipes
- various fixes
- recipe selection blocked pending crafting
1.0.3 : - fix bug with KCP button search when writ quest has no first condition (...?...)
1.0.2 : - fix some bugs
- translation corrections for DE (thx to Adalan)
- add a button when KhrillCraftingPostit(1.1.1+) is active to list only recipes needed for writ quest
- update all numbers after crafting
1.0.1 : - fix correct order of librairies in txt file
- add an option to show/hide ingredient's panel at start
- option to order ingredients by name or quantity
1.0.0 : Initial version
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Uploader
Date
1.3.0
74kB
Khrill
03/14/16 01:35 PM
1.2.1
72kB
Khrill
01/31/16 10:56 AM
1.2.0
73kB
Khrill
11/03/15 05:46 PM
1.1.1
72kB
Khrill
09/26/15 03:53 AM
1.1.0
72kB
Khrill
09/06/15 10:40 AM
1.0.10
66kB
Khrill
06/12/15 01:21 PM
1.0.9
66kB
Khrill
06/09/15 07:44 AM
1.0.8
65kB
Khrill
05/16/15 03:45 AM
1.0.7
64kB
Khrill
04/29/15 04:20 AM
1.0.6
63kB
Khrill
04/25/15 10:18 AM
1.0.5
62kB
Khrill
04/19/15 09:08 AM
1.0.4
62kB
Khrill
04/18/15 07:06 AM
1.0.3
60kB
Khrill
04/12/15 04:26 AM
1.0.2
60kB
Khrill
04/11/15 05:14 PM
1.0.1
59kB
Khrill
04/07/15 04:52 PM
1.0.0
59kB
04/06/15 04:12 PM


Post A Reply Comment Options
Unread 04/07/15, 08:54 AM  
Dahlia Nightshade

Forum posts: 7
File comments: 40
Uploads: 0
Hello, thank you for this addon, it's very nice and useful.

I am encountering an error each time I login with any of my characters:

Code:
user:/AddOns/KhrillMasterCook/KhrillMasterCook.lua:1303: function expected instead of nil
stack traceback:
	user:/AddOns/KhrillMasterCook/KhrillMasterCook.lua:1303: in function 'KMC:CreateMsgWnd'
	user:/AddOns/KhrillMasterCook/KhrillMasterCook.lua:1351: in function 'KMC:OnInit'
	user:/AddOns/KhrillMasterCook/KhrillMasterCook.lua:1367: in function '(anonymous)'

I just dismiss it and nothing bad happens, the addon works well and I can go on playing.


Thank you
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Unread 04/07/15, 04:30 PM  
Khrill
 
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Thanks for your return... and oops! a mistake with the order of librairies in txt file
I'm going to post an update.
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Unread 04/08/15, 10:14 AM  
Dahlia Nightshade

Forum posts: 7
File comments: 40
Uploads: 0
Hello, thank you for fixing it so quickly; unfortunately today I only had the time to login to train the riding skill of my characters, but I got no error messages, so I'd say it is fixed and working as intended now.

Again thank you



Goodbye
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Unread 04/10/15, 12:40 PM  
WulleBulle

Forum posts: 3
File comments: 23
Uploads: 0
Account wide receipe overview

Hey....really big thanks for this outstanding mod.

Is there any chance for the future to add an account wide receipe overview so I can see which of my cahracters have learned a found receipe?

Thank you very much.
Last edited by WulleBulle : 04/10/15 at 12:40 PM.
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Unread 04/10/15, 05:05 PM  
Khrill
 
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Re: Account wide receipe overview

Originally Posted by WulleBulle
Hey....really big thanks for this outstanding mod.

Is there any chance for the future to add an account wide receipe overview so I can see which of my cahracters have learned a found receipe?

Thank you very much.
I have to think about it and see what's involved (if it takes a long time or not) ... at worst, there's already a selection by character pretty ^^
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Unread 04/12/15, 06:06 AM  
Adalan
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Forum posts: 20
File comments: 81
Uploads: 6
Re: Account wide receipe overview

Originally Posted by WulleBulle
Hey....really big thanks for this outstanding mod.

Is there any chance for the future to add an account wide receipe overview so I can see which of my cahracters have learned a found receipe?

Thank you very much.
Hi Wulle,
just click at left side bottom on one of the mini-buttons for your playerchars (the icon do show the class of that playerchar and the tooltip with mouseover also the name). This should show the recipes known by the choosen one.

Greets,
Adalan@Aruntas
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Unread 04/14/15, 06:46 AM  
QuadroTony
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will be nice to search recipe by text match in the big list in the addon UI, text field for serch

thx
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Unread 04/14/15, 10:28 AM  
Khrill
 
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Originally Posted by QuadroTony
will be nice to search recipe by text match in the big list in the addon UI, text field for serch

thx
It's already in my todo list... so soon
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Unread 04/14/15, 11:42 PM  
QuadroTony
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happends on my 2nd account

and after this happends on my main account to
i launch two ESO exe files at the same time on different monitors

Last edited by QuadroTony : 04/15/15 at 10:54 AM.
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Unread 04/17/15, 11:05 AM  
Dragsooth
 
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Forum posts: 2
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Bug

After starting up a multi craft of like 80 for something, then clicking on another recipe in the book (to view it) it freezes up ESO and crashes the game.
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Unread 04/18/15, 04:57 AM  
Khrill
 
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Re: Bug

Thanks, it's corrected in next update (no selection while crafting... I can't do otherwise)
Originally Posted by Dragsooth
After starting up a multi craft of like 80 for something, then clicking on another recipe in the book (to view it) it freezes up ESO and crashes the game.
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Unread 04/19/15, 01:23 AM  
GT-Schorsch

Forum posts: 1
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@Khrill:

After I tried out your addon, I thought I would be able to see the needed ingredients for any known recipe on the go. I thought it would be displayed inside the left ingredients window after clicking on a recipe.

However, when I click on any recipe while not being at a fireplace, I always get the error message "<recipe> is not learned by <character name>".

Is this intended? Or do I encounter a bug here? If not, are you planning to implement this, maybe? (Please. )
Last edited by GT-Schorsch : 04/19/15 at 01:24 AM.
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Unread 04/19/15, 04:11 AM  
Khrill
 
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Originally Posted by GT-Schorsch
@Khrill:

After I tried out your addon, I thought I would be able to see the needed ingredients for any known recipe on the go. I thought it would be displayed inside the left ingredients window after clicking on a recipe.

However, when I click on any recipe while not being at a fireplace, I always get the error message "<recipe> is not learned by <character name>".

Is this intended? Or do I encounter a bug here? If not, are you planning to implement this, maybe? (Please. )
The left ingrédients window is only for filtering.
If you select a recipe, the needed ingrédients is already shown on ESO UI

and if you are not at a fireplace, the window doesn't appear... normaly! and it's not intented because it needs ESO provisioner interface to run (else the message "is not learn" is displayed surely).
How do you do this?
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Unread 04/19/15, 06:19 AM  
GT-Schorsch

Forum posts: 1
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Khrill, I do it the same way at a fire place.

I thought of having a possibility to inform myself which ingredients I need for a particular recipe on the go. Why would this be useful? Other players often ask me which ingredients I need and usually I am not at a fireplace when they ask me that. Provisioning mats are eating up other players inventory while being on a session (and many players obviously do not want to port to a city which has a trader each time their inventory is full) and those items are filling my bank way too fast in the end, so that would be a useful feature for me.

I already use Sous Chef, but this will only help the other way around, so if I have the provisioning material in my inventory it shows me the recipes which needs them. Thus, it does not help me for the particular usage described above. (But it may point you how to code it the opposite way.)

Of course, I could write the needed materials of the recipes I use down on paper, but honestly, if I start to write down everything I need for ESO, it will fill many sheets of paper and I do not like paper anyway. (I have a guild sales price track sheet of paper for goods I need for my equipment to see if the price in- or decreased and where to buy it cheapest currently, but it is getting more and more ugly each time.)

I do understand that this usage might not be common and if you decide not to go that route, it would be okay for me anyway, but as always I would highly appreciate it.

- GT-Schorsch
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Unread 04/19/15, 06:42 AM  
Khrill
 
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@GT-Schorsch : I understand the request, and I'll see how it is possible and compatible with my code structure (and the fact to be anywhere and not at a fireplace...)


at a fireplace, you have the message "is not learned by" if the selected recipe (and surely after an other character's selection) is not in the list of the active character.
If not, pm me the recipe name and language you use.
Last edited by Khrill : 04/19/15 at 06:47 AM.
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