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Summerset (4.0)
Dragon Bones (3.3)
Updated:04/20/18 11:11 AM
Created:09/13/17 05:41 PM
Monthly downloads:6,565
Total downloads:22,018
Favorites:76
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
3.3
Auto Category [Home Storage Supported]  Updated this week!  Popular! (More than 5000 hits)
Version: 1.26
by: rockingdice, crafty35a
Still struggling to manage your inventory? Always full of items that you don't know how to deal with?

This add-on will help sort things out!

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!


Supported add-ons:
Inventory Grid View
Alpha Gear
FCO Item Saver
Tamriel Trade Centre
Master Merchant
Iakoni's Gear Changer
BetterUI
Set Tracker



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!
1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.
  • Temporarily disabled jewelry crafting material API to prevent errors on live server before Summerset release (you can still create rules, they just won't function until Summerset is released).

1.25 Changes:
  • Bumped API version for Summerset (PTS)
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    • To create your own rule, use
      Lua Code:
      1. filtertype("jewelrycrafting")
    • To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.

1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).


1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)

1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).

1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Archived Files (22)
File Name
Version
Size
Author
Date
1.25
105kB
rockingdice
04/19/18 01:21 PM
1.24
105kB
rockingdice
04/16/18 09:57 AM
1.23
105kB
rockingdice
04/15/18 06:37 PM
1.22
105kB
rockingdice
04/12/18 09:14 PM
1.21
104kB
rockingdice
04/11/18 11:25 AM
1.19
104kB
rockingdice
10/29/17 09:35 PM
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


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Unread 04/21/18, 08:58 AM  
crafty35a
 
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Forum posts: 4
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Originally Posted by Lakes
Hmm, I can't seem to use this with InventoryGridView without offset icons. Not sure if there's a setting in either addon I missed...or a different addon entirely.
Strange. I don't use Inventory Grid View, but I did install it a few days ago as a test, and it worked fine with AC. Can you try disabling all other add-ons as a test? Anyone else successfully (or not) using IGV with AC?
Last edited by crafty35a : 04/22/18 at 06:14 AM.
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Unread 04/21/18, 04:46 AM  
Lakes

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Hmm, I can't seem to use this with InventoryGridView without offset icons. Not sure if there's a setting in either addon I missed...or a different addon entirely.

AutoCategory Only:



InventoryGridView Only:



AutoCategory + InventoryGridView:

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Unread 04/20/18, 11:34 AM  
bumka

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Originally Posted by crafty35a
Originally Posted by bumka
Can we get a filter for locked items? I can't afford using FCOIS because it's very cpu-intensive.
Added islocked() in 1.26 which I just uploaded.

This version also temporarily disables the jewelry crafting ingredients API rule to prevent issues on the live server before the release of Summerset. You can still create a rule if you want, but it won't function until Summerset is released.
wow that was super fast!

Thank you
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Unread 04/20/18, 11:15 AM  
crafty35a
 
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Originally Posted by bumka
Can we get a filter for locked items? I can't afford using FCOIS because it's very cpu-intensive.
Added islocked() in 1.26 which I just uploaded.

This version also temporarily disables the jewelry crafting ingredients API rule to prevent issues on the live server before the release of Summerset. You can still create a rule if you want, but it won't function until Summerset is released.
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Unread 04/20/18, 10:31 AM  
VulcanTourist
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Originally Posted by crafty35a
Originally Posted by VulcanTourist
Since you were typing while I was editing, you might have missed the addition:That is probably a clue.
That's not the issue (notice that the other ITEMTYPE's are also only mentioned once. These are pre-defined API constants). I assume you had this issue on live, not PTS? I think the issue is just that the new jewelry crafting constant doesn't exist yet on live, only PTS. Dumb oversight on my part. Just hold off on creating your jewelry crafting materials rule until Summerset is out (or I push a temporary fix).

I will try to issue a quick fix soon, or possibly just revert the jewelry crafting support until Summerset goes live.
Even though I was invited, I haven't participated on PTS. I didn't know that none of the infrastructure for jewelry crafting had been snuck into the live codebase yet, or I would have waited until May before trying to add the rule. I left the rule in place and just removed the references to it in all the storage.
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Unread 04/20/18, 10:08 AM  
crafty35a
 
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Originally Posted by VulcanTourist
Since you were typing while I was editing, you might have missed the addition:That is probably a clue.
That's not the issue (notice that the other ITEMTYPE's are also only mentioned once. These are pre-defined API constants). I assume you had this issue on live, not PTS? I think the issue is just that the new jewelry crafting constant doesn't exist yet on live, only PTS. Dumb oversight on my part. Just hold off on creating your jewelry crafting materials rule until Summerset is out (or I push a temporary fix).

I will try to issue a quick fix soon, or possibly just revert the jewelry crafting support until Summerset goes live.
Last edited by crafty35a : 04/20/18 at 10:14 AM.
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Unread 04/20/18, 09:54 AM  
VulcanTourist
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Since you were typing while I was editing, you might have missed the addition:
Where else is ITEMFILTERTYPE_JEWELRYCRAFTING referenced? I can only find that one reference in AutoCategory.RuleFunc.FilterType, which doesn't make sense.
That is probably a clue.
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Unread 04/20/18, 09:32 AM  
crafty35a
 
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Originally Posted by bumka
Can we get a filter for locked items? I can't afford using FCOIS because it's very cpu-intensive.
Would be nice to have a filter, say,
Code:
isset() and islocked()
for the sets I currently use.
Good idea, I will start looking for the API method and see about getting this added.

Originally Posted by VulcanTourist
Every time I open storage now after adding a jewelry crafting rule, I'm getting LUA errors that don't even trigger notifications, instead going straight to chat:
I will check it out, I did only limited testing on PTS of the new jewelry crafting rules.
Last edited by crafty35a : 04/20/18 at 09:33 AM.
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Unread 04/20/18, 09:22 AM  
VulcanTourist
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Every time I open storage now after adding a jewelry crafting rule, I'm getting LUA errors that don't even trigger notifications, instead going straight to chat:
Error2: user:/Addons/AutoCategory/AutoCategory_RuleFunc.lua:519: error: filtertype(): argument 'jewelrycrafting' is not recoginzed[sic].
Aside from the minor dyslexia in the error message, it looks like there's something not defined correctly. Where else is ITEMFILTERTYPE_JEWELRYCRAFTING referenced? I can only find that one reference in AutoCategory.RuleFunc.FilterType, which doesn't make sense.
Last edited by VulcanTourist : 04/20/18 at 09:42 AM.
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Unread 04/20/18, 09:00 AM  
bumka

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Can we get a filter for locked items? I can't afford using FCOIS because it's very cpu-intensive.
Would be nice to have a filter, say,
Code:
isset() and islocked()
for the sets I currently use.
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Unread 04/19/18, 05:07 PM  
SpeedHighway

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I haven't even installed this, yet, and it's my new favorite addon. Thanks for it!
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Unread 04/19/18, 03:22 PM  
and

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Originally Posted by and
Originally Posted by crafty35a
Amazing addon - great work! One thing that would make this even better is if you could access tracking states that have been set up in Set Tracker (http://www.esoui.com/downloads/info1518-SetTracker.html)

Set Tracker provides easy access to this data (info below pulled right from the add-on description). Being able to access the tracking name of an item's set would be incredibly useful.

Up!

I have just downloaded Auto Category and I love it!

I have immediately noticed the lack of integration for Set Tracker.

To my understanding, the creator of this addon seems to have abandoned it, hasn't he?
I have just tested the support with Set Tracker, it works really really well!

Many thanks!
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Unread 04/19/18, 12:31 AM  
VulcanTourist
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Re: Re: Achievement Items rule

Originally Posted by crafty35a
Originally Posted by VulcanTourist
The Achievement Items rule doesn't seem to be matching things that I believe it should be matching, like the Construct's Chestplate (.|H0:item:129905:1:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h), which is a character bound unique museum piece. Can you test it?

Addendum: I discovered that it wasn't added as a category to Backpack. Was that intended?
I'm not sure what rule you're talking about, I don't think there is one for achievements?
Did I create a new category rule earlier and not know how to fully implement it, and then forget about it? Well, it's working fine now in any case now that I finished the job. Would anyone else want such a category? I'm thinking about expanding it to "all bound items that aren't gear". Otherwise they all get lumped into Other.

Originally Posted by crafty35a
Originally Posted by VulcanTourist
I intend to create a new category for Disguises. Under what Tag should I define it, Gear or General Items? I'm guessing General Items, but I'd like to get it right the first time ('cause that's the main thing).
For your personal rules it is just personal preference as to where you want to categorize them. It just groups them together to make it easier to find the rule you want in the list.
It's a bit more complicated than that for me: I also use another mod, Advanced Filters, and it does its own categorization of a sort that is independent of AutoCategory. Now that I think about it, I think I recall Advanced Filters grouping disguises with other gear, so that is the tag I should use, I think.
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Unread 04/18/18, 09:55 PM  
crafty35a
 
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Re: Achievement Items rule

Originally Posted by VulcanTourist
The Achievement Items rule doesn't seem to be matching things that I believe it should be matching, like the Construct's Chestplate (.|H0:item:129905:1:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h), which is a character bound unique museum piece. Can you test it?

Addendum: I discovered that it wasn't added as a category to Backpack. Was that intended?
I'm not sure what rule you're talking about, I don't think there is one for achievements?

Originally Posted by VulcanTourist
I intend to create a new category for Disguises. Under what Tag should I define it, Gear or General Items? I'm guessing General Items, but I'd like to get it right the first time ('cause that's the main thing).
For your personal rules it is just personal preference as to where you want to categorize them. It just groups them together to make it easier to find the rule you want in the list.
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Unread 04/18/18, 06:45 AM  
VulcanTourist
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Need advice for a new personal rule

I intend to create a new category for Disguises. Under what Tag should I define it, Gear or General Items? I'm guessing General Items, but I'd like to get it right the first time ('cause that's the main thing).
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